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    posted a message on What happend to the stress test Blizzard?
    I am reminded of this bit by Bryan Regan. CAN YOU JUST FLIP IT!?!?

    http://www.youtube.com/watch?v=Kmmgx_jPlKI
    Posted in: Diablo III General Discussion
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    posted a message on Download LINK of the BETA! (No virus, NOT FAKE!)
    I downloaded it and got herpes, WTF. Thanks diablofans, there's no cure for that shit.
    Posted in: Diablo III General Discussion
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    posted a message on Art Direction of gear
    I think the models look amazing. One thing to remember: We, as humans now unrestricted by the worldstone, can finally realize our true powers, and emerge more heaven-like or hell-like as we grow in strength. The monk looks to be wearing armor similar to Tyrael or some other high arch-angels.. it makes sense in the context of lore..

    Let's look at the art direction in context with what our characters are experiencing in the game.. Given that Leonard Boyarsky mentioned specifically that we will be faced with the full power of heaven and hell, and may need to choose, believe me.. lots of thought has gone into the art style. Perhaps they are witholding the "darker" side of loot for spoiler reasons.

    But even without that, I think the models are gorgeous.
    Posted in: Diablo III General Discussion
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    posted a message on How Blizzard got 3 things wrong with D3
    Wait wait whoa whoa whoaaa.. you mean Blizzard is retarded and ruining everything?? You mean they're NOT coming to your house, cupping your balls, and bending to your every whim and fancy?

    Cool fucking story bro. See you in-game when it's released.

    These whiner-ass armchair developer threads need to stop.

    If you've decided you're not going to buy the game, do us all a favor and GTFO.
    Posted in: Diablo III General Discussion
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    posted a message on D3 items look really lame
    Quote from paroxysm2010

    Your all tripping, the items REALLY do not look that impressive, your just for lack of a better description, diablo whipped, and you would pretty much love anything they throw at you,
    look REAL close at the items, they are ok ya, nothing to throw a hissy fit about, but seriously not that impressive, I know 15 year olds who can draw armor/weapons that would blow those away

    Thing about these icons.... people either LOVE them, or they HATE them. Or they think they're just ok. One thing is for sure.. the hater tears are DELICIOUS.
    Posted in: Diablo III General Discussion
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    posted a message on Collector's preorder?
    I'm taking pre-orders. Just gimme your credit card #, 3-digit code, full name and your address, and we will ship the Super-Special Leetgamer Collector's Edition to you. If you include your social security card and passport or driver's license with payment, we will throw in a bonus beta key for you and a friend. Original copy of your birth certificate will get you 50% off MSRP! Send me your kidney and I'll personally make sure your bathtub stays filled with ice so you can recover in time for beta!
    Posted in: Diablo III General Discussion
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    posted a message on What do you think about Cooldowns in PvE
    Quote from FelReaver

    I wrote this on bnet.

    I have nothing against cooldowns, but despite all their talk about pvp not influencing pve, i'm now in doubt.
    I think pvp is the reason for the cooldowns. And i wonder what other "pleasant " surprises pvp will bring.

    I think the reason for cooldowns is that it allows for extremely OP skills to exist. OP skills are awesome, they make you feel godlike, and that's a design goal Blizzard stated for D3. But how do you balance an unbalanced skill? Put a timer on it.

    Whether or not people think that's a cheap way to balance skills, it's a simple and effective way to do it. Those who have a problem with it, I understand. At the end of the day, I want a couple of 1-button nukes. But without a cooldown, I will have to form my entire build around that 1-button nuke, min-maxing for resources needed so I can spam it. Otherwise, my character will be intrinsically weaker than those who have min-maxed. That kicks down the potential viable builds into a D2-like situation. Like it or not, that's a fact.
    Posted in: Diablo III General Discussion
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    posted a message on Now, How's That for Options?
    Quote from hoboman27

    it'll be nice if they have something like "shift + left click a item on the ground" and the item goes straight to your salvage cube. so you dont have to pickup everything (thats valuable for salvaging of course) on the ground and then go into inventory to salvage items 1 by 1.

    I could see that going wrong in a hurry.. Epic drop? Muscle-memory shift-click salvage. /ragequit. /throw coke bottle at wall. /smash keyboard. /yell NO EVERYTHINGS NOT FINE MOM!!!
    Posted in: Diablo III General Discussion
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    posted a message on The major flaw of an Auction House
    Quote from popo_joe

    ok you take away haggling, since games r reduced to 4 players and you dont need to see people for trading, what would be the point of playing online?

    Seriously? You're saying "The only purpose of playing online is to trade items face-to-face and haggle." Literally the most absurd argument I've ever seen on this matter. Possibly any matter ever.

    Quote from popo_joe

    stop comparing diablo and wow, they have nothing in common.
    diablo is not an mmo, and the only way to socialize in the game is either by trading (which wont be popular with an AH) or by helping people or getting helped.

    I am so sick of this argument, it infuriates me. There is a very very large intersection between a game like WoW and a game like Diablo. They are played with other people, you create and build characters, those characters fall into identical RPG archetypes, said characters rely heavily on gear for their effectiveness.. I could keep listing things, but it's pretty boring, so. The point is, just because one's massively multiplayer and the other isn't is immaterial. And I would argue that Diablo has ALWAYS shared some minor elements with "massively multiplayer" games..mainly because parts of Diablo are indeed persistent: battle.net. You can get into a game at any time with almost anyone. That right there lends itself to having certain similarities with WoW.

    Quote from popo_joe

    in wow, since the world is so huge and openworld, an AH is practical.

    So your argument is, since an AH is practical in a large persistent world, and Diablo does not have a large persistent world, therefore an AH would NOT be practical in Diablo? Hopefully you can see the fallacy in that argument. Just because it's convenient in WoW has no bearing on the fact that it's ALSO convenient in Diablo.

    The real reason an AH is convenient? So many items. With such a huge influx of items, there has to be a common center where people can go to efficiently and effectively exchange said items. That's why one of the first things humans ever built when tribes got large enough was a marketplace. You wouldn't just walk through an entire city with a wagon full of crap yelling "CELL PHONE CASES! GOT SOME CELL PHONE CASES!" No. Go to the fucking mall and get a console.

    That's also why, in a game that relies on other people but does NOT have a persistent in-game world, an AH is absolutely critical! Trading and economy was so ridiculously broken in D2 that people literally created a web site that made their own, out-of-game economy because the in-game one was pathetic. If you don't agree with that, we're done here.

    Quote from popo_joe

    dont take AH for granted, we still dont know and im sure blizz dont wanna take down trading.

    and btw for me, as soon as you cant haggle , i dont call it trading, you dont trade in an AH, you just buy stuff, just like with merchants.

    Seriously? You're gonna make a semantic play right now? Trading is the exchange of goods between two parties. If you honestly believe that the word "trading" means meeting face-to-face and physically exchanging stuff through a p2p trading window, and anything other than that is not trading, I can do nothing for you.

    Omninom rebutted your points perfectly, but I simply had to contribute for the sheer enjoyment I get out of debunking ridiculous collections of words.
    Posted in: Diablo III General Discussion
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    posted a message on The major flaw of an Auction House
    Quote from popo_joe

    an auction house would kill the trading.

    people wont bother to trade.

    what kept me playing the game for all those years was the trading.

    I have always hated face-to-face (manual) trading and prefer an Auction-house style GUI. Maybe the reason trading kept you playing the game is because the core game got really boring. It did for me.

    All these people saying "nope, auction house won't work" aren't thinking straight. A streamlined GUI, that allows you to filter items based on whatever specs you need is BY FAR the most effective way to acquire items. (What appears to be) A small minority of people get off on the face-to-face trading sub-game, but most people hated that.

    Also, let's remember two things:

    1. Crafting: dis-enchanting items into mats will greatly offset a flood of items into the economy.
    2. Econ 101: Economies have a tendency to correct themselves. If everyone floods the market with crap items, and there's no demand for them, the items won't sell. Then, people being not idiots, will stop spamming crap items on the AH because they'll just lose money and waste time posting them. After an initial period of volatility, the economy will settle into a predictable steady-state where buyers get their needs met by sellers. Volatility will creep back in, and supply/demand will correct it back to steady state.
    Posted in: Diablo III General Discussion
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