Patch 1.0.8 Datamined information
In case you missed it. We were able to datamine a few of the new map icons and a few strings. Make sure to check it out here.
PTR 1.0.8 Patch Notes
The patch notes for 1.0.8 are now on the PTR. The patch is also available for download on the launcher!
Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
Multiplayer Co-Op
Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four player game
The Magic Find and Gold Find bonuses can exceed their respective 300% caps
The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
Achievements
Bug Fixes
Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
Auction House
User Interface
Tooltips in the Auction House will now show an item comparison for a player's currently selected character
Battle.net
Matchmaking
Players will now be able to search for games that were started on any quest once they have reached level cap
Matchmaking "Tags" have been added
In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
Social
Players can now add a note about a friend by right-clicking the name in their Friends List
Players can now enter a message that will be broadcast to their friends
Players can now create multi-user conversations
There are multiple ways to start a conversation or invite other players to an existing conversation:
To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
To invite or add friends to an existing conversation, open Public Chat Options, then select invite Friends or use the "Invite to a Conversation" option in the Social window by right-clicking a friend's name and selecting the desired conversation
Similar to public channels, private conversations can support up to 99 players
A new section has been added to the friends list called "Players Near You"
Any player who is on your local network will be displayed here (even if they're not currently your friend)
If needed, this feature can be disabled from the Social Options of the Game menu
Players may now be marked as a "Party Guide"
The Party Guide is assigned to the first person who joins a Public Game
If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
When a Party Guide leaves the Public Game, a new one will be chosen automatically
Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
The Party Guide will have a unique icon that will appear on the mini-map
Names in your "Recent Players" list will now expire if they become older than a month
Blocked players will no longer appear in your "Recent Players" list.
Bosses
Bug Fixes
Skeleton King
A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
Classes
Wizard
Active Skills
Archon
The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
Teleport
Players may now Teleport to any location within range, as long as a path is available
Bug Fixes
Fixed a bug causing Teleport - Safe Passage to only reduce damage from physical attacks
Crafting
General
Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
Players can now craft items using materials located in the shared stash
Blacksmith
Salvaged item information will no longer be displayed in the chat log
Bug Fixes
Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
Monsters
General
Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
Quests
General
Experience earned by completing a quest is now granted to players that have reached level cap
User Interface
General
A maximum of eight buffs and debuffs will now be displayed on the UI
The maximum number of debuffs that will be displayed is three
Bug Fixes
Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
Bug Fixes
The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
Experience per additional player in a multipkwer game
NEW GAME MODE!!
/sarcasm
Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
Suddenly looking less forward to this patch.
The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
What? That ability has a high pitched shallow ping coming off CD while the legendary drop sound is fuller and deeper (and frankly, quite different all around). Is this a bug for some people where the sound was the same?
Tooltips in the Auction House will now show an item comparison for a player's currently selected character
Man people have been asking for forever, glad it's finally changed months later.
Players can now craft items using materials located in the shared stash
Small change, but huge QOL improvement IMO.
A maximum of eight buffs and debuffs will now be displayed on the UI
I was expecting it to go up to at least 10 for good measure, but I guess +3 is better than the horrible 5 only clutter.
Overall, I feel the changes are good. We still haven't seen the specifics of the changes for monster density, but this is a pretty good patch in terms of QOL and generally not that much stuff that people really disagree with other than the scorpion nerf.
The most surprising thing was that the only class balance change was to the wizard, I was expecting at least some more slight changes to the rest of the classes.
Is this a complete datamined patch note? or will the official notes reflect more?
EDIT: I guess since they are notes directly from the launcher. It's the official notes?
The patch actually seems very small at face value, but it probably does have great ramifications.
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Well until the patch goes live, nothing is final. We could see many more changes added to the PTR over time, as we saw with the 1.0.7 PTR.
otherwise , this patch will be a total joke
I disagree 100%. This patch addresses a LOT of quality of life issues you face at the end-game (if there is such a thing). Crafting and farming diversity.
No, itemization is a long ways off. Not until the next patch or maybe the one after.
This is looking like a great patch all around. I'm expecting a lot of griping about the Alkaizer nerf, but those things just gave way too much exp for being such trivial hordes of pathetic monsters. Fact is that route was way too dominant, and they have to draw the line with the "never nerf, just buff everything else" mentality somewhere.
^ Yup. A 75% reduction is a bit too much though, since they dominate in numbers in arreat crater 1/2. But they might have shuffled the enemy types around as well. Otherwise 50% would have been a better amount, it shouldn't feel pointless to go there if you feel like doing that now and then. Although it's kind of a crappy place to go if you wanna farm anyway considering the scorpions barely drop items.
they took the incentive straight from POE to get players together, giving better drops if you play with other people. Only took a year and most people quit- not big deal
but will it chain me to the game for many long nighters or even more than a couple of hours (three, tops.) and reignite my fire? don't think so. nothing new to see here in terms of long time motivation to grind on.
What? That ability has a high pitched shallow ping coming off CD while the legendary drop sound is fuller and deeper (and frankly, quite different all around). Is this a bug for some people where the sound was the same?
I would keep hearing a legendary drop and I would look around frantically for it. Eventually through trial and error after countless false hopes of the sound actually being a legendary ping, I realized it was the barb's overpower.
After playing through almost every section of the game, I still feel like act 3 is the most efficient. Act 1 Fields of Misery and Halls of Agony Lvl 2 is pretty good. Act 2 Dalgur Oasis and the Caves are nice. Act 4 has literally no changes at all to density that I could see. But even with the higher densities, I found myself hitting dead ends way too often and having to backtrack through stuff I already cleared. Maybe I'm just being negative, but it really doesn't feel like this changes anything.
Patch 1.0.8 Datamined information
In case you missed it. We were able to datamine a few of the new map icons and a few strings. Make sure to check it out here.
PTR 1.0.8 Patch Notes
The patch notes for 1.0.8 are now on the PTR. The patch is also available for download on the launcher!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PTR Patch 1.0.8 — v.1.0.8.15858
General
Ha. Bagstone.
NEW GAME MODE!!
/sarcasm
Suddenly looking less forward to this patch.
What? That ability has a high pitched shallow ping coming off CD while the legendary drop sound is fuller and deeper (and frankly, quite different all around). Is this a bug for some people where the sound was the same?
I don't know what you're talking about.
Ha. Bagstone.
Man people have been asking for forever, glad it's finally changed months later.
Small change, but huge QOL improvement IMO.
I was expecting it to go up to at least 10 for good measure, but I guess +3 is better than the horrible 5 only clutter.
Overall, I feel the changes are good. We still haven't seen the specifics of the changes for monster density, but this is a pretty good patch in terms of QOL and generally not that much stuff that people really disagree with other than the scorpion nerf.
The most surprising thing was that the only class balance change was to the wizard, I was expecting at least some more slight changes to the rest of the classes.
Is this a complete datamined patch note? or will the official notes reflect more?
EDIT: I guess since they are notes directly from the launcher. It's the official notes?
The patch actually seems very small at face value, but it probably does have great ramifications.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
otherwise , this patch will be a total joke
I disagree 100%. This patch addresses a LOT of quality of life issues you face at the end-game (if there is such a thing). Crafting and farming diversity.
This is looking like a great patch all around. I'm expecting a lot of griping about the Alkaizer nerf, but those things just gave way too much exp for being such trivial hordes of pathetic monsters. Fact is that route was way too dominant, and they have to draw the line with the "never nerf, just buff everything else" mentality somewhere.
but will it chain me to the game for many long nighters or even more than a couple of hours (three, tops.) and reignite my fire? don't think so. nothing new to see here in terms of long time motivation to grind on.
I would keep hearing a legendary drop and I would look around frantically for it. Eventually through trial and error after countless false hopes of the sound actually being a legendary ping, I realized it was the barb's overpower.