- RMrulz
- Registered User
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Member for 12 years and 2 days
Last active Sun, Aug, 31 2014 20:31:02
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- 306 Total Posts
- 72 Thanks
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Nov 24, 2013RMrulz posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsMoo. Moo moo, moo.Posted in: News
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Sep 13, 2013RMrulz posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: NewsQuote from TheLordOfTerror
F.....ING FROZEN ORB !!!!!!!!
Is it just me or does it seem they're going for more skill-based play by adding runes that have better effects when you hit the mobs and playing around with elemental damage types on skills?
Ah... Screw it. F... Frozen Orb is back. And hammers are back. Yaaaay!
This needs repeating.
FROZEN ORB!!!!!!!!!
I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again! -
Aug 2, 2013RMrulz posted a message on Rollback Policy Update, "Special Announcement" at GamesCom 2013, New MP10 Uber Bosses Kill RecordPosted in: NewsQuote from Diablofan0815
Quote from overneathe
Quote from Diablofan0815
D3X1 will premiere at gamescom, just like D3 premiered at the WWI 2008, and not at BlizzCon 2008.
WWI was the BlizzCon equivalent for Europe/Asia. It was a Blizzard event and was appropriate for such an announcement. A generic gaming convention... I don't know.
Generally speaking, gamescom > BlizzCon, because gamescom is the world’s largest trade fair and event highlight for interactive games and entertainment.
And lets not forget that Blizzard needs to keep the interest in the game afloat, because that "Loot 2.0" blog is still some time away imo. I expect the D3X1 announcement, a cinematic trailer featuring the 6th class, and a press conference about the class and the main features with "more details and a hands-on demo coming at BlizzCon".
I'm thinking something along these lines is more and more likely. Interest and activity in the game has plummeted over the last few months, and I think Blizzard wants to do something to remind everybody that the game still exists and there are cool things coming. All of the fansite events, interviews, etc. aren't enough to reach the casual gamers that don't visit fansites so have never seen or heard of any of these interviews. An announcement followed by a cool trailer will get just enough press coverage to re-ignite some interest in the game, which is exactly what Blizzard needs. -
Feb 26, 2013RMrulz posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggPosted in: NewsQuote from ErlendOlsen
No, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words.
I'm not sure I buy this, because the dumbing down and simplifying of D3 is exactly in line with the long-term trends seen in WoW. Yes, it's true that the game seemed to start much more complex and then become simpler and simpler over time, but I think a more logical explanation is that this development team was having trouble getting things to mesh together perfectly, and either they or the higher-ups decided to just push forward with a simpler game that would appeal to more of the masses.
I also think there was a failure at the highest levels (above Jay Wilson) to understand the relative importance of a great combat system and a great itemization system. The combat system in D3 is absolutely fantastic, and doesn't get nearly as much credit as it deserves, but the itemization sucks. From many of the comments made by various Blizzard folks, it seems to me that Jay was hired because of all the great ideas on combat, boss battles, etc. he was bringing to the table. That aspect of the game is nearly perfect, which is why Blizzard seems much happier than Jay than fans feel is deserved. The itemization is total garbage, but it seems to me that was caused by a massive, widespread failure to recognize its importance. -
Jan 20, 2013RMrulz posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on DuelingPosted in: NewsQuote from Benegesserit
Removing ID on Rares. Easy fix. They changed the time before, just change it to zero. No excuses.
Perfect example of ignorance. OK, so they change the variable that defines the time required to ID a rare to zero. That means that you click on it, and zero seconds later it is ID'd. Guess what? That still means you have to click on every single rare to ID them, it's just that there is no progress bar to have to wait for before they are ID'd. Actually, there is still a progress bar, but it moves infinitely fast. And this all assumes that changing that variable to zero doesn't cause Inf or NaN variables elsewhere in the code that then have to be fixed.
Presumably what you actually want is for rares to no longer require identification at all. That requires changing a whole lot more code that one variable, which requires time to code, time to quality test, time to debug if not working properly, time to alpha and beta test, time to fully document and pass on to the CMs who write patch notes, etc., along with many other things I'm certainly overlooking.
And then guess what? At the end of that entire process, some fraction of the community throws a giant hissy fit because identification of items is a core part of the Diablo gameplay, and removing it is clearly ignoring and disrespectful of the history of the franchise. -
Sep 12, 2012RMrulz posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupMy wild speculation is that it's either some sort of change to damage mitigation, or an across-the-board nerf to monster damage and/or health.Posted in: News
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I generally agree with all of this, and I'm not really all that bothered by it being delayed. It's a little annoying, but it is what it is. I just wasn't sure if it had come up anywhere else on the forums yet, that's all. I'm sure some people will see this as reason #847 that Blizzard sucks and RoS will be a waste of money, but honestly I don't know why those people still visit fansites.
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http://us.battle.net/d3/en/forum/topic/10491039663#7
Not a big loss in my book, since it was pretty far down the list in terms of things I was/am excited about. Still, I hope they aren't delayed in the same sense that PvP is delayed.
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Yes, they did. PvP is even listed on the game box, and was included in the ~1 minute trailer for the game that was all over the internet shortly before launch (with small text on the bottom stating it would be available soon after launch). PvP isn't some vague, empty hope, it is a promised game mode that still has not been delivered >1.5 years after launch. I'm actually surprised nobody has tried to sue Blizzard yet.
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There's no way they really have figured out PvP and are just saving it to use as a major selling point for a future expansion pack. It was advertised as part of the original game, albeit with the caveat that it wouldn't be included until after launch. If they tried to tie any future PvP game mode to the purchase of an expansion, there would be some pretty serious legal consequences to that. They would be wide open to lawsuits for false advertising. When and if they ever figure out something beyond the simple brawling that we currently have, it will have to be free for anybody who owns the original game.
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You win the internet.
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I will. I had no interest in ladder in D2, and I have no interest in it in D3. Given that I have time to play, at most, two or three times a week, I have zero interest in re-rolling just because some arbitrary "season" came to an end.
For all the people out there that are excited for ladder, there are many more casual and semi-casual players who don't give one flying fuck about it.
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Well yeah, the OP quoted the actual blue post where they openly talked about this, and then asked if this was the first official confirmation. I asked a very similar question over at diablo.incgamers when that blue post made their news stream. As far as anybody could tell, it was the first official confirmation from somebody at Blizzard that ladder is actually happening rather than something they are thinking about. I'm surprised this has stayed under the radar as much as it has, because as awesome as all the data mining results are, hearing something like this directly from somebody at Blizzard is pretty big.
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No
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Sure, I can help you. This is copied directly from the Blizzard forums code of conduct:
By my count, you violated three of those.
Any more questions?
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Considering that the three biggest "abuse" builds in the game are wizard-archon, wizard-cm/ww, and barbarian-ww, and two of those are apparently being rendered completely obsolete, I strongly suspect the cm/ww build will be gone as well. Perhaps an internal cooldown to cm?
I've been playing cm/ww for quite awhile now, but am so excited that frozen orb is coming back, not to mention the pending awesomeness of black hole, that I really don't care what they do to the abuse builds.
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This needs repeating.
FROZEN ORB!!!!!!!!!
I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again!
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This... wow.
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I guarantee a ton of people that post here have quit - for periods ranging from days to more than a year - without posting about it. And the world continued to turn just fine even without their big announcements.
And for the record, Shaggy is a very pleasant person. I've had several enjoyable farming sessions with him. Are you sure the problem isn't with you?
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1) I call bullshit on being hacked with an authenticator, unless "hacked" means a friend got on your computer when you weren't looking and stole your items.
2) I don't have 10 million gold, I have never had 10 million gold, and most of the friends I play with have never had 10 million gold. Not everybody plays the AH. Some of us play the game.
3) The rollback policy is what we get when we have a community full of asshats that use a service provided by Blizzard to act like juvenile delinquents.