Timeline-wise it would make no sense. In Diablo 2 people were using swords, spears, bows, ect.. and in about 20 years the invent full fledged guns when there was no hint of any sort of black powder technology before?
Plus guns are lame. I'd rather see my target with an arrow sticking out the side of his head than a small bullet hole somewhere else.
Accidents just like anything else in history. They accidentally introduced two things and it exploded.
It's kind of the same concept as gunpowder but I still feel like guns are at least 100 years off for D3.
I understand how they find create it first but in order to mass produce them it would take testing and identification of the correct chemicals. That's a process that wasn't exactly perfected until WWI
Instead of gunpowder, they have vials filled with liquid put into the chamber of the rifle. A hammer directly hits the vial, causing it to explode, throwing the steel ball down the barrel.
The problem with breaking a vial is the contents tend to go everywhere, left, right, down, forwards, backwards (occassionally up), it's hard to make sure it goes in one direction, Hard but not impossible. after all, a gun or rocket forces the expolsion only one one, but then again, it is not make of a breakable sustance.
A vial used in a throwing potion is designed to break on impact, and in all probability, break horribly, so even the vial itself is a weapon, nice shars of glass flying into someone's eye can do some real damage you know.
You could probably have a tiny vial in a chamber, but it's easier to do something a lot more primative.
like how a cap gun works. Hammer makes a spark, ignites to chemicals. heck you can do that without the casing and hammer. the ingridients which are largely Sulfur, Charcoal and Potassium Nitrate (not sure all those are in Sanctuary though Well just the last one, if you have a volcano you have sulfur, and if you have a burn something you have charcoal (eventually)), and add the tiniest flame to it. And as you want to be at least a short distance away you need a fuse or wick. some cloth or rope works fine.
But creating the potion isn't advanced? How do they know what chemicals they're dealing with? Before throwing the potion it has to be made.
I believe the manual says those potion you find were actually made by people who know what they are doing, probably through trial and error (bad errors no doubt, few missing limbs and what not).
Quote from Arreat Summit/Manual »
Beneficial potions of antidote and thawing should not be confused with the poisonous and volatile throwing potions. The grenade-like throwing potions cannot be consumed. Alchemists are careful to mark their concoctions properly to avoid accidents
As far back as the Sin War, alchemical mages have studied the properties of the elements and combined them in various ways. Eventually, the mages developed some extremely toxic and volatile liquids. Many of these substances have proven to be effective weapons when placed in glass bottles and lobbed from a distance into groups of enemies. Some of these volatile grenades explode into fireballs when they shatter upon the ground. Others release thick clouds of toxic fumes that quickly poison and weaken the opponents enveloped within them.
Technological, the people of Sanctuary are probably not far off of being able to make guns, but I do not think we will see them for a while yet in this series. One day maybe, but while it maintains it's classic medieval fantasy feel and look, as opposed to a reneissence look and feel, I wouldn't expect to see them any time soon.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
No I can't say that I do, nor do I care for them in Diablo.
Yes!! Bring it on!
URGH!!! That we can do without.
And it gets worse! Much worse!!!!
I do not want to see these things in Diablo.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Look at it this way... If they add guns in.. Don't use em? I doubt they will be very efficient weapons anyway. I play WoW and I see most people prefer the bow over the gun anyways. I don't think Blizzard has the kahonays to put guns into the Diablo Universe.
God would you all shut up about this, Hellgate crap, I bring it up and you all assume i'm in favor of them? No, i'm not, I just thought it ought to be discussed because I want to know what others think, but also discuss possabilities, not create a little fanboy circle.
I wouldn't mind cannons as described by Qual Khek. But there wouldn't be very much of a demand for a simple one shot gun in the world of Sanctuary, a crossbow firing explosive bolts would be far more effective.
I just thought it ought to be discussed because I want to know what others think, but also discuss possabilities, not create a little fanboy circle.
It is something that should be discussed, however, the thread creator should be aware who uses this site, I tried to argue against guns, with coherency and logic. However I am the minority here. Expect a lot of name calling and "oh go play HG: L and/or WOW." And points that make no sense, or add no value to the disscussion. Such is the nature of a forum.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It is something that should be discussed, however, the thread creator should be aware who uses this site, I tried to argue against guns, with coherency and logic. However I am the minority here. Expect a lot of name calling and "oh go play HG: L and/or WOW." And points that make no sense, or add no value to the disscussion. Such is the nature of a forum.
You're right. I just felt like saying it once regardless.
IF they do put them in, fine, I might try them out, but will probably not even use them. I like hacking evil to pieces with a sword rather than standing back and shooting evil. Unless it's with a spell.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
IF they do put them in, fine, I might try them out, but will probably not even use them. I like hacking evil to pieces with a sword rather than standing back and shooting evil. Unless it's with a spell.
I agree.
I don't think guns should be in any medieval fantasy genre game.
Guns>>>>cloth and leather armors.
There is a reason cops use guns now and not swords and axes.
I'm quite indifferent about guns, they might put an unfair or meaningless addition into the game, or they'll be just right but not quite what we'd expect.
IF they do put them in, fine, I might try them out, but will probably not even use them. I like hacking evil to pieces with a sword rather than standing back and shooting evil. Unless it's with a spell.
yeah if they do end up in it i might try them anyways but it just wouldn't feel like Diablo as much with guns and i also enjoy killing my foes in a very violent manner lol:D
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Deckard Cain:Stay awhhhile and listen. Bloodseal:Nahhh... wait what???
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Plus guns are lame. I'd rather see my target with an arrow sticking out the side of his head than a small bullet hole somewhere else.
But creating the potion isn't advanced? How do they know what chemicals they're dealing with? Before throwing the potion it has to be made.
Accidents just like anything else in history. They accidentally introduced two things and it exploded.
It's kind of the same concept as gunpowder but I still feel like guns are at least 100 years off for D3.
I understand how they find create it first but in order to mass produce them it would take testing and identification of the correct chemicals. That's a process that wasn't exactly perfected until WWI
The problem with breaking a vial is the contents tend to go everywhere, left, right, down, forwards, backwards (occassionally up), it's hard to make sure it goes in one direction, Hard but not impossible. after all, a gun or rocket forces the expolsion only one one, but then again, it is not make of a breakable sustance.
A vial used in a throwing potion is designed to break on impact, and in all probability, break horribly, so even the vial itself is a weapon, nice shars of glass flying into someone's eye can do some real damage you know.
You could probably have a tiny vial in a chamber, but it's easier to do something a lot more primative.
like how a cap gun works. Hammer makes a spark, ignites to chemicals. heck you can do that without the casing and hammer. the ingridients which are largely Sulfur, Charcoal and Potassium Nitrate (not sure all those are in Sanctuary though Well just the last one, if you have a volcano you have sulfur, and if you have a burn something you have charcoal (eventually)), and add the tiniest flame to it. And as you want to be at least a short distance away you need a fuse or wick. some cloth or rope works fine.
I believe the manual says those potion you find were actually made by people who know what they are doing, probably through trial and error (bad errors no doubt, few missing limbs and what not).
Technological, the people of Sanctuary are probably not far off of being able to make guns, but I do not think we will see them for a while yet in this series. One day maybe, but while it maintains it's classic medieval fantasy feel and look, as opposed to a reneissence look and feel, I wouldn't expect to see them any time soon.
Yes!! Bring it on!
URGH!!! That we can do without.
And it gets worse! Much worse!!!!
I do not want to see these things in Diablo.
Making Controversial points one post at a time!
Fuck you, I'm a dragon.
It is something that should be discussed, however, the thread creator should be aware who uses this site, I tried to argue against guns, with coherency and logic. However I am the minority here. Expect a lot of name calling and "oh go play HG: L and/or WOW." And points that make no sense, or add no value to the disscussion. Such is the nature of a forum.
Deckard Cain:Stay awhhhile and listen.
Bloodseal:Nahhh... wait what???
IF they do put them in, fine, I might try them out, but will probably not even use them. I like hacking evil to pieces with a sword rather than standing back and shooting evil. Unless it's with a spell.
I agree.
I don't think guns should be in any medieval fantasy genre game.
Guns>>>>cloth and leather armors.
There is a reason cops use guns now and not swords and axes.
yeah if they do end up in it i might try them anyways but it just wouldn't feel like Diablo as much with guns and i also enjoy killing my foes in a very violent manner lol:D
Deckard Cain:Stay awhhhile and listen.
Bloodseal:Nahhh... wait what???