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    posted a message on Why finish rifts after guardian is dead?
    neither side is right or wrong in terms of clearing rifts. the way blizzard described how to find items is to constantly kill stuff. that being said, regardless of what you're doing, either remaking after RG or full clearing, you're still killing stuff. i've found that i actually get a couple more legs every few runs if i just clear the rift. will they still have dropped in another rift if i made it? possibly? but i like to clear the whole thing usually, especially if it's a cool map. shittier maps or if i have a headache or something determine when i close the rift after RG. a couple other peoples' logic is that they get more blood shards remaking after RG, which is fine.. i don't need blood shards so that doesn't matter to me. they also like to get the completion bonus exp immediately after the RG, because some people want to level fast. at the end of the day, there isn't a "best way to do rifts." legendary items drop from you constantly killing monsters. do what makes you happy.
    Posted in: Diablo III General Discussion
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    posted a message on Haunt targeting question
    From my experience, even casting towards off screen monsters still haunts them... you're correct with target casts, one hits the target the other flies towards something near it, but as long as its close enough... if you cast in the area close to a target (not highlighting something) then it will still function as you targeted the closest monster to the cursor (so long as its within a certain distance)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Most efficent [Common Debris] farming spot
    if you want to collect a lot of common debris, the best thing for you to do is get your mind out of the ZPOOOOOOOOOOMBBBBBGHHGG SUPER FAST RUNSSZZOBZBZ!!! that isn't helpful anymore. that being said, the quickest way i've found is to just play through an act, or at least take your time while clearing areas to look for weapon and armor racks. they removed the chance for them to be legendary drop spots, but they do drop the occasion rare. the reason i say use them, is because they drop white and gray items. salvage these items, and get anywhere from 7-10 common debris per item. a few spots i've found that had an abundance of these racks are: halls of agony in act 1, terminus areas in act 2, battlements / stonefort in act 3, and mostly anywhere in act 4. happy hunting
    Posted in: Diablo III General Discussion
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    posted a message on Why I am (not) buying the expansion
    i'm thinking the new loot system paired with endless paragon levels and the additional 10 levels will completely negate everything everyone has found thus far. i play diablo to kill stuff, to collect items, and "finish" my characters by making them as strong as possible. trading is a means to an end, which alot of people don't seem to grasp. feel free to trade with people, that's why they're making communities and clans... it's not a difficult concept. play with friends, trade with each other. play a pub game, and trade the items you find. the idea behind all the changes they're making is that people will be able to FIND things. that's why D3 vanilla sucks. you can't simply find items, which in turn drove the AH prices through the roof. that, plus greed. don't get me wrong, i want good items and i want expensive items (they sorta go hand in hand, no?) check this. you kill monsters to find stuff instead of flipping items on the AH. flipping items on the AH isn't "playing diablo" this is what they're trying to fix.
    Posted in: Diablo III General Discussion
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    posted a message on Zombie Bear build/gear help
    not sure why you're looking to improve... you don't really need to improve as far as gear is concerned, i mean sure you can boost your armor a bit, by changing out those pants for some better rare ones. but honestly you look like you shouldn't be having any issues. if you're gonna do a bear build, fool around with skills you like. if you wanna do damage you either gotta go bear or firebats. the build i use a mix between both, and pretty solid, i rarely have any problems. i can only imagine the type of damage you can do with plague bats... give it a shot, unfortunately WDs also don't have many build varieties in terms of damage / efficiency. it would also help to know what MP you're on... anything over MP8 i'd say go plague bats, because most of the time it's a 1 time cast to burn down elites... otherwise you're just spendin too much mana that you don't have, which in turn gets frustrating, and requires alot of placement. GI is good, as is GF, but i found that the higher MPs everything in general dies slower, and by that time most of your cooldowns are fine anyway. just fool around with some stuff. i used to run bears as a main, and i had mana issues til i used widowmakers, but after the fix to firebats you really can't go wrong
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on CC immunity and unavoidable monster abilites
    Quote from Gergenheimer

    Quote from Bagstone

    Gergenheimer and Elendiro: Thanks for two more posts that completely, absolutely, 100% miss the point of this thread. Maybe you can create another thread to post your random "L2P noobs" stuff around? That'd be great.

    @Shinna: So, wizard's answer to CC is Teleport. Sweet, because I always have Teleport in any of my specs. Unfortunately, it has 15s cooldown. And we're not talking about a pack that has 1 CC ability but overly annoying packs that come with 2-3 CC abilities.

    (@Elendiro: You can't TP out of Frozen, but you can see it and TP away in time. Well, sometimes, if there's a free spot on the ground nearby.)

    I guess I'm leaving this thread. Some of us were interested in a serious discussion about game mechanics that are designed a bit unfortunate, but the last couple of dozen posts really made me sad as some players felt the need to throw some "L2P" stuff in here instead of reading what this thread is all about. Sigh.

    I didn't miss the point of the thread - I was speaking the truth and the truth is: claiming that a game mechanic is "wrong" or "broken" is an OPINION. Plenty of people play this game without experiencing the chronic problems you and others are describing, because we have adapted our builds/gear/play style to manage the spikes in difficulty that occur from certain combinations of monster affixes. If adapting your builds and/or play style is unacceptable to you, then play on a lower difficulty or stop playing the game - but don't ask the developers to "fix" something that not every player agrees is "broken". From what I've read on here, the people who claim that the CC mechanics are broken show no willingness to adapt to the game, but rather think the game should be changed to suit them.

    This post sounded good til you mentioned gear / playstyle / build... I understand you feel everything is fine... but it just isn't... I want to play the game... not stand around unable to move... the game isn't hard, mp10 isn't hard.... elites aren't hard, they're retarded, and some ccs can be retardedly spammed.
    Posted in: Diablo III General Discussion
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    posted a message on CC immunity and unavoidable monster abilites
    Quote from Jamoose

    Quote from Efrye

    Quote from Shinna1989

    Im not sure if you are trolling or being plain stupid. Once again "anti cc skills" are there for a reason. Hence when the game was lunched blizzard cleary said: You might have to change skills to deal with certain affix combos. Its up to the player if he skips a pack or change the spec(losing nv stacks).

    Pretty dumb reason to justify this, isn't it? If they'd said you must respec for each single elite pack, would you accept this either? Just because they told beforehand doesn't make this better design...

    Pretty much... The problem is that people fail to realize what a bad design is. When you are forced to have that one or two skills in every build then it's crappy design. If there were more options to break out of cc and not just one or two then i would not consider it broken.

    I'm not sure if calling me stupid is the right thing to do especially when you think that games are "lunched". Get a clue dude, you are defending something that sucks just because you made up enough reasons to convince yourself that you are right. It is bad game design, there is no question about it.

    I will re-iterate what I've said in a slightly different manner; If CC effects were timed in a way that your abilities would allow you to improvise under any given situation, i wouldn't have said it's bad design. But when all you got is one miserable skill, and you already used it, forcing you to wait 10 seconds or more, while elites are spamming frozen orbs... You simply have no way to deal with that and you are forced to just sit there, watch your character die. Go to a cave in act 2 and tell me if you can dodge frozen orbs that easily. Not to mention that more than one elite group could be after you at a time...

    If they would remove the CD on all of the movement / CC breaking skills and make them rely solely on your resource giving you true freedom and and boosting your ability to dodge certain CC effects, only then i would say that it's not bad game design. Or they could buff the reduction time on CC effects from items as others have mentioned but that would be quite boring as opposed to the first part of this paragraph.

    Not sure if you are plain stupid or just plain stupid. Maybe a troll oh i don't know.

    more or less this.... this is what i've been saying, just not as clearly... for those of you who feel you're ok and too 1337 to get hit by frozen and have no trouble with elites, try this: stop posting here, and thank you in advance. clearly enough people have issues with some affix rolls, so this is a bit of a problem. a big problem? no. a problem nonetheless? yes. that being said, Jamoose, every version of trolls i've come across are stupid, so i believe you're correct
    Posted in: Diablo III General Discussion
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    posted a message on CC immunity and unavoidable monster abilites
    Quote from Bagstone

    Gergenheimer and Elendiro: Thanks for two more posts that completely, absolutely, 100% miss the point of this thread. Maybe you can create another thread to post your random "L2P noobs" stuff around? That'd be great.

    @Shinna: So, wizard's answer to CC is Teleport. Sweet, because I always have Teleport in any of my specs. Unfortunately, it has 15s cooldown. And we're not talking about a pack that has 1 CC ability but overly annoying packs that come with 2-3 CC abilities.

    (@Elendiro: You can't TP out of Frozen, but you can see it and TP away in time. Well, sometimes, if there's a free spot on the ground nearby.)

    I guess I'm leaving this thread. Some of us were interested in a serious discussion about game mechanics that are designed a bit unfortunate, but the last couple of dozen posts really made me sad as some players felt the need to throw some "L2P" stuff in here instead of reading what this thread is all about. Sigh.

    ashame, you and i share similiar viewpoints.

    also, spirit walk doesn't allow you to walk through walls Shinna.
    Posted in: Diablo III General Discussion
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    posted a message on LS on wands / ceremonials
    I had a random thought... I've been thinking of ways to give wizzes and WDs a level ground as to LS while using wands and knives... make their class specific weapons able to roll up to 6% LS... barb weapons and 1 handed xbows roll to 3, and can be dual wielded... monk fists same deal. Standard 1 hands can roll with 3, and can be dual wielded. Also, maybe bows can also roll up to 6%.. they're technically 2 handers anyway ;D anyone else feel this would be a good thing? If not, please feel free to share!
    Posted in: Diablo III General Discussion
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