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- Magistrate
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Member for 16 years, 10 months, and 4 days
Last active Wed, Oct, 5 2022 13:28:23
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Sixen posted a message on Editing myself?Posted in: Moderation Archives -
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ScyberDragon posted a message on Thanksgiving 2010!ok, tried a black and white pic but some people blend in to much *cough* fingol *cough*. gonna have to try another pic.Posted in: Backstage Archives (Pre-Release)
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Roger posted a message on More Leeway with Set Items?Posted in: News & AnnouncementsQuote from PhrozenDragon
I suspect you're one of the few. At least of the still-active crowd.Quote from mckeifus
Personally, I have always seen Diablo as a leveling game, rather than a race to end-game. I always thought most spent their time leveling(and releveling) characters, with a few really relishing the grind of the end-game.
I like that way too myself. The game is far more fun with low levels, brand-new skills all the time, almost every piece of equipment have a big chance of being useful, all the planning and hacking with lots of people playing to have fun. In end-game everything comes to a repetition of the same equipment and skills trying to find a 1 in a million equipment that could be better than the current, blaming others for picking up a good item quicker and saving it for another char when it could be useful to a player in the room, calling everyone who makes a mistake a noob, and things like that.
I started over my bnet account like 9 times with no characters each time and it is really fun. But when the character gets around lvl 80 I find the game somewhat boring.
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Damn, those nice memories make me think I'm probably going to start playing it over again tonight after work... -
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PhrozenDragon posted a message on Meeting 2010 November 14Posted in: Manager's Forum
Now hold on here. This has such great potential, I mean this could be used as forum rewards and whatnot! We need to implement this right. Definitely meeting material.Quote from Sixen
Veeeeery true.
PS: Finished the generator. Now I need to setup a mysql db and store it all... and make a list page.. .and stuff.
http://sixen.org/achievements/
I had a thought on this, but it's very specific. Really, what I think we should do is use our assets more wisely. For example, we have that nice little flash box on the front page, but we're not updating it regularly. What we should do it reserve it for editorials, interviews and major blizzard news, and let post reporting, recaps, community spotlights etc. simply roll down the front page. That way, we can give increased exposure to articles while still reporting quickly on new things.Quote from Magistrate
@OP: Kris, how would you say number two pertains to news? Just so that I have an idea of what to bring to the meeting. It usually seems difficult to me to be able to establish long-term goals with news because of its very short-term nature. I guess there's the desire for interviews, but beyond that... I'm not sure.
This can probably be incorporated across the entire site by using what we have in more clever ways. The main page of the wiki could use some more streamlining like this I think.
Don't know what you mean except the column, you need to elaborateQuote from Magistrate
Maybe...recommended news practicum reading to improve style/audience awareness/awareness of important information? Dunno. Monthly structure analysis of a random article from a big-time news column? Comparison to big-name game news sites?
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IceBlade posted a message on Favorite Book/Book SeriesI like the Shannara Series by Terry Brooks. Great author, wonderful books.Posted in: General Discussion (non-Diablo)
He wrote a series about a fantasy world set after "The Great Wars," filled with magic and such. Then he wrote a new series based in our world where magic was starting to surface. And finally he wrote a series inbetween, connecting the two. So you get to read about our world falling apart and turning into a new world of magic. Pretty awesome. His stories are spread out over like 3000 years with the link connecting all of them being the magic and evolution of the races (Elves, Trolls, Dwarves, Gnomes, Man.) Quite different since you don't actually follow the characters through different books. Or if you do they're older and you're now reading about their grand children or decendents. Very good series. -
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2mindsstudio posted a message on Diablo 3 Chibies!S'up guys! Long time no seePosted in: Fan Art
Yesterday i made some speedpainting because we finally go the 5 classes of diablo 3!
Aprox 45 minutes each.. hope you guys like it!
Check out my deviantart for other fantasy stuff
www.2mindsstudio.deviantart.com -
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Zhar posted a message on The Picture ThreadPosted in: Off-Topic
I'm in ur house, watching you masturbate. -
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morpha posted a message on New News Reporters Please Read Here!I have read this threadPosted in: Completed Work Area -
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Equinox posted a message on Virtually no "death penalties" on normal.How did you manage to play it this whole time?Posted in: Diablo III General Discussion
I mean, you finished Diablo on Normal you're done lol. - To post a comment, please login or register a new account.
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In the most recent rendition of the inventory, yes, the tetris system seems to have returned. See here.
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Love your name, by the way
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Back in September, Bashiok made the hopeful proclamation that we would be seeing a tangible update on the patch within a week's time. As the days, and weeks, rolled by, he eventually made another statement, which excluded the week-hopeful but unfortunately contained no new information (see Diablo II Patch 1.13- More Delays, Hopefully a Brighter Future).
As a long month has passed since any substantial updates, concerns shifted to the patch emerging as a myth in gaming history and essential vaporware. The clock has come full circle finally, however, and there is a slightly different demeanor that Bashiok bares in his latest response to patch news:
Official Blizzard Quote:
It has been a while since the last update, and I'm sorry about that, but we haven't had any new developments until recently. As much as some people want daily affirmations, they aren't helpful. We'll give updates when they matter, and [highlight]we have a meaningful one going up this week[/highlight].
As opposed to the nebulous hope he had stated more than a month ago, it seems that we may be nigh on the edge of real news, perhaps even a date, considering how long this patch has been in development. Take it as you will, this provides some semblance of hope in the growing disinterest in an elusive patch.
UPDATE November 18, 2009:
Official Blizzard Quote:
Update - 11/18
We've recently completed a revised version of the Diablo II 1.13 patch that removes the increased stash size. A larger stash will unfortunately no longer be a feature included in patch 1.13 due to the previously mentioned concerns. As higher priority work continues on Warcraft III we're hoping to complete our quality assurance tests for the 1.13 patch in the next few weeks. But as always, the types of issues that may appear and take higher priority are rarely foreseeable. We continue to plan a release based on our best intentions.
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If you think you can wait a little and manage to save up about $300, you can get a next-gen. system that has full support for all PS2 titles and most PS1 titles, not to mention you can download a lot of fun games from PSN for pretty cheap. And it plays DVD's and Blu-Ray's, music, and so on. And it has tons and tons of hard drive space. Plus FFXIII and Versus come out next year I believe, or so it's predicted, so... (That's mainly why I got it- that and to download FFVII from PSN).
If you can't, though, yeah, PS2
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Official Blizzard Quote:
Diablo: Artists are pushing to create lots of Unique weapons. Nothing we'll show off just yet
So it's confirmed! Unique items will, in the tradition of both Diablo games, have their own unique animations to go along with them.
In the case of Diablo I and II, nearly every unique weapon had its own alternative icon, such as the Jade Tan Do, or the Soul Harvest. Some unique items didn't have their own icons of course, but for the most part, they were grand, powerful looking weapons far beyond the plain items they were based on.
However, this unique-appearance did not extend beyond the inventory, it still looked like the rest of the items when actually equipped on your character. The system now, however, seems to use the same models in-inventory, and on-character. Basically, this means that how it appears in your inventory, is how it will appear on your character.
No longer will your Bonesnap look like the rest of the run of the mill mauls, it will look unique on your character!
(This article was written by Zhar and posted in his stead.)
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Edit~
There, all nice and fixed. Back to the topic now, please