Great job Jaetch, Blizz should hire you I do agree with the complexity of previous poster, it has to be transparent to fit into the rest of the game. Nice video art-work
This is another fucking awesome idea, however i doubt that it will be taken into consideration by devs. (I lost my patience after last "blizzcon" with 1 hour of D3... a joke.)
Many many many many many of the previous ideas have found their way into D3. All this negativity and ignorance... please.
There's already an official response by Blizzard to Jaetch's idea:
people are angry and disappointed that so many things were taken out of the game, and then wedged back in later. on top of that, it's no guarantee that the newer iterations were superior than what was present several years ago in D2.
The ideas you mentioned: Paragon levels, monster power and enchanting, are not revolutionary concepts by any stretch. they represent character growth through fighting, selectable stats and item enhancement.
I feel based on what I know about role-playing games, that to say that these things serve as examples of ways that the game was tailored to meet the demands of the player-base and that were given graciously after the game was purchased....it all sounds pretty dishonest to me. I feel that they could have been and should have been much more intriguing and robust from day 1.
Although "never" is a pretty strong word, based on what we have experienced in the past few years, I feel sadly that this term applies; not only will this idea in all likelihood NOT be grafted into the game after any length of time, I highly suspect no similar idea will make an appearance either. if anything even remotely close comes to the game, it will be years before we see it like you say...
combing weapons, and sentient weapons and weapon customization and so on...are not generally ideas left to be discovered or unveiled at this point. players are always so nice and diplomatic at times, and are frustrated and explain their frustration so kindly and they eloquently describe what they long for in game. The brutally angry players and the passionate players and the diplomatic players and the MVPs and the forum heavyweights and the mods; they would all be happy with the same thing: more shit to find and more possibilities. I think I can make this assessment because people are gathering dozens of the same items over and over again.....
but it's not happening any time soon it seems. Be nice about it or be angry......we will be waiting for years on top of the years we have been waiting not for the possibility, but for the CHANCE of a possibility.
While it is no indication of what WILL happen, remember what LoD did for D2. Blizzard does have a history of adding game changing improvements even far after initial release.
I don't care about PvP except I do not want open world hostile
I do not want endless identical boss runs ala D2
I think you have rose colored glasses about those from D2 and forget we all accepted it but many thought it could be done better.
That's not to say that they shouldn't or couldn't add some more reasons to play, just that those "solutions" do nothing for me and feel like going backwards. Keep the spirit of the title the same, but don't reuse 15 year old mechanics.
So maybe they are worth consideration, don't you think?
Not the way you mean. They need to understand WHY the game was popular in a fundamental sense. Gamers have changed. They are driven by the same social/psychological motives, but they become desensitized to the game itself, over time. Getting the same reaction from them now requires different mechanics that appeal to the same psychological drivers.
lso what was very cool about D2, was the fact that the most expensive items were indeed yellow rare items, which could generate many different affixes that made this item godlike and very expensive. In D3 there is no depth in itemization. The only upgrade you can get is 20 main atribute or 10% more critical hit damage, which doesn't encourage you to further grinding/farming/exping whatever you feel like doing.
I really think people overestimate the itemization system in D2, especially when it came to rares. Sure it was nice that rares *could* be godly (ala rare circlets), but it was mostly getting +3 to your specialized skill tab. The other stats were no more interesting than All Res and other stats from D3. I loved D2, don't get me wrong, but it's itemization had tons of problems as well, and I know I mostly played it because I liked the repetition at that stage in my life.
I'm not at all saying that D3 doesn't need some itemization work, or that a suggestion like the one in the OP wouldn't be awesome and welcome. But when people try to analyze why D2 was successful, I often see more flaws that would bug me today than I see examples of how to move forward in D3. The thing I like about the proposed system is that it can also function as sort of a "rune word" type system, using existing items to combine into either something with the potential to be better (like better stats), or used to create a totally new item from the old ones (essentially the same as adding runes to a socketed white item). I do, however, hope they don't make the new items soooo OP (like enigma) that it overshadows the other items in the game. Powerful but not overly silly would be ideal.
^ Definitely. A lot of things about d2 are often romanticized. D2 was an awesome game for its time but a lot of the features aren't as awesome as people make it out to be. The game had a lot of flaws itself.
[quote]lso what was very cool about D2, was the fact that the most expensive items were indeed yellow rare items, which could generate many different affixes that made this item godlike and very expensive. In D3 there is no depth in itemization. The only upgrade you can get is 20 main atribute or 10% more critical hit damage, which doesn't encourage you to further grinding/farming/exping whatever you feel like doing.
I really think people overestimate the itemization system in D2, especially when it came to rares. Sure it was nice that rares *could* be godly (ala rare circlets), but it was mostly getting +3 to your specialized skill tab. The other stats were no more interesting than All Res and other stats from D3. I loved D2, don't get me wrong, but it's itemization had tons of problems as well, and I know I mostly played it because I liked the repetition at that stage in my life.
I'm not at all saying that D3 doesn't need some itemization work, or that a suggestion like the one in the OP wouldn't be awesome and welcome. But when people try to analyze why D2 was successful, I often see more flaws that would bug me today than I see examples of how to move forward in D3. The thing I like about the proposed system is that it can also function as sort of a "rune word" type system, using existing items to combine into either something with the potential to be better (like better stats), or used to create a totally new item from the old ones (essentially the same as adding runes to a socketed white item). I do, however, hope they don't make the new items soooo OP (like enigma) that it overshadows the other items in the game. Powerful but not overly silly would be ideal.
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D2s itemization was in comparison to D1. in fact the entire template of character advancement was in comparison. in that regard and in the regard of itemization exclusively D2 beat the fucking daylights out of D1, offering more of any "thing" you can name.
I think overall they threw out FAR to many babys with that bathwater when it was D3s time to shine. its just like you mention;
rune word systems or an offshoot, adding items that are a hat tip to Enigma by being powerful of not ridiculously OP...
if I were at the meeting about starting to make D3 id cry tears of joy over this wonderful foundation that had been built up.
instead it felt like the head honcho waddled in and said:
"i don't like this....I don't like that....get rid of this...get rid of those....delete that....DELETE these...."
Uuuugh.
I just cannot for the life of me say that I'm glad they got rid of charms so that my inventory was untouched. or that I'm glad they got rid of enigma because it was broken OP....or I'm glad that I don't have to assign levels to skills because "cookie cutter"
To me it feels like they eradicated the "ideas" within those above elements which would have potentially brought so much flavour to the game.....
Why don't you work for Acti-Blizz? I'm being completely serious. You know the mechanics of the game inside out. You come up with great ideas. Great write up with an amazingly well made video.
How can you, on your own, come up with these ideas. When a Multi Billion dollar corporation with the most talented people in the industry can't come up with this?
I tip my cap to you sir. You have been doing exactly this since day 1 of D3
There's already an official response by Blizzard to Jaetch's idea:
http://us.battle.net/d3/en/forum/topic/15538986264?page=3#50
The ideas you mentioned: Paragon levels, monster power and enchanting, are not revolutionary concepts by any stretch. they represent character growth through fighting, selectable stats and item enhancement.
I feel based on what I know about role-playing games, that to say that these things serve as examples of ways that the game was tailored to meet the demands of the player-base and that were given graciously after the game was purchased....it all sounds pretty dishonest to me. I feel that they could have been and should have been much more intriguing and robust from day 1.
Although "never" is a pretty strong word, based on what we have experienced in the past few years, I feel sadly that this term applies; not only will this idea in all likelihood NOT be grafted into the game after any length of time, I highly suspect no similar idea will make an appearance either. if anything even remotely close comes to the game, it will be years before we see it like you say...
combing weapons, and sentient weapons and weapon customization and so on...are not generally ideas left to be discovered or unveiled at this point. players are always so nice and diplomatic at times, and are frustrated and explain their frustration so kindly and they eloquently describe what they long for in game. The brutally angry players and the passionate players and the diplomatic players and the MVPs and the forum heavyweights and the mods; they would all be happy with the same thing: more shit to find and more possibilities. I think I can make this assessment because people are gathering dozens of the same items over and over again.....
but it's not happening any time soon it seems. Be nice about it or be angry......we will be waiting for years on top of the years we have been waiting not for the possibility, but for the CHANCE of a possibility.
I do not want runewords back
I don't care about PvP except I do not want open world hostile
I do not want endless identical boss runs ala D2
I think you have rose colored glasses about those from D2 and forget we all accepted it but many thought it could be done better.
That's not to say that they shouldn't or couldn't add some more reasons to play, just that those "solutions" do nothing for me and feel like going backwards. Keep the spirit of the title the same, but don't reuse 15 year old mechanics.
Not the way you mean. They need to understand WHY the game was popular in a fundamental sense. Gamers have changed. They are driven by the same social/psychological motives, but they become desensitized to the game itself, over time. Getting the same reaction from them now requires different mechanics that appeal to the same psychological drivers.
I'm not at all saying that D3 doesn't need some itemization work, or that a suggestion like the one in the OP wouldn't be awesome and welcome. But when people try to analyze why D2 was successful, I often see more flaws that would bug me today than I see examples of how to move forward in D3. The thing I like about the proposed system is that it can also function as sort of a "rune word" type system, using existing items to combine into either something with the potential to be better (like better stats), or used to create a totally new item from the old ones (essentially the same as adding runes to a socketed white item). I do, however, hope they don't make the new items soooo OP (like enigma) that it overshadows the other items in the game. Powerful but not overly silly would be ideal.
I'm not at all saying that D3 doesn't need some itemization work, or that a suggestion like the one in the OP wouldn't be awesome and welcome. But when people try to analyze why D2 was successful, I often see more flaws that would bug me today than I see examples of how to move forward in D3. The thing I like about the proposed system is that it can also function as sort of a "rune word" type system, using existing items to combine into either something with the potential to be better (like better stats), or used to create a totally new item from the old ones (essentially the same as adding runes to a socketed white item). I do, however, hope they don't make the new items soooo OP (like enigma) that it overshadows the other items in the game. Powerful but not overly silly would be ideal.
-----------------------------------------------------------------------------------------------
D2s itemization was in comparison to D1. in fact the entire template of character advancement was in comparison. in that regard and in the regard of itemization exclusively D2 beat the fucking daylights out of D1, offering more of any "thing" you can name.
I think overall they threw out FAR to many babys with that bathwater when it was D3s time to shine. its just like you mention;
rune word systems or an offshoot, adding items that are a hat tip to Enigma by being powerful of not ridiculously OP...
if I were at the meeting about starting to make D3 id cry tears of joy over this wonderful foundation that had been built up.
instead it felt like the head honcho waddled in and said:
"i don't like this....I don't like that....get rid of this...get rid of those....delete that....DELETE these...."
Uuuugh.
I just cannot for the life of me say that I'm glad they got rid of charms so that my inventory was untouched. or that I'm glad they got rid of enigma because it was broken OP....or I'm glad that I don't have to assign levels to skills because "cookie cutter"
To me it feels like they eradicated the "ideas" within those above elements which would have potentially brought so much flavour to the game.....
Why don't you work for Acti-Blizz? I'm being completely serious. You know the mechanics of the game inside out. You come up with great ideas. Great write up with an amazingly well made video.
How can you, on your own, come up with these ideas. When a Multi Billion dollar corporation with the most talented people in the industry can't come up with this?
I tip my cap to you sir. You have been doing exactly this since day 1 of D3