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    posted a message on No Unique Drops ...
    Quote from Vulmio

    Quote from st0rmie

    Quote from Vulmio

    Quote from Nordicus

    Random is random

    Quite sick of reading this ! Sorry Nordicus I don't have anything against you but people saying random is random are getting anoying ! You can't justify the game sucking for some people just because it's good for other. This is not a good way to develop a game.

    If you want to play a game where loot is not random, you are of course more than welcome to go and grind valor points in WoW.

    But random loot is such an integral part of Diablo that if it wasn't random it just wouldn't be Diablo anymore.

    I love pepper on my steack, but if there is way too much of it, it's not good. Should the waiter say : "If you don't like pepper, eat something else ?". Not everything is black or white. It's not because I critcize the way loot is randomized now in D3 that I don't like random loot (I played D1 and D2 for years, I knew what king of game it was).

    What a completely terrible analogy. Are you going to go to Vegas and bitch to the pit boss because you're losing at the Roulette tables but the jackass next to you won twice? Are you going to scream at the pit boss that he's a big dumb-dumb head for telling you "random is random" when he's completely correct?

    Just because you're annoyed with a broad brush answer that is still more factual than most of the rants on this forum doesn't make it any less true. This is a game of chance - as someone else said, if you want less random rewards for your time investment, go play a game that lets you grind points and purchase your gear (man, that looks awfully familiar to the AH system, come to think of it).

    Also, in before all the wankers bringing up the increase in drop chance with the coming patch - you'd better believe there are still going to be people crying about not having any luck in a random game, blaming it entirely on "poor design."
    Posted in: Diablo III General Discussion
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    posted a message on No Unique Drops ...
    Quote from Nordicus

    Random is random.

    I'm at paragon level 2 on my toon, and I had 2 legendaries drop yesterday. Before that, I didn't get anything remotely usefull for a couple of weeks.

    The droprates have always been low, which is part of the game. They're doubling it in the next patch. We do not know if it's simple or not, so I wouldn't speculate in "it's easy to do as a hotfix".

    Just keep going at it or wait for the 1.05 before you continue. The choice is up to you.

    Came for RNG is RNG, leaving satisfied.

    We were done in one folks.
    Posted in: Diablo III General Discussion
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    posted a message on Keeping Diablo alive (AH breaking the game?)
    Yes, something as simple as adding two new iLvLs of gear (which would be completely irrelevant given the new affix roll system) would "fix" a problem that doesn't exist.

    And by "fix," you certainly mean "completely nullify," because after enough people acquire their account bound equipment, the necessity of using the AH would decrease in a significant manner.

    The AH isn't breaking the game - people whining about the AH because they don't know how to use it are breaking the game.
    Posted in: Diablo III General Discussion
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    posted a message on Equipping 2 Skonrs or other 2 handed items.
    Quote from Silvach

    If they would ban for this, they should ban for using ToC - because ToC and this are both "bugs"

    There's quite a significant difference between using an ability that was admittedly released with an error in the math resulting in high damage versus taking advantage of a trade scheme to trick/force the game into equipping an item you otherwise would not be able to equip.

    If you're naive enough to believe they're one in the same, I guess you're naive enough to be shocked when the banhammer comes down.
    Posted in: Diablo III General Discussion
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    posted a message on First 30 Minutes on PTR
    Quote from Zeyk23

    Quote from Zakaz

    Sweet baby Jesus - the "iLvL 58" thing has to do with the rolling of higher iLvL affixes based on monster level only. It does not mean you won't see iLvl 57 and lower items dropping.

    So: iLvL 58+ items will roll affixes based on the monster level that dropped them. iLvL 57- will remain unchanged in Inferno.

    Why do people insist on reading between the lines when there's nothing there?

    "Items below iLevel 58 no longer drop in Inferno difficulty."

    Blizzard might have trouble speaking clearly sometimes but I think this one is pretty on the nose.

    Now that they've clarified it's a bug, I see that I read it wrong initially.
    Posted in: Diablo III General Discussion
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    posted a message on First 30 Minutes on PTR
    Sweet baby Jesus - the "iLvL 58" thing has to do with the rolling of higher iLvL affixes based on monster level only. It does not mean you won't see iLvl 57 and lower items dropping.

    So: iLvL 58+ items will roll affixes based on the monster level that dropped them. iLvL 57- will remain unchanged in Inferno.

    Why do people insist on reading between the lines when there's nothing there?
    Posted in: Diablo III General Discussion
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    posted a message on Does Blizzard protect scammers?
    Quote from xajten

    Quote from maka

    Sorry about being blunt, but that's the kind of shitty attitude that got us (mankind) into the shitty place we are in today. I hope you're never in a position of real power.

    I merely paraphrased the scam policy and forum code of conduct to offer some factual information about the specific situation the OP mentioned, offering none of my own personal opinion. Thank you however for personal attacks and for your own participation in that "shitty attitude" to help us further on our way toward that "shitty place" we're in.

    Says the guy injecting rhetoric like "fail" and "move on with your life" as if those are mature, "paraphrased" bits completely necessary to your message.

    Your attitude is shit. Begone.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Anyone notice the decline in sales?
    Quote from thundersteele

    For the mid range items (i.e. stuff that looks useful but certainly is not worth millions), I often guess a price and then keep cutting it in half until it sells, or it reaches below 100k, then I vendor it. Imho it's not worth the time to look those items up on the AH, but I like to keep my AH tabs in use.

    This generates a few 100k to a mil or two daily for me, and keeps the gold up. Add in gold drops and I make a million per day even if nothing really good drops.

    Exactly this. If you're "selling nothing" it's because you're pricing incorrectly or valuing stats incorrectly.

    Absolutely prices have dropped as of late for mid-range gear, because at a minimum paragon means better items are being found by more people (to a large degree), and additionally, more people are in higher content because of that and the nerfs to elites and affixes. This is a good thing for everyone claiming they can't afford anything and can never progress. Why? Because you can now buy the gear that gets you into Act 2 and 3 farming for a pittance of what it was just a month ago. This means you can start farming content where you have a realistic chance of getting one of those awesome rares or legendary items you're seeing going for a zillion gold right now (which are also falling in price).

    I'm entirely confused when people say they've "never had more than X amount of gold," as well. Are you giving it away? Are you buying random crap to salvage, are you crafting useless 4 and 5 affix stuff? If you're buying "upgrades," undoubtedly you should eventually gain enough power to progress further, gaining even more gold and better items to progress even more. It's ridiculously hard to regress in this game - in fact, damn near impossible unless you're playing with a semi-naked, undergeared character, in a difficulty that's beyond your skill or gear level (player responsibility to determine).

    Stop tossing anything you're "guessing" sucks, and start spending a little more time in the AH seeing what's decent. Don't try and squeeze every last gold out of items, and don't be afraid to bid and lose items to get a decent deal.
    Posted in: US Servers Trading
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    posted a message on Does Blizzard protect scammers?
    You were told to create a support ticket to report the in-game violation concerning a trade scam. Have you even done that yet? I see no mention of it here, nor in the original post you made. Making posts on the forums, while informative, isn't the most effective way to reduce these problems.

    Blizzard enforces their rules without exception most of the time, and for good reason. If they make an exception for you, why not for the next guy? Why not for everyone? This becomes an issue particularly with legitimate players being defamed by someone upset for any number of reasons, many of which may not be legitimate reasons to attempt to defame their name.

    I'm all for letting people know about scams, but do it correctly when on the official forums to avoid problems like this. Even side forums like this have guidelines that could net you trouble if you violate them, so be aware of those, as well. In the end, make sure you are reporting through the proper channels first and foremost, since those are what result in action the fastest.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Value guide: Does your rare drop have value?
    Quote from Zero(pS)

    Yup, movement speed is pretty valuable once you geared up (as he said ^).

    Is it overpriced? Might be, but the truth is, if they weren't selling for those prices, chances are they would've dropped steadily over the past couple weeks (since 1.0.4 - which added auction cancels at anytime).

    I agree completely that Movement Speed is valuable as a stat - my response was in rebuttal to the statement that boots without movement speed are worthless, which is entirely false. Movement speed and value are not mutually inclusive with regards to boots. They are an additive value and nothing else (maybe multiplicative at certain gear levels, but certainly never in a negative fashion when absent).

    Even the statement that "everyone searches for that affix" is completely false, or the boots without MS would never sell (and they do, for fairly profitable amounts of gold). That was my only point - to stop the generalization that a single stat makes or breaks every single item in a specific slot, when that is never the case.
    Posted in: Diablo III General Discussion
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    posted a message on Value guide: Does your rare drop have value?
    Quote from Timmylol

    Quote from Richtko

    Quote from banei

    Good job on the worksheet.
    It's interesting that you list movement speed as "should have" for boots. No matter how good the affixes are on boots, I just trash them if no moveSpd. Am I missing something?

    My MF Ice climbers without movemen speed sold for 50 mil a few hours ago, so I would say movement speed isn't always necessary.

    Iceclimber is a legendary, not a rare.

    Any rare boots without movement speed will pretty much be a sitting duck on the AH, unless it's absolutely a perfect roll.

    Completely false. Movement speed is another stat that's easily over-valued based on a few specific specs, ignoring the other mass of players who either do not use those specs, or are not wealthy enough to afford the 10mil value you've applied to a single affix they can easily do without.

    Please stop making generalizations over a single stat, it's almost always incorrect.
    Posted in: Diablo III General Discussion
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    posted a message on Value guide: Does your rare drop have value?
    Quote from phuzi0n

    Quote from plan3s

    Undergeared Tornado barbs and SC wizards are often seen with shields as they are safe pick and crit chance filler.

    Well rolled shields can sell for more than 20 milion. (sold 200 str 150 vit 60 resists and 9.5% crit for 18 recently)
    Well see, that's the thing that doesn't make any sense, 20 million for 1 item is far from being undergeared. If they can afford to pay 20 million then they could afford a much better offhand for the same cost. People that buy high-end shields either don't know any better or are doing it to fit their role-playing fantasies.

    Also, at this point shields are terrible even for undergeared people of all specs. For any barb or monk, you can find weapons with main stat/vit/900 loh/socket and decent dps for under 1 mill that will give better survival and similar dps to a perfectly rolled shield. For CM wizards (they don't exclusively use SC) they need AP on crit from a source offhand so that they can afford all their casts which include defensive abiltilies.

    So as I said before, very well rolled shields will sell but it makes no sense to buy them currently.

    The assumption you're making it that everyone is playing a whirlwind barb or SC wizard or something similar to those cheese builds.

    Off-hand weapons absolutely do not provide the same protection as a shield otherwise would for many specs. Hell the only reason off-hands work so well with those builds is they do absolutely asinine amounts of damage in the first place, amplifying the effects of LoH, crit, etc, such that you don't need much survivability.

    Again though, if you aren't playing one of those builds, shields most definitely have a place in this game.

    Shields with Main Stat/Vit (75+ is a decent start, 100+ is better), All Resist (60+), Crit (7.5% minimum, 9% is prefered), and ideally %Life will sell in the millions easily, and for good reason.
    Posted in: Diablo III General Discussion
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    posted a message on Value guide: Does your rare drop have value?
    Quote from kolchin04

    @Zakaz I never meant for this to be a price guide. I just wanted a quick reference guide for identifying value or not. It's up to you, the player, to find the price.

    Oh absolutely, I understand what you're going for - I think it's a great thing. Hopefully it'll help those who really don't know what stats or stat combinations are valuable, at least to the point of pulling in a few extra digits here and there.

    I was primarily trying to address the issue that even with a guide for what stats are good relative to others, there's still some manual labor to be done to determine an accurate pricing (generally involving some manual AH searching).
    Posted in: Diablo III General Discussion
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    posted a message on Value guide: Does your rare drop have value?
    I'll never understand the logic that the AH isn't reliable for pricing things. It's the single most accurate thing for pricing (since that's where 99% of everything sells!); the problem is people aren't reliable, and as such it takes a little effort and knowledge (and I mean little) to sift through the "trash". Yes, plenty of stuff is overpriced - but plenty of stuff is also right on the money. If you find a plethora of items with similar stats in a similar price range, you can bet it's probably safe to price yours nearby (or a little under if you want a quick sale).

    How accurate do people really expect an open auction house to be? Down to the single digits? If we're talking about selling items for 6 digits and up, does it really matter if pricing is off by a few hundred thousand one way or the other? The higher you go, you have even more wiggle room. At the low end, does it really matter if an item doesn't sell for 500k, but you cut it down to 250k and it sells? Sure, you can say after 10 items you lost a potential 2.5mil, or you can realize that if you're selling enough crap, you would have never had the space to sell stuff long enough to get maximum potential anyway.

    I'm all for a "guide" that helps people identify which stats are good, great, better, best, etc, to help spot the stuff that's worth selling. But at the end of the day, you're going to have to do your own pricing. The market moves too quickly to maintain a realistic "price" guide, and variants on affix combinations often require a little research and dabbling in the market to get a sale for where you want.

    Selling stuff takes a little work, period.
    Posted in: Diablo III General Discussion
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    posted a message on Duplicate item drops
    Quote from Splintrix

    Its nothing new tbh, but im sure there will soon be a choir in here that yells RNG RNG RNG..

    I for one dont think this game is as random as blizzard wants you to think. Surely there would be a easy way to prevent duplicate items to drop.

    But, is it random "enough"? I think it is, only got duplicate items twice out of a gazillion runs.

    Havent played for a while, only checked AH though, so dunno if there is a trend of duplicate items dropping at the moment though.

    As opposed to a choir of trolls yelling about another choir that doesn't exist...

    Again, this is a known bug, and has nothing to do with RNG or your tinfoil hat theory about how this game isn't as "random" as we think. The algorithm that generates item stats gets stuck (for whatever reason [the bug in question]), and resets to a previous point (the duplicate item) and then begins randomly generating again (because the algorithm is nearly truly random, that's why you don't see back-to-back duplicates).

    If everything was as easy as you probably think it is, we'd all be living in world peace as millionaires.
    Posted in: Diablo III General Discussion
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