• 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from chadwx

    Well you do :) People need to use phy with 3 spenders and 46+ tnt. I dont have 46+ tnt so i cant make the call. Razor disk is pretty darn good.
    Elaborate please. Physical builds need 3 spenders CA/MS/CHAKRAM with 46% increased pet attack speed TNT? How come? What overall APS should they have? and are you saying this is better than fire or what? We need more information for this to be constructive not just a statement.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lefto

    0.01 above any given break point - so should it be 1.47? or are u calculating already with a base of 1.45?
    http://eu.battle.net/d3/en/forum/topic/10494173734

    http://us.battle.net/d3/en/forum/topic/12945884471

    Knock yourself out with the exact numbers :)
    Thanks so it is 1.45 to 1.46
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from chadwx

    Fire Build with Sentry Damage Cindercoat

    I prefer this one, you get your burst with cluster and your sustained with sentrys (if the fight goes longer than 10secs). Im running a 1.74aps build though, its very hard to reach 1.74 with a 2h xbow.
    Chad we know but no fight last longer than 10 secs unless its a RG or your just bad
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lefto

    Quote from BlackMamba24

    I don't think I can get to 1.46 unless I dump all my paragon points into attack speed unless I solo run with the enchantress - any other viable options? I can keep rolling gloves and try to get trifecta on the marauder

    Also, to make fire better than physical do I need to fire a lot myself? Cause I need to keep moving with hexing so my preference would to be not to fire that much.
    Well, I can't tell you how to reach 1.46 but just keep in mind that the goal is to be just 0.01 above any given break-point. Any extra attack speed above a break-point and below the next break-point is just wasted stats. And as far as I'm concerned, the best breakpoint around which you can balance your gear is the 1.46 aps.

    Also you don't need to fire at all really. 95%+ of your damage comes from the sentries anyway, so why bother? And the fact that you have really good rolled Hexxing pants is just all the more reason to never cast anything other than sentries.
    0.01 above any given break point - so should it be 1.47? or are u calculating already with a base of 1.45?
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lefto
    I've been thinking of putting on my fire gear I have an soj, reaper wraps, I would just have to re-roll my amulet to fire but I would keep my hexing pants on. Do you think I will have higher dmg output if I switch to fire with hexing?
    Yeap, go for it. Just make sure in the process that your attack speed is at 1.46 attacks/sec. I'm pretty sure you will notice a huge difference.
    I don't think I can get to 1.46 unless I dump all my paragon points into attack speed unless I solo run with the enchantress - any other viable options? I can keep rolling gloves and try to get trifecta on the marauder

    Also, to make fire better than physical do I need to fire a lot myself? Cause I need to keep moving with hexing so my preference would to be not to fire that much.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lefto

    Quote from BlackMamba24
    Quote from Lefto

    Fire build with 2 pieces of Aughild set is the best (bracers+shoulders). But then again I play Hardcore so maybe this is not the case for Softcore.

    http://eu.battle.net/d3/en/profile/Lefto-2397/hero/35679426

    P.S Lightning builds are better than Physical since you get to use impale instead of multishot and you get to stun the mobs almost all the time, resulting not only in more dps but also a very good amount of crowd control. Fire is the king in terms of damage.
    How is Aughlids better than running hexing pants - one is 15% to elites another is 25% across the board? Even magefist and cindercoat seem like a better choice than aughlids.

    Also, I don't think you will find one DH on any forum to agree with lightning being better than physical. Lightning is subpar and only used if you are squishy and don't know how to keep away from dmg.
    Aughild's gives a lot of toughness on top of the 15% damage to elites and is therefore better by far for HC. Also the good thing about Aughild's is that it's crafted, so you get to craft it until you get a perfect-ish roll and don't have to rely on RNJesus.

    Lightning is not sub-par to physical. Not by miles. Impale-Ricochet is high-end damage on 3 targets and easily outperforms physical-multishot. I won't even talk about chakrams since they bug the sentries and you lose tons of dps. And the rocket-CA is just not good/reliable enough and requires an extra passive which you don't have to use as Lightning.
    http://us.battle.net/d3/en/profile/blackmamba-1902/hero/6125276

    I've been thinking of putting on my fire gear I have an soj, reaper wraps, I would just have to re-roll my amulet to fire but I would keep my hexing pants on. Do you think I will have higher dmg output if I switch to fire with hexing?
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lefto

    Fire build with 2 pieces of Aughild set is the best (bracers+shoulders). But then again I play Hardcore so maybe this is not the case for Softcore.

    http://eu.battle.net/d3/en/profile/Lefto-2397/hero/35679426

    P.S Lightning builds are better than Physical since you get to use impale instead of multishot and you get to stun the mobs almost all the time, resulting not only in more dps but also a very good amount of crowd control. Fire is the king in terms of damage.
    How is Aughlids better than running hexing pants - one is 15% to elites another is 25% across the board? Even magefist and cindercoat seem like a better choice than aughlids.

    Also, I don't think you will find one DH on any forum to agree with lightning being better than physical. Lightning is subpar and only used if you are squishy and don't know how to keep away from dmg.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Tasker & Theo Gloves and Kadala..
    Quote from Clamhound
    It's not a bias. I could care less. Like I said, my dog isn't even in this race, because it's not BiS for any build. I'm just telling you that I've run the meter. You can call it BS if you like. Lots of people won't run the meter due to the third party thing but I figured it was worth it. Numbers on a spreadsheet are fine, simulations are fine, but I want to see what happens in the actual game.

    I've seen your posts, everyone knows your style and I figured you'd respond as such. You didn't disappoint. To be honest, I like your posts. I find them consistent and entertaining. You can disagree with my "bs meters" and quote your stats, I'm personally going to stick with what I've seen with my own eyes. The beauty is, we can both believe what we want and play how we like. It's wonderful!

    The actual question was, can T&T be gambled from Kadala on a DH? Yes, they most definitely can. That's where my pair came from and a friend's DH got his pair from her as well.
    I'm sorry - and for the record I run physical with hexing pants - I have to much passion for DH need to tone it down
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from Lomax88
    1. Physical Build with Hexing Pants
    2. Fire Build with Hexing Pants

    3. Fire Build with Sentry Damage Cindercoat
    4. Also as my personal choice i use Aughild shoulders + bracers with physcial one. I just hit 49% increased elite dmg and of course it brings me lot of defence.
    You may say what about reaper wraps? I don't use any hatred generators, and i dont use any hatred spenders besides my traps, i just try to keep high CDR and it works well for me. [only my variation :)]http://eu.battle.net/d3/en/profile/Lomax-2324/hero/38434621
    By using your 4th choice, you don't get to use hexing pants, so why would you use your 4th variation ever?
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Tasker & Theo Gloves and Kadala..
    Quote from Clamhound

    I understood you just fine, you just like to be contrary for the sake of being contrary. You also like to be insulting when someone disagrees. That's fine too, whatever makes you happy. I have equal fire and physical equipment for every other slot, my magefists are actually BETTER than my T&T gloves. I've run the DPS meter myself but if you'd like to just accept what other people have researched for you that's your prerogative.

    If we're talking about what "playstyle" I like, it wouldn't be any of these. It would be a full lightning build with a Kridershot. This is certainly not optimal, definitely does not do the most DPS, and wouldn't be called BiS by anyone. But that's my playstyle preference.
    I love the I have equal fire/physical gear - umm so do I - is that suppose to make your argument better? Oh and people doing research for me? Yeah why not? There is a lengthy post with all the number crunching you can do possible with no bias towards either build. Run your BS meters (btw which arn't supported) all day the stats are out there if you don't care thats fine but don't spread misinformation about tnt being BiS
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    Quote from zxvcbomb
    what about physical with garwolf or fire with magefist
    Added magefist but Garwolf are subpar compared to the others it's been testing
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Tasker & Theo Gloves and Kadala..
    Quote from Clamhound
    Quote from BlackMamba24
    Quote from KadMan

    Yea I just wanna make sure my DH can get them before I spend more shards :(
    Hey Kadman,



    I've had TnT for a while on my DH and I want to suggest you go a different route. Fire Spec with Cindercoat or Magefist will outdps the TnT. If you are lucky like me and get Hexing pants that is also amazing for BiS but after playing physical for a while I'm making the change due to overwhelming evidence that fire seems to have an edge on physical builds.

    From what I've researched on it comes down to these top 3 (higher the better) keep in mind that doing t6 with these builds will all yield similar results it comes down to your preference play style
    #1 Fire Build with Cindercoat that rolled 3 sockets so you can add sentry damage to it
    #2 Hexing pants fire build - very similar dps to above
    #3 TnT Physical Build
    You can't run magefist/cindercoat AND hexing pants if you're running 6-piece Mara. T&T are indeed where it's at.

    Yes, they can be gambled on a DH from Kadala. I lost track of how many shards I spent (lots, 5 pairs of Mara gloves and countless other legendary gloves) but the only pair I've ever seen came from her and luckily they rolled out trifecta. Even if they hadn't, the speed boost would almost certainly make them worth using. Remember, they're not just buffing the sentries, the entire zoo will benefit and it is immediately noticeable.


    Let me really slow down because you clearly didn't understand a thing I said:

    6 piece marauder with cindercoat that has sentry damage is BIS (Fire build)

    6 piece marauder with hexing pants is 2nd BiS(Fire build)

    6 piece marauder with hexing pants physical is 3rd BiS (Physical Build)

    6 piece marauder with TnT is 4th BiS(Physical Build)


    and if you still think TnT is where its at please go do more research the numbers are out there - if you just like the playstyle thats a different story but wasting shards on trying to obtain TnT is dumb because magefist fire build does more dps than them
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Rank these Marauder Gear Setups (1 being the best, 5 being the worst)
    6 Piece Marauder Discussion - No need to elaborate on your choices just rank them 1-6 (1 being the best, 6 being the worst)

    Choices:

    • Fire Build with Sentry Damage Cindercoat
    • Fire Build with TnT
    • Fire build with Magefist
    • Fire Build with Hexing Pants
    • Physical Build with TnT
    • Physical Build with Hexing Pants
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Tasker & Theo Gloves and Kadala..
    Quote from KadMan

    Yea I just wanna make sure my DH can get them before I spend more shards :(
    Hey Kadman,



    I've had TnT for a while on my DH and I want to suggest you go a different route. Fire Spec with Cindercoat or Magefist will outdps the TnT. If you are lucky like me and get Hexing pants that is also amazing for BiS but after playing physical for a while I'm making the change due to overwhelming evidence that fire seems to have an edge on physical builds.

    From what I've researched on it comes down to these top 3 (higher the better) keep in mind that doing t6 with these builds will all yield similar results it comes down to your preference play style
    #1 Fire Build with Cindercoat that rolled 3 sockets so you can add sentry damage to it
    #2 Hexing pants fire build - very similar dps to above
    #3 TnT Physical Build
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Poll + Discussion: 6 Piece Marauder - Physical vs Fire
    Quote from Raikh

    As long as physical spenders stay comparatively weak, clearly fire. Shooting stars is simply bad if its not ST. The rockets don't do AoE and can hit barrels instead of mobs, may hit completely irrelevant ones normally dying to AoE and the AoE component is worse than fire versions. Pet dmg is a thing, yes, but also only ST for the msot part and not even half as good as wd pets, tasker won't let them go nuts.

    Spitfire sentry and arsenal are fire and so the rocket thing is much more capable on the fire side as in boh cases the rockets are more useful as in shooting stars. LfB and CB are both incredibly strong spenders and especially CB can make good use of grenadier for increased AoE range, easier ahndling and more output.

    Cindercoat in addition offers the natural fire dmg for your sentries and you, while additionally gives you another big boost thorugh massive rcr on sentires, CA, MS and possibly vault with trail of cinders. As it is also fully possible and viable to go with grenadier + ballistics you can create rampage builds which are much more terrifying on AoE and similar on ST compared tp physical.

    Only ST physical can truly win out and ST is too much a niche to be generally better, for now that is.
    What is ST?

    Also do you need to hit a specific attack per second for fire to be more viable than physical.

    I use physical w/ T&T with contagion mark of death and I run through t6 like nothing. The reason being is while I have all this automatic damage I can run around with my harrington and grab things for it to proc.

    Take a look:http://us.battle.net/d3/en/profile/blackmamba-1902/hero/6125276
    Posted in: Demon Hunter: The Dreadlands
  • To post a comment, please or register a new account.