That's some great stuff. Loot Runs seem really awesome, with quite a high replayability value. A couple of more end-game solutions and RoS will be a time devouring beast.
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"Fear is the mind killer. Fear is the small death that brings total obliteration."
The paragon points got a major flaw. If it really is as I understood Josh, you have to distribute your paragon points among all characters instead of each character having his own paragon points, everybody will put all points into one character.
Switching characters? Let's reset paragon points first and put everything on the other characters stats. The big reset button in the paragon interface just cries for this scenario to happen.
And there you have a nice gold sink, we really need them.
This. I would be willing to bet that shiny reset button comes with a shiny gold cost each time and if they are smart it will be an uncapped increase each time you do it. People wanted more "permanence" and "accountability" with builds and this could be a quick and dirty way to make that happen.
And there you have a nice gold sink, we really need them.
Not this way. A reason that lead to making the paragon levels account wide probably was because people started playing only one character, the one with the highest paragon level. Not everybody started making 3-5 P100 characters. And having to spend money to reset paragon points each time you switch a character will have the same result. Nobody wants to spend money that often, therefore people will stick to one character again. If you ask me, this is a very bad money sink.
I think the design intent is to keep people playing and continuing to accrue Para Points with the goal of ultimately maxing out all your characters. Even if you do mostly stick to one character your points can go to any character you want. At least that's what it looks like.
The paragon points got a major flaw. If it really is as I understood Josh, you have to distribute your paragon points among all characters instead of each character having his own paragon points, everybody will put all points into one character.
Switching characters? Let's reset paragon points first and put everything on the other characters stats. The big reset button in the paragon interface just cries for this scenario to happen.
Yeah, I thought the same. To be honest, it's the same problem we have with builds right now. We just need some quickly accessible builds/gear sets/paragon point distributions. I need to switch my build+gear every day (solo Archon, group CMWW), and oftentimes switch chars as well (to my monk), and adding a paragon point reset to that everytime (int -> vit, vit -> dex, and add all other stats to that) could be fairly annoying. Let's see, I still hope they'll let us save configurations.
Paragon levels will not be reset,and it is confirmed.
also, what happens to the people who've already leveled up in Paragon?
@peli_can_flip Bonuses are retroactive. I.E. If you have two p100 heroes right now, the current plan is that you'd have 200 points in ROS. (Twitter)
I hope it will not be released. It will be mandatory to level up all chars whatever you choose, fill all slots of chars you have and play SOOOO much with all of them to get maximum points (and that will be the main target for every player). As far as i know Blizzard always tries to get away from "manadatory stuff". So I feel they will change thier mind and make another change in that aspect of paragon 2.0
This. I would be willing to bet that shiny reset button comes with a shiny gold cost each time and if they are smart it will be an uncapped increase each time you do it. People wanted more "permanence" and "accountability" with builds and this could be a quick and dirty way to make that happen.
...
I think the design intent is to keep people playing and continuing to accrue Para Points with the goal of ultimately maxing out all your characters. Even if you do mostly stick to one character your points can go to any character you want. At least that's what it looks like.
This doesn't happen. If you have to spend a lot of money, the points will go to one character and people will only play that single character. This is the exact problem of the current implementation of paragon levels. It doesn't solve anything this way. And paying for switching a character really, really will lead to a lot of frustration. If it's free on the other hand, the points will just be swapped on every character switch.
What doesn't happen? I mean let's assume they do in fact put a gold sink with switching para points, you are making an absolute statement that everyone will just dump all points into one character. I am saying otherwise, and I can back that up by saying I wouldn't do that anyway. I don't play that way now which is one of several reasons I don't have a max paragon character. Different people have different play styles and of course the min/max crowd is going to look for that ultimate efficiency niche but not everyone plays that way.
Ultimately it's too early to tell and I know I don't know enough about the system to know how it will work in practical application. That's what beta testing is supposed to be fore so hopefully the kinks get ironed out. It's a good step in the right direction though and I think most everyone can agree with that.
The paragon points got a major flaw. If it really is as I understood Josh, you have to distribute your paragon points among all characters instead of each character having his own paragon points, everybody will put all points into one character.
Switching characters? Let's reset paragon points first and put everything on the other characters stats. The big reset button in the paragon interface just cries for this scenario to happen.
Josh said each character will have their own points to distribute, not that each character will share points.
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Not even Death will save you from Diablo Bunny's Cuteness!
So Paragon points are all combined to calculate the paragon account level. Now, is that ALL characters, maybe highest 5 paragon characters?
I have about 3 character slots remaining, now for some reason after hearing this news I can't help but feel it would be easy to level up say another 3 characters to paragon 50 or so, and gain another 150plevels.
Would be nice to get some solid info on this. Although I have a feeling they don't really know themselves yet, from what was tweeted earlier.
Nothing is set in stone, and we know how things can change in Beta with Blizz. Like I said earlier, still too early to tell how things will play out.
I think it's unique per character in the sense that stat allocaion is 1:1 (point to character) and does not cross characters. So if you have 1k points you can drop 250 into your Wiz, 250 into your WD and then 500 into your Monk in any way you want. It's not a case where you have 1k points and you can drop 1k points into each character. The 50 points you add to Int on your WD don't show up as bonuses on your other characters. That's how it reads/sounds to me at least. Obviously I don't know for certain.
Josh said each character will have their own points to distribute, not that each character will share points.
Do you have a time when he said that? Because I am pretty sure he didn't say that word for word.
He said that every time you level you'd have a point to spend on any of your characters. so yeah maybe you're right but in the end it doesn't even matter, considering if you're plvl *** you'll have enough points to max out everything eventually. you have to figure there's 5 core stats 50 points a piece thats 250 Plvl's just for core stats, then you've got defensive offense and utility. We already know that crit chance will be there probably 50 lvls increments of .1 or .5 and then definitely an AR stat, or maybe they'll split each res into it's own category and armor/toughness will be there as well. crit hit damage pickup radius movement speed are probably all on this list so by the end of it all you will probably have to be around plvl 1000 or something around there to max everything.
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Not even Death will save you from Diablo Bunny's Cuteness!
And test your mettle in all-new game modes—including Loot Runs and Nephalem Trials—designed to provide players with a highly replayable (and highly rewarding) end-game experience.
I'm hoping for a mass reset. Paragon levels, gold, everything.
Continuing from lvl 60 with our current items could "taint" the new experience imo. But I know a lot of people would be against that.
I think that they said they would make sure that people who invested time in their characters to get Plevels will have to keep them. Don't remember where I read that, but either here or on MMO-champion.
^In the game play video, they said that the first time you kill a boss you get a guaranteed legendary drop. They mention it after the crusader kills that lieutenant of Malthael.
Im pretty sure the account bound legendaries shown have been enchanted from the mystic.
I'm hoping for a mass reset. Paragon levels, gold, everything.
Continuing from lvl 60 with our current items could "taint" the new experience imo. But I know a lot of people would be against that.
7-8 months seems more likely.
That's some great stuff. Loot Runs seem really awesome, with quite a high replayability value. A couple of more end-game solutions and RoS will be a time devouring beast.
This. I would be willing to bet that shiny reset button comes with a shiny gold cost each time and if they are smart it will be an uncapped increase each time you do it. People wanted more "permanence" and "accountability" with builds and this could be a quick and dirty way to make that happen.
I think the design intent is to keep people playing and continuing to accrue Para Points with the goal of ultimately maxing out all your characters. Even if you do mostly stick to one character your points can go to any character you want. At least that's what it looks like.
Yeah, I thought the same. To be honest, it's the same problem we have with builds right now. We just need some quickly accessible builds/gear sets/paragon point distributions. I need to switch my build+gear every day (solo Archon, group CMWW), and oftentimes switch chars as well (to my monk), and adding a paragon point reset to that everytime (int -> vit, vit -> dex, and add all other stats to that) could be fairly annoying. Let's see, I still hope they'll let us save configurations.
I hope it will not be released. It will be mandatory to level up all chars whatever you choose, fill all slots of chars you have and play SOOOO much with all of them to get maximum points (and that will be the main target for every player). As far as i know Blizzard always tries to get away from "manadatory stuff". So I feel they will change thier mind and make another change in that aspect of paragon 2.0
What doesn't happen? I mean let's assume they do in fact put a gold sink with switching para points, you are making an absolute statement that everyone will just dump all points into one character. I am saying otherwise, and I can back that up by saying I wouldn't do that anyway. I don't play that way now which is one of several reasons I don't have a max paragon character. Different people have different play styles and of course the min/max crowd is going to look for that ultimate efficiency niche but not everyone plays that way.
Ultimately it's too early to tell and I know I don't know enough about the system to know how it will work in practical application. That's what beta testing is supposed to be fore so hopefully the kinks get ironed out. It's a good step in the right direction though and I think most everyone can agree with that.
Josh said each character will have their own points to distribute, not that each character will share points.
Nothing is set in stone, and we know how things can change in Beta with Blizz. Like I said earlier, still too early to tell how things will play out.
And test your mettle in all-new game modes—including Loot Runs and Nephalem Trials—designed to provide players with a highly replayable (and highly rewarding) end-game experience.
mabye a ladder ranking system?!???
http://us.battle.net.../10648023/#best
https://twitter.com/Lylirra/status/370191356968181761
By all that is holy, that's awesome!
I think that they said they would make sure that people who invested time in their characters to get Plevels will have to keep them. Don't remember where I read that, but either here or on MMO-champion.
On http://au.gamespot.com/events/gamescom-2013/loot-20-diablo-iii-reaper-of-souls-6413370/
It is around 8:15: "Every time you gain a paragon level, you'll be able to spend a paragon point on any of your characters".
I agree the formulation is not entirely clear, though. <_<
Man, Blizzard clearly has been diverting all their resources to the console version. They definitely haven't been working on the PC version at all.
Looks like the trolls were wrong, yet again.
Im pretty sure the account bound legendaries shown have been enchanted from the mystic.
Indeed they were. They almost always are. But they never come back to say "hey guys, I was fucking wrong, sorry for trolling".
Haha yeah. And... that reminds me of something I gotta do...