I came across some odd behavior which I suspect are bugs. Please take a look and feed back.
1. After entering a greater rift in a team and fighting our way through the levels, rift floors 1, 2 & 3. Upon death, the "Revival at CheckPoint" always takes us back to the entrance of floor 1, not floor 3 as expected. This means there is a terrible long walk back to where the fight is if we die and pretty much destroys any chance of beating the timer. Please confirm if this is or isnt a bug ?
2. Rift Guardian
The RG can often get stuck and in a certain position. Once it's stuck, its a sitting duck and easy to kill. I have seen it about 3 times in 10 GRIFTS.
3. I play a wizard with a WoW/Firebird/Tal Rasha/toxic legendary gem and bane of trapped build. I have noticed that when I spam my missiles at monsters, the spamming can sometimes stop even though I have not released my mouse button or shift key. I am also sure that I have not been hit by a control spell to stun me etc. There is another post which I have also noticed symptoms of. Overall, attack or movement or movement with attack seems very "sticky" and inconsistent in 2.1. Prior to 2.1, it was very fluid and reliable so I am sure it's not a hardware issue at my end. I can provide you with my build if it helps.
This is the other thread which reports issues I am also seeing
First of all: not sure if you're aware of this, but this is not the official forum but a fan website (Diablo Fans). Make sure to report bugs in the proper place:
1) This is a known bug for the Cesspools, which are not part of the Greater Rift map pool anymore. On other maps I have not seen this bug yet ever, so if you do make sure you take a screenshot to be able to tell which map was causing this.
2) Just as for 1), I have not seen this bug in over 200+ GRs. 3 out of 10 is definitely an exaggeration (or super lucky) because if this was to happen with a 30% chance many people would clear GR50+ ;-) Anyways, same thing again: if this happens make sure to take screenshots to know which particular map tileset and Rift Guardian cause this bug.
3) This is not really a bug, but a technicality of mouse/keyboard interaction. If you keep your left mouse button pressed (when you're walking, for example) it's not re-casting CDR spells. Make sure to always keep clicking like a maniac instead of keeping the left mouse button pressed. Not sure if this is a bug or might simply be a limitation of how Windows handles mouse/keyboard input.
First of all: not sure if you're aware of this, but this is not the official forum but a fan website (Diablo Fans). Make sure to report bugs in the proper place:
1) This is a known bug for the Cesspools, which are not part of the Greater Rift map pool anymore. On other maps I have not seen this bug yet ever, so if you do make sure you take a screenshot to be able to tell which map was causing this.
2) Just as for 1), I have not seen this bug in over 200+ GRs. 3 out of 10 is definitely an exaggeration (or super lucky) because if this was to happen with a 30% chance many people would clear GR50+ ;-) Anyways, same thing again: if this happens make sure to take screenshots to know which particular map tileset and Rift Guardian cause this bug.
3) This is not really a bug, but a technicality of mouse/keyboard interaction. If you keep your left mouse button pressed (when you're walking, for example) it's not re-casting CDR spells. Make sure to always keep clicking like a maniac instead of keeping the left mouse button pressed. Not sure if this is a bug or might simply be a limitation of how Windows handles mouse/keyboard input.
Thanks for your reply but my "have seen it about 3 times in 10 GRIFTS" was no exaggeration. It all took place yesterday and there were others present.
I don't think I will bother providing feedback anymore as it will just be followed up with insults.
This was not an insult (I can't see how you read that into it) but an expression of surprise. If it came across the wrong way I apologize. Just saying that all those people who have done hundreds of rifts on GR45+ would be happy to get this bug even once as it increases your chances of clearing the rift dramatically. I'm also not saying "provide a screenshot" because I don't believe you, I'm saying you should provide a screenshot such that Blizzard can identify which Rift Guardian got stuck in which particular map tileset.
I've never heard of this bug and neither me nor any of my clan mates have ever experienced that. I also can't find it in the Blizzard bug report forums; there's only one instance that sounds somewhat similar: http://us.battle.net/d3/en/forum/topic/14059567002 - be sure to report it if you come across it again. Also see the how to write a bug report bluepost.
The rift guardian "Rime" has stupid AI, you can basically get him stuck doing nothing. Not sure if other RG's are also like that, i've only seen Rime behave that way.
The rift guardian "Rime" has stupid AI, you can basically get him stuck doing nothing. Not sure if other RG's are also like that, i've only seen Rime behave that way.
I am glad I am not the only one who has seen this.
On Sunday, most of the Grifts I entered were all buggy in some way. On Monday and yesterday, did not come across any bugs. I can't explain why as I did not apply any patches at my end. Perhaps check which Act the Sunday grifts would have defaulted too ( assuming there is some kind of rotation ? )
This was not an insult (I can't see how you read that into it) but an expression of surprise. If it came across the wrong way I apologize. Just saying that all those people who have done hundreds of rifts on GR45+ would be happy to get this bug even once as it increases your chances of clearing the rift dramatically. I'm also not saying "provide a screenshot" because I don't believe you, I'm saying you should provide a screenshot such that Blizzard can identify which Rift Guardian got stuck in which particular map tileset.
I've never heard of this bug and neither me nor any of my clan mates have ever experienced that. I also can't find it in the Blizzard bug report forums; there's only one instance that sounds somewhat similar: http://us.battle.net/d3/en/forum/topic/14059567002 - be sure to report it if you come across it again. Also see the how to write a bug report bluepost.
Apology accepted. However, I think you should read again what you wrote and understand that saying someone is exaggerating is rude. If you are 100% certain that something is absolutely impossible, state it politely. I will be more than happy to pop your ego one day with a video.
The rift guardian "Rime" has stupid AI, you can basically get him stuck doing nothing. Not sure if other RG's are also like that, i've only seen Rime behave that way.
Perendi (Mallet Lord-esque RG) also gets stuck pretty often because of his huge size. Ladders drive him insane.
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I came across some odd behavior which I suspect are bugs. Please take a look and feed back.
1. After entering a greater rift in a team and fighting our way through the levels, rift floors 1, 2 & 3. Upon death, the "Revival at CheckPoint" always takes us back to the entrance of floor 1, not floor 3 as expected. This means there is a terrible long walk back to where the fight is if we die and pretty much destroys any chance of beating the timer. Please confirm if this is or isnt a bug ?
2. Rift Guardian
The RG can often get stuck and in a certain position. Once it's stuck, its a sitting duck and easy to kill. I have seen it about 3 times in 10 GRIFTS.
3. I play a wizard with a WoW/Firebird/Tal Rasha/toxic legendary gem and bane of trapped build. I have noticed that when I spam my missiles at monsters, the spamming can sometimes stop even though I have not released my mouse button or shift key. I am also sure that I have not been hit by a control spell to stun me etc. There is another post which I have also noticed symptoms of. Overall, attack or movement or movement with attack seems very "sticky" and inconsistent in 2.1. Prior to 2.1, it was very fluid and reliable so I am sure it's not a hardware issue at my end. I can provide you with my build if it helps.
This is the other thread which reports issues I am also seeing
http://www.diablofans.com/blizz-tracker/topic/56326-need-to-stand-still-to-use-skills
http://us.battle.net/d3/en/forum/5386229/
Regarding your bugs:
1) This is a known bug for the Cesspools, which are not part of the Greater Rift map pool anymore. On other maps I have not seen this bug yet ever, so if you do make sure you take a screenshot to be able to tell which map was causing this.
2) Just as for 1), I have not seen this bug in over 200+ GRs. 3 out of 10 is definitely an exaggeration (or super lucky) because if this was to happen with a 30% chance many people would clear GR50+ ;-) Anyways, same thing again: if this happens make sure to take screenshots to know which particular map tileset and Rift Guardian cause this bug.
3) This is not really a bug, but a technicality of mouse/keyboard interaction. If you keep your left mouse button pressed (when you're walking, for example) it's not re-casting CDR spells. Make sure to always keep clicking like a maniac instead of keeping the left mouse button pressed. Not sure if this is a bug or might simply be a limitation of how Windows handles mouse/keyboard input.
I don't think I will bother providing feedback anymore as it will just be followed up with insults.
I've never heard of this bug and neither me nor any of my clan mates have ever experienced that. I also can't find it in the Blizzard bug report forums; there's only one instance that sounds somewhat similar: http://us.battle.net/d3/en/forum/topic/14059567002 - be sure to report it if you come across it again. Also see the how to write a bug report bluepost.
I am glad I am not the only one who has seen this.
On Sunday, most of the Grifts I entered were all buggy in some way. On Monday and yesterday, did not come across any bugs. I can't explain why as I did not apply any patches at my end. Perhaps check which Act the Sunday grifts would have defaulted too ( assuming there is some kind of rotation ? )
The one i've seen it happen to is the bird like one, big ass wing span, shoots multiple fireballs out. Every other guardian can move up them.