sooo.. twelve with one video from 2017 then?
4 old videos (out of 5 total) of her playing Diablo 3, uploaded 3 years ago with a maximum duration of 3 minutes...So that's enough to be called a Diablo 3 content creator?
wow, that is.. odd? i thought they invited personalities because of, heh, well, a lot of created content.
I never said I created content on Youtube only on Twitch.
- head0r
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Nov 10, 2017head0r posted a message on Exploring Diablo's Community Panel OverviewPosted in: News
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Nov 8, 2017head0r posted a message on Exploring Diablo's Community Panel OverviewPosted in: News
wow, that is.. odd? i thought they invited personalities because of, heh, well, a lot of created content.
4 old videos (out of 5 total) of her playing Diablo 3, uploaded 3 years ago with a maximum duration of 3 minutes...So that's enough to be called a Diablo 3 content creator? -
Nov 4, 2017head0r posted a message on Exploring Diablo's Community Panel OverviewPosted in: News
they are working on the druid. release will be late 2018. they are implementing new tech to make volcanoes possible. also hiring some contracted 3d model artist to make a druid model. and wolf. bear. release might get pushed to early to mid 2019. after that? speculation!
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Nov 4, 2017head0r posted a message on Visual Effects of the Necromancer Panel OverviewPosted in: News
let me post something negative, then.
Thanks for sharing. I actually find this stuff interesting. It's hard to go to my other diablo fan site because of all the negative comments. This actually shows that there is substantial work being done and that they consider many factors when implementing a change.
Still sucks Diablo isn't really a focus at Blizzcon. Makes you wonder the future of the franchise =/ Blizzcon 2018 D4? 6 years from vanilla and with probably 2-3 years until release?
substantial work? they outline a few design processes, communication about how a skill is created and what it should do and a bit how a spell should handle. read: they have done next to nothing. and their talk about other departments or artists? ha ha! who? external people maybe? a few contracted clowns like in a kickstarter game?
there is a point in time in your game or career. and that is the point where you are holding out for straws and talking about some simple stuff only to fill a few minutes in a panel. we all know that there are great technologies at work when it comes to blizzard games. but why would the other teams talk about that in such a short time frame? they all have great going games, they all have hard work and the support of the company to show for it. what does the d3 team have?
indeed, what do they have? it is a husk of a former great franchise and blizzard is actively showing no compassion for it. -
Oct 20, 2017head0r posted a message on Diablo at BlizzCon 2017Posted in: News
Swing by and try out our convention-exclusive Diablo III experience!
sure, if the blizzcon lasts a month..
and don't confuse our booth with the toilets! they may be bigger than our booth, but our game stinks more! -
Oct 17, 2017head0r posted a message on Era Leaderboard Changes & Travis Day's Necromancer RetrospectivePosted in: News
- The team learned a lot of lessons in the years since release of the game and the Reaper of Souls expansion, the skill/rune and item design for the Necromancer is the culmination of that experience.
one might say that the skill/rune and item design are that elaborate and technically advanced, that one might think it could be better than a whole expansion once one may revel in the joys of that experience culmination. and don't get me started one the mindblowing corpse system. one corpse for every mob? that is efficiency! instead of ruining your immersion with huge carcasses and lots of smaller demons or even taking the fallen monster and having them selectable after death, you get one neato corpse for every mob. i like that, i get culminations left and right!
bury this mess. seriously. give me d4 or give me death. this skeleton crew will never be able to satisfyingly continue d3.
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May 8, 2017head0r posted a message on 5 Interesting Lore Facts for the Diablo NecromancerPosted in: News
6. They cost 5-50$
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May 6, 2017head0r posted a message on Necromancer Q&A - Live UpdatesPosted in: News
crusader wasn't 50% of RoS. i'd say about 15%.
The stash tabs will be separate. Many people already have 10 tabs and are looking forward to the pack for further expansion..
As for the pricing, RoS was launched at $40 (https://us.battle.net/d3/en/blog/11867681/reaper-of-souls™-unleashed-on-march-25-2014-prepurchase-now-12-19-2013), so if the pack is considered half of an expansion, $20 would make sense. Whether it is worth the money, that would be a separate question.
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May 6, 2017head0r posted a message on Necromancer Q&A - Live UpdatesPosted in: News
you read what i wrote, right? you die, you get revived and get a damage buff. you don't mindlessly run after your master, you get another skillbar like the archon.
- While it would be interesting to revive your allies, there are no current plans to implement it. because blizzard never thought about that as an option. WoW did let a death knight revive someone as a ghoul and scrapped that later because the people couldn't handle it very well. let a necro revive his party members as a random undead and let them wreak havoc for a minute with increased stats, damage and a replaced toolbar before returning to their normal characters. it could very well function as a damage buff with the prerequisite of dying first. as for hardcore players: while a necro with the skill ready is present during your death in a rift, you are allowed to be revived since it is in the boundaries of the necro fantasy. could be tweaked to prevent abuse, but this should work.
Chat thought, and I agreed, this was the dumbest (not already answered) question ever. Aside from the obvious balance issues. it's not a whole lot of fun to not be able to control your character...because the necromancer has revived it.
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May 4, 2017head0r posted a message on Necromancer Q&A - Live UpdatesPosted in: News
does it bother anyone that blizzard is more often than not seemingly incapable to make changes to their own game? it seems they have lost the power of their tools or don't have anyone with knowledge of stuff made by replaced / left people. examples:
- Rewards for set dungeons will be two pennants. The Necromancer won't interact with old achievements for set dungeons. So you won't have to complete Necromancer dungeons for the wings. why not? in WoW, you had an achievement where you needed to get X chars to level XX. after the following expansion, it was the new max level. incentive for updating the achievement: do it before the necro hits, after that we change it. i see no problem there.
- There will be no Iron Golem from D2. Would have been a big challenge, and taken player interaction away from gameplay, and would have been on items instead. Just didn't feel like a good fit. what isn't a good fit here? where is the big challenge for a major AAA studio? what is taken away from the gameplay? how about you gather legendaries like you always do, receive a massive twohander and have an UI like the cube. you have a list of all the weapons / armor / shields / basically everything you allow to be molded with the golem, you have three slots (weapons are arms and push the damage of the golem, his torso is armor and that nice piece of primal ancient armor you just got may bolster the defense of you golem and the third slot may be some new item or a fetish you can wield for yourself or just dangle it onto your golem) and slotted items may or may not trigger associated legendary powers. that way you can customize your golem for solo, group, rift or greater rift, you can influence the power of the golem and maybe it can reflect the slotted items (items, not "learnt" items like in the cube) on the model. is that something i would like if i had a necro? yes, why not?
- While it would be interesting to revive your allies, there are no current plans to implement it. because blizzard never thought about that as an option. WoW did let a death knight revive someone as a ghoul and scrapped that later because the people couldn't handle it very well. let a necro revive his party members as a random undead and let them wreak havoc for a minute with increased stats, damage and a replaced toolbar before returning to their normal characters. it could very well function as a damage buff with the prerequisite of dying first. as for hardcore players: while a necro with the skill ready is present during your death in a rift, you are allowed to be revived since it is in the boundaries of the necro fantasy. could be tweaked to prevent abuse, but this should work.
- Necromancer sets won't have seven or more pieces. Sets are meant to feel powerful on their own, and when you combine then, they just blur together. i've said it here time and time again: sets suck. you are nothing without a set and upon receiving a full set (i.e. with haedrig's help) you just craft a good enough weapon and finally can do something on your own. and to my first thought about blizzard not having the control over their own game: do some other slots as set slots, jeez. you should be able to do it and you should be able to think how to make it work in the game without breaking it!
- The team didn't go into designing the Necromancer with 2-3-4 person rifts in mind. They just went with what you would expect to find from the Necromancer. Curses, pets, blood, and bone! They want it to be flexible. so i am dead weight? oh, and a lot of people expected, you know, poison.
and what about the pricing? still nothing on that, huh? they really, really try to avoid that because they WILL want 15$+ for the pack. everything above 20 will cause a big shitstorm. oh man, they can't really win with this character, can they?
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Apr 8, 2017head0r posted a message on Necromancer Influencer Summit 2017: New Information on Skills, Sets, and MorePosted in: News
"yawn" and "too late" may not be prime examples for constructive criticism, but saying that one should wait for the next installment may have some truth in it since d3 is in the state it is currently in. and being misunderstood by the devs which don't seem to grasp what many people want and therefore being sour with the way they don't change the endgame at all is something which diverts criticism towards the goal the misunderstood person wants the game to go to.
we are not developers. we say we don't like the endless number grind in rifts/grifts/crifts, we don't like the paragon system (it was designed until 100 and you can still see that!) and we generally don't like what the devs and their communication (or lack thereof) do to this franchise. do we have to come up with better ways to change that? no. but the community still does it and most recently got nothing in return for providing days of feedback on the ptr regarding primal ancients.
so, what do we have? we strike a generally negative tone, since the game went downhill after some point in RoS and the devs didn't really communicate since vanilla. ah, and we have a great toilet booth on blizzcon this year. being done with the 20 year nonsense and all.
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Apr 7, 2017head0r posted a message on Necromancer Influencer Summit 2017: New Information on Skills, Sets, and MorePosted in: News
i asked that before: why do you want to restrict the site to yes-men? everyone has an opinion and that this game is beyond repair, that the micropaymancer won't change anything for the game AFTER a hefty paywall and the anguish one gets when a new season begins isn't something a dev should ignore. nor a fan site.
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Mar 17, 2017head0r posted a message on First Look at Patch 2.5.0Posted in: News
a lot of unquestioning and always positive people here. btw: when your positive attitude is tolerated, everything negative should be allowed too.
that being said: still no great patch. either i don't see player discussipn with blues in the tracker, or the news team does handle it different than they guys at mmo champ. i don't see a post from a player concerning i.e. primals 1.0, a blue reacting and tossing some new information around and finally - after a few tweaks and lots of feedback - the new feature. i see a proposed primal 1.0, some shitstorms, a quasi proposed 2.0 which then goes to final and that is it. very disappointing.
now we get some QoL-ish wardrobe which gets sucked up like sliced bread and a somewhat okay crafting UI with a lot more potential. still nothing new in this game except the patch with the fan servicing micropaymancer on the horizon. AFTER blizcon 17 with the diablo booth actually inside the restrooms, stalls 4-8.
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Feb 19, 2017head0r posted a message on XP Buff on the PTR, Windows XP and Vista Support Ending, Rakanishu Fan ArtPosted in: News
anyone on XP or vista should be publically shamed. -
Feb 7, 2017head0r posted a message on PTR Patch 2.5.0.43508Posted in: News
yes, so? i am pretty sure that they won't do drastic changes for the next three to four weeks.
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never gets old. also, fitting text.
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sorry, but you are wrong.
in march next year, RoS will turn five. there is still the same old endgame as of release and that is rifts. now added with artificial difficulty in the form of higher numbers to achieve higher numbers while playing in the constellation of the correct numbers.
they added the micropaymancer dlc along with some shabby anniversary filter and went silent for the rest of the year until 08.08.2018, where nevalistis told us about the hot burning forges at blizzard and i vaguely remember some tweet that diablo fans will be really excited for blizzcon 2018.
sure, they didn't hype us. we hyped ourselves. but weren't the signs in our favor? were there any polls or opinions that gave voive to the lack of diablo games on mobile? did we run this game for nearly five years with changing devs and no real development, no real communication about the state or the future and the little wish that there'd be some form of exciting announcement at blizzcon 2018?
yes, the signs were in our favor. no, nobody asked for mobile. yes, we endured much of the same old, hoping against hope that somewhere a real forge was in fact, really hot.
this immortal will come to pass. it will have your $99 transactions and i guarantee you, even more. and like every good mobile game, these $99 transactions amount for nearly nothing in the grand scheme. heck, i could buy crystals in galaxy of heroes for the chance of 5-330 (most characters unlock at 30 shards which are gateway drugs, 330 maxes the character out) for $20-$40 and only get 50ish. that is the same in most successful mobile games and diablo immortal won't be the exception to that rule.
and i tell you: people will suck it up. players like me won't make it past the initial free energy. i never spend much time in one sitting, maybe 30 minutes if a game requires full focus. but after that? you wait real life hours for energy. you get bonus drops for daily logins and if you miss one, you lose your consecutive logins. you get bonus items for playing X hours, while that shiny little button tells you to further that bonus by investing some small amount of money.
after one month you are fatigued and if it didn't kill the franchise up until then, it will be done by then. mark my words. immortal is an abomination and moneygrab of the worst kind and blizzard deservers every ounce of backlash.
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https://www.youtube.com/watch?v=5hHM4OGBwYc
and they will bring back the glory of a classic!
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i disliked the videos, reacted with that angry smile on facebook.
dunno, since every man with a microphone on the blizzcon seems to be a yes-man (except april fools' legend dude), nobody will ask on a professional basis if they really don't have anything else to share. even if there is something in the works, we get set back another year of nothing.
and i seldom fire a game up on iphone / ipad and really play with all my attention to the game i launched. jeez, i play simpsons: tapped out, galaxy of heroes.. that kind of stuff. fortnite mostly to idle a bit, but 3d stuff is always too much needed interaction while i want to see netflix with the missus. never will i ever find myself in the situation of "oh gee, i have 90% battery left. how to drain it effectively?" and then slump on the couch to play another session of diablo immortal.
heck, i can't even find the motivation to play d3 the last.. eight? seasons. but now d3 seems to be the superior product..
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can we really know that D4 is in the works? and if we judge by the quality of game and UI, which seem to be lower quality-wise than what we already have, do we REALLY want a D4 from this team?
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sorry, you really don't judge people by their looks. but if wyatt didn't appear to be somewhat lost i don't know what is going on there.
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i dunno what this game is atm, but wyatt seems to be the only one excited.
edit:
alright, seems to be some mobile crap. as i tried a few of those ARPGs on my iphones / ipads, they were always very short-lived for me since the handling just isn't mouse+keyboard. and i play a few mobile games regularly, so i don't have any time for this game left.
but, WHATEVER.
WoW news weren't that great, but okay. Overwatch got a few nice things, Hearthstone seems to be okayish. Heroes of the Storm also gets nice things, good for them. Warcraft III Reforged stealed the show from all of them. but what the fuck, diablo?
no remaster? not even some crappy DLC class for d3? no expansion? no d4? not even a mention of anything for the future? just this mobile crap? this franchise, man.
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yes, it is a nice gimmick. it also discourages longer play sessions (you mostly have about 40-50 minutes) for most of the people. plus you need a lot of hardware, maybe even space.
VR can be a nice feature, but we will never see Diablo VR as the next full game title solely focussing on a virtual experience most users cannot even run. blizzard was always on about the playability of their titles even on older machines and they really excel at that. they wouldn't waste resources on a niche feature if you take the steam stats for owned VR sets (<1%).
and after hellgate: london i doubt that there will be another semi/3d hack n slay, even from blizzard.
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diablo is too niche to be a successful mmo after the warcraft mmo ends (which we will see in ten years or even much much later). VR will never gain any attention, it just doesn't add anything besides a big fat price tag.
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checks out.
also, you all please stop with a diablo mmo. blizzard wouldn't promote this franchise to be their cash cow killer.
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45 minutes would suffice for that i reckon. we'll see.
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holy crap, jax teller is playing diablo now.
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and oh boy, happy belated birthday Metropolis_Man. didn't catch up on that.
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