Well, then I guess you have to be careful about which one you pick to stick the rune into, don't you?
Explain to me why, in a game where the developers have said in public that they want to encourage experimentation, that a game mechanic should exist that discourages experimentation. That's what "being careful" is, by the way - the opposite of just trying something to see what happens.
Since when did a little gear-hunting scare off a Diablo player?
The problem isn't looking for gear. The problem is having to waste rune after rune because you don't know what they are until it's too late to change your mind.
The thing I hate about games nowadays, and I expected blizzard to be different, is that they cater to dumb people way too much. Now they decide to take out skills AND traits. So everyone's character gets to be the exact F*(#(ing same. This is basically not an rpg anymore, every character is the same in every way except gear. This is almost a dealbreaker for me. I literally might not even buy this bullshit game now. They dumb it down so much that the only customization you get now is in gear. Even WOW has more customization than that. I am SEVERELY disappointed in these announcements. Seriously they are making a game for idiots. Let people figure out what is good, don't just hand it to them. I am sooooo pissed right now I am almost shaking.
And for the whole "well people just respec into arcane orb as soon as they get it instead of arcane missle" I don't want to hear it, because there is an easy solution to that. Make them equally good but different. Fireball in D2 was a very early skill, but it had its ups and downs over hydra and meteor sorcs. It was a lvl 18 skill but still viable end game, if not preferable for some build types.
All blizzard wants to do is make a mindless action game that requires no thinking and no character building, so that more dumbasses can play it. Every barb, demon hunter, monk, witch doctor, and wizard will be the EXACT same toon, with only gear distinguishing them. That does not sound fun to me.
There is no logic to there decision except to cater to dumb people. They ruined my favorite game franchise of all time.
And if you are Sixen or Force reading this, I have listened to everyone of your podcasts, though I just finally made an account. So I would really like to hear from you guys as to why there is no more char. customization except in gear. I am a huge fan of your podcasts, and listen every week (even though now the game is gonna be terrible, I will still continue to listen)
They go from 98 billion ways to customize to 0 just like that.
I think you got it wrong there. You still have to chose your skills and traits they are just not point-oriented anymore, you can only have 6 active skills and 3 traits but there are more. Exactly how many I don't know the point is that you still have to choose what you want to use at that given time. This only makes the characters more flexible since you can switch out skills and traits on the fly without going back to town and respecing.
You're right, now that I re-read the post. Thanks for the correction. Not that it makes me feel better since the new system still lacks customization.
So there is literally no attribute points (which we already knew) and now no skill points or trait points. Everyone gets everything, and just gets to decide when to use it and when not to use it.... kind of like you're load out in call of duty. There is literally no customization at all in an rpg fasion. Leveling is almost pointless except to increase your load out.
I'd rather just have respecs and then experiment with what I like. So what if you have to save skill points or respec a few extra times.
So, like I said...unless one AH does something the other does not, one of the two is going to become irrelevant.
Now I understand what you mean, and I agree: under ideal circumstances, only one AH would be needed, and in a potential future I can see the cash AH making the gold AH obsolete. But that's guesswork at this point.
Judging by fan reactions so far however, it seems clear that many people are intent on exclusively using the gold AH regardless of the economic rationality to this. So long as that remains true, there will be use for both, and assuming that the people preferring gold will still want the best gear, the two have a good chance of reaching an equilibrium.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I am a bit peeved that we can't assign attributes ourselves. That was one thing I missed when I switched from Diablo 2 to WoW...
I didn't like how my melee Enhancement shaman had to have points invested in Spirit or Intellect and eventually when everything was changed to Agility bonuses, strength.
I was a big champion of the All Dex Amazons and the Titan Strength Fury Druid, Paladin, or Barbarian. With a certain level of gear, putting points elsewhere was illogical. That was also part of what made certain builds unique. My best Zealot was made that way because I got lucky and found a Jewel that had ED, Strength, Fire Damage, and Lowered Requirements. That saved me 26 points of strength which allowed me more points for Attack Rating (Dex) and life (Vitality). It was a much better build and I had to completely rebuild my character to take full advantage of it. I don't regret it a bit, that was part of the fun in the game.
If we had RMAH back then I could have sold that old level 97 pre-built Zealot when I made the new one
Judging by fan reactions so far however, it seems clear that many people are intent on exclusively using the gold AH regardless of the economic rationality to this. So long as that remains true, there will be use for both, and assuming that the people preferring gold will still want the best gear, the two have a good chance of reaching an equilibrium.
Maybe I'm being cynical, but something tells me that's right up there with New Year's Resolutions and the "I'M NOT GONNA BUY THIS GAME NOW" decree. We both know those things have lifetimes measured in hours, at best.
I think the simple economic reality is going to be that people are going to HAVE to go to the RMAH for loot they actually want. It's just too tempting to be able to make real cash on an item that is valuable, but not of particular use to you. Even if you sell it for gold, how much sense does it make to have billions of gold sitting around which you're never going to use? Sooner or later someone's going to see their huge pile of gold, and they're going to dump a lot of it for cash. All they've REALLY done is just sell that original item for cash which they THOUGHT they were selling for gold.
If you're right about the Diablo Arbitrage Moneymaking Metagame (and I believe you are), then the PRICE between comparable items will be about the same on either, but that's another issue - there are no such things as identical items in Diablo, even among legendaries. Those still have ranges of randomness to their stats.
So, a player is trying to see the difference between one on the RMAH, one of the gold AH, toss in some exchange rate math to see if there is any absolute price difference, and then divine what the difference in stats are worth. And, all the while, closing out one AH and opening the other back and forth, or at BEST page flipping between windows or tabs. Seems like a "compare" checkbox would be useful here.
Or, you could just see two similar items on one AH, not have to do any conversion, and look at the difference in prices in the same currency. You'd be able to do all of this on the same window, without having to bounce back and forth.
I just can't see a majority players who are playing an ACTION rpg sitting on the sidelines for even a spare minute to go through all that comparison mess. I think the RMAH is going to win out, particularly for hi-end loot.
I can't believe they put that into the game. It makes me wonder what the drop rates will be since Blizz gets a "small" cut from each RM transaction being made.
"has no idea. How to feel about the RM AH," I can't believe they put that into the game. It makes me wonder what the drop rates will be since Blizz gets a "small" cut from each RM transaction being made.
Did you watch any of the video interviews with Jay Wilson?
"has no idea. How to feel about the RM AH," I can't believe they put that into the game. It makes me wonder what the drop rates will be since Blizz gets a "small" cut from each RM transaction being made.
Did you watch any of the video interviews with Jay Wilson?
That didn't take long for some one to throw that back at me... NOW, having read the statements mentioned in the previous posts, I'm still not sure what to think and I KNOW for a fact I'm not the only one who thinks that the RL money idea isn't a good one. I didn't get much of a chance to watch video since my current connection is so-so. I'm going to think twice about posting next time if this is the kind of response I'm going to get...
Now before the next person decides to respond to my post with a pointless, open ended, and VAGUE question. Yeah everyone's excited with making money in AH, there is a little thing us adults use in RL that has to deal with taxable income (a 1099) I might've missed a section on that. Do they have plans for on how this will work?
"has no idea. How to feel about the RM AH," I can't believe they put that into the game. It makes me wonder what the drop rates will be since Blizz gets a "small" cut from each RM transaction being made.
Did you watch any of the video interviews with Jay Wilson?
That didn't take long for some one to throw that back at me... NOW, having read the statements mentioned in the previous posts, I'm still not sure what to think and I KNOW for a fact I'm not the only one who thinks that the RL money idea isn't a good one. I didn't get much of a chance to watch video since my current connection is so-so. I'm going to think twice about posting next time if this is the kind of response I'm going to get...Now before the next person decides to respond to my post with a pointless, open ended, and VAGUE question. Yeah everyone's excited with making money in AH, there is a little thing us adults use in RL that has to deal with taxable income (a 1099) I might've missed a section on that. Do they have plans for on how this will work?
Sounds like you've got some personal issues there... I just asked a question.
I asked because if you had, you wouldn't have the same standpoint. The things he has said in the videos build confidence in what they are developing. I'm not going to transcribe the video for you, sorry.
Also, the people posting in dismay of the RMAH probably haven't watched the videos either, and are just coming on here and posting the first thing that comes to mind without trying to think outside the box.
Plus I figured it would have been obvious, not vague, because the post right above yours has links to the videos. Don't be so offended by a simple question, relax.
I just can't see a majority players who are playing an ACTION rpg sitting on the sidelines for even a spare minute to go through all that comparison mess. I think the RMAH is going to win out, particularly for hi-end loot.
You could be right, even with the underlying forces at work the problem of comparison due to the huge array of different items to choose from could become a major hurdle. At this point it will all come down to the final UI, the actual amount of people willing to use the cash AH, and the amount of money flowing in. Because if too few people are willing to put in actual money there won't be enough currency avaialable to facilitate these trades. We shall just have to wait and see how these factors play out.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Have none of you ever played guild wars? (Haven't seen anyone compare the way D3 skills are to GW)
The way the skill system is set up is pretty much exactly how guild wars set up their skill system. Except in GW you picked 2 classes a main class and a sub class then picked skills from each one in order to create your own hybrid character. You could swap skills in and out at the beginning of each instance. (And before you enter a pvp arena)But only of those of your 2 classes.
So if anyone is worried about the whole not adding to skills anymore, if you played GW you'd realize it's awesome and a great way to allow people to customize their character so everyone isn't just walking around with the same builds. The problem with D3 though is, there's no dual classes, so like someone said earlier, if you find a cool skill combo someone can easily just copy you granted they have the runes required to change the effect of whichever skills you've changed.
The only problem I see with it is the Rune+Skill System, if they do it right, it'll be a great way to make your character unique from everyone else, but if they do it wrong... everyone is just going to be a clone of one another just like in D2. (There was only like 3-5 builds max each class could even use to be viable for Hell difficulty)
As far as the RMAH (Zomg so much talk about it)
I personally played D2 as a single player and co-op game with friends. I didn't care less if people ran around with the best items in the game that they bought from some chinese farmer so I have no problem with it being used as a way to eliminate 3rd party distributors. If I want to PVP i play a game that is balanced for PVP, not Diablo 2 where my zon could just spam guided arrow off screen over and over with a piercing bow and know that noone could ever kill me. (I know this was eventually nerfed but still, it was extremely overpowered when it existed)
Just play a first person shooter or League of Legends/DoTa/etc if you want good pvp. I'm like 99% sure that PVP in Diablo 3 will be completely unbalanced so there'll be no point in it at all.
BUT
The problem I do see with RMAH is what other people have stated, EVERYONE, well like 90-95% of the population of the game is going to try to sell the best items for only cash. (I noticed this from a Browser game that also had a RMAH combined with an in-game gold AH) Basically forcing anyone who wants any of the good items to either farm it themselves or pay cash for it. While some might think "I got free time, I can just farm it myself" Loot tables are based on luck, so sure you could kill bhaal 100 times but he might never drop the item you want just due to really bad luck. Therefore, in order for hardcore players to get these extremely rare items they should be ready to drop some extra money into the game. I just hope blizzard has multiple items (lets say at least 3 for each class, for each armor/wpn slot) that are all best for certain builds that all have the same drop rate so you'll be able to at least trade/sell a different classes best gear in order to buy your own, because I'm pretty sure none of the best items are going to be sold for gold ever. Hopefully they'll have a diverse amount of rare but godly items and not just "1 Ring that rules them all"
If gold is ONLY used to "Gamble" (like in diablo 2) or only to get more stash slots it'll become an almost pointless in-game resource so cash will become the only thing to use to buy/trade rare items. (Why buy/use gold for only a small chance to get a good rare item when you can pay real money to get the exact item you want)
If the auction house works though, it's going to be a great way for hardcore gamers, even hardcore single-player/co-op only players to make some cash just for doing what they love to do. Gaming of course.
TLDR: How well they balance the game so no class/build/item is extremely overpowered will decide how good this game will be.
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Explain to me why, in a game where the developers have said in public that they want to encourage experimentation, that a game mechanic should exist that discourages experimentation. That's what "being careful" is, by the way - the opposite of just trying something to see what happens.
The problem isn't looking for gear. The problem is having to waste rune after rune because you don't know what they are until it's too late to change your mind.
Given that runes can drastically alter the way a skill works, that conclusion is a non-sequitur.
Nothing. The problem comes with wasted effort when you have to waste a rune just to find out what it is.
And for the whole "well people just respec into arcane orb as soon as they get it instead of arcane missle" I don't want to hear it, because there is an easy solution to that. Make them equally good but different. Fireball in D2 was a very early skill, but it had its ups and downs over hydra and meteor sorcs. It was a lvl 18 skill but still viable end game, if not preferable for some build types.
All blizzard wants to do is make a mindless action game that requires no thinking and no character building, so that more dumbasses can play it. Every barb, demon hunter, monk, witch doctor, and wizard will be the EXACT same toon, with only gear distinguishing them. That does not sound fun to me.
There is no logic to there decision except to cater to dumb people. They ruined my favorite game franchise of all time.
And if you are Sixen or Force reading this, I have listened to everyone of your podcasts, though I just finally made an account. So I would really like to hear from you guys as to why there is no more char. customization except in gear. I am a huge fan of your podcasts, and listen every week (even though now the game is gonna be terrible, I will still continue to listen)
I'd rather just have respecs and then experiment with what I like. So what if you have to save skill points or respec a few extra times.
Judging by fan reactions so far however, it seems clear that many people are intent on exclusively using the gold AH regardless of the economic rationality to this. So long as that remains true, there will be use for both, and assuming that the people preferring gold will still want the best gear, the two have a good chance of reaching an equilibrium.
In the new system they are proposing, you won't know even what color the rune is until you socket it, forever binding it to that particular skill.
I didn't like how my melee Enhancement shaman had to have points invested in Spirit or Intellect and eventually when everything was changed to Agility bonuses, strength.
I was a big champion of the All Dex Amazons and the Titan Strength Fury Druid, Paladin, or Barbarian. With a certain level of gear, putting points elsewhere was illogical. That was also part of what made certain builds unique. My best Zealot was made that way because I got lucky and found a Jewel that had ED, Strength, Fire Damage, and Lowered Requirements. That saved me 26 points of strength which allowed me more points for Attack Rating (Dex) and life (Vitality). It was a much better build and I had to completely rebuild my character to take full advantage of it. I don't regret it a bit, that was part of the fun in the game.
If we had RMAH back then I could have sold that old level 97 pre-built Zealot when I made the new one
Maybe I'm being cynical, but something tells me that's right up there with New Year's Resolutions and the "I'M NOT GONNA BUY THIS GAME NOW" decree. We both know those things have lifetimes measured in hours, at best.
I think the simple economic reality is going to be that people are going to HAVE to go to the RMAH for loot they actually want. It's just too tempting to be able to make real cash on an item that is valuable, but not of particular use to you. Even if you sell it for gold, how much sense does it make to have billions of gold sitting around which you're never going to use? Sooner or later someone's going to see their huge pile of gold, and they're going to dump a lot of it for cash. All they've REALLY done is just sell that original item for cash which they THOUGHT they were selling for gold.
If you're right about the Diablo Arbitrage Moneymaking Metagame (and I believe you are), then the PRICE between comparable items will be about the same on either, but that's another issue - there are no such things as identical items in Diablo, even among legendaries. Those still have ranges of randomness to their stats.
So, a player is trying to see the difference between one on the RMAH, one of the gold AH, toss in some exchange rate math to see if there is any absolute price difference, and then divine what the difference in stats are worth. And, all the while, closing out one AH and opening the other back and forth, or at BEST page flipping between windows or tabs. Seems like a "compare" checkbox would be useful here.
Or, you could just see two similar items on one AH, not have to do any conversion, and look at the difference in prices in the same currency. You'd be able to do all of this on the same window, without having to bounce back and forth.
I just can't see a majority players who are playing an ACTION rpg sitting on the sidelines for even a spare minute to go through all that comparison mess. I think the RMAH is going to win out, particularly for hi-end loot.
I would argue that any direct download software/game/movie/music/media is something virtual that does not "Physically" exist.
Might be a plugin requirement like flash or java. Not sure, it works for me.
I watched an interview with Jay Wilson and he said some comforting things about the Rune system.
See this youtube channel: http://www.youtube.com/user/ForceSC2strategy
And this video specifically
http://youtu.be/l2hZxhXCBP8
Edit: Comforting being that it's still up in the air and they're rigorously testing it to make sure it is an enjoyable experience for the player.
I also loved that he said they made the AH and RMAH for the players, not try and "ruin" the gaming experience as some negative people have assumed.
I can't believe they put that into the game. It makes me wonder what the drop rates will be since Blizz gets a "small" cut from each RM transaction being made.
Did you watch any of the video interviews with Jay Wilson?
That didn't take long for some one to throw that back at me... NOW, having read the statements mentioned in the previous posts, I'm still not sure what to think and I KNOW for a fact I'm not the only one who thinks that the RL money idea isn't a good one. I didn't get much of a chance to watch video since my current connection is so-so. I'm going to think twice about posting next time if this is the kind of response I'm going to get...
Now before the next person decides to respond to my post with a pointless, open ended, and VAGUE question. Yeah everyone's excited with making money in AH, there is a little thing us adults use in RL that has to deal with taxable income (a 1099) I might've missed a section on that. Do they have plans for on how this will work?
Official Blizzard Quote:
It is never too early to say --
Regarding issues like these, it is always best to take such questions to a personal, professional consultant.
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat
Sounds like you've got some personal issues there... I just asked a question.
I asked because if you had, you wouldn't have the same standpoint. The things he has said in the videos build confidence in what they are developing. I'm not going to transcribe the video for you, sorry.
Also, the people posting in dismay of the RMAH probably haven't watched the videos either, and are just coming on here and posting the first thing that comes to mind without trying to think outside the box.
Plus I figured it would have been obvious, not vague, because the post right above yours has links to the videos. Don't be so offended by a simple question, relax.
But it will be interesting
The way the skill system is set up is pretty much exactly how guild wars set up their skill system. Except in GW you picked 2 classes a main class and a sub class then picked skills from each one in order to create your own hybrid character. You could swap skills in and out at the beginning of each instance. (And before you enter a pvp arena)But only of those of your 2 classes.
So if anyone is worried about the whole not adding to skills anymore, if you played GW you'd realize it's awesome and a great way to allow people to customize their character so everyone isn't just walking around with the same builds. The problem with D3 though is, there's no dual classes, so like someone said earlier, if you find a cool skill combo someone can easily just copy you granted they have the runes required to change the effect of whichever skills you've changed.
The only problem I see with it is the Rune+Skill System, if they do it right, it'll be a great way to make your character unique from everyone else, but if they do it wrong... everyone is just going to be a clone of one another just like in D2. (There was only like 3-5 builds max each class could even use to be viable for Hell difficulty)
As far as the RMAH (Zomg so much talk about it)
I personally played D2 as a single player and co-op game with friends. I didn't care less if people ran around with the best items in the game that they bought from some chinese farmer so I have no problem with it being used as a way to eliminate 3rd party distributors. If I want to PVP i play a game that is balanced for PVP, not Diablo 2 where my zon could just spam guided arrow off screen over and over with a piercing bow and know that noone could ever kill me. (I know this was eventually nerfed but still, it was extremely overpowered when it existed)
Just play a first person shooter or League of Legends/DoTa/etc if you want good pvp. I'm like 99% sure that PVP in Diablo 3 will be completely unbalanced so there'll be no point in it at all.
BUT
The problem I do see with RMAH is what other people have stated, EVERYONE, well like 90-95% of the population of the game is going to try to sell the best items for only cash. (I noticed this from a Browser game that also had a RMAH combined with an in-game gold AH) Basically forcing anyone who wants any of the good items to either farm it themselves or pay cash for it. While some might think "I got free time, I can just farm it myself" Loot tables are based on luck, so sure you could kill bhaal 100 times but he might never drop the item you want just due to really bad luck. Therefore, in order for hardcore players to get these extremely rare items they should be ready to drop some extra money into the game. I just hope blizzard has multiple items (lets say at least 3 for each class, for each armor/wpn slot) that are all best for certain builds that all have the same drop rate so you'll be able to at least trade/sell a different classes best gear in order to buy your own, because I'm pretty sure none of the best items are going to be sold for gold ever. Hopefully they'll have a diverse amount of rare but godly items and not just "1 Ring that rules them all"
If gold is ONLY used to "Gamble" (like in diablo 2) or only to get more stash slots it'll become an almost pointless in-game resource so cash will become the only thing to use to buy/trade rare items. (Why buy/use gold for only a small chance to get a good rare item when you can pay real money to get the exact item you want)
If the auction house works though, it's going to be a great way for hardcore gamers, even hardcore single-player/co-op only players to make some cash just for doing what they love to do. Gaming of course.
TLDR: How well they balance the game so no class/build/item is extremely overpowered will decide how good this game will be.