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    posted a message on Paragon 10000!
    Quote from Psyborg»

    Each class has a role, if you know that role that is the basics. This is not skill. If a Barb does not know how to pull and when to pull he doesn't know his basic role, etc. for the rest. This is not rocket science..


    Get the best Wizard in knowledge, since Wizards are the DD, so the runs are more dependable from Wizards, with 1k paragon and with 2k paragon, who both know how to stack twisters and how to position and with the same 3 supports and same maps. Who will get further?


    I will tell you, the 1k will get ~92 and the 2k ~102


    Wont agree with you here.
    As I said. I was the wizard in my grps and it was a huge difference when I compared the people I played with. Same for the wizard of course (only that I dont had the experience for that matter). I know it's no rocket science but I can only tell what I've experienced with the people I played with from so called "high end grift communities"
    Of course the grp with the 2k p wizard will get higher than the 1k p wizard (with same 3 support people). But when both wizards would in theory be played by the same guy then the difference would be more like maybe 2 griftlvls at most.
    the 10 lvls could be the case if the 1k wiz is less experienced, has worse gear, caldasanns and not only the 1k paragon levels of stat points are missing. But with your example it's more like 2 grift levels NOT 10.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Paragon 10000!

    @Psyborg


    maybe some "basic skill" yes. But trust me the diablo community is full of people unwilling to learn basic stuff, or just not trying (or dont wanna try).

    At the end of the season I ran many 4 man grps (usually Im a solo player) with my wizard (so I was more or less the only paragon dependant class).

    There was a huge difference between running 85, 90, 95 or 100+ just depending on what the barb/monk/wd did right or wrong.

    Sometimes it was a struggle to do 90 and sometimes 99 was a 100% clear in time.

    So yes, experience and proper play was a much more deciding factor than paragon was.


    You could argue that it's only about the paragon when you always play with the same people who you know what they're doing. Then yes, paragon (and gear) of the DPS class is more or less the only thing you can try to improve to get higher in grifts (beside of RNG of course)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Paragon 10000!

    well written @bagstone.


    you mentioned several reasons why paragon gives even a huge benefit when not including the obvious progression (+5 mainstat / lvl).

    and that is also the reason why it's overall too big of a boost (let it be 3-4 griflvls for 2k paragons just from a character stat pov).


    the mainstat boosting just needs to change. whether that's in form of a simple mainstat nerf (e.g. +1 instead of +5) or a complete new paragon 3.0 is probably a question of ressources blizzard puts into D3.

    The only thing I can't understand is that it takes them so long to change (it obviously will change in the future...)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ever wonder why few (if any) on the leaderboards cube Unity?

    other classes also have competetive rings. e.g. halo of arlyse for wizards (and even new storm armor ring with the next patch). also other classes now have competetive class specific rings but mostly in the form of a simple dmg reduction buff if using x-skill to compete with unity and other strong ring setups.


    and yes there will always be one best setup. like there always was. but the options are far more competetive and interesting compared to few seasons ago (where there was only rorg + soj grp, rorg + unity solo. nothing else even close)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ever wonder why few (if any) on the leaderboards cube Unity?

    give at least 1 example of a "fun" ring instead? orotz comes to mind which is also a very good ring (used in top solo barb and solo wizard builds in S4 but in those cases also very dull... especially in the wizards archon case)


    many builds can work around the CoE proc (e.g. especially the FoK DH) which is gameplay wise much more interesting than anything else a ring can provide.

    you are right that there should be a slightly better alternative when you just seek for increasing you dmg output (like a flat 55-60% dmg increase) so that you dont just wait for the proc and have a more reliable constant dmg increase.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ban wave in EU and US

    sry deleted

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ban wave in EU and US
    Quote from Psyborg





    Well, statement such as "makes life easier" is not enough when u hit 1 key in order to cast more than the binded skill :P
    It is programming --> not playing as intended, EXCEPT IF Blizz stated that autocast and macros are legal.

    I use it just for EB (not for diamond skin or anything else. i adjusted my farming for that reason)
    I know that it's probably not allowed. But if I would get banned for something that should be a feature. So be it. it would just be plain stupid and probably that's why they won't do that ;)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ban wave in EU and US
    Quote from Psyborg»

    Quote from thatguy181»
    I'm pretty sure I've never seen anything in the ToS, EULA, or a blue post stating that the numlock auto casting was illegal.



    Isn't the automatic way of game play (auto casting, macros) bannable ? Binding a key to do 2345243 skills is legal?


    Well, if that is legal, then there is huge gap into bannable policies apart from the obvious (bots, 3rd party progs)

    when promoting gameplay where you need to click a key every 0.3 sec non-stop it would be stupid to ban macro users just for binding an autohotkey to a certain skill. (e.g in-geom / explosive blast )
    I even play without it in grifts but farming rifts with my wizard would be just stupid to spam that button for hours. it's not even an unfair advantage. it just makes life easier.
    probably even that is not allowed but tbh it's so much more important to ban botters with unfair advantages. cus that is what destroys the game and not simple small things which could as well be promoted as a feature in a future patch :P
    Posted in: Diablo III General Discussion
  • 0

    posted a message on #MakeSkornGreatAgain

    you mean ww/rend.

    in vanilla hota was trash when using with skorn. well in fact hota was trash overall in vanilla. it was maybe somehow useful for farming demonic essences vs. yellow elites. but like ww shined when using dual wield.


    skorn was clearly a rend weapon (and ofc ww cus it was the most op thing in vanilla (beside of maybe cm))

    Posted in: Diablo III General Discussion
  • 0

    posted a message on wiz procs?!? unstable anomaly/firebirds

    yeah you basically have 2 cheat deaths with each a 60 sec cd.

    but beware. unstable anomaly is a much better cheat death skill.

    beside of knocking enemies back it gives you a big shield buff which last a few seconds, the firebird 2 piece bonus only gives you full life after a short delay (gray screen for 1-2 seconds) and the meteor revives you.

    I'm only playing softcore (since my bad pc cant handle any other fancy things ^^) but it happend several times that a molten explosion is building up while I'm in the "freezing gray state" and then the 2pc will do absolutely nothing for you. you just die another time.


    probably it would be better if the firebird set procs first, since it's really not that reliable when it comes to saving you from death.

    Posted in: Hardcore Discussion
  • 0

    posted a message on So what other games are you all playing???
    Quote from Hans»

    Titan Quest is quite good and so is Torchlight 1 and 2.


    Max, and Erich Scheafer (Diablo 1 and 2) worked on Torchlight 1 and 2.

    Yeah, I'm still playing Titan Quest IT every now and then. Somehow I like it alot more than the "new Titan Quest" Grim Dawn.
    Much more fluid and the classes are more interesting. But that's just my opinion :)
    It's my offline game of choice :D
    Posted in: Diablo III General Discussion
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    posted a message on Small survey - What keeps you playing Diablo?

    completed it. but this survey just scratchs the surface.

    when a new patch comes out i play alot longer and lose interest almost every time half through season. also i think alot (maybe even more than 50%?) of D3 players are 25 years or older.

    also yeah after years of playing D3 more or less intensely I probably play it mainly cus of friends nowadays but i wouldn't count out things you've listed like new content and stuff...

    Posted in: Diablo III General Discussion
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    posted a message on The Unofficial Top 100 Rankings

    on the wizard solo leaderboard there is in the top 10 a para 800ish guy cleared 69 in 1:28. This is impossible. Seems bugged. Just for the record ;)


    edit: it also seems to use the current paragon lvl as indicator. and not the paragon lvl with which the grift was completed (in some cases this is kinda not "fair"). in the game the paragon lvl of the clear is snapshotted

    Posted in: Diablo III General Discussion
  • 0

    posted a message on broken promises; what does "consectuive non-critical hits" mean.
    Quote from mhvn1987»

    Quote from persheal»

    Quote from mhvn1987»

    USe this on your follower, they have a 0% base crit chance and then boost up IAS,CDR and Main stat.



    Yep, this is the only use I found out for it. Be also mindful that their Crit DMG is capped at 150%

    Yeah and since they have a base crit damage of 50% and the follower unique item can give you 100%. All is left is stacking attack speed. Rings of choice for me are oculus ring and Broken Promises.
    the only time this is useful is when you don't need unity on your follower. oculus ring is even if you only stand 1 time each rift in the circle better than BP.
    and then there's hellfire ring and leorics for a small xp boost which i still would prefer over some non-exsistant follower dmg.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Lvl 50 Gem Effect Ideas
    Quote from roughaxe»



    GOGOK OF SWIFTNESS

    -50.0+x% chance on hit to gain Swiftness, increasing your Attack Speed by 1% for 4 seconds. This effect stacks up to 15 times.

    -Gain 1% Cooldown Reduction per stack of Swiftness.(Requires Rank 25)

    -Each stack of swiftness grants 1% Movement Speed, 1% Critical Hit Damage and 1% Critical Hit Chance. (Requires Rank 50)

    • This would be a nice bump to the gem, allowing it to be more widely beneficial, but not too overly broken
    This is way too powerful. IMO it would be the best gem for almost any build that utilizes ATS and CD. Just movement and increase the stacks to 20.
    Other than that like already mentioned the idea itself is good but your suggestions need alot of tweaks ;)
    Posted in: Diablo III General Discussion
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