-A very big storage place for all your stuff.
-The ability to give gears to your other characters without having someone to give the item to then come back and exchange again.
-No more having to repair.
-Crafting.
Agreed on all points.
Stash was never enough space, and since we could mule by moving characters in and out, we should have had a shared stash.
Repairs became outdated the moment they brought in self-repairing and indestructible items.
The 'crafting' in D2 was an utter chore, with no in game place to show recipes.
I'm sure they've been occupying themselves with rebuilding their entire organization, now that the High Council in Travincal is dead, plus who knows how many zealots.
Starcraft 2 was announced almost exactly one year ago. Both projects were being worked on in secret for some time before. It is not looking, to me, like we are getting SC2 by this Christmas.
Assuming (one hell of an assumption, I know), that both projects were at the same level of development when announced and required same amount of work, and have same number of developers working on them, I would not expect D3 to come out by next Christmas either.
I think the paladin was the tanned in D2. Nowadays game developers try to cater both genders and ethnicies as much as possible.
Various races have to make sense, though. If ALL barbarians come from the same mountain, they're all going to be of the same race. The Diablo series classes have always seemed less like a career, and more like being a member of a specific tribe/organization.
It's not an MMO. The rooms are limited to a certain number of players at a time, I forgot the number. Everyone is on a single server though... I think.
Yep. Right now they have the max set for 8 for their internal build. They said it's not an issue of technical limitations, but they feel any more would visually look too hectic and confusing.
If there is a montly subscription fee, they will make less money with the economy as it is.
That's part of it. I think the other big factor is that a lot of WoW players will be interested in D3. If it's a subscription game, many of them will just stick with WoW, and won't bother purchasing D3. If it's a non-sub game, a lot more WoW players could potentially buy it and play both.
I think the main thing that I loved is that all of his abilities have actual 'oomph' to them. A lot of martial skils in D2 were lackluster in terms of visual effects. Bash? Oh, I swing like normal with tiny effect. Double Swing? Oh, I swing one weapon after the other, slightly faster. Berserk? Similar to Bash but with a slightly different effect on the barb.
Each one of the skills in the demo looked awesome. That shockwave skill especially.
My biggest concern on this subject is that I just hope they make more than one main skill for each class. This way, most barbs or any class will be different.
I'm sure they will. I think this is just a way of setting up the main skills. I mean, even with synergies in 1.10, there was still little to gain by putting points into firebolt, for example. You could have 20 ranks in it, but it would be useless. So by removing the maximum ranks in skills that are not meant to be your spec defining abilities, I think they're just making it easier for us.
Not always true, but seems like it. I'll pull out a full examples of exceptions.
'Set Yourself on Fire' by Stars
'Ghost Opera' by Kamelot
'In the Aeroplane, Over the Sea' by Neutral Milk Hotel
'The Edge of Infinity' by Lunatica
'Grow Up and Blow Away' by Metric
0
Agreed on all points.
Stash was never enough space, and since we could mule by moving characters in and out, we should have had a shared stash.
Repairs became outdated the moment they brought in self-repairing and indestructible items.
The 'crafting' in D2 was an utter chore, with no in game place to show recipes.
0
0
Starcraft 2 was announced almost exactly one year ago. Both projects were being worked on in secret for some time before. It is not looking, to me, like we are getting SC2 by this Christmas.
Assuming (one hell of an assumption, I know), that both projects were at the same level of development when announced and required same amount of work, and have same number of developers working on them, I would not expect D3 to come out by next Christmas either.
0
0
It was mentioned in one of the panels at WWI yesterday I think.
0
Various races have to make sense, though. If ALL barbarians come from the same mountain, they're all going to be of the same race. The Diablo series classes have always seemed less like a career, and more like being a member of a specific tribe/organization.
0
Yep. Right now they have the max set for 8 for their internal build. They said it's not an issue of technical limitations, but they feel any more would visually look too hectic and confusing.
0
0
That's part of it. I think the other big factor is that a lot of WoW players will be interested in D3. If it's a subscription game, many of them will just stick with WoW, and won't bother purchasing D3. If it's a non-sub game, a lot more WoW players could potentially buy it and play both.
0
Or plays ranged squishy classes that don't stand next to bosses.
0
Yeah, it seems more like all armor will be class specific.
0
Each one of the skills in the demo looked awesome. That shockwave skill especially.
0
Completely agree on this.
0
I'm sure they will. I think this is just a way of setting up the main skills. I mean, even with synergies in 1.10, there was still little to gain by putting points into firebolt, for example. You could have 20 ranks in it, but it would be useless. So by removing the maximum ranks in skills that are not meant to be your spec defining abilities, I think they're just making it easier for us.
0
'Set Yourself on Fire' by Stars
'Ghost Opera' by Kamelot
'In the Aeroplane, Over the Sea' by Neutral Milk Hotel
'The Edge of Infinity' by Lunatica
'Grow Up and Blow Away' by Metric