WoW model of things. Unlock as you go, etc. Reading the press event where playtesters in Alpha were able to dump points in to the new spell as they unlocked sounds like it was executed in an odd way to begin with.
Doesn't fit the D2 style at all, but then neither did D1. It's completely like Guild Wars, and I absolutely love it for that. I hated making one-trick pony characters, at least with Barbarians I could have fun with leap and a smatter of warcrys, or run some utility paladin auras, even at the expense of playing suboptimal. I also love having the freedom to try everything out, and the optimization of adjusting your build for a particular area. Very unexpected and will piss many off, but I'm lovin it.
One thing that may end up forcing more "specialization" is how skill runes will work with this system. Players may figure out that certain runes are more optimal for certain skills, so your skill choice starts getting shaped by whatever runes you have. Also would not surprise me if runes started "socketing" in a fixed way to a skill, and you'd have to sac the rune to switch the skill out to un-active.
Completely annihilated re-playability. You'll make a class that can never be different, never be unique, you have no control. I was okay with automatic stat allocation, but skill points cease to exist now? Every wizard will be the same.. this means every wizard will probably use the same fucking combo, same with every other class.
Completely annihilated re-playability. You'll make a class that can never be different, never be unique, you have no control. I was okay with automatic stat allocation, but skill points cease to exist now? Every wizard will be the same.. this means every wizard will probably use the same fucking combo, same with every other class.
I completely agree. I loved how a Necromancer could either be great at summoning a ton of minions, or be great at poison damage, etc. Now the only differences in characters will be the amount of damage they deal based on gear, which can be bought for real money.....it was going to be a big game release until now, way to go D3 ;_;
Completely annihilated re-playability. You'll make a class that can never be different, never be unique, you have no control. I was okay with automatic stat allocation, but skill points cease to exist now? Every wizard will be the same.. this means every wizard will probably use the same fucking combo, same with every other class.
I'm sorry but I don't understand if you actually played Diablo 2 or not. Did not every single sorceress run around with Meteorb, Blizzard, or go Lightning? You still only get 6 skills and 3 passives which means you still have to choose what you want to focus on and don't forget that there are also runes which change your skills completely. Don't knock what Blizzard does until you actually try it yourself.
you know, they need to get a BETA out, becasue everyone is talking out their %%%, with no real knowledge about the game, lmao.. I was just thinking, they prolly have a respec in the sense that runes that alter skills abilities will cost money to be replaced?? maybe? thats a type of respec I guess.
Completely annihilated re-playability. You'll make a class that can never be different, never be unique, you have no control. I was okay with automatic stat allocation, but skill points cease to exist now? Every wizard will be the same.. this means every wizard will probably use the same fucking combo, same with every other class.
With 6 skills and 3 passive skills the amount of differentiation will be even bigger than before. You will have to make excruciatingly hard choices with what skills you choose to have.
The free respecs I'm not sold on before I try it, though.
You will still want to have several of the same class. Each archetypal build will need different items (say, a melee wizard compared to a caster wizard).
There will be no point when you can just keep spare gear in your stash for your different play types, and its not hard to pick a few skills to use each game. Its like playing COD, there's lots of guns but it doesn't matter all that much in the end as long as you know what your doing.
I'm generally positive to it, adding skill points in addition to limiting skills was a little problematic. Now they've also ensured that people will always get 6 skills, as opposed to maxing all but taking fewer than 7 skills under the old system.
Honestly I haven't played with either, but I think it's a good change. We'll see whether it works.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
There will be no point when you can just keep spare gear in your stash for your different play types, and its not hard to pick a few skills to use each game. Its like playing COD, there's lots of guns but it doesn't matter all that much in the end as long as you know what your doing.
But differences between skills, runed skills, and skill combinations will vary a lot.
Yea I suppose, but you have to admit, skill combinations would have varied greatly with the ability to use your own points. The only real customization I see in this game is going to be gear, and that can now be bought with real cash.
It irritates me. It's the first news of D3 that has me irritated. I wanted to have multiple builds of the same class. I wanted stuff like "ranged wizard" then after a few months build out my "melee wizard". That was such a huge chunk of what was fun and kept D2 fresh was trying new builds, making new characters based on builds, seeing if they were any good etc.
The fact that all skills can be swapped on the fly means that the game just isn't about builds anymore, just "what's the best skill combo for this class". Easy respecs, and easy skill swapping 100% destroys character builds. No more "oh this item will be great for my melee demon hunter" or "this staff of fire skills will go great with my flame witchdoctor".
It's just...ugh... i donno. i'll have to play it and see, but it feels like it's trying to hard to remove any and all punishment. Some of it should be there. I just...ugh... i liked the "character builds" system...
It irritates me. It's the first news of D3 that has me irritated. I wanted to have multiple builds of the same class. I wanted stuff like "ranged wizard" then after a few months build out my "melee wizard". That was such a huge chunk of what was fun and kept D2 fresh was trying new builds, making new characters based on builds, seeing if they were any good etc.
The fact that all skills can be swapped on the fly means that the game just isn't about builds anymore, just "what's the best skill combo for this class". Easy respecs, and easy skill swapping 100% destroys character builds. No more "oh this item will be great for my melee demon hunter" or "this staff of fire skills will go great with my flame witchdoctor".
It's just...ugh... i donno. i'll have to play it and see, but it feels like it's trying to hard to remove any and all punishment. Some of it should be there. I just...ugh... i liked the "character builds" system...
I still don't get what is keeping you from playing a Melee Demon Hunter or Flame Witchdoctor... It's your choice in what you want to play...
And seriously everyone in Diablo 2 used the usual "Cookie Cutter" builds on all their characters so it's not different...
Not even going to read the posts in this thread, as everyone is so whiny and complains - CONSTANTLY. I'm impressed with what they've done and any uncertainties I have will surely be laid to rest or escalated to the point where I actually say something when I actually play the game.
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www.nerdyblog.com - Great website and great Diablo III streams and Skype chat!
I'm not a purist by any means, but they're changing waaaaay to much stuff now. It's almost not Diablo anymore, with all the changes.
I'm fine with a different art style, because they can't do a better game without a better graphics engine; I can deal with auto-stats as well, because they had a very good reasoning behind it; I can deal with old classes being taken out and the awesome new systems (traits, runestones, even the talysman was interesting), but removing "commitment" from the "skill allocation" is a joke.
If people were taking "Arcane Orb" over "Magic Missiles" balance them out so MM feels more like a weaker but much faster/cheaper single target nuke, while Arcane Orb has a slower casting animation and deals AoE on a higher cost. THEY'RE DIFFERENT, THERE'S NO BETTER SKILL like in D2, THAT'S ALL YOU HAD TO DO BLIZZ, and you failed at that.
I'm seriously reconsidering buying this game, specially with Torchlight 2 multiplayer with a much more D2 feel to it coming out before D3 (which apparently is still a loooooong way from release - they haven't even permanently decided on main stuff like runestones - imagine actually working and implementing them).
On a really quick sidenote, I feel the Real Money Auction House reasoning is really weak, I feel they went the easier solution "you can't beat them, join them" and unless "real money item buyers" are tagged with a big "THIS GUY IS A BAD GAMER WHO DOESNT WANT TO MAKE ANY EFFORT TO BE UBER STRONG" flag this might really be a joke.
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I think it's silly, but not entirely unexpected.
One thing that may end up forcing more "specialization" is how skill runes will work with this system. Players may figure out that certain runes are more optimal for certain skills, so your skill choice starts getting shaped by whatever runes you have. Also would not surprise me if runes started "socketing" in a fixed way to a skill, and you'd have to sac the rune to switch the skill out to un-active.
I'm sorry but I don't understand if you actually played Diablo 2 or not. Did not every single sorceress run around with Meteorb, Blizzard, or go Lightning? You still only get 6 skills and 3 passives which means you still have to choose what you want to focus on and don't forget that there are also runes which change your skills completely. Don't knock what Blizzard does until you actually try it yourself.
There will be no point when you can just keep spare gear in your stash for your different play types, and its not hard to pick a few skills to use each game. Its like playing COD, there's lots of guns but it doesn't matter all that much in the end as long as you know what your doing.
Honestly I haven't played with either, but I think it's a good change. We'll see whether it works.
Yea I suppose, but you have to admit, skill combinations would have varied greatly with the ability to use your own points. The only real customization I see in this game is going to be gear, and that can now be bought with real cash.
The fact that all skills can be swapped on the fly means that the game just isn't about builds anymore, just "what's the best skill combo for this class". Easy respecs, and easy skill swapping 100% destroys character builds. No more "oh this item will be great for my melee demon hunter" or "this staff of fire skills will go great with my flame witchdoctor".
It's just...ugh... i donno. i'll have to play it and see, but it feels like it's trying to hard to remove any and all punishment. Some of it should be there. I just...ugh... i liked the "character builds" system...
I still don't get what is keeping you from playing a Melee Demon Hunter or Flame Witchdoctor... It's your choice in what you want to play...
And seriously everyone in Diablo 2 used the usual "Cookie Cutter" builds on all their characters so it's not different...
www.nerdyblog.com - Great website and great Diablo III streams and Skype chat!
I'm fine with a different art style, because they can't do a better game without a better graphics engine; I can deal with auto-stats as well, because they had a very good reasoning behind it; I can deal with old classes being taken out and the awesome new systems (traits, runestones, even the talysman was interesting), but removing "commitment" from the "skill allocation" is a joke.
If people were taking "Arcane Orb" over "Magic Missiles" balance them out so MM feels more like a weaker but much faster/cheaper single target nuke, while Arcane Orb has a slower casting animation and deals AoE on a higher cost. THEY'RE DIFFERENT, THERE'S NO BETTER SKILL like in D2, THAT'S ALL YOU HAD TO DO BLIZZ, and you failed at that.
I'm seriously reconsidering buying this game, specially with Torchlight 2 multiplayer with a much more D2 feel to it coming out before D3 (which apparently is still a loooooong way from release - they haven't even permanently decided on main stuff like runestones - imagine actually working and implementing them).
On a really quick sidenote, I feel the Real Money Auction House reasoning is really weak, I feel they went the easier solution "you can't beat them, join them" and unless "real money item buyers" are tagged with a big "THIS GUY IS A BAD GAMER WHO DOESNT WANT TO MAKE ANY EFFORT TO BE UBER STRONG" flag this might really be a joke.