I'm making this forum post in preparation for season 4. I'm hoping out there somewhere there are some like minded individuals willing to part with information concerning the Crusader. I would like to see builds and discussions that Crusader orientated. If you can contribute anything beneficial I thank you.
I have participated in every season so far. Season 3 is still currently active and I am ranked solo, 2s, and 3s with a Monk. After playing the Monk religiously I am left wanting something more. I had hoped that this patch (2.3.0) would have shaken things up a bit and made the class a bit more interesting to play. In my opinion this patch does not pervade that for the Monk..
However, I am excited to say that this patch has made a few classes pop and none more than the Crusader. The resurgence of the Hammerdian really has me excited. Not only does it just simply look cool but it's also a lot of fun to play.
This first vid. is by Jhow and is the build laid out.
This first vid. is simply a t8 run. It looked good and gives an over view of the play style. I'm curious of the over all power of the Hammerdian. Anyone know if they are capable of running t10? Can they run t10 with speed?
I thought this would be a worth while post., He is yet again another Hammerdian just smashing a grfit 50. The unique thing about this is that it's not a lighting build, it's holy.
At the end when he downs the Grift Guardian you can tell this build can easily go past 50.
Shotgun is so much fun on the ptr Akk set+fate of the fell+Ivory tower+Focus and restraint, cubing Leorics ,Obsidian ring of the Zodiac, and Furnace Cleared 45 Super easy
Rollback Post to RevisionRollBack
The Crusader marches on......Deal with it!!! I can be Contacted at solbera.crusader@yahoo.com.
Shotgun is so much fun on the ptr Akk set+fate of the fell+Ivory tower+Focus and restraint, cubing Leorics ,Obsidian ring of the Zodiac, and Furnace Cleared 45 Super easy
Hey, that's neat. Do you have a vids of it? What's the highest grift level you know of that's been completed by this build?
I've been giving some thought to starting a Hardcore Crusder but this late the season that's probably a bad idea. However, I'd still like some info. on it. Does anyone know much about Hardcore other than if you die your done? If you have any information such as pros or cons about playing Hardcore toons please part with the information.
Hope everyone is having fun with the PTR.
Rollback Post to RevisionRollBack
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
Encase anyone wasn't aware what Sacred Harness is actually doing for you...
Okay, lets see if I'm understanding this correctly. Please, feel free to correct me if I'm wrong.
First you need to understand what Debilitate does for you. Debilitate makes it so that after casting Judgment enemies in the judged area deal 40% reduced damage for 6 seconds. Sacred Harness (Belt) makes it so that you cast Judgment "freely" at your landing location after using Falling Sword. Falling Sword is a main part of your rotation and will be explained in a moment.
Seeker of Light
2 Set: Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
Okay so this allows you to cast Falling Sword more often allowing you to obtain a "free" Judgment cast giving you more survivability because of Debilitate. Moving on...
4 Set: You take 50% less damage for 8 seconds after landing with Falling Sword
After seeing this I can't see how this has been nurfed. After using Falling Star you take 50% reduced dmg for 8 and cast Judgment "freely" which gives another 40% Dmg reeducation for 6 seconds. Putting a Unity aside you are looking at a 90% dmg reduction for 6 seconds and 50% for 2 seconds after that.
To me this seems OP.
6 Set: Increase the damage of Blessed Hammer by 750% and Falling Sword by 500%.
I'm curious if something has changed with Sacred Harness. If it hasn't yet I couldn't easily see it happening. If you know more about this topic let me know.
Thanks!
Rollback Post to RevisionRollBack
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
Actually they've made what they intended to make - and I even highlighted it in "Focused feedback" section, because all other runes of Judgement give you almost no useful effects (LPH? Gather all to the center of Judgement area? 20% CC? - no big deal at all).
Crusaders really need this reduction, otherwise they will be either too fragile or have really low damage. With this belt they can finally use 3 dmg gems: Taeguk/Gogok/BotT or BotS (though the last was severely nerfed and comes on par with BotT only after 15-30 hits - even on rank 50 - which is a nonsense and will work only against tough packs/Guardians),
4 Set: You take 50% less damage for 8 seconds after landing with Falling Sword
After seeing this I can't see how this has been nurfed. After using Falling Star you take 50% reduced dmg for 8 and cast Judgment "freely" which gives another 40% Dmg reeducation for 6 seconds. Putting a Unity aside you are looking at a 90% dmg reduction for 6 seconds and 50% for 2 seconds after that.
To me this seems OP.
This is not OP and the calculations are wrong as well, which can be proved easily.
Let's say a monster hits crusader for 1.000.000 damage (raw, before any mitigations).
Putting aside all other mitigation factors except FS and Judgement will give us just 70% of total damage reduction:
40% of 1.000.000 is 400.000 and is the number of damage which is inflicted by a monster standing inside Judgement area (because i guess that this part of mitigation comes first - game needs to calculate what damage will be inflicted by monster).
600.000 of damage which is left and which is really inflicted to you is now mitigated by FS buff:
50% of 600.000 is just 300.000.
300.000 is equal to 30% of 1.000.000 - so the combination mitigate 70% of incoming damage, not 90%.
I'm not sure (and sadly do not have much time at the moment to find out), but as far as i remember the whole mitigation system is based on multiplicators.
So if we take 1.000.000 of outgoing lightning damage, we will have somethig like this:
40% is mitigated by Debilitate debuff => 600.000 of damage left.
80% is mitigated by armor (which is normal for Crusaders even with average gear) => 120.000 of damage left
60% is mitigated by lightning resistance (which is again normal) => 48.000 of damage left
50% is mitigated by FS buff => 24.000 of damage left
Total amount of dmg mitigated is 976.000 which is 97.6%.
If we take only Armor and AR, the amount of mitigated damage will be:
800.000 from armor
and
120.000 from AR
that will give us 92% of mitigation.
Now you can compare 92% and 97.6% (let's say 98%) => we got 6% extra mitigation!!!
Greetings All,
I'm making this forum post in preparation for season 4. I'm hoping out there somewhere there are some like minded individuals willing to part with information concerning the Crusader. I would like to see builds and discussions that Crusader orientated. If you can contribute anything beneficial I thank you.
I have participated in every season so far. Season 3 is still currently active and I am ranked solo, 2s, and 3s with a Monk. After playing the Monk religiously I am left wanting something more. I had hoped that this patch (2.3.0) would have shaken things up a bit and made the class a bit more interesting to play. In my opinion this patch does not pervade that for the Monk..
However, I am excited to say that this patch has made a few classes pop and none more than the Crusader. The resurgence of the Hammerdian really has me excited. Not only does it just simply look cool but it's also a lot of fun to play.
This first vid. is by Jhow and is the build laid out.
https://www.youtube.com/watch?v=lnjLm_REomo
This first vid. is simply a t8 run. It looked good and gives an over view of the play style. I'm curious of the over all power of the Hammerdian. Anyone know if they are capable of running t10? Can they run t10 with speed?
https://www.youtube.com/watch?v=3eCrHZ-OzNE
I'm going to do some more looking around for build vids. If you happen to come across one plz post it here.
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
Just found this. Solo Lighting Hammerdian walking through a grift 55. Enjoy....
https://www.youtube.com/watch?v=EZdkq9pixa8&feature=youtu.be
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
I thought this would be a worth while post., He is yet again another Hammerdian just smashing a grfit 50. The unique thing about this is that it's not a lighting build, it's holy.
At the end when he downs the Grift Guardian you can tell this build can easily go past 50.
Well, enjoy
https://www.youtube.com/watch?v=NITB7IKj8lM&feature=youtu.be
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
Shotgun is so much fun on the ptr Akk set+fate of the fell+Ivory tower+Focus and restraint, cubing Leorics ,Obsidian ring of the Zodiac, and Furnace Cleared 45 Super easy
Here is a Fire Hamerdian build. It's only a grift dif/ lvl 45. Does it have potential to meta?
https://www.youtube.com/watch?v=02O2r8uYYZ8&feature=youtu.be
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
Shotgun is so much fun on the ptr Akk set+fate of the fell+Ivory tower+Focus and restraint, cubing Leorics ,Obsidian ring of the Zodiac, and Furnace Cleared 45 Super easy
Hey, that's neat. Do you have a vids of it? What's the highest grift level you know of that's been completed by this build?
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
I thought this would be cool to post up. I found it on another forum. It's player art and I take no credit for it.
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
I just found (and watched) this vid. on another post and thought it was solid. I take no credit for his work. I hope it helps.
https://www.youtube.com/watch?v=a4yIHd1B5dc&feature=youtu.be
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
I've been giving some thought to starting a Hardcore Crusder but this late the season that's probably a bad idea. However, I'd still like some info. on it. Does anyone know much about Hardcore other than if you die your done? If you have any information such as pros or cons about playing Hardcore toons please part with the information.
Hope everyone is having fun with the PTR.
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
Also, I'd like to meantion that I hear that the Crusader Blessed Hammer Belt got the nerf. When I can substantiate that I'll post it.
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
Also, I'd like to mention that I hear that the Crusader Blessed Hammer Belt got the nerf. When I can substantiate that I'll post it.
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
Ooooh yeah. Not sure what people were talking about when they said Blizzard broke the belt.
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
Encase anyone wasn't aware what Sacred Harness is actually doing for you...
Okay, lets see if I'm understanding this correctly. Please, feel free to correct me if I'm wrong.
First you need to understand what Debilitate does for you. Debilitate makes it so that after casting Judgment enemies in the judged area deal 40% reduced damage for 6 seconds. Sacred Harness (Belt) makes it so that you cast Judgment "freely" at your landing location after using Falling Sword. Falling Sword is a main part of your rotation and will be explained in a moment.
Seeker of Light
2 Set: Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
Okay so this allows you to cast Falling Sword more often allowing you to obtain a "free" Judgment cast giving you more survivability because of Debilitate. Moving on...
4 Set: You take 50% less damage for 8 seconds after landing with Falling Sword
After seeing this I can't see how this has been nurfed. After using Falling Star you take 50% reduced dmg for 8 and cast Judgment "freely" which gives another 40% Dmg reeducation for 6 seconds. Putting a Unity aside you are looking at a 90% dmg reduction for 6 seconds and 50% for 2 seconds after that.
To me this seems OP.
6 Set: Increase the damage of Blessed Hammer by 750% and Falling Sword by 500%.
I'm curious if something has changed with Sacred Harness. If it hasn't yet I couldn't easily see it happening. If you know more about this topic let me know.
Thanks!
"What is best in life... To crush your enemies, see them driven before you, and hear the lamentations of their women."
-FadexStep
Actually they've made what they intended to make - and I even highlighted it in "Focused feedback" section, because all other runes of Judgement give you almost no useful effects (LPH? Gather all to the center of Judgement area? 20% CC? - no big deal at all).
Crusaders really need this reduction, otherwise they will be either too fragile or have really low damage. With this belt they can finally use 3 dmg gems: Taeguk/Gogok/BotT or BotS (though the last was severely nerfed and comes on par with BotT only after 15-30 hits - even on rank 50 - which is a nonsense and will work only against tough packs/Guardians),
This is not OP and the calculations are wrong as well, which can be proved easily.
Let's say a monster hits crusader for 1.000.000 damage (raw, before any mitigations).
Putting aside all other mitigation factors except FS and Judgement will give us just 70% of total damage reduction:
40% of 1.000.000 is 400.000 and is the number of damage which is inflicted by a monster standing inside Judgement area (because i guess that this part of mitigation comes first - game needs to calculate what damage will be inflicted by monster).
600.000 of damage which is left and which is really inflicted to you is now mitigated by FS buff:
50% of 600.000 is just 300.000.
300.000 is equal to 30% of 1.000.000 - so the combination mitigate 70% of incoming damage, not 90%.
I'm not sure (and sadly do not have much time at the moment to find out), but as far as i remember the whole mitigation system is based on multiplicators.
So if we take 1.000.000 of outgoing lightning damage, we will have somethig like this:
40% is mitigated by Debilitate debuff => 600.000 of damage left.
80% is mitigated by armor (which is normal for Crusaders even with average gear) => 120.000 of damage left
60% is mitigated by lightning resistance (which is again normal) => 48.000 of damage left
50% is mitigated by FS buff => 24.000 of damage left
Total amount of dmg mitigated is 976.000 which is 97.6%.
If we take only Armor and AR, the amount of mitigated damage will be:
800.000 from armor
and
120.000 from AR
that will give us 92% of mitigation.
Now you can compare 92% and 97.6% (let's say 98%) => we got 6% extra mitigation!!!
This is totally OP.
The dismissing return formula is = 1 - (1-X1/100)*(1-X2/100)*(1-X3/100)*...
Where X1, X2, X3... are the different values...
So yes, for 50 and 40, the final value is = 1 - (1-50/100)*(1-40/100) = 0,7 = 70%