I think it is important to take into consideration Blizzard at the time of each game, and the technology at the various points as well. Everything Blizzard has ever done is gold in my eyes, and they stretch the limits and out-do themselves each game. Diablo 2 was a natural progression from 1, the only fault I feel exists is lack of terrifying atmosphere. I didn't feel scared for the cities, I didn't feel desperate while strolling along as I did in Diablo.
The Tristram tunes send shivers down my spine even today, and while I enjoy it, an ominous cloud still surrounds my Diablo cd case. I'm talking about the longevity of the game. Diablo 2 became a rushed glittery character showcase, with the importance of the newest armor above the real threat... Baal. I never experienced that with Diablo, I may be alone. I still dance at the feeling of earning my gear, and earning my kills, working as a team during multi. and overcoming evil. I must note that this is due in majority to player's attitude's towards Diablo 2, and not a mistake of Blizzard. However, the players impacted the game as they do everywhere, and I felt the shock.
On the other hand, Diablo 2 was much easier to get into and play quickly, it was deep enough to replay over and over, yet slim enough to fit in at any time. Diablo reserves itself by nature for occassions when you have the time to savor it.
I am placing my vote for the original, but looking towards the future more than the past.
I think it is important to take into consideration Blizzard at the time of each game, and the technology at the various points as well. Everything Blizzard has ever done is gold in my eyes, and they stretch the limits and out-do themselves each game. Diablo 2 was a natural progression from 1, the only fault I feel exists is lack of terrifying atmosphere. I didn't feel scared for the cities, I didn't feel desperate while strolling along as I did in Diablo.
The Tristram tunes send shivers down my spine even today, and while I enjoy it, an ominous cloud still surrounds my Diablo cd case. I'm talking about the longevity of the game. Diablo 2 became a rushed glittery character showcase, with the importance of the newest armor above the real threat... Baal. I never experienced that with Diablo, I may be alone. I still dance at the feeling of earning my gear, and earning my kills, working as a team during multi. and overcoming evil. I must note that this is due in majority to player's attitude's towards Diablo 2, and not a mistake of Blizzard. However, the players impacted the game as they do everywhere, and I felt the shock.
On the other hand, Diablo 2 was much easier to get into and play quickly, it was deep enough to replay over and over, yet slim enough to fit in at any time. Diablo reserves itself by nature for occassions when you have the time to savor it.
I am placing my vote for the original, but looking towards the future more than the past.
Damn man you just made a really good post.. Exactly how I feel about how DII has lost its way. I would love if people would play the game with oneanother, have trade games like they used to (Trade forums really ruins the game for me), and so much more, how it used to be.
Damn man you just made a really good post.. Exactly how I feel about how DII has lost its way. I would love if people would play the game with oneanother, have trade games like they used to (Trade forums really ruins the game for me), and so much more, how it used to be.
Oh, thank you =)
I agree with your statement as well, sadly it seems that the classic RPG bartering has become a sword and shield stock market. Expect customizable business cards for characters in D3.
I agree with your statement as well, sadly it seems that the classic RPG bartering has become a sword and shield stock market. Expect customizable business cards for characters in D3.
I bet some people would actually like business cards.
I had a friend who played d2 all the time, and I would ask him if he wanted to go do a quest or possibly mf, but he would always say no, I getting a really good trade now! He would just have me g-rush him to hell, level up doing chaos runs, and then spend all the rest of his time trading... go figure, he was Jewish.
I bet some people would actually like business cards.
I had a friend who played d2 all the time, and I would ask him if he wanted to go do a quest or possibly mf, but he would always say no, I getting a really good trade now! He would just have me g-rush him to hell, level up doing chaos runs, and then spend all the rest of his time trading... go figure, he was Jewish.
LOL. Oh man I will not comment on that, I'll let you take all the heat Still though.. LOL
I liked them both, but it kind of bothered me the way Blizz chose to distance themselves from real world religion. The Christian symbolism from Diablo was undeniable, but they watered it down quite a bit in Diablo II. To me it looked like bowing to political correctness.
That being said, I still loved Diablo II... and played it for years.
DIABLO HELLFIRE FTW!!!!!!!!!!!!!!!! lol I voted D1 couse i think its harder and more of a challange. (once me and my uncle were playing and we got slaughtered in level 2 i thought that was prerty fun and exciting tryin to reget are stuff and finally defeated the 50 monsters)
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
The diablo 1 story line was much better. The story was spread out through tombs that ha to be read, and everything tied in together.
In diablo 2, you had to take a portal back to Tristram, rescue cain, then take portal back. In all, there was too much moving around, too many portals here and there.
D1 did an awesome job of tying the whole game in with the story line. You did not have to go here or there, you just played the game and got the story along the way.
I don't know if it was just the time of my life or what, but Diablo really had me captivated all the way through. D2 is awesome, but I always thought something was kind of missing from the feel of the first one.
I felt like I got much more into Diablo 2 though, because of the enhanced game mostly and more areas to explore, I got a feel for the world of Sanctuary.
Diablo 1 really had a much better story.
Throughout the game, there were these tomes that tell stories and poems about the past of the sin wars. The game sets a mood with the story of "who's diablo?" It goes more in depth. Sure, there are some explanations in diablo II, like tal rasha, but it was just a little script there or a little detail there.
Hey, and that Halls of the blind poem REALLY sets the mood O_o.
Diablo 1 really had the touch of using tragedy. I remember about that one knight in level 14 who used to be king leoric's faithful knight, but he became corrupted when the king fell to the dark side. But even though he turned into a demon, the knight still retained his humanity and he helped us out in the dungeon. It was reaalllllly nice to see someone there when ur waaaay down in hell!!!
And speaking of hell. In diablo 2, hell was like nothing to me. You go down there, even if you get mobbed and killed, it was nothing. Theres no mood that was set in diablo 1. I actually was compelled to fight for my life in diablo 1. I reaaally didn't wanna die down there! But in diablo 2 it was just.. "there" it wasn't "DOWN there" you know?
The whole mood of the town was great. It's like in the middle ages when no one knew what was going on. Their town is in an isolated yet unsettling mood. You're relieved to go back to town away from the dungeon, but you still have the lingering creepy feeling even in the town.
In diablo 2 i felt rushed. There wasn't depth in the demons. I knew who andariel was. she was a demoness born from fire, but fears fire, she corrupted the rogues. But how the story was told, made me didn't care. There wasn't an urgency or creepyness. Throughout act 1 to act 5 there was no depth. You see, everyone ALWAYS stays in the act 1 town because their too lazy to "hang out" in the other towns. If there was more reason other than hanging out, we would be in the other towns too. All the towns in diablo 2 didn't feel much of a safe haven from the horrifying "outside". I mean, sure it's uncomfortable to be left outside in any of the acts and you wanna go back in town, but the same goes for the towns in act 2-5 themselves. You just wanna go back to act 1. SO, diablo 2 feels like a cram session for the AP World history exams...(lol thats another story).
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Siaynoq's Playthroughs
Oh yes right.. I imagion haha.
The Tristram tunes send shivers down my spine even today, and while I enjoy it, an ominous cloud still surrounds my Diablo cd case. I'm talking about the longevity of the game. Diablo 2 became a rushed glittery character showcase, with the importance of the newest armor above the real threat... Baal. I never experienced that with Diablo, I may be alone. I still dance at the feeling of earning my gear, and earning my kills, working as a team during multi. and overcoming evil. I must note that this is due in majority to player's attitude's towards Diablo 2, and not a mistake of Blizzard. However, the players impacted the game as they do everywhere, and I felt the shock.
On the other hand, Diablo 2 was much easier to get into and play quickly, it was deep enough to replay over and over, yet slim enough to fit in at any time. Diablo reserves itself by nature for occassions when you have the time to savor it.
I am placing my vote for the original, but looking towards the future more than the past.
Damn man you just made a really good post.. Exactly how I feel about how DII has lost its way. I would love if people would play the game with oneanother, have trade games like they used to (Trade forums really ruins the game for me), and so much more, how it used to be.
Oh, thank you =)
I agree with your statement as well, sadly it seems that the classic RPG bartering has become a sword and shield stock market. Expect customizable business cards for characters in D3.
I had a friend who played d2 all the time, and I would ask him if he wanted to go do a quest or possibly mf, but he would always say no, I getting a really good trade now! He would just have me g-rush him to hell, level up doing chaos runs, and then spend all the rest of his time trading... go figure, he was Jewish.
LOL. Oh man I will not comment on that, I'll let you take all the heat Still though.. LOL
That being said, I still loved Diablo II... and played it for years.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Siaynoq's Playthroughs
And the items + online were much better in D2.
D1 = Story
D2 = Gameplay
When evil was born, I was there...
When evil struck back, I was there...
When evil returns, I will be there...
-------------
In diablo 2, you had to take a portal back to Tristram, rescue cain, then take portal back. In all, there was too much moving around, too many portals here and there.
D1 did an awesome job of tying the whole game in with the story line. You did not have to go here or there, you just played the game and got the story along the way.
The story line of D2 was kinda lame anyway.
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I felt like I got much more into Diablo 2 though, because of the enhanced game mostly and more areas to explore, I got a feel for the world of Sanctuary.
Throughout the game, there were these tomes that tell stories and poems about the past of the sin wars. The game sets a mood with the story of "who's diablo?" It goes more in depth. Sure, there are some explanations in diablo II, like tal rasha, but it was just a little script there or a little detail there.
Hey, and that Halls of the blind poem REALLY sets the mood O_o.
Diablo 1 really had the touch of using tragedy. I remember about that one knight in level 14 who used to be king leoric's faithful knight, but he became corrupted when the king fell to the dark side. But even though he turned into a demon, the knight still retained his humanity and he helped us out in the dungeon. It was reaalllllly nice to see someone there when ur waaaay down in hell!!!
And speaking of hell. In diablo 2, hell was like nothing to me. You go down there, even if you get mobbed and killed, it was nothing. Theres no mood that was set in diablo 1. I actually was compelled to fight for my life in diablo 1. I reaaally didn't wanna die down there! But in diablo 2 it was just.. "there" it wasn't "DOWN there" you know?
The whole mood of the town was great. It's like in the middle ages when no one knew what was going on. Their town is in an isolated yet unsettling mood. You're relieved to go back to town away from the dungeon, but you still have the lingering creepy feeling even in the town.
In diablo 2 i felt rushed. There wasn't depth in the demons. I knew who andariel was. she was a demoness born from fire, but fears fire, she corrupted the rogues. But how the story was told, made me didn't care. There wasn't an urgency or creepyness. Throughout act 1 to act 5 there was no depth. You see, everyone ALWAYS stays in the act 1 town because their too lazy to "hang out" in the other towns. If there was more reason other than hanging out, we would be in the other towns too. All the towns in diablo 2 didn't feel much of a safe haven from the horrifying "outside". I mean, sure it's uncomfortable to be left outside in any of the acts and you wanna go back in town, but the same goes for the towns in act 2-5 themselves. You just wanna go back to act 1. SO, diablo 2 feels like a cram session for the AP World history exams...(lol thats another story).