Thank you for your replies, I will update the post when new features are ready.
Finally Blizzard has published the season 4 rankings data so we are already gathering it, you should see the website updated by now.
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Thank you for your replies, I will update the post when new features are ready.
Finally Blizzard has published the season 4 rankings data so we are already gathering it, you should see the website updated by now.
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New version is up! Ready to fetch data from Season 4 GR!
Softcore and Hardcore are now separated by a filter option.
Added "STATS & GRAPHS": currently there is only one graph that shows the Top class representation, changes based in your filters selection, in the next few days I'll be adding more different graphs and statistics.
Added "RECENT ACTIVITY": Shows the recent activity on the rift ladders, also based in your filters selection. Current type of activity are: Hero completed a GR, Hero progressed from GRXX to GRXX and Hero got a better time on GRXX.
Aldo added a Check/Uncheck All toggle for the class selection because many people asked for it, and fixed the format of the rift time.
Im working on the Profile page and the Hall of Fame will be next!
Thank you guys!
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Thank you guys for the feedback and suggestions!!! I've been working on the website a lot for the past few days, reworking some stuff and adding new features that you suggested.
I want to launch a better version of the website before the Season 4 launch, in the meanwhile, Era 4 just started and the website its already up to date with the new rankings.
Thanks!
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Thanks a lot clarsen90 and Bagstone for your feedback, I really appreciate it!!
Your suggestions are amazing and I already started to work on some of them.
I will definitely add support for wildcards in the battletag search in the next few days. Im also trying different modifications to the current design, testing also the posibility to show only softcore/hardcore with a activity feed at the right.
For the gems rank I think its a great idea too! I already have all the data, everytime I update a profile I get all the equipped gear and put it in the database. I will look into that gems ranking too!
Thanks!!
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Now that season 3 is ending soon we took the opportunity to introduce thec ombined paragon ranking (season 3 + era).
Its beign calculated in real time every time a profile is updated.
Direct link here https://www.diablorank.com/paragon/combined, also there is a Checkbox for this new filter.
Also we switched to HTTPS.
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Rankings for 2-players, 3-players and 4-players has been added!
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Its very basic right now but has a good class filtering. Greater Rifts ranking is updated every 15 minutes, profile data its updated every few hours but im planning to add a search & update functionality as soon as possible.
You can check it out here http://www.diablorank.com
Any feedback is really apreciated.
Hope you find this interesting, thank you!
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@Romonaga: Never accept things that make you insane. Fight with what you can. In this case, with opinions and posts.
I am optimistic about the whole situation tbh. A lot of closely related things (item hunt vs paragon vs leaderboards competition, xp gear and leeching vs normal play, solo vs multi, botting/huds vs fair play) need fixing and this time we don't have the trials scenario. Blizzard devs can't delay this whole mess 3 more seasons in a row. Right now they are those under pressure. If they make the wrong decisions more players will quit. It's simple as that.
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Absolutely! Nobody disagrees with this. The idea is to please all the players and no one to feel unsatisfied with what the game offers him. Here are the group of players for which the current paragon/xp mechanic is a problem:
- Those who don't want paragon to be the central focus of the ranking system
- Solo-only players who want fair competition
- People who view paragon leveling as killing the other aspects of the game
- Those who don't have 18 hours a day free, but want to compete
- Players who don't enjoy certain paragon leveling mechanics (aka leeching)
- Those who hate botting (endless paragon welcomes it)
You can see for yourself what amount of the people prefer to play solo:
https://www.reddit.com/r/Diablo/comments/3hz1kt/do_you_prefer_group_play_or_solo/
That (the solo players) is 80% of the players who took part in the poll. Let's say 10% of them want fair competition, the other 90% don't care about leaderboards. This equals to 8%, which won't like this mechanic. And this is only 1 group from the 6 mentioned above. Now I had to ask you to define "whole fanbase", because clearly D3 is going to lose more players than to gain from this. Remember that S4 has not started as of now and a lot of people are still not aware of this issue. If they were, they could probably find other downsides to this from their pov. So a solution is needed and I hope the devs are going to realize this during S4. At least they have the right percents. We have only those from the poll and the people writing in the forums. But for the obvious things you don't need Math at all.
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24k views, the thread, nice!
ZiggyD will interview Lead Designer - Kevin Martens and Associate Designer - John Yang this Thursday, so you can up-vote the paragon problem issue here: https://www.reddit.com/r/Diablo/comments/3he15r/i_have_an_interview_with_lead_designer_kevin/
#sololivesmatter
#soloplayersmatter
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If total xp required for P2.5k is 204324847000000, then we'll see the first P2.5k in S4 after 2 months.
Edit: And if xp P2.5k-P5.5k scales linearly, then after 100 days we'll see P3.2k, where the average player (4h/day) will be around P1.6k. This is 8000 main stat difference. And the solo player will be... Hmm no point in calcing that, I doubt anyone will play solo.
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Would be good if some people from the ptr share data above P2.5k, because the paragon grind fest is going to start at 28-th of August.
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Btw, a comment I really liked on the US forums by Athrias:
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There will always be people who bot. A well designed bot is hard to catch. No matter if its D3 or any other game. The solution is to not give the botters any edge over the normal pool of players. Then they will be a problem only for blizzard, not for the Diablo players. When Josh replaced Jay, he made the most important step in the direction of limiting the bots: He killed trading, RMAH and made the decision with the BoA items. Kudos to him for that! He at least listened. Now it seems this problem is rising again.
Such solution doesn't exist even theoretically. The moment you have unlimited reward which the average Joe wants, you will have botting. These two are like aging and dying. If the reward is only in terms of design then at least the competition won't be hurt by the bots. Let the Joe who bot have his golden hat. But if its only a design/cosmetic/QoL reward, then 90% of the 24/7 players will disappear. So, there is always a trade-off.
Edit:
Well, they can still cap paragon on season. The players will then be forced with a choice - grinding endless paragon on non-season or enjoying the seasonal rewards immediately.
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If blizzard won't address the Paragon then they have to break down the leaderboards in categories:
P1~400, P401~800, P801~1200 etc...
Otherwise its quite pointless.
@wqwfst: If the rewards after P800+ are really well designed, the majority of players will strive for them. Stash space was just an example. But with the info presented here from Bagstone (OP post) - I clearly say NO to stats boost from Paragon after P800. This is my viewpoint and its the right one in terms of players coming to Diablo. If you love this game and want to see it at top of that popular streaming site, then start thinking what's best for it, not for the 24/7 players only. With all my respect to these guys and their dedication to D3, this is bad for the game as a whole. You simply have no idea how many people don't play right now, because of the trial system and in 2.3 they won't play because of the paragon system. As bay_Dimcho quoted the game has become P2W with time being the currency.
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Thank you Bagstone for the charts.
For the people who don't handle Math good, here is TLDR explanation:
At P2000+ you will earn paragon levels faster than when you were P2000.
Theoretically this is a suicide design done by the developers.
I wrote in the D3 forums before that the paragon mechanic needs tuning. With this info now - well, it needs a complete redesign.
My suggestion:
Cap the bonus from stats at P800.
Turn the points after P800 in a currency:
With this currency the dedicated players who reach P1k, P1.5k, P2k etc can buy special cosmetic rewards, more stash space etc...
What happens if blizzard doesn't fix the paragon design:
After some years the items will be less important than the Paragon level.
It's their choice after all. Do they want to gain botters/lose players or not?