- RMrulz
- Registered User
-
Member for 12 years and 2 days
Last active Sun, Aug, 31 2014 20:31:02
- 0 Followers
- 306 Total Posts
- 72 Thanks
-
Nov 24, 2013RMrulz posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsMoo. Moo moo, moo.Posted in: News
-
Sep 13, 2013RMrulz posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: NewsQuote from TheLordOfTerror
F.....ING FROZEN ORB !!!!!!!!
Is it just me or does it seem they're going for more skill-based play by adding runes that have better effects when you hit the mobs and playing around with elemental damage types on skills?
Ah... Screw it. F... Frozen Orb is back. And hammers are back. Yaaaay!
This needs repeating.
FROZEN ORB!!!!!!!!!
I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again! -
Aug 2, 2013RMrulz posted a message on Rollback Policy Update, "Special Announcement" at GamesCom 2013, New MP10 Uber Bosses Kill RecordPosted in: NewsQuote from Diablofan0815
Quote from overneathe
Quote from Diablofan0815
D3X1 will premiere at gamescom, just like D3 premiered at the WWI 2008, and not at BlizzCon 2008.
WWI was the BlizzCon equivalent for Europe/Asia. It was a Blizzard event and was appropriate for such an announcement. A generic gaming convention... I don't know.
Generally speaking, gamescom > BlizzCon, because gamescom is the world’s largest trade fair and event highlight for interactive games and entertainment.
And lets not forget that Blizzard needs to keep the interest in the game afloat, because that "Loot 2.0" blog is still some time away imo. I expect the D3X1 announcement, a cinematic trailer featuring the 6th class, and a press conference about the class and the main features with "more details and a hands-on demo coming at BlizzCon".
I'm thinking something along these lines is more and more likely. Interest and activity in the game has plummeted over the last few months, and I think Blizzard wants to do something to remind everybody that the game still exists and there are cool things coming. All of the fansite events, interviews, etc. aren't enough to reach the casual gamers that don't visit fansites so have never seen or heard of any of these interviews. An announcement followed by a cool trailer will get just enough press coverage to re-ignite some interest in the game, which is exactly what Blizzard needs. -
Feb 26, 2013RMrulz posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggPosted in: NewsQuote from ErlendOlsen
No, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words.
I'm not sure I buy this, because the dumbing down and simplifying of D3 is exactly in line with the long-term trends seen in WoW. Yes, it's true that the game seemed to start much more complex and then become simpler and simpler over time, but I think a more logical explanation is that this development team was having trouble getting things to mesh together perfectly, and either they or the higher-ups decided to just push forward with a simpler game that would appeal to more of the masses.
I also think there was a failure at the highest levels (above Jay Wilson) to understand the relative importance of a great combat system and a great itemization system. The combat system in D3 is absolutely fantastic, and doesn't get nearly as much credit as it deserves, but the itemization sucks. From many of the comments made by various Blizzard folks, it seems to me that Jay was hired because of all the great ideas on combat, boss battles, etc. he was bringing to the table. That aspect of the game is nearly perfect, which is why Blizzard seems much happier than Jay than fans feel is deserved. The itemization is total garbage, but it seems to me that was caused by a massive, widespread failure to recognize its importance. -
Jan 20, 2013RMrulz posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on DuelingPosted in: NewsQuote from Benegesserit
Removing ID on Rares. Easy fix. They changed the time before, just change it to zero. No excuses.
Perfect example of ignorance. OK, so they change the variable that defines the time required to ID a rare to zero. That means that you click on it, and zero seconds later it is ID'd. Guess what? That still means you have to click on every single rare to ID them, it's just that there is no progress bar to have to wait for before they are ID'd. Actually, there is still a progress bar, but it moves infinitely fast. And this all assumes that changing that variable to zero doesn't cause Inf or NaN variables elsewhere in the code that then have to be fixed.
Presumably what you actually want is for rares to no longer require identification at all. That requires changing a whole lot more code that one variable, which requires time to code, time to quality test, time to debug if not working properly, time to alpha and beta test, time to fully document and pass on to the CMs who write patch notes, etc., along with many other things I'm certainly overlooking.
And then guess what? At the end of that entire process, some fraction of the community throws a giant hissy fit because identification of items is a core part of the Diablo gameplay, and removing it is clearly ignoring and disrespectful of the history of the franchise. -
Sep 12, 2012RMrulz posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupMy wild speculation is that it's either some sort of change to damage mitigation, or an across-the-board nerf to monster damage and/or health.Posted in: News
- To post a comment, please login or register a new account.
0
I would not, which combined with your statement, is a pretty clear example of the "you can't please everyone" rule.
This is completely not meant as a flame or attack, but if you want a subscription-based game and the more frequent, larger updates that come with such games, why are you playing Diablo? I'm asking an honest question. I have zero desire to pay a monthly subscription fee, and thus consider Diablo 3 to be, by far, the best game I can play under such restrictions.
0
The simple fact that all your items are bound to account tells me that Blizzard is very much aware of your activity. Some of the recent blue posts make it clear they are still working on their forensics investigation and either haven't decided or haven't implemented account-specific rollbacks, inventory modifications, gold removal, etc. They don't need to rush this - you can't trade your gold to any other account, and since your items were made BOA, you can't even trade your items.
Let's revisit this in 1 week. If you still have all your gold and items, then Blizzard failed at doing what they are claiming they can do. I was initially very skeptical, but now I'm not so sure. Only time will tell.
2
They just keep crawling out of the woodwork, one after another.
2
0
If they can indeed contain this spill, I agree. I'm just not convinced that they can for the reasons I posted over in the other thread on this topic (tons of completely legitimate players getting very rich very quickly by selling all their gems without knowing what was happening). Time will tell, I suppose.
0
If I could +1 this a second time, I would.
0
0
Some want legendaries to have the shit buffed out of them with the current affix system, some want new affixes that introduce additional viability compared to only needing certain stats on everything, some want legendaries and rares to be the same except for powerful "novelty" affixes on legendaries, some are worried about rares becoming obsolete, some don't want one legendary to be the required best-in-slot item, some get pissed off when they see intelligence on a crossbow, some are happy to see intelligence on a crossbow because they need more resistances.
It's not easy. No, the developers didn't exactly get it right, but they are trying. D2 had problems also - yes, yes, where it ended up was ultimately far better than where D3 is right now. But it was not perfect, it also had some real itemization problems, and it improved a lot when the expansion came out.
0
Man, I must really be old if Navi and Ocarina of Time are now old-school. Pretty new-school to me...
0
0
Not exactly very welcoming responses to this new member...
0
I agree with the above comment about your game sound - it was too loud compared to your voice. Hard to hear you at times. Also, why no HD?
0
They're pretty quick with the ban hammer on those forums.
0
Is there any way you can send a message asking why your post was deleted? I'd really like to know.
EDIT: I realize the official forums get spammed with a very large amount of total garbage, much of it against the rules. But in practically every other forum I know of, if a post or thread is deemed to be against the rules, a moderator will come in, post an explanation of what rule was broken and/or why the discussion is not allowed to continue, and then locks the thread. That way people can actually learn why threads get locked and what, exactly constitutes a breach of forum rules. Only threads with very objectionable and/or illegal content actually get deleted.
But on the Blizzard official forums? Threads just magically disappear, with no warning or explanation. And god forbid somebody makes a post asking why a certain thread was deleted. And people wonder why those forums are so full of internet trolls - most reasonable people have long since decided the harsh moderation and complete lack of transparency just aren't worth their time.
EDIT2:
http://us.battle.net...opic/8568381924
I don't know how long that will last before being deleted, but it's a thread full of people asking where that fan-made preview went and stating it was full of good ideas.
EDIT3:
Deleted already. What a freaking joke those forums are.
2
I blame facebook, and social media in general, for this. I don't care what you had for dinner last night, and I don't care that you are quitting.