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    posted a message on Another mimic buff!?
    • Fixed an issue where the Mimics spawned from The Grin Reaper would not benefit from SuWong Diviner (8/13)

    Did blizz just buff mimics another time?


    Read this and had to enter ptr to try it out, and mimics do now benefit from the leg affix on SuWong Diviner staff. So now the mimics also spawn lobs even if we're using the acid rain rune for more area. Not sure how big of a buff this is, but remember there beeing a discussion if acid rain or lob blob bomb rune was best to use. But with this changes I guess acid rain is by far the best rune to make up for the mimics bad targeting :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on SuWong Diviner elemental damage
    Quote from mdcwdzies»

    It uses the elemental damage type of the rune you have selected, this issue came up with Whirlwind and 6pc wastes and using other runes, it would use the rune you have on your hotbar, not the one given by gear. I assume this would hold true for this, and k'mar tenclip and drifting shadow rune, and other such items that give you an additional rune.

    Yeah, it is what sounds most resonable atleast. Just became confused when I heard big streamers say that the blob did poison dmg like it always only could do poison dmg and not the element that was selected on skill bar. So thanks for clearing up on the subject :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on SuWong Diviner elemental damage

    (Not sure if anyone asked this question before, but I couldn't find it anywere.)


    As ppl who either played PTR or read patch notes know, wds get a new staf in patch 2.3 called SuWong Diviner that gives Acid Cloud the Lob Blob Bomb rune. My question or confusion is about the elemental of this rune. Will it use the poison dmg as if we were using that rune on the skill, or does it use the elemental of our active Acid Cloud rune on skill bar? Heard ppl say it does poison dmg, but I feel it should work like the ww set for barbarians where their dust devils use the selected elemental on ww skill.


    So if anyone know or have tested this it would be kind to clear up this confusion :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Idea on a wd spirit set
    Quote from FTS Rosen»

    I like the sounds of this set a lot, Haunt is one of my favourite abilities although a bit slow and awkward at the moment. How about this for a 6 set bonus:


    When you afflict an enemy with Haunt a spirit is summoned to attack your enemies (up to a max of 10). Each active spirit increases your intelligence and mamimum mana by 10% and when a spirit strikes an enemy afflicted with Haunt it explodes dealing Haunt's remaining damage to all enemies within 20 yards.


    The visual could be a bit like Anub'arak's locusts in heroes of the swarm, hovering around you until a haunted enemy is within a certain distance. Reminds me a bit of shadowpriest play in WoW too.

    I like the idea you have, do you mean the spirits attack in meele range or how did you mean they works? If the spirits attacks enemies within a certain range it could work pretty good with using Horrify and Soul Harvest.


    Never played shadow priest in wow or Anub'arak in Hots, so not sure how they look or work. But your idea with the explotion to speed up haunt dmg is probably better then the initial idea I had to just increase haunt dmg to be equal to other set's dmg/sec skills (like the new Archyr sets spider that does 500%/sec).

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Idea on a wd spirit set

    With the new set and revamped Helltooth set I've been thinking about what else could come to the wd. I feel most sets right now is focused on the pet skills (or creature spells). But the spirit spells have not got that much attention or love, except for on the old and not that good Jade set with it's use of soul harvest and haunt.


    So my thought was to make a new set completely about the spirit spells and part of beeing a wd. Here we go!


    The main idea:

    I've always liked the spell Spirit barrage. It's a good looking spell that is fun to play with, and the runes makes it have alot of choices on what to use it for. This spell is the main spell for the set I've started designing.


    The spirit spells are:

    • Haunt
    • Horrify
    • Spirit Walk
    • Spirit Barrage
    • Mass Confusion
    • Soul Harvest

    The set:

    Shadewalker's Embodyment


    (2) set: Spirit barrage gain the "well of Souls" rune.

    Enemies hit by Spirit barrage is also affected with Haunt.


    (4) set: Enemies affected by Haunt deal 35% less dmg to you, and take 20% more dmg for 10 seconds.

    Horrify gains the "face of Death" rune.


    (6) set: You are surrounded by spirits. Every second another spirit comes to your aid. Each spirit increase your intelligence by 10%. When you're surrounded by 10 spirits they will fly away and fear enemies (this will reset your intelligence stack).


    The runes used in set bonuses:


    "Well of Souls": An additional 3 spirits seek out other enemies and deal 65% weapon damage as Fire.


    "Face of Death": Increase the radius of Horrify to 24 yards.



    The pieces:

    I wanted this set to use some different pieces then the rest of the sets, to be able to choose to use either another 2 set bonus or 2 legendaries for the effects. This made me choose following pieces for the set. I've also choosen to give the set 7 pieces to make it possible to customize our setup a bit more.


    • Head
    • Chest
    • Hands
    • Belt
    • Pants
    • Boots
    • Neck

    (My concern with having this set capable of using another (2) set bonus is that it might be mandatory using the bonus from Jade set. But let me know what you guys think.)


    Conclusion:

    When designing the set bonuses I used the idea that the (2) set is utility, (4) set is defensive and (6) set is damage. During one stage of the process I was thinking of using a simular mechanic as the Firebird (2) set bonus have. That you get another second chance proc. Making it a spirit ressurecting you, or just putting you in spirit form and regen some of your life and mana. But having proper dmg migration from the set felt more up to date with the amount of dmg we take in higher gr's.


    I hope that you found this and interesting idea and I gladly hear your thoughts and ideas that could make this set good and competitive with the set's we already have :)


    ps. This is just an idea, and the values might be way off from what they need to, or way to strong.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on With all the new legendary items being introduced every season...

    Since most ppl find items so fast anyway I don't realy see this as a problem. And there's always Kadala to search for items :P

    Posted in: Diablo III General Discussion
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    posted a message on [EU] <HC> Horadric Council

    You are more then welcome to come and try us out if you want :) I can add you tonight when I get home and inv you, or if you'd like just search for Horadric Council and an officer will accept you when 1 get online :)

    Posted in: Clans [EU] [PC]
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    posted a message on [EU] <HC> Horadric Council

    shamelessly advertising...bump...

    Posted in: Clans [EU] [PC]
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    posted a message on [EU] <HC> Horadric Council

    shamelessly advertising...bump...

    Posted in: Clans [EU] [PC]
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    posted a message on I cant beat 43+ Grifts and dont understand why
    "Quote from FEIF81

    http://eu.battle.net/d3/en/profile/FEIF-2482/hero/59357191 "





    Can I ask why you use physical dmg on bracers when you're runing a lightning ww rune? Do the extra physical help the rend and battle rage dmg that much it makes it better then lighning elemental dmg on that slots?

    Posted in: Diablo III General Discussion
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    posted a message on [EU] <HC> Horadric Council

    Season 3 is fully on it's way and we have received some new faces in the clan :) If you want to be a part of our clan make sure to apply or /w me and I'll fix it when I'm online :) /Aneij

    Posted in: Clans [EU] [PC]
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    posted a message on Confirm some 2.2 gem/pet stuff for me?

    99% sure pets proc both pain enhancer and toxin gem. But they do not benefit from the ias from pain enhancer, more that they get more dmg when your sheet dmg gets higher from it :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on [EU] <HC> Horadric Council

    Once again theres a new season upon us and Horadric Council is searching for more members to join us in our adventure :)

    So do you looking for a friendly clan, and don't need to be in a big clan we gladly accept you. Doesn't matter if you're playing on SC or HC, we are a mixed bunch ^^

    For an invite just search for "Horadric council" in clan finder or add Aneij#2307

    Posted in: Clans [EU] [PC]
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    posted a message on [EU] <HC> Horadric Council

    We are currently in the process of rebuilding a good foundation for the future of our clan roster. So anyone is welcome no matter game mode or expereince. We just want you do be active in clan chat, have fun, play together and just have a great time :D

    Hope that you want to join and I'll see you in game Nephalem! /Aneij#2307

    Any questions about clan can be either asked here or by adding me in game and I'll anwer them there for you :)

    Posted in: Clans [EU] [PC]
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    posted a message on [EU] <HC> Horadric Council

    Today it all begins, a new adventure. So come forth Nephalem and join us for a great experience :)


    (Will be able to answer friend req up until 5:30pm CET, after that the preparation and grind begins)

    Posted in: Clans [EU] [PC]
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