Since a lot of people agree that the AH is causing problem when it comes to the games longevity, why not introduce ilvl64 and ilvl65 with lower drop chance that would be bind on player? I think this would definitely solve the problem of the AH since player could still benefit from AH while maintaining the grinding aspect of the game. Let me know what you guys think.
Yes, something as simple as adding two new iLvLs of gear (which would be completely irrelevant given the new affix roll system) would "fix" a problem that doesn't exist.
And by "fix," you certainly mean "completely nullify," because after enough people acquire their account bound equipment, the necessity of using the AH would decrease in a significant manner.
The AH isn't breaking the game - people whining about the AH because they don't know how to use it are breaking the game.
The AH doesnt break the game, either gold or RMAH. Why you might ask? Simple.
Example time.
Diablo 2.
Trading Games existed and half of them were just people stealing other peoples stuff anyways.
Diablo 3.
Remove the AH and trading games would still exist without a generalized market standard so people would be paying hugely more than what they are now and vastly less as well. The only difference would be Diablo 3 has a safer "Trade" function installed to it.
End of Example.
Did the retards catch on yet? No?
D2 - Scamfest
D3 - Safer/Easier trades due to AH even with the 15% tax. Dont want that tax? USE THE DAMN TRADE CHANNEL.
why can't people understand that the AH is simply a very convenient way of trading? in D2, when you got a good item you wouldn't use, you trade it by joining trading games and lost a couple of days tying to trade it, sometimes, less, sometimes more, the AH makes that process for you, but hey, don't wanna use it? go to trade channels, and TRADE. As simple as that.
Since a lot of people agree that the AH is causing problem when it comes to the games longevity, why not introduce ilvl64 and ilvl65 with lower drop chance that would be bind on player? I think this would definitely solve the problem of the AH since player could still benefit from AH while maintaining the grinding aspect of the game. Let me know what you guys think.
Oh no. Not this again.... AH is not breaking the game.
Agree'd these posts get really old.
Loot is fine how it is, the AH isn't breaking anything. The only thing that needs fixed is more content and a ladder (I think paragon will be the ladder starting in S2+)
why can't people understand that the AH is simply a very convenient way of trading? in D2, when you got a good item you wouldn't use, you trade it by joining trading games and lost a couple of days tying to trade it, sometimes, less, sometimes more, the AH makes that process for you, but hey, don't wanna use it? go to trade channels, and TRADE. As simple as that.
Because... its not?, this argument is getting extremely old.
You may ask why, and its simple, look:
I played D3 for 200 hours, more or less, I got 4 characters 50+ and a WD who is paragon 8. You know how much costs a 1100-1200 dps with +int weapon in the AH?, 10-30k, you know when was the last time I saw a weapon with those stats dropped in the floor?, never, you know how much time it takes me to get 10-30k in Act 1 inferno?, 20 mins if I'm lazy.
Like you see, there is no comparison between effort -> result. In D2, you needed to trade something useful for something useful, there was no: "ok, Ill farm gold for a day and I will buy a ZOD rune, no problem". Nope, you had to have something of a similar value.
Don't get me wrong, I see the potential of trading, its useful when you don't want to level up other characters or when you just want to trade it for something your current player needs, I get it, and I'm not against that.
why can't people understand that the AH is simply a very convenient way of trading? in D2, when you got a good item you wouldn't use, you trade it by joining trading games and lost a couple of days tying to trade it, sometimes, less, sometimes more, the AH makes that process for you, but hey, don't wanna use it? go to trade channels, and TRADE. As simple as that.
Because... its not?, this argument is getting extremely old.
You may ask why, and its simple, look:
I played D3 for 200 hours, more or less, I got 4 characters 50+ and a WD who is paragon 8. You know how much costs a 1100-1200 dps with +int weapon in the AH?, 10-30k, you know when was the last time I saw a weapon with those stats dropped in the floor?, never, you know how much time it takes me to get 10-30k in Act 1 inferno?, 20 mins if I'm lazy.
Like you see, there is no comparison between effort -> result. In D2, you needed to trade something useful for something useful, there was no: "ok, Ill farm gold for a day and I will buy a ZOD rune, no problem". Nope, you had to have something of a similar value.
Don't get me wrong, I see the potential of trading, its useful when you don't want to level up other characters or when you just want to trade it for something your current player needs, I get it, and I'm not against that.
The AH/RMAH.. is completely different.
so basically auction house doesn't ruin the game, and the real fix your suggesting is make it harder to farm gold.
why can't people understand that the AH is simply a very convenient way of trading? in D2, when you got a good item you wouldn't use, you trade it by joining trading games and lost a couple of days tying to trade it, sometimes, less, sometimes more, the AH makes that process for you, but hey, don't wanna use it? go to trade channels, and TRADE. As simple as that.
Because... its not?, this argument is getting extremely old.
You may ask why, and its simple, look:
I played D3 for 200 hours, more or less, I got 4 characters 50+ and a WD who is paragon 8. You know how much costs a 1100-1200 dps with +int weapon in the AH?, 10-30k, you know when was the last time I saw a weapon with those stats dropped in the floor?, never, you know how much time it takes me to get 10-30k in Act 1 inferno?, 20 mins if I'm lazy.
Like you see, there is no comparison between effort -> result. In D2, you needed to trade something useful for something useful, there was no: "ok, Ill farm gold for a day and I will buy a ZOD rune, no problem". Nope, you had to have something of a similar value.
Don't get me wrong, I see the potential of trading, its useful when you don't want to level up other characters or when you just want to trade it for something your current player needs, I get it, and I'm not against that.
The AH/RMAH.. is completely different.
so basically auction house doesn't ruin the game, and the real fix your suggesting is make it harder to farm gold.
why can't people understand that the AH is simply a very convenient way of trading? in D2, when you got a good item you wouldn't use, you trade it by joining trading games and lost a couple of days tying to trade it, sometimes, less, sometimes more, the AH makes that process for you, but hey, don't wanna use it? go to trade channels, and TRADE. As simple as that.
Because... its not?, this argument is getting extremely old.
You may ask why, and its simple, look:
I played D3 for 200 hours, more or less, I got 4 characters 50+ and a WD who is paragon 8. You know how much costs a 1100-1200 dps with +int weapon in the AH?, 10-30k, you know when was the last time I saw a weapon with those stats dropped in the floor?, never, you know how much time it takes me to get 10-30k in Act 1 inferno?, 20 mins if I'm lazy.
Like you see, there is no comparison between effort -> result. In D2, you needed to trade something useful for something useful, there was no: "ok, Ill farm gold for a day and I will buy a ZOD rune, no problem". Nope, you had to have something of a similar value.
Don't get me wrong, I see the potential of trading, its useful when you don't want to level up other characters or when you just want to trade it for something your current player needs, I get it, and I'm not against that.
The AH/RMAH.. is completely different.
Let me tell you what you did in D2:
You did your meph runs over and over again, or baal runs.
Alas, you need some MF gear, even in D2 - right? So suddenly you could start farming items and trade them, after you have reached certain item level(just like in D3).
You have played 200 hours on 4 different characters. What do you honestly expect? There is NO game, you can be good at after only 200 hours played.
I have played 500 hours on my only character, and you asked me in another thread, how much real money i have spent on him, because i invested my time, just to get better. This doesnt makes sense. You can find threads, where players manages to get through inferno, without using the AH!
Let me ask you: do you really think, that people would stop buying items for real money, with or without RMAH? Did you know, the black market makes millions of dollars every year, thanks to people who are willing to pay?
I rather support the devlopers/players, if i had to buy anything and use the RMAH.
For the love of Christ, will people PLEASE stop using the term "breaking the game" for features you don't particularly like. I'm so goddamn sick of this crap.
Also, I've seen about enough variations of "introduce new awesome gear that is character-bound, account-bound, bind-on-equip, etc." They have already done more of this than I would like with the new ring coming in 1.0.5. These sorts of things have no business in Diablo, where the economy is based entirely on the re-usability of gear. If you don't like it, go farm some herbs in wow and STOP POSTING THE SAME DUMB SUGGESTIONS over and over.
EDIT: rant not entirely directed at OP, but at the repetitive nature of these sorts of threads
Well, RMrulz, there are some features (like the AH) that we don't like NOR use, and still, are breaking the game. The reason is simple, the drops are balanced around the AH, ergo, Blizzard has no freedom to touch the game drops without thinking first how is going to affect the AH economy, therefore, how much money they will lose if they do that.
See now, how a feature some people don't want to use, is affecting them?.
Of course, there are some complains that are plain retarded, but that doesn't mean that every complain is.
The reason is simple, the drops are balanced around the AH, ergo, Blizzard has no freedom to touch the game drops without thinking first how is going to affect the AH economy, therefore, how much money they will lose if they do that.
I don't like comparisons to D2 because D3 should simply be flat out better on every aspect. In fact it pretty much already is better on just about any aspect, but not by enough as is expected from a Blizzard game >10 years after D2 with lessons learned from releasing multiple major games that have no real competition out there.
The AH is not breaking the game. The amount of time you need to spend on it is an annoyance for sure, but it's not what makes the game boring to play after a while. Item inflation is trivializing a lot of game content by making items under a certain level practically free (which was just as bad in D2 except trading was overall more cumbersome which included trading for practically free items). However even that can be worked around by Blizzard if they really want to.
The biggest problems are:
Lack of challenge. Curently, the game encourages you to play where you can faceroll if you want to be efficient and facerolling gets boring rather quick, at least for me. Monster power is a great idea but it needs to have more damage, possibly less HP, and definitely much higher rewards for it to keep the game alive, so people can faceroll and be less efficient or get better gear and focus on playing well on a higher difficulty if they want maximum efficiency. That way both the "I just want to faceroll through everything in the game and find loot" crowd can do just that while the challenge lovers are actually rewarded a bit more for playing something more difficult.
Lack of build diversity. Build diversity for me is not knowing which build will be the most efficient because it's impossible to tell and even the best players can't agree on a best build or best few builds. Builds don't have to be equal, but close enough for it to be humanly impossible to determine the best build.
The gear in D3 is boring and could be much better, but I still think it's better than D2, since in D2 the way your power scaled with certain items was completely messed up.
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And by "fix," you certainly mean "completely nullify," because after enough people acquire their account bound equipment, the necessity of using the AH would decrease in a significant manner.
The AH isn't breaking the game - people whining about the AH because they don't know how to use it are breaking the game.
Example time.
Diablo 2.
Trading Games existed and half of them were just people stealing other peoples stuff anyways.
Diablo 3.
Remove the AH and trading games would still exist without a generalized market standard so people would be paying hugely more than what they are now and vastly less as well. The only difference would be Diablo 3 has a safer "Trade" function installed to it.
End of Example.
Did the retards catch on yet? No?
D2 - Scamfest
D3 - Safer/Easier trades due to AH even with the 15% tax. Dont want that tax? USE THE DAMN TRADE CHANNEL.
Loot is fine how it is, the AH isn't breaking anything. The only thing that needs fixed is more content and a ladder (I think paragon will be the ladder starting in S2+)
Because... its not?, this argument is getting extremely old.
You may ask why, and its simple, look:
I played D3 for 200 hours, more or less, I got 4 characters 50+ and a WD who is paragon 8. You know how much costs a 1100-1200 dps with +int weapon in the AH?, 10-30k, you know when was the last time I saw a weapon with those stats dropped in the floor?, never, you know how much time it takes me to get 10-30k in Act 1 inferno?, 20 mins if I'm lazy.
Like you see, there is no comparison between effort -> result. In D2, you needed to trade something useful for something useful, there was no: "ok, Ill farm gold for a day and I will buy a ZOD rune, no problem". Nope, you had to have something of a similar value.
Don't get me wrong, I see the potential of trading, its useful when you don't want to level up other characters or when you just want to trade it for something your current player needs, I get it, and I'm not against that.
The AH/RMAH.. is completely different.
Which Final Fantasy Character Are You?
Final Fantasy 7
so basically auction house doesn't ruin the game, and the real fix your suggesting is make it harder to farm gold.
Wooooooooooooosh
Futility Illusion fallacy FTL.
Also, I've seen about enough variations of "introduce new awesome gear that is character-bound, account-bound, bind-on-equip, etc." They have already done more of this than I would like with the new ring coming in 1.0.5. These sorts of things have no business in Diablo, where the economy is based entirely on the re-usability of gear. If you don't like it, go farm some herbs in wow and STOP POSTING THE SAME DUMB SUGGESTIONS over and over.
EDIT: rant not entirely directed at OP, but at the repetitive nature of these sorts of threads
See now, how a feature some people don't want to use, is affecting them?.
Of course, there are some complains that are plain retarded, but that doesn't mean that every complain is.
Wrong.
http://us.battle.net/d3/en/blog/6317360/6317360#dropratesah
Basically, all race play exactly the same, bluff dps, life and resist.
All end game build and items are the same. Best barb with Ik set. Best monk with inna, dh with nat. Wd/wiz with zuni
Jokes apart, the game is really good, but Blizzard needs to change the approach.
and how was diablo 2 different?
if you didnt have damage, life, and resist you were a gonner in D2.
The AH is not breaking the game. The amount of time you need to spend on it is an annoyance for sure, but it's not what makes the game boring to play after a while. Item inflation is trivializing a lot of game content by making items under a certain level practically free (which was just as bad in D2 except trading was overall more cumbersome which included trading for practically free items). However even that can be worked around by Blizzard if they really want to.
The biggest problems are:
Lack of challenge. Curently, the game encourages you to play where you can faceroll if you want to be efficient and facerolling gets boring rather quick, at least for me. Monster power is a great idea but it needs to have more damage, possibly less HP, and definitely much higher rewards for it to keep the game alive, so people can faceroll and be less efficient or get better gear and focus on playing well on a higher difficulty if they want maximum efficiency. That way both the "I just want to faceroll through everything in the game and find loot" crowd can do just that while the challenge lovers are actually rewarded a bit more for playing something more difficult.
Lack of build diversity. Build diversity for me is not knowing which build will be the most efficient because it's impossible to tell and even the best players can't agree on a best build or best few builds. Builds don't have to be equal, but close enough for it to be humanly impossible to determine the best build.