Unfortunately it's not that simple. Items have two different levels - an item level and a required level. For example, for Manald Heal the required level is 24, but the item level is 27. So basically you can't get it from Kadala below level 27. (We had a discussion about this on Reddit before the season and together with a lot of people we gambled tens of thousands of shards on various levels between 0 and 28, and you can't get MH below level 27).
Someone was nice enough to write a script and query'd every item from the game API to list both required and minimum levels:
https://www.reddit.com/r/Diablo/comments/6ogand/list_of_all_items_with_their_itemlevel_and/
But there's more: some items can be gambled below their item level - for example, you can gamble Gungdo Gear on a level 1 monk, Lut Socks on a level 1 barb, and so on. Initially we thought it was just a -7 level reduction, but it doesn't make sense for the case of Gungdo Gear (which are not even the lowest bracers since Cesar's Memento have both lower item level and required level). So there seems to be some special rule for some (not all) low-level gambling slots/items.
Be careful with info you find about this - basically all of this we found out a week ago. So basically any "low level gambling guide" that's older than July 19, 2017 might contain wrong information. We really had no idea and are just scratching the surface here.
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You're 100% correct. Anyone who is jumping to conclusions about the upcoming content is purely focusing on their gut reactions and not thinking about all the other information that we have yet to receive.
Don't say the patient is dead if you haven't checked for a pulse. (Regardless, the Necro would just rez them now, so....)
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I actually think that this is a great opportunity for us. They might have found a way to create a revenue stream for D3 outside of major expansions. This could fund more development efforts to other characters, D2 in D3, free content patch development, etc. They won't continue to develop a lot of new stuff in the current state unless it makes financial sense. They are a company afterall...
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I don't use numlock. I think that part of the skill in playing is to remember stuff like cooldowns. Even when I played WoW, only macros I used were for repetitive tasks.
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I recall the background being orange from time to time. I'm wondering if they are using an old art asset since P100 used to be the cap.
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If they are going to announce anything, I see them doing it at Gamescon with much more emphasis in Blizzcon.
I still think it would be really cool to do a game for a major platform that has a mobile-app tied to it. You can already play hearthstone on your phone and there area lot of mobile ARPGs already. I'm a little surprised that Blizzard hasn't done more to tap into that market.
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I expect to see something like this though:
"Energy Twisters spawn new energy twisters on each hit of an enemy. Energy twisters spawned by energy twisters can spawn energy twisters."
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The other day I asked myself this question, how much do I play Diablo compared to other games? The answer: 99.5 percent Diablo, 0.5 percent other games, roughly.
I’m a busy guy and don’t really focus on games that can take a lot of scheduling with a team of folks or large time blocks to complete something to enjoy. I left WoW years ago because I couldn’t fit in time for dailies, raiding, building faction rep, farming mats, leveling skills, and the trillion other things that dedicated players with more free time could enjoy. It became a job to remain a “good player” and I already had one of those, so I quit the game and switched to D3. There, I could leave half-way through a rift when the kid started crying and not really care. The opportunity cost was significantly lower than leaving half way through a raid and risk having my guild be pissed.
However I have noticed a few of things since I stopped playing other games:
My opinion of Blizzard started to decline because I began to believe in the vocal minority.
I spend a lot of time reading fan sites for Diablo and see a lot of well constructive arguments/criticisms, but I see more people saying stuff like “Blizzard sucks”, “Diablo is dead”, and “The Devs don’t listen to us.” If you see something long enough and often enough, then you begin to believe it. I fell into that trap.
I spent some time outside of Diablo and tried some other indie games as well as a few AAA titles. If you want to know what a broken game/company looks like, then I highly recommend you go explore some of the options in the Steam/Origin store. There are some atrocious examples of how a company can try to ram a game down your throat, ignore feedback, and try to get you to purchase something that you should have received as part of the base package. It wasn’t until I looked at those titles that I realized that Blizzard has some faults, but they are far from being broken or “dead.”
I was coming up with less creative feedback recommendations on how to improve the game.
When you think of how to improve GRifts, what do you use as a basis of comparison? D2? Torchlight2?
If you live in the world of ARPGs and dungeon crawlers, then you are limiting yourself in your ability to provide feedback that can help shape the future of a game that you enjoy.
For example, the 4 man meta is broken. There are a couple of iterations that work, but mostly the same builds and classes doing the same thing. So what if we take a strategy from popular FPS’ out there and let you change class after you die? You just encountered an Elite pack that just crushed you on your current party design? No problem, swap classes while the rez timer is counting down so you can re-optimize your group for the way the GRift has changed your strategy. Now, the new meta is working together to build a library of characters that can be used in new strategies instead of sticking to a single meta. Those who can build and improve based around the group’s strategy on dealing with certain situations wins.
Another example, I’m a hardcore solo player and I’m about to die. I have an item equipped that lets me tag in another one of my characters to continue the fight for me. Now I don't lose that character and can try a different strategy to win the fight. It helps me in Marvel vs. Capcom, so why can’t I look at the same mechanic here.
I was burning out on a game I loved.
Finally, I was getting burned out on the grind. I didn’t find pleasure in the things I enjoyed in the past. Smashing my head against the GRift tier, trying to quickly farm mats, helping folks power level, etc. When I started to play other games and then come back for some time in Diablo, I began to enjoy those things again. It’s like eating the same food every day without ever trying something else. What you do becomes bland, unpalatable, and you ultimately end us disliking it.
Think of it like a diet. Most diets don’t work because you give up on them and don’t allow yourself to cheat. If you’re true passion is Diablo, then play it but also “cheat” on it. Find some other titles from other genres and go to town. I think you’ll like being refreshed when you re-enter Sanctuary.
In the end, I really, really recommend that you don’t make the mistake I did and lock yourself into a single game. Since I’ve started to branch out, I have started to appreciate my time in Diablo a little more. I see it with a different lens and I can enjoy the good aspects of the game and make better recommendations on the things that need improvement.
If you haven’t branched out lately, then I recommend you do so. It might be what you need to carry you through the rest of the season and keep the fires of the Nephalem burning inside of you.
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Hey drahque,
I understand what you're getting at here, but look at the URL Quin's guides and the URLs of those you posted. Almost all of the ones you posted are not on the DFANs website. Thus, it would make sense if the mods were highlighting content in this community to use Quin's. I would bet that if any of the other folks posted stuff on here then they would look at adding it in too. When you are trying to grow a social/fan community, it doesn't make sense to link out to another community.
Don't think that I don't feel the other links aren't helpful too. It never hurts to have too much information.