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    posted a message on New Maps and the possibility of Rift Only Maps
    Umm, there are already rift only maps aren't there? The super jail comes to mind instantly.
    Posted in: Diablo III General Discussion
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    posted a message on Improvements I'd like to see
    Few goblin ideas I posted over on the blue thread. http://eu.battle.net/d3/en/forum/topic/10762366609

    I'd like to see a pylon that spawns a npc pack, say 5 wolves/zombie dogs/Gargs/ghosts/chickens/the barb ancients, a slew of fetishes, or a pack of skeletons,could be anything already in the game, even your own shadow selves like when fighting Diablo, all with the intent of helping the duration of the timer.

    Would love a pylon that spawns goblins all over the place, again for the duration of the timer, no teleporting away, just fade after the timer expires.

    Would love the old gem pylon, upgrade a gem/gems ( dang expensive the upper ones are).

    Here's a completely off the map idea, group is all transformed into Archons for the duration of the timer, kinda a variant of the Conduit theme?

    Off the wall, a pylon that spawns forgotten souls all over the ground, or even 5 random chests.It's really limitless from where I see it.
    Posted in: Diablo III General Discussion
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    posted a message on Run bounties on same diff as Rifts??
    Same as above, unless you're in a mad hurry to get into the rifts, extra drops/exp and gold on the higher runs.
    Posted in: Diablo III General Discussion
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    posted a message on Adding New Bounties/Changes (Idea)
    As long as what's currently in place stays in place, sure, go for it.

    I tend to do bounties on my own, it's my slow down and unwind area. Rifts are the "crazy as all hell, get out of the way" place...

    And I tend to pick and poke more, and look for materials etc. The things I did back when there was only a storyline mode.
    Posted in: Diablo III General Discussion
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    posted a message on Ice Climbers vs Vyr's
    Totally agree, and when I can I'll shuck 'em. but....
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Which class should I play next?
    Hmm, well if you go with fetish sycophants, garg/ zombie dogs, essentially a rolling road block, you can wear most anything early on. And truthfully, there is a ton of variant builds on a WD. Really odd character compared to everyrthing else.

    I'd say wizards are a little more gear dependent. Just my opinion though.

    As for yellow only in higher torments...I haven't done it, but I'd say WD is the easier attempt.
    Posted in: Diablo III General Discussion
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    posted a message on Treasure Goblin?
    LOL, or maybe, maybe a .001% chance for a goldskin to drop, something theme oriented, hehe.
    Posted in: Diablo III General Discussion
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    posted a message on Treasure Goblin?
    I do. :D

    But I favor just more "treasure" as in gold/gems...
    Posted in: Diablo III General Discussion
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    posted a message on Treasure Goblin?
    Umm, you coulda made an actual poll?

    I still run myself silly into all kindsa crap chasing a goblin for what I'd say is probably less than optimal return on risk. :D

    I'd like to see current rate with a bump in loot, not legs neccesarily, butminimally Imperials, or (wish for the stars) higher gems than normally dropped?

    Or just obscene amounts of gold, something relevant to a treasure thieving goblin! Piles of it.
    To address the question, same rate more difficulty?
    Posted in: Diablo III General Discussion
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    posted a message on Which class should I play next?
    Without knowing your play style I'd say one that dupes the Primary stat. Monk or Barb? Gear already dropped might be usable.

    But honestly I like the other two options better as far as fun. WD and Wizard.They're both INT based so you could go that route simply to have all three drop possibility's covered? INT DEX and STR? :D

    Probably didn't help a bit did I?
    Posted in: Diablo III General Discussion
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    posted a message on Would weapon swap be harmful or good? Would it build diversity or another BiS cookie cutter?
    Yeah, that sounds higher than mine although I can't see it atm. I use a 2h xbow as well, but my crit stats probably aren't that high yet. I'm just at 200 or so para.

    I guess this is something I'm going to have to keep an eye on. Although I'm trying to build a maruaders set build eventually.
    Posted in: Diablo III General Discussion
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    posted a message on Stash? I want a walk in closet!
    I'd love to see a couple more that can be purchased in game with goldand not to the point that only a few can afford. I'd also like to see ONE tab set up as a goal for an event, or an acieivement of some sort. LOL, there's an UBER event add -on!
    Posted in: Diablo III General Discussion
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    posted a message on Would weapon swap be harmful or good? Would it build diversity or another BiS cookie cutter?
    Quote from chadwx
    Id love to see this, if i attk a reflect mob ill die in 2secs. Switching to a 1h would be great, if i cant attk i cant loh.

    I even kill myself with a conduit shrine vs reflects :(
    Thats a serious issue. Even my DH doesn't take that kinda damage from reflect, no where near. I'd say your build needs a look at.
    Posted in: Diablo III General Discussion
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    posted a message on Stash? I want a walk in closet!
    yeah, I have 12 characters, 2 of each, and by my math I want , lets see divide that by two, add one for everything else, 7 tabs. I want one for each class, and one for everything else.
    Posted in: Diablo III General Discussion
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    posted a message on Stash? I want a walk in closet!
    saw this, and I'm copy/pasting it from the Blizzard with Grimiku's response...

    "We are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources. The result is that a lot of the crafting materials will no longer be stored in your stash, and that space will be freed up for other things. I'll quote one of my previous posts to give you a little more details on the subject.


    • All crafting materials would be moved to a currency-style storage in the UI. Think something similar to Blood Shards.
    • All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)
    • All crafters would pull crafting materials from this storage area for recipes.
    • Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.
    • Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.
    • Currently, we do not intend to store gems in this way because it would make socketing items feel clunky.
    Note that this is all still a work in progress and thus subject to lots and lots of iteration" - Grimiku

    I think this IS a step forward. I like it. But ( you knew it, didn't you!) I know if all my legendary crafting materials were to convert to this it would free up maybe half a tab, and if they intend for all crafting materials to convert, meaning whites rares blues etc, maybe 6 more slots? Still not much more than half a tab.

    Truthfully, as it is right now, and maybe I'm overreacting, but I'd like two more tabs, and I'd buy em! One mill gold, bam, done. okay, 5 mill.bam. Each even.
    Posted in: Diablo III General Discussion
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