- Manmountain
- Registered User
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Member for 14 years, 9 months, and 6 days
Last active Wed, Mar, 31 2010 06:55:09
- 4 Followers
- 218 Total Posts
- 2 Thanks
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Oct 16, 2009Manmountain posted a message on Site Update: Forum Rulesim always scared of posting websites, but now i know im safe =DPosted in: News
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Oct 13, 2009Manmountain posted a message on Has the Tetris Inventory and Magic Find Returned?Il just say it now, lets say you have filled up all but the last layer of your inventory, and you still have 2 more spaces; you find a sword and it takes 2 spaces, and you dont wana throw out something... why cant i just put it on its side? I think it would be a great idea to change the inventory space to an even number of layers (not columns)Posted in: News
For all thoes items you just wish you could put on its side. -
Oct 9, 2009Manmountain posted a message on Auras to Return in Diablo III?The gameplay of the monk seems quite effective and fullproof to a standard where adding auras to this style of combat would mean, if they were to stop the monk from becoming overpowered, they would have to lessen the impact of the auras. I like a character where the auras impact the group significantly, and become interchangable and effective abilities in themselves.Posted in: News
As for the socalled *role* of the supporter, i dont think the auras should influence the character to a point where he would increase the effectiveness of the party threefold, while by himself, having spent so much in his role and becoming barely useful would have to be rushed through the game, resorting back to the idea of hammadins, where they would be useless untill rushed to a certain level. - To post a comment, please login or register a new account.
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Damage:
Crit %:
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There is no point at all in showing the actual 'stat' because its worthless anyways. Anyone that's honestly played wow knows that + modifiers were always better than the stat alternative to begin with.[/quote]
I like this idea. Although it means dropping the way things have been done for ever, its for the better. This way should save time, and even though stat benefits would change according to each character, if you know what does what to each character according to strength (or whatever), you should be able to figure it out from the basic stats anyway.
Breaking traditions, and that all round pathetic idea of "but strength makes your character seem more real" is very un-stupid when you consider how much it means to the storyline, which is what roleplaying character care about...?
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um... pit? dont do spit plz lol
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eg: bliz item, hidden, if found = happyness
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churches are small right?
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addd meee plzkthx!
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There isnt really anything fun about them. The only contribution they make to the game is a strong reason for specific classes to have reasons for more mana (or whatever) with worse items and visaversa. Also, its a reason for classes not to use items that are supposably too heavy or difficult to use for that specific character. This is only a narrow opinion in such examples ive found from diablo 1-2.
stats are simple representations of your characters attributes that come across as fullproof reasons for stuff.
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its a fun and intamaresting film.
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summary- showing off mah nerdyness = barbarian
searching content = 5th class or wizard/witchdoctor
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The problem is fixed by adding experience distribution according to the situation, by changing distribtution for whoever have the level closest to the monster's, and reducing (by a small amout) the experiance if the person is half the level behind. Lots of these types of parameters were added early in d2 battlenet patching (or so i remember having happened). Being lenient to prevent griefing is the key, although nothing can be done when someone disconnects.
ps: lower level (1-20) rushing was fixed nicely in d2, but not so much the rest.
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