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    posted a message on Loot 2.0 did not change a thing
    Quote from Twoflower

    Well I have been looking at D3 for the first time in months after everybody got all excited about the patch. I am not impressed.



    First : legendaries : It's raining them now, great. They are still bloody useless though. I just hope that that will improve when we get the new legendaries. But the ones dropping right now are as useless as they were before loot 2.0.



    Rares : well great, now rares almost always have the main stat i need and also a 200+ vitality roll added to it. The vast majority of it is still just for disenchanting though. Yes, the rares are more tailored towards your class. But they still suck. If you have 200+ of main stat and vit, you can be pretty sure that it will neither have all resist nor any damage stats.



    So all in all I have not found one single item so far that was a slight upgrade over the items that I was able to buy in the Ah ( like back in november ) for a few millions. I just disenchant more items with the proper main stat now.



    Things will not get much better after RoS hits either. There will be a little run while leveling, and then you will find some quick updates at 70, but i give it a week or two at max before we are in the same position again, that we have tons of drops and none are upgrades. At least back with the AH you could turn all this mediocre gear into some gold and buy an upgrade every now and then. Now we are just at the absolute mercy of the RNG gods.
    I love loot 2.0. I had a mp6 wizard and found an upgrade within 2 leg drops. I think the game is lightyears better than where it was at launch.
    Posted in: Diablo III General Discussion
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    posted a message on % Elemental damage question.
    You won't know the real impact until you have done the math based upon your build. It's easy if all your damage skills are cold, then it's a question of does this piece have a bigger benefit that what I'll be losing. For example, losing 18% damage for +25% cold (on an all cold build) will result in a +7% dps increase (just not on paper). However, your math will be more complicated if you use a mix of element disciplines. At that point, you may need to wait for more gear or change your build for replacing gear for a specific type of +ele damage to be effective.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Torment 6 Wiz - Take 2
    Here is the build I used last night. I absolutely nuked T1 without getting close to dying. I was killing elite packs with Extra Health affixes in about 10 seconds.

    Electrocute - Forked Lightning
    Meteor - Meteor Shower
    Teleport - Wormhole
    Magic Weapon - Force Weapon
    Familiar - Sparkflint
    Energy Armor - Pinpoint Barrier

    Passives:
    Arcane Dynamo
    Power Hungry
    Astral Presence

    I'm going up to T2 tonight to see how this works on that difficulty. If I have problems, then I might make the following changes to this build.

    If I'm killing too slow
    -Sub Familiar - Sparkflint for Slow Time - time warp

    If my HP is getting wrecked
    -Sub Energy Armor - Pinpoint Barrier for Energy Armor - Prismatic armor
    -Sub Magic Weapon - Force Weapon with Magic weapon - Electrify
    -sub Astral Presence with Paralysis
    -Sub Meteor - Meteor Shower with Meteor - Lightning Bind (This is my last resort as the damage from meteor shower is redonkulous.)

    I never sub teleport because it is really useful in getting out of binds and I would, now, rather take a slight dps hit than die.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Odeg the Rediculous
    I love the new difficulty of the keywardens! I like the fact that they are a challenge now.

    In regards to Oleg, each melee class has a method of trapping, moving too, or pulling him. If he is really annoying you, just swap to one of those skill. Now that you don't have to worry about NV stacks being dropped, you shouldn't feel totally frustrated by fighting him. Adapt to the new system!
    Posted in: Diablo III General Discussion
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    posted a message on Working as intended or...?
    They brought this up in the play stream with Wyatt(?) and he said that it was something that will need to be fixed. He didn't know it was an issue but they would investigate it.
    Posted in: Diablo III General Discussion
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    posted a message on 2.01 monk builds
    The monk didn't seem slow to me last night when I was playing.

    FoT-Quickening
    Cyclone-Eye of Storm
    Breath of Heaven-Blazing Wrath
    Sweeping Wind-Cyclone
    OWE
    Resolve
    Seize the Initiative

    I was nuking T1 last night with no problems. Even went from p107 to 108 in about an hour (174mil xp).
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Who else is pumped?
    Quote from Mehsiah

    Picked up 2 4 packs of Monster, some unhealthy Doritos and enough Pizza Rolls to plug my arteries.

    2 more hours to go!!!

    You, sir, are doing it right!
    Posted in: Diablo III General Discussion
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    posted a message on They should have made the Wings of Valor CE Only!
    Quote from Finder

    Now that you all have your pitchforks and torches...I really do mean that.

    I would have preferred to keep the wings CE only and had given the Spectral Hound to Preorders. I like the idea of keeping all of the Wings tied to CE's. It would have gone with the pattern they were establishing.

    Tyreal Wings = D3 CE

    Blade Wings = SC2:HotS CE

    I know many will disagree, but that's my opinion. I'm not going to fume and obsess over it though ;)
    I totally agree with you on the wings, but I think that they should not give the hound out with preorders also.

    However, I don't care about vanity items at all, so I have hard time feeling like I have a pig in this race.
    Posted in: Diablo III General Discussion
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    posted a message on Suggestion post for RoS
    I like the idea of increasing density, but I think that may need to be done overall. I would rather see campaign mode have legs that only drop in that path to make it desirable for people to farm that mode. For example, you want a full set of Tal' Rasha's, then you have to get the belt and chest in adventure mode, amulet and helm in campaign, and the source could drop from either mode or from rift guardians or by farming a specific boss.

    I like the idea of having places where magic find increases based upon some action, but I'm not certain that rifts are that place. I think the rift design is broken if you can fight the rift guardian far before completing the rift to the end. Should be something like:

    1) Rifts have 10 levels.
    2) You need to kill about 80% of the white mobs and elites to progress to level 11 (boss level).
    3) You fight the rift guardian if you have unlocked the gate. If the gate is still locked, then go back to the other levels and kill more stuff.

    Magic find may have a better place in something like "wells of mystery" or "wells of greed". Think of them like health wells that increase your MF and GF for a short period of time. Or they can buff the impact and frequency of shrines in certain areas.
    Posted in: Diablo III General Discussion
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    posted a message on What are you most excited about in RoS?
    Crusader, the hunt for gear without being able to purchase it on the AH (self-found), rifts, bounties, mystic, new abilities for classes, and new builds based from legs.
    Posted in: Diablo III General Discussion
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    posted a message on what PTR level is = mp10 and why?
    Quote from Bagstone

    You cannot compare the old difficulty levels with the new ones. Everything changed: skill balancing, EHP requirements, healing (no life steal anymore), itemization, monsters' damage and HP.

    Blizzard specifically said they introduced new difficulty names because you can't compare it.

    You might wanna say that MP10 equals Torment 6 simply because they're both the highest difficulty level to strive for. But you cannot make a comparison in terms of "is it as easy to get to Torment 1 as to get to MP5"? Gear will be reset, so how do you want to make this comparison? Gear color? In D3V, you could reach MP10 with all rares (perfect quintfecta items and so on), for higher Torment levels you absolutely definitely need the game-breaking legendaries.

    So, the answer is: You cannot make a meaningful comparison.
    I'd like to echo what Bagstone said. One thing that he didn't talk about also is how the changes in monster density impact the experience too. I've noticed that less monsters in some areas doesn't really impact the difficulty, because those mobs hit like a mack truck and I get dropped pretty fast if I don't switch up the way I'm using my abilities to compensate. In the past, there would be more monsters and I would just run WW into the pack, rend and be at full life almost instantly.

    Even anything, it feels like higher Torment levels scale like a paragon chart when it comes to overall difficulty. (Nor = Nor, Hard = N, Master = Hell-->MP1-2, T1 = MP3-6, T2 = MP5-9, T3 = M8-12, etc.)
    Posted in: Diablo III General Discussion
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    posted a message on Pools of Reflection?
    Quote from Bleu42
    Quote from CardinalMDM

    Real easy...and they're on the PTR, too, not just the beta...I love those things.

    They appear as yellow pools, in spots where a healing well would be, though they appear much rarer than you'll see healing wells. When you "drink" them, you gain a flat increase of 25% XP until you gain a certain amount of XP via the buff...and it goes away when that character dies. Meaning, your Barb can't drink a pool, then you log in with your Monk and he gets extra XP as well. However, it does last beyond logout. So if your Barb gets one, and didn't expire the XP buff when you logout...when you log in with your Barb again, it'll still be there.
    And I believe it stacks 5 times. You still only get the 25% bonus XP, but the amount of XP until it expires grows.
    So basically, it's the nephalem valor buff without the Magic and Gold find bonuses. Thanks for all the quick answers!
    Posted in: Diablo III General Discussion
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    posted a message on Pools of Reflection?
    Hello,

    Can someone in the beta please talk about what the Pools of Reflection are and how they work?
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    Quote from shaggy
    Quote from Maka

    Yeah, I can think of a few. Diablo 2, Titan's Quest, Torchlight, Elder Scrolls games (with mods), the Disgaea series......that's just off the top of my head. I'm sure I can come up with more if I think about it for a while. None of these operated under the philosophy of "max level or die".
    You *EXPECTED* those games to have 12+ months worth of content? I don't think so.

    Most people I knew who picked up Skyrim, for example, played it for about 100-200 hours then moved on. There was absolutely no expectation that they'd be playing the game two years post-release. When I bought D2 I don't think I actually *EXPECTED* to play it for five years. I can't be sure because it was a damn long time ago but I sincerely doubt I picked up the box and said to myself "If I don't play this game for AT LEAST A YEAR then it's terrible." I know when I purchased Titan Quest it surely wasn't under the expectation that it HAD to last 12+ months otherwise it was a failure.

    Hell, I just recently gave RIFT a shot... and RIFT is an MMORPG... and I don't recall going into it with the assumption that I had to play the game for a year. The point being anyone who thinks ANY game should last them that long needs to take some fucking medication because they are seriously delusional.

    I mean, seriously, I played WoW for 8-ish years, and I played EQ for around 5 years. I never EXPECTED either of those games (and they are/were subscription-based MMORPGs) to entertain me for that long. For people to EXPECT non-subscription games to entertain them for 12+ months is lunacy.
    I totally agree with this statement. However, I think that a good community can extend the life of a game. A productive community can come up with new ways to play the game and extend the life of the content. If the devs partner with the community, then they can build patches in that drive the efforts in the community.
    Posted in: Diablo III General Discussion
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    posted a message on RoS Open Beta
    Quote from Bagstone

    Keep the effing trolling out of this thread, will ya.

    BTT: No word on open beta yet, and might not happen just because stress testing seems to have been done in December already. It's also just an expansion, so not quite rocket science. I'd love to see an open beta though, new people on 70 to play with... right now beta is dead and solo play just isn't fun with the (still broken) wizard right now. I hope there's another big wave after the next patch, and that said patch hits soon...
    Bagstone,

    This might be a separate thread, but how is the wizard broken in beta? I'm seriously asking, as I don't have access to the beta. I've been playing wizard on PTR and enjoy it immensely. My DH still sucks though...
    Posted in: Diablo III General Discussion
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