Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
Is it me only, or this sentance does not make big sense? English isn't my native language, but the usage of "but" confuse me ><
Does this mean that mortar monsters can both now throw fireballs further and closer too? And does this apply for champion/elite packs also or only for the monsters that have mortar as their standard ability?
thx in advance!
They can not throw them if you are to close to that mob, the distance for "to close" is now bigger. This is to help melee not get hit
old
[Mob] --dead zone-- xxxxxxxhitxxxxxxxxx
new
[mob] --------------dead zone-------------- xxxxxxxxxhitxxxxxxxxx
Just a exmaple to help, nothing to size =P
I think it's rather this way :
old
[you] xxxxxxxhitxxxxxxxxx -------dead zone------- [mob]
new
[you] xxxxxxxxxxxxxxxhitxxxxxxxxxxxxxxxxxx ---dead zone---[mob]
or it's just me unable to imagine it mirrored
I agree, the statement makes me think the dead zone is intended to be smaller.
But they just can't really write properly to explain it.
The 'But' is a clear give-away in that statement, it just doesn't make sense.
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
Is it me only, or this sentance does not make big sense? English isn't my native language, but the usage of "but" confuse me ><
Does this mean that mortar monsters can both now throw fireballs further and closer too? And does this apply for champion/elite packs also or only for the monsters that have mortar as their standard ability?
thx in advance!
They can not throw them if you are to close to that mob, the distance for "to close" is now bigger. This is to help melee not get hit
old
[Mob] --dead zone-- xxxxxxxhitxxxxxxxxx
new
[mob] --------------dead zone-------------- xxxxxxxxxhitxxxxxxxxx
Just a exmaple to help, nothing to size =P
I think it's rather this way :
old
[you] xxxxxxxhitxxxxxxxxx -------dead zone------- [mob]
new
[you] xxxxxxxxxxxxxxxhitxxxxxxxxxxxxxxxxxx ---dead zone---[mob]
or it's just me unable to imagine it mirrored
I agree, the statement makes me think the dead zone is intended to be smaller.
But they just can't really write properly to explain it.
The 'But' is a clear give-away in that statement, it just doesn't make sense.
it was stated already that the dead zone is increaseing to help the melee out, thats how I know, ill post a linky in 2 secs (ill update this post with it)
Another adjustment being made is increasing both the maximum range and the dead zone of Mortar. Mortar was specifically designed to be an anti-range affix, but many ranged players would just stand even farther away, whereas melee would sometimes get caught in the cross-fire of two Mortars. Increasing the maximum range and the dead zone helps with both of these.
Hey all am i understanding correctly that when i spent a bunch of gold buying a 2 sets of inna's glory for my monk and wizard that they wont be fixed this patch and that they will actually become unsellable items as a result?
Hey all am i understanding correctly that when i spent a bunch of gold buying a 2 sets of inna's glory for my monk and wizard that they wont be fixed this patch and that they will actually become unsellable items as a result?
You have got it partly right; They will not be fixed this patch, but they will be fixed at a later date (If it's the IAS fix you are referring to).
Hey all am i understanding correctly that when i spent a bunch of gold buying a 2 sets of inna's glory for my monk and wizard that they wont be fixed this patch and that they will actually become unsellable items as a result?
You have got it partly right; They will not be fixed this patch, but they will be fixed at a later date (If it's the IAS fix you are referring to).
Yay... eh o well at least i didnt pay real money for for them and its not like its a D2 ladder reset...
all i can say is...just...wow...patch 1.03: DONOTWANT...so many senseless stupid nerfs, they are taking this game in the wrong direction, even more so now, they are making mindless killing machines out of us, forcing us to farm dem items and sell on ah so they can make thier cut, they are killing any sense of exploration, interaction, now its just going to be endless champ farm runs, which i guess is a good thing, but with the nerfs to all this stuff, its like they gave us our cake, but we cant enjoy it, its got a bad taste in our mouth, knowing what we have had to sacrifice to get it...why cant they leave well alone...some of the "developers" need to be fired, or educated on proper game balance/making chances that make sense, and are resonable
NERFS - DUMB 1. Skill Rune – Nether Tentacles - Tentacles will now only hit each target once
So they nerfed this skill, didnt see that one coming, no really, i didnt. That really saddens me, the only real viable hatred spender in inferno, forces us to change builds, but with the ias nerf, dh's are even more screwed, 2 small changes and leaves us struggling again in inferno, yesterday i was fine...we will see how f'ed up my dh is today...sigh
2. Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
Ok this is one of the absolute dumb "fixes" they have done since release, sure people stack mf gear to open a chest and reap the rewards, but seriously, thats just so retarded, now chests are near worthless, even if they occasionally give you extra blue or whatever, whats the point in even having them drop any rare loot? at least with mf gear you had some chance at something
Pony land probably had something to do with it, i'm sure, i liked doing my cloud runs...but now not only do chests drop junk with no mf gear bonus, the costs of deaths has shot up, so its not like you could do death runs on those clouds anymore anyways...stupid is stupid
3. Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Well there goes sarkoth/festering woods dungeons/any dungeon with guaranteed rare monster...sigh they nerfed the easy farm spots...not super suprising, but now all the bots gotta find other spots i guess.
4. Weapon racks will no longer drop weapons 100% of the time
I wasnt aware that they dropped 100% of the time anyways, and with the nerfs a few patches ago to drop only whites...why does it matter? isnt the purpose of a weapon rack to drop...weapons? *scratches head*
5. Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
This, along with #4 on my list, make no sense, why even have destructables in the game now to begin with? wouldnt it make the game run client smoother, in some small way to not even have to load all the destructibles, remove them all, save memory space somewhere? just a thought.
6. The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
Not understanding this one, i guess it relates to how the slot thing works, rolling for each slot with 5 stacks, but if you have 4 stacks you are doing it wrong, you need 5, so maybe this is how they put the change in to say 1 less rare per boss? (from previous discussions on this patch last week)....why cant they just have said "1 less guranteed rare from a boss" the wording on this one is 100x more confusing? (unless i totally missed it)
7. In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
That is pretty dumb, as a dh i was planning on running siegebreaker runs with new gear, farm for 5 stack, but now i am going to have to get some life on hit, and other gear changes to survive reflect...on..a...boss...plus with the new enrage, basically a gear check...this change sucks. I guess its why they gave us free health orbs at each 25% to help us a little...but...yeah no
i had a note on here about the mortar fix but didnt read previous comments, and i like that change now. carry on.
so yeah guys 1.03 and new drops in inferno! yay we can farm now! but welcome to nerf hell, and boss enrages on every boss, and nerfed ias, and just a more crappier gameplay experience than before...because blizzard loves us!...*sarcasm* i read these notes and my first thought was might as well go back to wow, this is just getting dumber, not better.
Yay
- Inferno Damage nerfs
- Better drops in early Inferno
- Crafting cost changes
Nay
- More enrage mechanics
- No MF for chests, no drops from destructibles , etc
- IAS nerf on items I already paid for on the AH
- Increased repair costs
I was looking forward to this patch but the whole making chests/destructibles worthless completely changes my mind Stop ruining the game trying to combat botters.
3. Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Well there goes sarkoth/festering woods dungeons/any dungeon with guaranteed rare monster...sigh they nerfed the easy farm spots...not super suprising, but now all the bots gotta find other spots i guess.
No one farms uniques for Magic items. Unless they cut down on how much gold Sarkoth drops or how frequently you can find him, it's still going to be a prime farming location
The one thing I'm disappointed in is that they aren't fixing the IAS on existing legendary items yet.
Seems like melee are getting buffs and ranged some nerfs. All good. Melee were really a bit gimped when beginning Inferno. I'm worried about monks though because spirit generation will plummet.
The change to overpower makes me want to explore the skill a little more.
I know a lot of people will complain about the nerf to Inferno, but personally I'm gonna enjoy being able to farm act 2 and still have a chance at sick act 3-4 items.
The worst change of the patch is the nerf to destructible objects and chests, corpses etc... Doesn't this take too much out of the meat of Diablo? You're supposed to be able to find awesome stuff anywhere. There is no point in stopping to explore a bookcase or break some furniture anymore. That removes a hefty bit of immersion from the game. It's essentially cutting a feature out by changing it to have near zero use. I'm sure there are other ways to nerf all the chest/vase/pony cloud farming going on.
@Raevyn - First you cry because they are making the game easier, and then in the same post you are crying over Siegebreaker becoming more difficult with the added Reflect Damage affix?
You make no sense, and like most people crying over changes, you don't know what you want.
The worst change of the patch is the nerf to destructible objects and chests, corpses etc... Doesn't this take too much out of the meat of Diablo? You're supposed to be able to find awesome stuff anywhere. There is no point in stopping to explore a bookcase or break some furniture anymore. That removes a hefty bit of immersion from the game. It's essentially cutting a feature out by changing it to have near zero use. I'm sure there are other ways to nerf all the chest/vase/pony cloud farming going on.
Exactly my thoughts, well said.
The change removes a lot of excitement from the game for me. I get a nervous bit of excitement while I loot a chest. If I walk into a room with 3 weapon racks and a chest I get excited. With the new patch, I'll get nothing... no excitement... just disappointment.
Hey, did anyone notice they didnt say ANYHTING about reducing the number of promissed rares from boss while u have 5NVM from 2 to 1? which they clearly stated a week ago that they will do just that? or did i miss it in the patch notes?
@Raevyn - First you cry because they are making the game easier, and then in the same post you are crying over Siegebreaker becoming more difficult with the added Reflect Damage affix?
You make no sense, and like most people crying over changes, you don't know what you want.
Because he can only see it from his own narrow perspective, he doesn't care about the big picture only how he can mindlessly faceroll farm on his DH.
Interesting to see that very few people noticed the nerf to Demon Hunter's Nether Tentacles rune to Elemental Arrow.
The arrow will now only hit each target once, instead of many times, making this hatred spender much less useful than before. On a good note, this will make Reflect Damage monsters less dangerous for Demon Hunters.
Rollback Post to RevisionRollBack
Imagination is the only weapon in the war against reality.
no i dont just faceroll on my dh, i am struggling just like everyone else, currently end of act 2, and call it i suck, learn to play but i feel i cant progress without a little better gear, i tried belial a few times, shot down, so i re-rolled witch doctor had a blast lvling him to 60 in the last week or so.
I wasnt trying to cry, i just saying this patch changes so much, with the nerf to nether tentacle, we will just have to adjust and try different builds...which is the point of the change, if you look at all the top builds, or even builds in general every dh takes nether tentacle, because it hits the hardest, it aoe's and its easily spammable, hits multiple times on bosses especially, it was a great ability, its just that, we had to use it to be viable, for damage dealing ability hatred spender.
i used and love frost arrow up to inferno, but in inferno, since the mobs are even higher level, and have even more resists, it hits for crap? at least it did for me in act 2, barely hits for anything...in nightmare/hell it tore mobs up, but as soon as i switched to it in act 2 inferno, i cant kill anything hardly with it, it slows mobs like 1 second, its great for kiting, sure, but for all out dps/killing..its very weak in inferno
in comes tentacles, it kills all, fast, without regard to resists, hits the same and multiple times, so why is there any choice atm? personally i am going to go with some sort of rocket build, sentry rockets, rapid fire with rockets rune, ballistics, i am writing it all down right now, while i wait for servrs to come back up
grenades are terrible, bola shot is hit and miss on the stun (diminishing returns on stun in inferno?) there is a few decent ones like multi-shot rockets rune build, it hits for 120k+ crits for me, but its slow, takes up a bit of hatred, but it could be viable with right gear, just more of a hit and run build, rather than spam tentacles...its all good i guess, change things up some.
so just saying, this patch just sucks, not just a dh problem, but it didnt help the situation that they nerfed dh's some on top of it all.
with the nerf to ias and nether tentacles, i honestly don't think my demon hunter is going to be worth playing anymore. GG blizz, were less than two months in and you have already killed my favorite class for me. Its just like wow all over again.
Rollback Post to RevisionRollBack
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But they just can't really write properly to explain it.
The 'But' is a clear give-away in that statement, it just doesn't make sense.
Good to see cheap tactics are going to be tackled.Thanks for sharing, Molster!
it was stated already that the dead zone is increaseing to help the melee out, thats how I know, ill post a linky in 2 secs (ill update this post with it)
http://www.diablofans.com/news/1237-trading-forum-changes-commodity-sales-back-for-all-regions-disparity-between-melee-and-ranged-blue-posts/
Originally Posted by (Blue Tracker / Official Forums)
Yay... eh o well at least i didnt pay real money for for them and its not like its a D2 ladder reset...
NERFS - DUMB
1. Skill Rune – Nether Tentacles - Tentacles will now only hit each target once
So they nerfed this skill, didnt see that one coming, no really, i didnt. That really saddens me, the only real viable hatred spender in inferno, forces us to change builds, but with the ias nerf, dh's are even more screwed, 2 small changes and leaves us struggling again in inferno, yesterday i was fine...we will see how f'ed up my dh is today...sigh
2. Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
Ok this is one of the absolute dumb "fixes" they have done since release, sure people stack mf gear to open a chest and reap the rewards, but seriously, thats just so retarded, now chests are near worthless, even if they occasionally give you extra blue or whatever, whats the point in even having them drop any rare loot? at least with mf gear you had some chance at something
Pony land probably had something to do with it, i'm sure, i liked doing my cloud runs...but now not only do chests drop junk with no mf gear bonus, the costs of deaths has shot up, so its not like you could do death runs on those clouds anymore anyways...stupid is stupid
3. Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Well there goes sarkoth/festering woods dungeons/any dungeon with guaranteed rare monster...sigh they nerfed the easy farm spots...not super suprising, but now all the bots gotta find other spots i guess.
4. Weapon racks will no longer drop weapons 100% of the time
I wasnt aware that they dropped 100% of the time anyways, and with the nerfs a few patches ago to drop only whites...why does it matter? isnt the purpose of a weapon rack to drop...weapons? *scratches head*
5. Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
This, along with #4 on my list, make no sense, why even have destructables in the game now to begin with? wouldnt it make the game run client smoother, in some small way to not even have to load all the destructibles, remove them all, save memory space somewhere? just a thought.
6. The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
Not understanding this one, i guess it relates to how the slot thing works, rolling for each slot with 5 stacks, but if you have 4 stacks you are doing it wrong, you need 5, so maybe this is how they put the change in to say 1 less rare per boss? (from previous discussions on this patch last week)....why cant they just have said "1 less guranteed rare from a boss" the wording on this one is 100x more confusing? (unless i totally missed it)
7. In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
That is pretty dumb, as a dh i was planning on running siegebreaker runs with new gear, farm for 5 stack, but now i am going to have to get some life on hit, and other gear changes to survive reflect...on..a...boss...plus with the new enrage, basically a gear check...this change sucks. I guess its why they gave us free health orbs at each 25% to help us a little...but...yeah no
i had a note on here about the mortar fix but didnt read previous comments, and i like that change now. carry on.
so yeah guys 1.03 and new drops in inferno! yay we can farm now! but welcome to nerf hell, and boss enrages on every boss, and nerfed ias, and just a more crappier gameplay experience than before...because blizzard loves us!...*sarcasm* i read these notes and my first thought was might as well go back to wow, this is just getting dumber, not better.
/endrant
- Inferno Damage nerfs
- Better drops in early Inferno
- Crafting cost changes
Nay
- More enrage mechanics
- No MF for chests, no drops from destructibles , etc
- IAS nerf on items I already paid for on the AH
- Increased repair costs
I was looking forward to this patch but the whole making chests/destructibles worthless completely changes my mind Stop ruining the game trying to combat botters.
No one farms uniques for Magic items. Unless they cut down on how much gold Sarkoth drops or how frequently you can find him, it's still going to be a prime farming location
The one thing I'm disappointed in is that they aren't fixing the IAS on existing legendary items yet.
The change to overpower makes me want to explore the skill a little more.
I know a lot of people will complain about the nerf to Inferno, but personally I'm gonna enjoy being able to farm act 2 and still have a chance at sick act 3-4 items.
The worst change of the patch is the nerf to destructible objects and chests, corpses etc... Doesn't this take too much out of the meat of Diablo? You're supposed to be able to find awesome stuff anywhere. There is no point in stopping to explore a bookcase or break some furniture anymore. That removes a hefty bit of immersion from the game. It's essentially cutting a feature out by changing it to have near zero use. I'm sure there are other ways to nerf all the chest/vase/pony cloud farming going on.
You make no sense, and like most people crying over changes, you don't know what you want.
Exactly my thoughts, well said.
The change removes a lot of excitement from the game for me. I get a nervous bit of excitement while I loot a chest. If I walk into a room with 3 weapon racks and a chest I get excited. With the new patch, I'll get nothing... no excitement... just disappointment.
The arrow will now only hit each target once, instead of many times, making this hatred spender much less useful than before. On a good note, this will make Reflect Damage monsters less dangerous for Demon Hunters.
I wasnt trying to cry, i just saying this patch changes so much, with the nerf to nether tentacle, we will just have to adjust and try different builds...which is the point of the change, if you look at all the top builds, or even builds in general every dh takes nether tentacle, because it hits the hardest, it aoe's and its easily spammable, hits multiple times on bosses especially, it was a great ability, its just that, we had to use it to be viable, for damage dealing ability hatred spender.
i used and love frost arrow up to inferno, but in inferno, since the mobs are even higher level, and have even more resists, it hits for crap? at least it did for me in act 2, barely hits for anything...in nightmare/hell it tore mobs up, but as soon as i switched to it in act 2 inferno, i cant kill anything hardly with it, it slows mobs like 1 second, its great for kiting, sure, but for all out dps/killing..its very weak in inferno
in comes tentacles, it kills all, fast, without regard to resists, hits the same and multiple times, so why is there any choice atm? personally i am going to go with some sort of rocket build, sentry rockets, rapid fire with rockets rune, ballistics, i am writing it all down right now, while i wait for servrs to come back up
grenades are terrible, bola shot is hit and miss on the stun (diminishing returns on stun in inferno?) there is a few decent ones like multi-shot rockets rune build, it hits for 120k+ crits for me, but its slow, takes up a bit of hatred, but it could be viable with right gear, just more of a hit and run build, rather than spam tentacles...its all good i guess, change things up some.
so just saying, this patch just sucks, not just a dh problem, but it didnt help the situation that they nerfed dh's some on top of it all.