What are you complaining about? We get a new game and sure they have done some dumb shit in the past. Features that should have been added, whatever. Let them make a new game and start with a new slate. You are just hating not giving good feedback or anything the team can work with. Shut up or make a well written post explaining your concerns.
The audacity of some people to just shit on everything. Disgusting
Game is really behind in development and for me looks like D3 with a new engine, graphics-wise.
But for me gameplay and features are more important than graphics, so i seriously don't get why would you complain about that.
Also being an open world and seemingly able to hold more players at one place it is a good thing that the game can be run on higher range of PCs.
The gameplay also looks the same from the demo. So they added PVP, cool. They should’ve had PVP in D3 from the beginning. Acting like it’s some cool new concept isn’t a bonus, it’s a slap in the face. ‘open world’ was never a concept Diablo players cared or asked for. The only other thing ‘new’ is riding mounts and auto-climbing walls you click on. (Wow alert). Blizz also said they’re adding a monetization aspect to D4. Which might also kill the gameplay for anyone who doesn’t want to spend real money.
What if i told you, we wanted open world? "your own opinion" and "the game you imagine it to be" is not the perfect one, and your opinion does not represent the playerbase. None does mine. But let's see what my ideal diablo4 would be. Since you are one sole person and I am one too, you can say my opinion next to yours cancels or balances it out. D3 (maybe even more fluid), with a huge continous map that contains a lot more content (aka open world) without sets and 10000000000% modifiers, and more d2 or classic arpg like items. They did exactly this. And a lot more, but these were the basics.
The graphics are breathtaking. You can say 1 or 2 models does not look too good, but most of it does. They always tune graphics a lot before release, but the amount of detail and the way the light work in this game is really nice. And you can hate all you want on d3, you cannot show one more game that looks so nice after 7 years, and does not look like sh*t in 3 years. This new one is more of a mix of d3 art style with a darker theme, and super realistic graphics.
Game is really behind in development and for me looks like D3 with a new engine, graphics-wise.
But for me gameplay and features are more important than graphics, so i seriously don't get why would you complain about that.
Also being an open world and seemingly able to hold more players at one place it is a good thing that the game can be run on higher range of PCs.
The gameplay also looks the same from the demo. So they added PVP, cool. They should’ve had PVP in D3 from the beginning. Acting like it’s some cool new concept isn’t a bonus, it’s a slap in the face. ‘open world’ was never a concept Diablo players cared or asked for. The only other thing ‘new’ is riding mounts and auto-climbing walls you click on. (Wow alert). Blizz also said they’re adding a monetization aspect to D4. Which might also kill the gameplay for anyone who doesn’t want to spend real money.
What if i told you, we wanted open world? "your own opinion" and "the game you imagine it to be" is not the perfect one, and your opinion does not represent the playerbase. None does mine. But let's see what my ideal diablo4 would be. Since you are one sole person and I am one too, you can say my opinion next to yours cancels or balances it out. D3 (maybe even more fluid), with a huge continous map that contains a lot more content (aka open world) without sets and 10000000000% modifiers, and more d2 or classic arpg like items. They did exactly this. And a lot more, but these were the basics.
The graphics are breathtaking. You can say 1 or 2 models does not look too good, but most of it does. They always tune graphics a lot before release, but the amount of detail and the way the light work in this game is really nice. And you can hate all you want on d3, you cannot show one more game that looks so nice after 7 years, and does not look like sh*t in 3 years. This new one is more of a mix of d3 art style with a darker theme, and super realistic graphics.
I’ve seen all the gameplay videos. Nothing “breathtaking” about them. If you put HD screenshots of D3 next to D4, they could almost be the same game. D4 just being a bit darker and sharper.
D3 demo looked pretty much identical to the graphics at release, so not sure why you’d think the graphics would improve anymore beyond what they are now.
The open world feature might be good, but not sure how well it’ll work in an ARPG where gameplay is much faster than WoW. Monsters will have to have an extremely quick respawn rate or the OP players will roam around just constantly killing everything before you do. Then thatll cause players to “camp” in certain spots to kill steal.
Before the release of Diablo 3 vanilla they also said they would release a future PVP patch. I think it was even written on the back of the game retail box.
There was also a video with a big boss showing that never made it into the actual game.
I would take everything they say with a big grain of salt...
My initial reaction was same as OP. I was looking forward to something a little more new and courageous with the gameplay...theyre playing it safe and sticking with the same basic formula. Fine.
i like the open world idea as a fun factor - but at what cost to the immersion and story. D1 was intense because it was you, alone (or 1 to 2 max) descending into hell. Hows the story line going to play with 100 heroes running around - will they ignore it or will the world set that context? The trailor gave me home for a good story again, I just hope the gameplay can hold up even tho its unoriginal.
They said (and the demo I played showed) that the overwhelming majority of the time the, phasing, I don't know what they're calling it, limits it to one or two people on a screen when not in a party. I didn't start seeing other players until I got near an event, where I saw maybe 1-2 others, or the world boss, when there was a total of like 12 or so. Most of the time it felt very isolated.
My initial reaction was same as OP. I was looking forward to something a little more new and courageous with the gameplay...theyre playing it safe and sticking with the same basic formula. Fine.
i like the open world idea as a fun factor - but at what cost to the immersion and story. D1 was intense because it was you, alone (or 1 to 2 max) descending into hell. Hows the story line going to play with 100 heroes running around - will they ignore it or will the world set that context? The trailor gave me home for a good story again, I just hope the gameplay can hold up even tho its unoriginal.
They said (and the demo I played showed) that the overwhelming majority of the time the, phasing, I don't know what they're calling it, limits it to one or two people on a screen when not in a party. I didn't start seeing other players until I got near an event, where I saw maybe 1-2 others, or the world boss, when there was a total of like 12 or so. Most of the time it felt very isolated.
Dude... you played a DEMO, with limited players. D3 sold millions of copies, and with D4 promising better gameplay/PvP/trading and with being developed/released for multiple consoles , it’ll sell a lot more. Blizz said that “towns” will have hundreds of players in them. So once theirs a 6 million player base, you’ll probably never be alone. Even if creatures have a fast respawn, You’ll still get campers in lots of places like WoW. And all sorts of other obnoxious gameplay features that come with overcrowded ‘Open world’ Games. The Open World feature may help with overall game longevity, but at what cost?
Like, that's literally how it will work. The game won't phase a hundred players on top of each other. It's how phasing works. Probably a couple hundred peeps in the demo.
Like, that's literally how it will work. The game won't phase a hundred players on top of each other. It's how phasing works. Probably a couple hundred peeps in the demo.
So you’re saying that when blizz said ‘towns’ will have hundreds of players in them.... you won’t see the other players in that specific town? Because they won’t “phase” them together? What? Where did blizzard explain this?
Like, that's literally how it will work. The game won't phase a hundred players on top of each other. It's how phasing works. Probably a couple hundred peeps in the demo.
So you’re saying that when blizz said ‘towns’ will have hundreds of players in them.... you won’t see the other players in that specific town? Because they won’t “phase” them together? What? Where did blizzard explain this?
I think you're talking about something separate. The quote I cited talked about a hundred players descending into hell--ie, the playable overworld where you do all the content, so not the town centers. Most of the content you won't have "hundreds" of players on screen. Like the demo showed and they said in the panels, most of that open world is tuned for like a couple people max.
Like I said, walking around in the overworld is pretty solitary.
And, honestly, even in a town I can't imagine them putting hundreds of players on screen at once. They don't even do that in WoW unless you're really trying to game the system.
I’m still not understanding how blizzard specifically said there will be hundreds of players in your “world”, yet somehow we won’t encounter them a lot when we’re out fighting monsters? How does that make sense? Like in WoW, certain “servers” have very high populations and you’ll constantly find it difficult to complete quests because of overcrowding. That’s specifically what I’m concerned about.
I’m still not understanding how blizzard specifically said there will be hundreds of players in your “world”, yet somehow we won’t encounter them a lot when we’re out fighting monsters? How does that make sense? Like in WoW, certain “servers” have very high populations and you’ll constantly find it difficult to complete quests because of overcrowding. That’s specifically what I’m concerned about.
WishesHeHadBeta,
Because they're spread out over many dungeon instances and a huge open world, and phased according to the type of content being done. There's hundreds of dungeons, and that map is only one of, I want to say three. And we only saw a small portion of it. And it accommodated hundreds of demo players fine.
This is why they also said that the number of players you see depends on what you're doing. A huge world boss looks like a dozen or more and it zooms out to accommodate, but they also said these will be rare. Most of the content is scaled to only a couple players in your visible area.
Ok that’s a huge relief. I guess I didn’t grasp that’s what the gameplay would be like after watching some YouTube gameplay videos, since I assumed that the low player numbers in a Demo wouldn’t actually reflect how it would be at release with a huge player base.
Ok that’s a huge relief. I guess I didn’t grasp that’s what the gameplay would be like after watching some YouTube gameplay videos, since I assumed that the low player numbers in a Demo wouldn’t actually reflect how it would be at release with a huge player base.
Yeah, you can pretty much just ignore total players. As you know, games like this don't group based on number of total players. Like in WoW, there's millions concurrently, but you only see like a couple in the zone, maybe half a dozen normally in a questing hub/town, a couple dozen in a city.
They scaled down that pretty big number of demo players for that tiny playable area--I'd assume you saw all those PCs in the demo area--pretty nicely. Besides the world boss and town I only saw 1 other person sometimes.
Ok that’s a huge relief. I guess I didn’t grasp that’s what the gameplay would be like after watching some YouTube gameplay videos, since I assumed that the low player numbers in a Demo wouldn’t actually reflect how it would be at release with a huge player base.
Yeah, you can pretty much just ignore total players. As you know, games like this don't group based on number of total players. Like in WoW, there's millions concurrently, but you only see like a couple in the zone, maybe half a dozen normally in a questing hub/town, a couple dozen in a city.
They scaled down that pretty big number of demo players for that tiny playable area--I'd assume you saw all those PCs in the demo area--pretty nicely. Besides the world boss and town I only saw 1 other person sometimes.
Some guy in your other thread said that Open World was “optional”, what did he mean? Can you actually use a certain mode and never see anyone else?
The way it was described (and was my experience on the demo), is that the gameplay should feel bleak-you're alone with no help, no reinforcements, most of the time. You will always solo dungeons, unless you choose to be in a party. In the towns, there will be more people, and there you can chat, trade, form groups, etc. In the open world, you\ll generally only see other players near a town or a world event, this is all done via phasing.
The grain of salt to take away from this is...it is still really early in the development, a lot can change and who knows in what direction. All we can do is keep providing feedback, and hope they listen.
And I will echo my 1st post in this thread; the gameplay videos do not do the graphics of the demo any justice. It looked as different from D3 as D3 did to D2, in my eyes anyway.
Yeah, the D3 models looking at them now look like paper dolls with low res paint and use the same like 5 animations for everything xD The difference is night and day. The cutscene graphics are the in-game graphics. My friends and I just kind of looked at each other when it started after the cinematic and almost shat ourselves. I think much of that detail is lost, though, when zooming out. You can zoom in with a keybind like in D3. Some effects like the dynamic weather/lighting/etc. are still obvious at that angle/distance, though.
This is just based on my play experience/my friends. Not sure what other people are seeing in videos online. I haven't really watched any.
Here is the camera zooming out during the boss fight with Belial. This feature has been in the game since 2012 and people are now talking about it like it's the most unbelievable thing the gaming industry has seen. People claiming D4 has a new engine is so fucking unbelievable and appalling to me that it makes me throw up by how easy it is for Blizzard to sell their lies.
Here is the camera zooming out during the boss fight with Belial. This feature has been in the game since 2012 and people are now talking about it like it's the most unbelievable thing the gaming industry has seen. People claiming D4 has a new engine is so fucking unbelievable and appalling to me that it makes me throw up by how easy it is for Blizzard to sell their lies.
You're entitled to your opinion, but...in the end who really gives a crap about what engine is being used? If the game is good, I could care less what software they use to make it. The graphic quality of the demo was far superior to D3 live, I don't care what engine it is, although the devs did say at the panel that it was new, if memory serves.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Fair enough. Although he is only an artist which shouldn't affect much about the game. And his art is magnificent, so good choice there.
What are you complaining about? We get a new game and sure they have done some dumb shit in the past. Features that should have been added, whatever. Let them make a new game and start with a new slate. You are just hating not giving good feedback or anything the team can work with. Shut up or make a well written post explaining your concerns.
The audacity of some people to just shit on everything. Disgusting
there are other game designer to work on diablo 3 and after pass diablo IV was only to show not all diablo 3 developers are on Diablo Immortal
What if i told you, we wanted open world? "your own opinion" and "the game you imagine it to be" is not the perfect one, and your opinion does not represent the playerbase. None does mine. But let's see what my ideal diablo4 would be. Since you are one sole person and I am one too, you can say my opinion next to yours cancels or balances it out. D3 (maybe even more fluid), with a huge continous map that contains a lot more content (aka open world) without sets and 10000000000% modifiers, and more d2 or classic arpg like items. They did exactly this. And a lot more, but these were the basics.
The graphics are breathtaking. You can say 1 or 2 models does not look too good, but most of it does. They always tune graphics a lot before release, but the amount of detail and the way the light work in this game is really nice. And you can hate all you want on d3, you cannot show one more game that looks so nice after 7 years, and does not look like sh*t in 3 years. This new one is more of a mix of d3 art style with a darker theme, and super realistic graphics.
I’ve seen all the gameplay videos. Nothing “breathtaking” about them. If you put HD screenshots of D3 next to D4, they could almost be the same game. D4 just being a bit darker and sharper.
D3 demo looked pretty much identical to the graphics at release, so not sure why you’d think the graphics would improve anymore beyond what they are now.
The open world feature might be good, but not sure how well it’ll work in an ARPG where gameplay is much faster than WoW. Monsters will have to have an extremely quick respawn rate or the OP players will roam around just constantly killing everything before you do. Then thatll cause players to “camp” in certain spots to kill steal.
Before the release of Diablo 3 vanilla they also said they would release a future PVP patch. I think it was even written on the back of the game retail box.
There was also a video with a big boss showing that never made it into the actual game.
I would take everything they say with a big grain of salt...
They said (and the demo I played showed) that the overwhelming majority of the time the, phasing, I don't know what they're calling it, limits it to one or two people on a screen when not in a party. I didn't start seeing other players until I got near an event, where I saw maybe 1-2 others, or the world boss, when there was a total of like 12 or so. Most of the time it felt very isolated.
Dude... you played a DEMO, with limited players. D3 sold millions of copies, and with D4 promising better gameplay/PvP/trading and with being developed/released for multiple consoles , it’ll sell a lot more. Blizz said that “towns” will have hundreds of players in them. So once theirs a 6 million player base, you’ll probably never be alone. Even if creatures have a fast respawn, You’ll still get campers in lots of places like WoW. And all sorts of other obnoxious gameplay features that come with overcrowded ‘Open world’ Games. The Open World feature may help with overall game longevity, but at what cost?
Like, that's literally how it will work. The game won't phase a hundred players on top of each other. It's how phasing works. Probably a couple hundred peeps in the demo.
So you’re saying that when blizz said ‘towns’ will have hundreds of players in them.... you won’t see the other players in that specific town? Because they won’t “phase” them together? What? Where did blizzard explain this?
I think you're talking about something separate. The quote I cited talked about a hundred players descending into hell--ie, the playable overworld where you do all the content, so not the town centers. Most of the content you won't have "hundreds" of players on screen. Like the demo showed and they said in the panels, most of that open world is tuned for like a couple people max.
Like I said, walking around in the overworld is pretty solitary.
And, honestly, even in a town I can't imagine them putting hundreds of players on screen at once. They don't even do that in WoW unless you're really trying to game the system.
Magistrate,
I’m still not understanding how blizzard specifically said there will be hundreds of players in your “world”, yet somehow we won’t encounter them a lot when we’re out fighting monsters? How does that make sense? Like in WoW, certain “servers” have very high populations and you’ll constantly find it difficult to complete quests because of overcrowding. That’s specifically what I’m concerned about.
WishesHeHadBeta,
Because they're spread out over many dungeon instances and a huge open world, and phased according to the type of content being done. There's hundreds of dungeons, and that map is only one of, I want to say three. And we only saw a small portion of it. And it accommodated hundreds of demo players fine.
This is why they also said that the number of players you see depends on what you're doing. A huge world boss looks like a dozen or more and it zooms out to accommodate, but they also said these will be rare. Most of the content is scaled to only a couple players in your visible area.
Magistrate,
Ok that’s a huge relief. I guess I didn’t grasp that’s what the gameplay would be like after watching some YouTube gameplay videos, since I assumed that the low player numbers in a Demo wouldn’t actually reflect how it would be at release with a huge player base.
Yeah, you can pretty much just ignore total players. As you know, games like this don't group based on number of total players. Like in WoW, there's millions concurrently, but you only see like a couple in the zone, maybe half a dozen normally in a questing hub/town, a couple dozen in a city.
They scaled down that pretty big number of demo players for that tiny playable area--I'd assume you saw all those PCs in the demo area--pretty nicely. Besides the world boss and town I only saw 1 other person sometimes.
Some guy in your other thread said that Open World was “optional”, what did he mean? Can you actually use a certain mode and never see anyone else?
The way it was described (and was my experience on the demo), is that the gameplay should feel bleak-you're alone with no help, no reinforcements, most of the time. You will always solo dungeons, unless you choose to be in a party. In the towns, there will be more people, and there you can chat, trade, form groups, etc. In the open world, you\ll generally only see other players near a town or a world event, this is all done via phasing.
The grain of salt to take away from this is...it is still really early in the development, a lot can change and who knows in what direction. All we can do is keep providing feedback, and hope they listen.
And I will echo my 1st post in this thread; the gameplay videos do not do the graphics of the demo any justice. It looked as different from D3 as D3 did to D2, in my eyes anyway.
Yeah, the D3 models looking at them now look like paper dolls with low res paint and use the same like 5 animations for everything xD The difference is night and day. The cutscene graphics are the in-game graphics. My friends and I just kind of looked at each other when it started after the cinematic and almost shat ourselves. I think much of that detail is lost, though, when zooming out. You can zoom in with a keybind like in D3. Some effects like the dynamic weather/lighting/etc. are still obvious at that angle/distance, though.
This is just based on my play experience/my friends. Not sure what other people are seeing in videos online. I haven't really watched any.
Here is the camera zooming out during the boss fight with Belial. This feature has been in the game since 2012 and people are now talking about it like it's the most unbelievable thing the gaming industry has seen. People claiming D4 has a new engine is so fucking unbelievable and appalling to me that it makes me throw up by how easy it is for Blizzard to sell their lies.
https://www.youtube.com/watch?v=TQSd0LkzRcI&t=98
You're entitled to your opinion, but...in the end who really gives a crap about what engine is being used? If the game is good, I could care less what software they use to make it. The graphic quality of the demo was far superior to D3 live, I don't care what engine it is, although the devs did say at the panel that it was new, if memory serves.