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    posted a message on Better start saving your +xp gear
    Quote from aarondf2012

    Quote from pernunz

    [What? No. it's the exact opposite. Once you hit, say, level 75 Paragon, you have 225 base MF. You can get 31MF by putting a Topaz in your helmet, bringing your base MF up to 256, ignoring any other MF stats you have on other gear.

    MF Gear is still valuable in the early levels of Paragon, but once you hit 100, MF (and GF) is a stat you don't want on your gear, because the additional slot can be used for another buff.

    You missed the point entirely. Please try reading it again lol.

    As the Paragon levels increase, the time spent grinding each successive level gets significantly longer. Mob exp stays the same. At best you're killing the same Act III/Act IV mobs over and over for higher required Paragon level dings. As the leveling process gets longer, you're seeing a higher return on your investment in the form of TIME from the 31% exp gem than you did at earlier Paragon levels. This, like I said, is completely separate from your motivation to choose MF.

    You're contradicting yourself here. Assuming we will gain a constant rate of XP from paragon levels 1-100, you recieve a constant return of XP to time with a ruby in your helmet. We can assume the time taken to reach each next level takes more and more time (from requiring more XP to reach the next level). But, the benefits of levelling up are also constant. When you hit Paragon Level 90, you have 271% base MF. You can either continue on with your helmet, spending your time grinding for the extra 20 vitality and 30 primary stat points, of which there are diminishing returns, which at that point you would assume are negligible, apart from completists. Alternatively, you can have a Topaz in there to maximimse your MF. Given the cries about how "easy" inferno is, people will prefer the 29% MF over the 29% increased XP (it is an item hunting game, and if there's anything we've learnt from Diablo, it's that maximising MF is the optimal stat once you are adequately geared/levelled)

    Now, given this, what about when you reach Paragon Level 80? You have 240% base MF. You can sacrifice one bit of gear (or maybe not even that) to boost your MF to the maximum 300.
    Posted in: Diablo III General Discussion
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    posted a message on Introducing the Paragon System
    I stopped playing a couple of months ago because I got bored. I would go on for an hour or two, grind, and have no quantifiable gain by the end of my run. I might have some extra gold, but not nearly enough to warrant the time spent, or purchase an upgrade on the AH.

    I never got into Act 2 Inferno (could beat Act 1) because I didn't want to grind Act 1 for ages to get enough gold to get good enough gear.

    I like all these changes.
    Posted in: Diablo III General Discussion
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    posted a message on Better start saving your +xp gear
    Quote from aarondf2012

    Quote from Vulmio

    I agree a ruby will be great to rush to paragon lvl 100. But if you just do it for the mf, is it worth playing all that time with 10 paragon level worth of mf (equivalent of a topaz instead of a ruby) less ?

    That will entirely depend on your motivation to play the game. Do you want to MF or are you playing to grind Paragon levels and 'max' your character? They are independent reasons to play an RPG but not necessarily exclusively independent.

    If you can MF farm and still clear the higher Acts without difficulty, then the only reason to use a ruby is the prestige of being near the forefront of the Paragon race on Diabloprogress. If however, you don't have MF or much MF and you've prioritized offense/defense on your current gear, then switching to a topaz now doesn't make much sense. You're already optimized for speed and exp gains, so why not socket a ruby?

    You could probably do the math and justify a certain personal value of X MF > 31%exp for the first Y Paragon levels. But when you start getting into the deeper levels, I'd imagine that value shifts and more people will value the ruby higher.

    What? No. it's the exact opposite. Once you hit, say, level 75 Paragon, you have 225 base MF. You can get 31MF by putting a Topaz in your helmet, bringing your base MF up to 256, ignoring any other MF stats you have on other gear.

    MF Gear is still valuable in the early levels of Paragon, but once you hit 100, MF (and GF) is a stat you don't want on your gear, because the additional slot can be used for another buff.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon Level EXP Chart
    In the patch notes it says experience gained by monsters in inferno has been increased by around 60%.

    The only way we will know is when we get the patch, and start playing. I'm personally going to start an Act 1 inferno run and see how we go. I would be disappointed if I don't get a couple of levels by the time I beat the butcher.
    Posted in: News & Announcements
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    posted a message on Should i continue farming?
    Make rare ilvl63 items a different colour. It is that simple.

    Seeing as though legendaries/set items drop so infrequently, the only thing we're left to hold on to is the yellows that drop, but we get so many of them, and we need to identify every single one of them. It's tedious. If, however, there was a way to determine which items could be the best before picking them up, then it would make it feel more rewarding when an ilvl63 item drops
    Posted in: Diablo III General Discussion
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    posted a message on Arcane Sentries: Working as Intended...
    In act 4 Hell with my barbarian I had a Horde/Arcane yellow mob. Killed all the minions, and the Yellow dude spawned 5+ arcane sentries.
    Posted in: Diablo III General Discussion
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    posted a message on Spend or Save?
    I think I've virtually maxxed out what I can buy for my barb within reason. I only have 1 million gold, so don't want to spunk it all on a weapon for minor improvement. I'm going for a crit build and have a 580DPS mace with +230 strength and +46% crit hit damage. For any substantial improvement on that I'm looking at spending half my cash.

    I did have a ring drop last night in act 1 though, it had +2.5% crit chance, +7% attack speed, and +str/+vit. It's probably the best individual drop I've had, and it came in Act 1 Inferno.
    Posted in: Diablo III General Discussion
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    posted a message on Highest possible crit chance?
    Awesome. Great to hear. With the 2 Barbarian passives and Battle Rage I'm looking at 68% crit chance, potentially coupling that with Wrath of the Beserker for 78% crit chance and a build to spend fury/gain fury to keep WotB active indefinitely :Thumbs Up:

    (I'll probably fail with it, but it will be fun to experiment)
    Posted in: Diablo III General Discussion
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    posted a message on Highest possible crit chance?
    Hi guys,

    Just wanting to know what the highest possible critical hit chance we can possibly have on a character (before taking into account passive/active skill buffs). I'm playing as a Barbarian and have around 45% crit chance before any buffs. I have 7.5% on my off hand (shield), 1 and 1.5% on my rings, around 6 on my helmet and gloves, and I think 2 on my amulet.

    Using a Mace with Weapons Master and the Critical Hit passives, I have around 45% crit chance and +196% crit damage, but I'm just wondering what the maximum is.

    Needless to say, the items I want for my build are going to be either very expensive or very tough to find. My ideal ring, for example, would be a rare rings with maximum +crit chance, maximum +crit damage, +strength, +vitality and +Attack Speed/Resist All.

    But, just out of curiosity, what's the maximum critical hit chance a player can achieve only through gear?
    Posted in: Diablo III General Discussion
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    posted a message on Highest possible crit chance?
    Hi guys,

    Just wanting to know what the highest possible critical hit chance we can possibly have on a character (before taking into account passive/active skill buffs). I'm playing as a Barbarian and have around 45% crit chance before any buffs. I have 7.5% on my off hand (shield), 1 and 1.5% on my rings, around 6 on my helmet and gloves, and I think 2 on my amulet.

    Using a Mace with Weapons Master and the Critical Hit passives, I have around 45% crit chance and +196% crit damage, but I'm just wondering what the maximum is.

    Needless to say, the items I want for my build are going to be either very expensive or very tough to find. My ideal ring, for example, would be a rare rings with maximum +crit chance, maximum +crit damage, +strength, +vitality and +Attack Speed/Resist All.

    But, just out of curiosity, what's the maximum critical hit chance a player can achieve only through gear?
    Posted in: Diablo III General Discussion
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    posted a message on Best in Slot Wizard Helm, and more! Thread.
    Quote from Nightmare13

    Pretty much what rejko said. Just got a helm on the AH myself:

    449 Armor
    +96 Strength
    +111 Intelligence (could be higher)
    +58 Vitality
    +78 Resist All
    5.5% Crit Chance
    22% Gold Find (bonus stat)

    Woof! That's a nice helmet. Is it a rare or a legendary?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Petition to Blizzard: Please increase modifiers to 4 in the AH
    Quote from Lowkey1555

    I'm pretty sure Blizzard has stated numerous times that the AH searching needs to be worked on. I would expect many changes to help the ease of searching to come with 1.03. That said, we definitely need an "add filter" option up to 7 filters, ability to search by DPS, and ability to search by Buyout only. I'm sure there are other things that need to be added, but those are my top needs.

    You can do this by putting in a maximum price.
    Posted in: Diablo III General Discussion
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    posted a message on Power for money ? Is that ok with the D3 Community?
    I work 40 hours a week and make a useful contribution to society. I can't play Diablo 3 for 60 hours a week grinding the hell out of everything to get gold or the lucky drop. Why should I have to devote hundreds of hours of playing time to gear up when I am happy to pay $10 and be done with it?
    Posted in: Diablo III General Discussion
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    posted a message on If Blizzard bans me...
    Quote from Alucard_Tnuoc

    Since nobody seems to have read the twitter link here is a copy/paste

    Dedisdead@Dedisdead1
    @Angryrobotics Why can't we use the darker colors ?It doesn't bother anybody and it increases the pleasure in game. It's not like a cheat !





    Jay Wilson@Angryrobotics


    @Dedisdead1 TOS against mods is so we can ban cheaters. I agree DarkD3 is not a cheat...yet. As long as it is not a cheat, no ban is likely.

    ~~~~~~~~~~~~~~~~~~~~

    he says no ban is LIKELY, which means you COULD potentially get banned for it but may be able to appeal.
    Most likely because there could be a new version of DarkD3 out that does something like reveal maps?
    Posted in: Diablo III General Discussion
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    posted a message on I'm Bored.
    1 person says re-rolling Chars takes too long, another says it happens too quickly, both are using this as a complain :facepalm:
    I think they need to improve legendary drop rates, for sure, but give them 2-3 random properties instead of 1.

    To whoever said getting a Barb to 60 in 20 hours is too short :facepalmsmile: If you play 2 hours a day, that's 10 days. Not everyone can sit at home all day contributing nothing to society levelling characters.
    Posted in: Diablo III General Discussion
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