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    posted a message on [2.4.1] New Dmg / XP numbers and what they mean for Season 6

    why are some people even a part of this community? Looks at url... reads some of the posts... diablofans...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on [2.4.1] ALL the New Wings (6/6) VIDEO detail description.

    thanks man


    dont know how i feel about the butterfly wings though lol

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Way to encourage build diversity?
    Quote from xxxrob»

    Quote from HammerofNatsu»

    /facepalm


    *clap clap clap
    Congratulations, you're an Internet hero. Thanks for your contribution.
    No problem if you want more let me know.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Way to encourage build diversity?
    Quote from xxxrob»

    Do you guys think we would see more build diversity if there wasn't such gaping discrepancies on the damage skill runes do and the element of the rune?


    I don;t think skill runes should change the damage that a skill does or the element of damage for a couple of reasons.


    1) It is boring and not very creative.

    2) Forces certain decisions because why would you use the skill that does less damage.

    3) Forces combinations of skills because they share the element.


    What if the runes only changed the way the skill functioned and you could select whatever element you wanted for the rune?


    Eg: I want a Magic Missile that splits into 3 and is Cold.


    Blizzard might have to go back and rework or reinvent a few of the runes that "Your attack now does +233% damage instead of 155%".

    They'd also maybe have to have 4 color variations (4 elements per class) on each skill rune.

    That's the hard part for them to work through.


    But it would allow us to be much more creative in our building options I think.


    Thoughts?

    There is plenty of diversity in the game, other builds will always prevail in this kind of game, like they do all games.

    Personally I think it's rather bland if runes are so... I don't know, bland, cosmetic, and just don't hold any real significance in the building blocks of a refined build.

    Some builds are for pushing (inna gen, inna EP) some are for speed grifts, some are for tx farming/bounties.

    If the developers want to make drastic changes they will [A] either come out with another expansion or [B] Diablo 4.

    If you're interested I made a post about diversity here. http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/161238-illusion-of-diversity
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Way to encourage build diversity?

    /facepalm

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.1 Datamine Commentary & Release Dates
    Quote from Demonmonger»

    Quote from HammerofNatsu»

    Quote from Demonmonger»

    Quote from HammerofNatsu»

    Quote from Psyborg»








    This, and the D3 devs are doing everything to keep it shit. Fire them already...








    AARPGs are the same shit over and over again... D2 was the same shit over and over again... POE is the same shit over and over again. It's a game about killing demons and becoming stronger and stronger. Wtf do you want? LOL







    They could start with nerfing even harder the ridiculous Meta. They can either add diminishing returns to paragon or remove them completely. They could add reputations, with unlockable dungeons, gear, transmog, pets, etc.....

    Really, they could do a lot. See the box? Now look outside of it and around it once, a lot of potential!





    Easier said than done good sir. Designing new features and talking about new features are day and night.
    The meta is only ridiculous to people who want a thoughtless 3 dps, 1 support meta. Those people are the majority of the community obviously and we choose the meta, not blizzard. Just because the people who want to push, doesn't mean you have to copy what they do. Why do you do it if you don't like? And why is it that the people that complain about it don't even play the game? And if they do they just get rejected from groups because of their gear etc... you can't trick I carry public grifts for easy gem levels. I seen how a lot of the community plays. And that's fine but don't push your ideals on other people. lol :)

    Diminishing returns to paragon? Why not make a cap? Wouldn't that be easier?

    And tell me how are paragons a problem? They are a solution to a brick wall... what happens when you're all geared out? What's the end game? The progression? All geared out... perfectly... what do I do? I can't push anymore, i don't have added stats through paragons... gear is perfectly rolled. Guess I sit there staring at my monitor.

    Dungeons exist... they're rifts. lol and then you have the set dungeons too.

    Why do we need said things? A lot of the community contradicts themselves. WE don't know wtf we want. We don't understand what goes behind the thought processes of what a developer does. We know what we like when we experience it, and if we do well and make good progression we like the game. Issue is this type of game is not suited for new age kids on the block. All they care about is transmogs and other useless crap like pets and making things easier for they don't have to think about something or don't have to grind for it for like 3 months.

    Sounds like we just want to add a lot of pointless BS to the game... like an mmorpg. It's not an mmorpg, it's a dungeon crawler. Honestly IDGAF about transmogs and cutesy little pets. I want a good game... AARPG. Period. That's why I play d3, and quite possibly the very vocal part of the community will ruin the game because of complaints... and hopefully blizzard doesn't cave like they have so many times in the past. They have made the game playable after the atrocious thing that was launch and hopefully they choose to continue to do so.

    If they should add anything it's a higher level of difficulty throughout every phase of torment. Reimplement MP over the already existing TX. And mostly other QOL changes and if they choose to add new content that will be icing but I think a small percentile of people here and the disgusting officials forms just want to complain about something... for god sake's I seen people complain about progression orbs... I have never thought that was a hindrance at all. lol shows you the insanity.

    Blizzard makes little money from d3... I mean obviously they still make revenue. I bought Overwatch origins and legion just for cosmetic wings and I'm sure others have done this... but aside from that... what money? They make things to please us and we just spit in their faces. lmao




    *I just gave you things that would solve end game issues, if you would just stop blocking out what other people say and trying to put in your two cents and rip others opinions, maybe you would have read that though........ (Since you do not like reading, you are likely going to miss this as well) But the game needs to be built around GEAR AND SKILLS, not some random number that scales infinite. Infinite in terms of progression is simply stupid. *And do not give me the BS argument that it does not affect me, because it clearly does, that is your opinion, I have mine, and Paragon is a freaking joke.

    All of this is just whiny nonsense of a person who is unwilling to admit that something sucks, and is afraid of change.

    Nothing you said is factual, just opinion. Sorry man, but I am not buying any of the garbage, not when games on lower budgets are pumping out even more FREE content than D3 is.

    Our only hope is that the difference is a very well thought out Xpansion that has many new features and removes the cancer that is paragon.



    LOL I didn't rip your opinion first off and you just stated that I am not allowed to put my two cents in. This is a forum of discussion so I will continue to do so as you are.

    You have not listed a single thing that will solve end game issues.

    And why do you think the game needs to be built around gear and skills? And why do you think that the game lacks skills?

    Progression is to move higher, to scale infinitely with some number? You cannot scale infinitely when the seasons are limited. At one point the season will end and a reset occurs so you start from scratch, correct?

    Our only hope? I and many people will disagree with the statement entirely.


    To me you seem to be the type of person that wants to state his opinions as facts and not bother to elaborate why these things are a problem, it's only a problem because you see them as a problem and some others see it as a problem. But we are lost to why these things are actual problems...


    Why are paragons an issue? You still have not informed us of this.


    And what other games have more content that are free? PoE? PoE does not offer more content and the builds for true end game are limited. I already made a post to this so I won't eloborate. http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/161238-illusion-of-diversity


    And another thing... this is a datamine post. We aren't even on point...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on End game sucks!

    Everyone is a game developer. You guys should develop a game together.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on 2.4.1 Datamine Commentary & Release Dates
    Quote from Demonmonger»

    Quote from HammerofNatsu»

    Quote from Psyborg»

    Quote from Hoaxcore»

    D3 is still the same shit





    This, and the D3 devs are doing everything to keep it shit. Fire them already...



    AARPGs are the same shit over and over again... D2 was the same shit over and over again... POE is the same shit over and over again. It's a game about killing demons and becoming stronger and stronger. Wtf do you want? LOL


    They could start with nerfing even harder the ridiculous Meta. They can either add diminishing returns to paragon or remove them completely. They could add reputations, with unlockable dungeons, gear, transmog, pets, etc.....

    Really, they could do a lot. See the box? Now look outside of it and around it once, a lot of potential!
    Easier said than done good sir. Designing new features and talking about new features are day and night.
    The meta is only ridiculous to people who want a thoughtless 3 dps, 1 support meta. Those people are the majority of the community obviously and we choose the meta, not blizzard. Just because the people who want to push, doesn't mean you have to copy what they do. Why do you do it if you don't like? And why is it that the people that complain about it don't even play the game? And if they do they just get rejected from groups because of their gear etc... you can't trick I carry public grifts for easy gem levels. I seen how a lot of the community plays. And that's fine but don't push your ideals on other people. lol :)

    Diminishing returns to paragon? Why not make a cap? Wouldn't that be easier?

    And tell me how are paragons a problem? They are a solution to a brick wall... what happens when you're all geared out? What's the end game? The progression? All geared out... perfectly... what do I do? I can't push anymore, i don't have added stats through paragons... gear is perfectly rolled. Guess I sit there staring at my monitor.

    Dungeons exist... they're rifts. lol and then you have the set dungeons too.

    Why do we need said things? A lot of the community contradicts themselves. WE don't know wtf we want. We don't understand what goes behind the thought processes of what a developer does. We know what we like when we experience it, and if we do well and make good progression we like the game. Issue is this type of game is not suited for new age kids on the block. All they care about is transmogs and other useless crap like pets and making things easier for they don't have to think about something or don't have to grind for it for like 3 months.

    Sounds like we just want to add a lot of pointless BS to the game... like an mmorpg. It's not an mmorpg, it's a dungeon crawler. Honestly IDGAF about transmogs and cutesy little pets. I want a good game... AARPG. Period. That's why I play d3, and quite possibly the very vocal part of the community will ruin the game because of complaints... and hopefully blizzard doesn't cave like they have so many times in the past. They have made the game playable after the atrocious thing that was launch and hopefully they choose to continue to do so.

    If they should add anything it's a higher level of difficulty throughout every phase of torment. Reimplement MP over the already existing TX. And mostly other QOL changes and if they choose to add new content that will be icing but I think a small percentile of people here and the disgusting officials forms just want to complain about something... for god sake's I seen people complain about progression orbs... I have never thought that was a hindrance at all. lol shows you the insanity.

    Blizzard makes little money from d3... I mean obviously they still make revenue. I bought Overwatch origins and legion just for cosmetic wings and I'm sure others have done this... but aside from that... what money? They make things to please us and we just spit in their faces. lmao
    Posted in: Diablo III General Discussion
  • 4

    posted a message on 2.4.1 Datamine Commentary & Release Dates
    Quote from Psyborg»

    Quote from Hoaxcore»

    D3 is still the same shit



    This, and the D3 devs are doing everything to keep it shit. Fire them already...

    AARPGs are the same shit over and over again... D2 was the same shit over and over again... POE is the same shit over and over again. It's a game about killing demons and becoming stronger and stronger. Wtf do you want? LOL

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Next Patch or Game Suggestions.
    Quote from MiLLeN»

    There we go. Diablo players top argument in a discussion, PARAGON LVL. I am about 1,4k and how do you come to that conclusion? All the points you mentioned can be done by trained monkeys. It's always the SAME. On every fucking map, in every single Rift. The wiz picks a corner, stacks his tornadoes and the rest pulls shit and keeps it in place. FOR ME, this is not FUN GAME DESIGN. But somehow you seem to like it. That's your oppinion, and I have mine. But don't you try to bring up that bullshit paragon lvl argument again. I've played enough this season to be able to judge the gameplay and mechanics. Oh and btw, top 50 Monk atm. I know it's early in the season and all, but just so you know that I don't "seem like I know much".

    Oh and btw, you missed my point somehow. Where did I say that last season was better? I said nerf ALL supports. But well, people gonna read what they wanna read.

    So you'd rather pull groups in the middle of a room and dps them down? HOW is that more involved than what the current meta is?

    And I highly doubt that monkeys could play the current meta... they're more likely to be able to smash there buttons in s3 and complete a higher grift than a complete 107 grift in the new meta.

    You're rather defensive, chill.

    And btw the community decides the meta. If you really want to go and do a grift with a 4 man dps group by all means get some people together and do it. Would you be able to compete? No but you can compete with all the people that don't want to be involved in this meta. Better than crying over and over about it. Just start one big thread and invite all of the people who want to do it.

    Maybe s6 they will have a meta of 3 dps and we can all gloat over our numbers but till then let's be constructive. Blizzard hears us but blizzard doesn't decide the meta... and nerfing every item that may have the potential to be a support item just sounds bad.

    And so what if that's a Diablo 3 player's main argument? And what i stated wasn't even an argument. I asked you a question. lol
    Posted in: Diablo III General Discussion
  • 1

    posted a message on End game sucks!
    Quote from taloncarry2»

    diablo 3 ros end sucks as always. Same thing pick a class gear it up and and try to get high on the leaderbored. even with seasons game is still boring. do greater rifts over and over again just for exp since the cube can gear you up easily. end game is always 1dps and 3 support pfft everytime. I reckon there should be more stuff to do for players, cause new maps are not going to help <_<. there should be a reason to grind not only for exp and gear but like new passive/skills you can unlock with paragon points. so you can create more builds and have something to grind for.

    You really don't understand what an aarpg is... you should play a different genre.
    Diablo has always revolved around gearing more efficiently and becoming an unstoppable demon slayer.
    And I personally enjoy the current meta, most dislike it but eh the enjoyment of the group meta is subjective.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solo Vs Group XP balance: S4 Nothing Changed!
    Quote from HS_PaiMei»

    So they nerfed XP gear into the ground. And they even lowered HP monster settings for solo. Now solo should be able to compete with groups, or atleast the gap between solo and groups is closer. Wrong! 4-player groups are already doing Grift100+speeds, netting more then 1.000+bil XP/H. Solo player doing Grift70 speeds in about 8-10min is getting 100bil/H. Difference is more then x10. Look at the 4-player Leaderboard in Europe. People are already at 2000 paragon. This is only 1 month into the season. Still 2 months to go. End result: you will still run 10k+ main stat behind, just like last season. Byebye leaderboard dreams.


    Nothing Changed.


    This twisted sword+twister health globe support meta is way way to strong. And should have been nerfed long time ago. The amount of dmg Wiz can do is just mind boggling wrong. Which allows these super high 100+ grifts.

    Not long ago players were more focused on wanting group rewards more pronounced than solo rewards. Weird right? Now it's the opposite. lmao

    Shouldn't be too concerned for these so called super higher grifts that go above 100+. How many players accomplish this? Not many... the reason why the numbers become larger is a direct link to progression. The dev team will eventually squash numbers down when they become too high.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo PS1
    Quote from __ZharTheMad»
    I'm tempted to eBay this when I get paid at midnight. ;)
    After reading this:
    This game is PERFECT for having your buds over to play some D1, thats pretty much the only use I've ever gotten out of it.

    But, alas - the only Diablo playing friends I know of that I've had (besides my sister) turned out to either be on drugs, or lying scumbags. :wallbash:
    All diablo players are on drugs and lie about not living in a basement. True fact. ;)
    Posted in: Diablo I & Hellfire
  • 0

    posted a message on Next Patch or Game Suggestions.
    Quote from MiLLeN»

    Sure, and support monks + wds have so much thinking to do :D I can assure you, they don't. Oh wait, WD's have to stutter step to pick up globes, almost forgot. So much thinking, so much awesome, so much good game design. The only support who has to DO something is the Barb, because he has to get density. But the other two, yeah. No.

    what paragon are you? Because you seem like you don't know much...
    The monk stays with et wiz to drop sanc and keep alive in 90+, ET wiz must know proper positioning and proper nado sticks on tight corners, barbs should know corners to CC before DR applies.
    While pushing grifts (leaderboards or H-grift speeds not schmuck 85s) decision is key and since wizard is one shot by everyhing 90+ that becomes a real chore for the monk.
    I don't play WD so dont know much about their support mechanics but pretty sure they are a walking damage boost and they collect orbs... i wouldn't call that stutter stepping either.
    That's a lot more complicated than season 3 crap. Stack in middle pull mobs in and dps. Woaaah so much fun.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Next Patch or Game Suggestions.
    Quote from Thornagol»

    1. Add a DPS meter

    2. Allow for you to convert mats without the need for the item. (white to blue without needing a blue)

    3. Take mats and place them into global currency (like gold or shards).

    4. Set parameters for automatic pick-up and gear salvaging.

    5. Reduce the bounty requirements for solo players.

    6. Creation of random in-game events. Ex: Half-way through a bounty an RG will spawn. You have to kill it before the bounty becomes unlocked again.

    7. Legendary gem that changes damage type of spenders and primary skills. Gem of the Elements: Primary: Your gem increases the elemental damage of your attacks by 5% increasing 0.4% per rank. Secondary: Place this gem into the cube with 10 flawless royal gems will embue you with an aura that makes all of your attacks that elemental type (10 ruby = fire, 10 sapphire = ice, 10 emerald = poison, 10 topaz = lightning, 10 diamond = physical, 5 ruby + 5 topaz = Holy, 5 emerald + 5 sapphire = arcane). The gem is consumed in this action and the damage bonus to the element is lost.

    8. Follower sets and more slots for gear.

    9. Pet control options (like for WD Dogs, not cosmetic pets).

    10. I want it to rain down gold on everyone when I login to D3. I don't mean that I want it to rain down when anyone joins...only me. Think of it like the fireworks in Johnny Dangerously.
    *starts raining gold*
    "Hey fellas! Looks like Thorn is going to play..."

    I think a lot of those ideas might be bad game design lol
    Posted in: Diablo III General Discussion
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