i solo'd a lot on hardcore mode to keep from being pk'd. and that's what the hostility system really amounted to: getting pk'd. duels were pretty unbalanced too, as a paladin could be almost immune to all elements and just run around spells, then charge.
the only other reason to solo was just to keep the difficulty level at a minimum so that people joining and staying in town wouldn't leave you the only one out there fighting monsters that were suddenly 7 times tougher. and that actually happened a lot, with all the beggars and people too lazy to make their own trade game.
- Archetype_Zero
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Member for 17 years, 1 month, and 14 days
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Oct 6, 2008Archetype_Zero posted a message on AusGamers Interview - Co-operative GameplayPosted in: News
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Jul 9, 2008Archetype_Zero posted a message on Activision and Blizzard Are OnePosted in: NewsQuote from name="Sol Invictus" »I'm calling it now:
Tony Hawk's Call of Diablocraft Extreme: Arthas' Revenge
It'll be a Strategic Tactical Massively Multiplayer Online First Person Pro-Skating RPG with Paladins.
you, sir or madam, are a genius. just trying to imagine that has me lolirl
if you've played Metal Gear Solid 2: substinance, then you've actually seen something close to this with the silly Solid Snake skateboarding thing...what a strange experience. i'm glad they didn't build upon that too much. my mind can only handle so many genres as once.
but i'd totally spec for grinding, and get the unlockable unique Azurewrath Skateboard of Accurate-Headshots-While-Grinding. then i'd throw grenades into enemy skateshops while doing a nose manual in Tristram's local military skate park-base -
Jul 9, 2008Archetype_Zero posted a message on Diablo III PK and PvPi'm totally guilty of being a PK for a while in Diablo 1. i wasn't trying to ruin people's fun or anything, i waited until someone killed someone else, then i'd track down the pk and offer him a real challenge. i think they called it "PKK." i enjoyed hunting the hunters. people thought they were cool enough to pick on lower levels and such, so i was there to give them a reality check, a taste of their own medicine.Posted in: News
but in D2 it seemed to really take from the gameplay. i mean, it was so backstabbing, with the Townportal-PKing and all that...it wasn't a hunt anymore, it was a slaguhter. the hunt was fun in D1 because you could escape the attacker in different ways because there was no instant death (besides the "hacks" of course) but in D2 there was no hunt...you were simply dead before you knew what hit you. now, i didn't care at all if someone PKed me unless i was on hardcore mode. Pking COMPLETELY ruined the whole concept of hardcore mode to me, because it isn't about PVP, it's about how much your character can handle PVE.
my point is...if it can be looked at as a hunt, or perhaps a duel, then it can actually be fun. but if it's just a backstabbing betrayal by someone that was in your party 5 seconds ago, or if it's a death that you never saw coming, then it's no fun at all.
i like WoW's system honestly. if you wanna fight, you play on a PVP server or you flag yourself. it's not a hunt or a slaughter, but rather an invitation for conflict. it's a way of saying "hey, come get some!" and it's a great way to find players who actually want to be "hunted" or to find those who think they are tough enough to handle anything that comes their way. it's fun. -
Jul 9, 2008Archetype_Zero posted a message on Blizzard Comments On The Classes In Diablo 3the necromancer played a big part in the Diablo book series. after reading some Richard Knaak's books i really began to understand the role of the necromancer, and i really grew an appreciation for it. i have nothing against the idea of the Witch Doctor since it's such a neat idea, but it would be nice to see the necromancer return.Posted in: News
i must say that i am hoping for the paladin, and it's because of the combination of physical and magically enhanced combat (like Vengeance) but i'm kinda worried that they are straying away from characters that aren't purely one style of play. i hope they can find a place for either the necromancer (even if it is, perhaps, heavily reworked) and the Paladin (which may be overshadowed entirely by the Barbarian) - To post a comment, please login or register a new account.
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Agreed. Some roleplaying games focus on sexual things, but i never saw Diablo as one of them. In fact, people don't even really treat it like a roleplaying game at all. I don't think i ever, in years playing d2, saw anyone talk "in character." So i'm not sure why anyone would focus on things such as being able to make "chicks with magical powers" in Diablo. Now in WoW, every now and then you'll have some goofball running around naked trying to provoke others, but that's not really even roleplaying, it's just being goofy.
As for the name "Wizard," i think it fits well, especially after reading their discription. They are a more chaotic and powerhungry version of the Sorcerer/ess. It's a different look on an old concept. I mean, every RPG needs a class like this - a magic user that focuses on elements. I have personally never been a big fan of focusing on elemental magic, but i know a lot of people like it, and i'm glad they have filled that role in D3.
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Yes, but those players who don't learn to adapt will have plenty of punishment from not understanding the game - constant death. Like i said, it's more about how you play now, not how you "spec" your character, so those players will die in battle from bad choices in battle. Sure, they will be dying for a different reason than they did in D2, but isn't it good enough that they are dying?
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What experienced players? As soon as D3 comes out, we are all "noobs," but i guarantee there will be people running around on the release date calling people noobs.
Being a smart player in D2 was never really about your stat placement since everyone had the same cookie-cutter builds anyway. The real experienced players understood that stats were kind of a given, it was more about how you utilized your skills. And in D3, it looks a lot more skill-based, meaning, it's more about how you actually play on the battlefield than how you set your character up while standing around in the safety of town.
I don't understand why so many people don't support the automatic stats. If you really understood the stats from the previous games so well, you'd realize how pointless the old system was.
For example: There's a good chance they won't give the barb many magical abilities, so if you had the potential to put stats into the barb's intelligence (or willpower in D3 from what i've read) it would serve a completely useless purpose. No one would do it anyway, so why give the illusion that you CAN customize your character with stats if doing so would ruin the character anyway?
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Other than that, this looks promising. I'm glad stats have secondary functions like they do in D2 and WoW. I also like how the quests seem to actually have a lot to do with the game, and aren't just something the average D2 player would skip over.
I do see a pattern. They're perfecting a lot of things that were pointless in the others. Seriously, what role did light radius even have? It just limited how much of the graphics you could see. Placing Stats just gave the illusion of character custumization...i mean, if characters were so customizable and different, then why did everyone use the exact same build on their characters? The tetris inventory was simply annoying, and took your mind off the action in the game. It was just distracting. You mentioned health orbs, but neglect that there are no potions. Stockpiling potions is a poor way to make up for having a poorly equipped character.
And lastly, you mentioned cartoony graphics? The graphics almost look like a watercolor painting, which isn't cartoony at all. A lot of people complain that it isn't "dark" enough, which is silly, since D2 wasn't really "dark" either. I mean, you run around in a desert for an entire act - what's dark about that? And almost nothing about act 5 is dark. If you want a dark game, play Silent Hill or Doom 3, as they are dark in both a literal and metaphoric way.
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I hope it's similar in 3. I hope you can save or interact with the npcs that are battling along with you.
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There's no stat randomizing from what i've read, but stats are automatically assigned to your class. For example, you're not going to get a bunch of intelligence on your barb, and you're not gonna get a bunch of strength on your Wizard. It will work like World of Warcraft, where you get stats that match your class.
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But it's not really a question of how you want to build the character. Just because you have the option to do something, doesn't make it a good idea. In Diablo 2, you can unequip everything and run out and get yourself killed on purpose. but is that a good idea? Not at all. you have the potential to do it, but it's just not a good idea.
The thing is, we're going to have the stats we were going to put in anyway. The soda example doesn't really apply, because some things simply don't work, like putting all your points into your Dex on a Sorc...that would be like saying "i only drink Soda that has been shaken up and sprayed into a broken glass, then left outside for five weeks." You could do it, but why? Game only have the options they give you anyway, so does that mean that every game that doesn't let you put in stat points into the main character is limiting? No, games only put in customization systems that work well with the games' other systems.
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That's a very good point. On the other hand, it's up to the player to come up with the name. and if the player cna't come up with something better than BigBarb37 then i fear what kind of crazy "fantasy" names he might resort to using. I the player cannot come up with something good (that it lets him do), then it's really only gonna get worse. Even WoW with it's strict naming polixy has plenty of silly names that are apparently technically fantasy.
here's what i do, just for reference. i have a chars named
"Zerosignal" because it's a song name and has personal meaning to me.
"Ziltoid" because it emplies that i'm an intergallactic god sent to steal earth's coffee (but no one gets it anyway)
"Toxilid" - because he was supposed to be Toxicity but had to rename
Descending - personal meaning
they are xertainly not exactly fantasy, sure, but they also aren't incorporating loads of numbers or disjointed names. i'm not "slipknotfanboy666" or anything, my names are somehat passable for a fantasy world. technically i could pronounce "Zero signal" as "Zer-uh-sigh-nal" and make it a name, sorta.
but what is in a name, for a flower by any other name smells as sweet...even if that flower be "Flowergurllol7", standing right next to "Lord Radimashia"
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1, Not a sexist.
2, I figure automatically that it's a guy anyway. Which sorta counters my first one, but hey, it's the truth. Usually it's a guy, so the attempt at insult makes me smile for not falling for it
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When i read this, I was afraid you meant "combo" as in a "punch + punch + kick = Lightning Double Back-Flip Monkey Attack" sort of thing, haha. I thought you meant D3 was turning into a Street Fighter game
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1. I agree, sorta. I'm not wild about how everything blends together as a whole, because frankly, it doesn't. the 3d background doesn't look right with the characters somehow. But then again, it's better than WoW and WAY better than D2, so overall it's an improvement
2. agreed aslo. I liked having to decide what i wanted to carry at all times vs what i wanted to pick up, it gave fighting for items another thing to think about. On the other hand, we no longer will have to fight over items...so...it serves its' own purpose
3. personally i love it. But i am a bit biased, as i am a WoW player and i've seen how well it works.
4. Once again, this works. Don't think of it as "low level skills" so much as "buffing up early skills." Trust me, in WoW you still use some of your level 1 abilities, but you ALSO use plenty of new ones. It allows you to pick your favorite skills and perfect them as you see fit. This is not a limiting system at all, in fact, it opens more doors than you would expect
5. Respeccing allows you to change mistakes, or try out new/different ideas without actually having to make a whole other character just to get high level, again, with the same class you've already done it with, just to try it. I understand this may seem to remove some replayability, but first of all there's plenty of other classes, and second of all most people get totally bored playing the same class over and over again just to try out a couple things differently. putting one point into something else shouldn't require you to regret one tiny little mistake, otherwise everyone would play hardcore mode and spend all their time "replaying" the game every time they died. (granted that i did this for a long time, when i didn't have a job