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    posted a message on Blizzcast 8 is out!
    Minor Hydra Rune: Increases skill quantity

    Anyone know what that could be? Perhaps a +1 Skill kind of thing?

    Maybe equipment that the character wears will actually be for doing damage, and the runes will be for +skills. That way (comparing to D2) some char's won't have simply + skills things on them for the sake of having poor combat gear
    Posted in: News & Announcements
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    posted a message on New Battle.net Has Arrived
    If some WoW users are going on to Battle Net 2, will that free up space on Battle Net 1 for D2 users?
    Posted in: News & Announcements
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    posted a message on Bashiok on Runes.
    Quote from "naksucow" »
    I know that Bashiok would like to make money worth more in Diablo 3 than in Diablo 2, so I think a good way to kill two birds with one stone is to have a blacksmith system. Upgrade weapons with cash. Better blacksmiths cost more, and would be found in different areas. You could pay more for magic upgrades, maybe also have some kind of system in which you can only upgrade a weapon so many times.



    I do quite like that system. Say you could pay to make whatever item (let's say just basic, non-magical) get properties. Now, the number of properties would obviously be capped, costing more each time.

    Let's say with the parameters you could get potentially one of the best items in the game, assuming you "upgrade" a good item, just like some rare's can potentially be better than elite uniques in D2.

    Who wouldn't use it? Gives a potentially great reward, would be kind of like gambling, except hopefully more effective. If you have already used say, 3 upgrades on it which are average, do you go for the 4th, costing a lot, in the hope that it will make your weapon great, or do you start again with a new item?
    Posted in: News & Announcements
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    posted a message on Tell Blizzard Your #1 Diablo II Patch Note.
    I'd say fix up some of the lagging problems. Happen all too frequently
    Posted in: News & Announcements
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    posted a message on Mobs that looks slightly different by Bashiok
    I would rather the game be delivered a week earlier than have slight variations on monsters
    Posted in: News & Announcements
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    posted a message on Identification
    I think Bashiok may have touched on that though, ronoldenburg, in that going back to town just to Identify things was more of a hassle than anything, and they wanted less of those annoying things in it.

    I wouldn't mind if, when you picked it up, it had a list of however many unidentified properties, and then it kind of automatically identifies it for you, but only after it's been in your possession for a while.

    Say, every 30 seconds (or whenever), 1 unidentified modifier gets revealed, so it will encourage you to hold onto potentially good things for longer, because the last modifier could be a really good one.

    Suppose this would only really work for the D3 equivalent of rares, where no-one really knows what's going to come up on them
    Posted in: Diablo III General Discussion
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    posted a message on How is death handled in Diablo 3?
    Quote from "Num3n" »
    i really REALLY dislike the checkpoint system... might as well make urself invincible as it basically gives you unlimited retries. i prefer having the aspect of having to go pick up your body as a good deterrent not to die.


    It gave such a bias to sorceress's though, and would continue to give bias to any character that relies on their weapons and armour (i.e. barbarian)

    Could always save quit anyway
    Posted in: News & Announcements
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    posted a message on What Class will Blizz Nerf?
    Whichever class gets abused the most because of some little detail they didn't realise would get abused
    Posted in: Diablo III General Discussion
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    posted a message on Suggestion: Templar Class
    Well, aside from the fact that you can't determine what the starting attributes will be, and what the effects of stats will be, sounds like a good idea
    Posted in: Unannounced Class
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    posted a message on More time space continuum spells
    Quote from "mahamoti" »
    I like that the description of the wizard being able to manipulate time and space and I wish there were more skills focused around this aspect. For example, if I could control time and space, here are some of the ways I would kill people:
    5) How about some kind of shimmering invisible wall that enemies cant walk through, but spell effects can go through

    6) Reverse missiles, a spell that causes all missile projectiles to instantly stop and reverse direction, traveling back in the direction they came from

    7) An actual Time Stop skill. Give it a very long cool down period, and dont let it last for too long, and have it take 50% of your health when it wears off. While time is stopped, you can do damage to people, but they will remain completely frozen in time until it wears off and then all of a sudden they take the damage.


    First 3 were insta-kills so don't see how they can work

    But 5,6,7 (:offtopic:, on my playlist 5,6,7,8 by Steps is playing) seem like rune modifications for the current wizard spell. Lethality rune might reflect projectiles, and maybe even spells. Power rune could stop enemies from walking in, or give the field some kind of hitpoints so that it can be broken.
    Posted in: Diablo III General Discussion
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    posted a message on Cinematics of bosses
    Maybe a cutscene of say a big boss rising out of the ground. Maybe not really a cutscene, but a period where you can't control the character, and the camera goes down to ground level and zooms in, so you get a sense of how great the boss is relative to your character
    Posted in: Diablo III General Discussion
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    posted a message on Spell Quests
    Class specific quests where completing them adds an additional point (and maybe max skill point) in a particular skill that is considered useful to that character.

    Eg. Barbarian completes quest, Whirlwind now has 21 skill points, and you now have an extra point in it
    Wizard completes quest, Chain Lightening (or Electrocute) now has 16 points and you now have an extra point in it

    Can encourage people to experiment the rune system with different skill, whilst not wasting any "skill points" per se.

    These quests would then be discovered, and people could make builds from the beginning based on what skills get the extra points (despite the game being more tactically and gameplay focused than just numbers)
    Posted in: Diablo III General Discussion
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    posted a message on Take A Look: Health globes heal team?
    Agreed Sabzi

    They will have something probably similar to D2, where if more people are in the game, monsters have more hitpoints.

    They have said that item drops will be individual, but health globe drops may be team-only, and still be the same as if playing single player
    Posted in: Diablo III General Discussion
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    posted a message on Character Stat Assigning
    Quote from "WhiteHawk" »

    There also seems to be discussion about how there will always end up being the 'most uber' ways to play, choose skills, arrange stats etc. Sadly it will also happen with Diablo 3 eventually, atleast to some extent. But I think that the developers are doing very fine job at making it more skill oriented and so on, so things are looking good. And I personally have complete trust in that the game will be great, the developers are really taking their time to figure things out and ensure that, which already shows.


    The only real reason why there were 'most uber' builds, was because each skill point could be put up to 20, and there were only a couple of skills per character actually worth using.

    With the more skill-centric system, and runes having a big effect on gameplay, it will no longer be a mathematical determination on who wins, or luck of if you choose the right place to frozen orb, but how well you know the build you have made, and how to best use the skills (and rune mod's) to your advantage
    Posted in: News & Announcements
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    posted a message on No D3 Armory!
    Things will be popping up like the arreat summit where you can go and check what every item does and the stats it has.

    With any luck, someone will create a program where you can see what effects each item will have on characters stats, but given it's going to be more a strategy game in terms of moving around and attacking the right enemies, as opposed to a 1 click attack, such a site seems pretty pointless
    Posted in: Diablo III General Discussion
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