- snillum101
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Member for 15 years and 6 days
Last active Wed, Feb, 11 2015 06:44:38
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- 297 Total Posts
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Jan 21, 2010snillum101 posted a message on Speculation: Will We Fight Angels in Diablo III?I remember that Tyrael said that many angels and mortals had died to protect the Pandemonium Fortress. I'd just like to believe that Heaven would not forget how mortals have helped them in the past.Posted in: News
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Jan 19, 2010snillum101 posted a message on Speculation: Will We Fight Angels in Diablo III?I think that if angels are present at all then they will be in a corrupted state maybe half of Heaven will go rouge and start fighting for hell. It would make for some interesting bosses/monsters.Posted in: News
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Nov 15, 2009snillum101 posted a message on Where Will Tar Pits Fit In?Speaking as a student of geology a tar pit can occur anywhere in any setting as it depends on the subterranean structure and not on the outside environment. So they could conceivably put one in any of the already announced acts.Posted in: News
Personally I think that aesthetically it would fit nicely in the desert setting. -
Jul 10, 2009snillum101 posted a message on A bit of cool info about loot systemI think if the people you're playing with are your friends then you won't have to worry about them not giving you a good item if you need it more than them.Posted in: News
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Jun 30, 2009snillum101 posted a message on Diablo 3 Loading ScreensI hope that I get a better PC by the time D3 comes out otherwise I think the game will not be quite as seamless as it was originally intended :).Posted in: News
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Apr 29, 2009snillum101 posted a message on How Long Is Too Long For Game Development?I think we're just going to have to accept that Blizzard is like what insurance companies call "acts of god"... You can't predict them, you can't control them and your usualy not insured against themPosted in: News
But one thing is for sure when one does happen it will be when we least expect it. -
Apr 28, 2009snillum101 posted a message on How Long Is Too Long For Game Development?I think also its easier for them to make WoW expansions because the framework is already there they just have to build on it. With D3 its like starting from scratch. But for the most part I agree with Airandius.Posted in: News
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Apr 28, 2009snillum101 posted a message on How Long Is Too Long For Game Development?I think thats quite a harsh way of looking at it. Yes Blizzard wants to make a profit but at the same time I think the developers must have a little bit of care for the fans or they wouldn't spend so much efort in talking to us on the forums etc.Posted in: News
I find it hard to belive that the people who work on the game don't care about what the fan base thinks or how they're making us feel. The company as a whole may not care personaly but I think the individuals who make it must do in order to do such a great job. -
Apr 27, 2009snillum101 posted a message on Diablo 3 Difficulty LevelsI think what would make most sense would be to follow in the footsteps of D2 and make a game that can be completed with "reletive" ease on normal, but has options for harder levels of difficulty for people who want it. I dont think that just becuase some people want a harder difficulty level means the whole game has to be like that.Posted in: News
Also Blizzard has to market the game to a fairly wide audiance if they are to make a substantial profit. This means that they have to satisfy the fan base (us) and the person who buys the game in the shop because he likes the look of the logo. The sign of a good game is one that appeals to the wider "casual" gamer but still contains depth and quality (like D2). - To post a comment, please login or register a new account.
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I went back and looked at the D3 website today to kind of pretend that it was a completely new game that I knew nothing about. I then failed, and made a link between one of the bestiary entries and D2 (the one about skeletons hiding in barrels and then jumping out at people)
I seem incapable of approaching this game with emotional detachment
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I showed the gameplay video to my fiancee last night and she now wants to play the game when it comes out. This is unprecedented as she normally hates all PC games.
Her comments on the game and what she found cool were completely different to what I had been thinking. I think someone with new eyes looking at a classic will see different and cool things that maybe old fans had never seen.
Thoughts?
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I think the witch doctor is already kind of scary
Delving in necromancy and also in mind control.
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It seems if you critically kill something it explodes, other things like possessed cultists seem to have some cool death animations too. Also in the final fight of the video the female witch doctor gets killed pretty early on. Her corpse kind of lies on the floor for a bit and then the siegebreaker runs over it and the body goes flying offscreen.
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Now she wants to play when it comes out! I can't tell her to buy her own because: A. she doesn't have a PC to play it on and B. she would not consider buying her own copy she would say "its a waste buying two
"I'll just use yours..." She said.
If I'm just getting into the game and she asks me to let her have a go I think I'll have to break the PC in self defence
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I love a game that has good atmosphere and those screenshots and the gameplay video had atmosphere. and I think they look damn good.
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*ding* Deccard Cain has levelled up to lvl 100! New rambling dialogue and pointless comments available!
Your skill in rambling dialogue has also increased! you can now hold people in an uncomfortable conversations for twice as long!
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Fetch and carry style mechanics more than anything I think. You knew that in WoW when you went to a new area there would be a town with NPC's who would ask you to retrieve X Y and Z items from the countryside and while you were at it kill X number of mobs.
That kind of thing would be very weak if used for every area in Diablo 3 it just wouldn't feel right. Can you imagine Cain asking you to retrieve his old person pills or something from the darkest depths of Tristram Cathedral? It just wouldn't work ^_^. Granted it would work if the reason was good enough (research notes etc) but just not everywhere and every time.
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Doom 3 and AVP are the only games that have collectively got me and my friend jumping out of our skins at the same time shouting "Sweet mother of God!" as a daemon/alien jumps out at us. The good thing about those games is that you have long periods of nothing and then a real and percived threat (with claws) suddenly jumps at you.
I don't think D3 has much scope for that kind of horror as there will be millions of enemies so I'll be interested to see how they pull it off.
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Its like a plane crash is only on the headline news because its so rare. If they happened all the time like car crashes did then no-one would put it on the news. You probably don't think twice about your child travelling in a car yet it is possibly one of the most dangerous things he will ever do in terms of chances of death/injury, second only to climbing the stairs ;).
My point is that I think people worry about the worse case scenario far to much. If you think about maybe 35-45 years ago (when my mum was growing up) All children played outside all the time unsupervised and unchecked. She said the only thing that was different back then were the number of cars on the roads. People haven't changed since then there were still abductions etc but the rate was pretty much the same as it is today.
I can understand however about getting paranoid about unlikely scenarios. I worry that my heart will stop (granted I do have a heart condition) but it is statistically unlikely that it will do so. I worry about dying in a plane crash and yet you are more likely to be killed by your trousers than on a British plane! I think that everyone has these worries but parents seem to focus them on their children (sometimes to the child's expense and sometimes not).