Shrines have been around since the olden days of yore (you know, when Diablo launched), and we've been exploiting them for all they're worth ever since. Doing an experience run? Snag the increased experience shrine! Teleporting through a drab cave and need some more fuel? Grab up that mana shrine! Little has been confirmed as far as shrine types for Diablo III so far, but today we might now have a further glimpse in to their functionality, and it looks like fun!
Official Blizzard Quote:
Shrine buffs apply to the entire party as long as they're in range.
This sounds like a big asset to forming parties in-game, and to keeping everyone together so everyone gets the shrine bonuses. It could also mean each individual party member, regardless of ability, is even more important, since each party member has the opportunity to host a different shrine effect, much like the Paladin did in Diablo II with auras. One can only wonder if they'll stack!
Bashiok also elaborated on a possible replacement for inventory clutter:
Official Blizzard Quote:
As far as "power-up orbs" it's something I thought of as well, which usually means the designers thought of it a year+ ago. Not as a shrine replacement though, but as a replacement for buff scrolls/elixirs. I just either forget to use them or let them sit afraid of wasting them. So they just take up bag space. I face the same dilemma in WoW and usually just end up throwing them on the AH because I realize I'll never use them. Obviously some people are better than me, and able to remember to use them, as they usually sell.
Sounds good- less time wasted managing your junk, and more time engaged in that fast-paced playing experience we've all come to love! True to the Diablo way and a welcome change in many ways.
There were shrines in D1! Back then they only gave a direct effect instead of a temporary buff, eg turning all your health/mana potions rejuvenation potions.
On Topic:
It's nice to see that shrine buffs are shared. Me and a friend have equal levelled characters we play via LAN, and we avoid experience shrines to keep our levels together. Having the shrine affect the entire group you'll all feel powerful, instead of just that one person.
I'm quite indifferent to the absence of buff scrolls et all. I'm more like Bashiok that I rarely use that stuff since I never know when I might really need it.
There were shrines in D1! Back then they only gave a direct effect instead of a temporary buff, eg turning all your health/mana potions rejuvenation potions.
Hehe, yeah, I wasn't sure. I asked like fifty people and no one seemed to remember. Fixed the OP, thanks
There were shrines in D1! Back then they only gave a direct effect instead of a temporary buff, eg turning all your health/mana potions rejuvenation potions.
On Topic:
It's nice to see that shrine buffs are shared. Me and a friend have equal levelled characters we play via LAN, and we avoid experience shrines to keep our levels together. Having the shrine affect the entire group you'll all feel powerful, instead of just that one person.
I'm quite indifferent to the absence of buff scrolls et all. I'm more like Bashiok that I rarely use that stuff since I never know when I might really need it.
Same. Actually though, his example of WoW is probably the only game where I even used buff items often and that was with raids, because you already at your peak and you need all you can get to get through the raids, so buff items could make a difference.
In pretty much any other games though, I always wonder when I should use them. I can enjoy them though if they can allow me to beat say, a boss that just destroyed me. Try again, buff up a little, and then you have a chance to beat it. The buffs need to be pretty strong though.
The only problem is that if they indeed take up precious inventory space, it can get annoying, but done well could have been an interesting thing for just the time where you can't get through some place in the game.
By the way, never liked shrines. I don't know why. The feeling they give me suck, and I only wish I had the shrine I want when I need it. And I never wanted that god damn floating icon above my character. That they buff everyone is nice, but I frankly don't care at all, shrines are meaningless to me.
Power up orbs would be interesting, if they only worked on one person, and for a relatively short time compared to shrines, but giving significant boost for the duration.
Having the shrines effect the entire party is great. The one thing I hate about large parties in D2, is that everyone races foe the same shrine and only the fastest gets it. At least this way it will cut down, if not eliminate, shrine "hogs".
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I'm sure it will make game play faster. Instead of having to wait for the one person who ran back for a shrine. As long as you stay in the group you should still be able to keep moving. Wonder if the diameter of the effected area for the shrines will determine on character level.
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Recruiting for East Realm Also recruiting for Sc2 on both EU and NA servers
Power up orbs would be interesting, if they only worked on one person, and for a relatively short time compared to shrines, but giving significant boost for the duration.
I really doubt !! everything seem to be for "team-play" : orb heal everyone like shrine effect everyone, They have a reason why, so they won't make something else who does the same thing as the shrines (repeated) in a different way. I think only items and some skills will buff only yourself...
Power up orbs would be interesting, if they only worked on one person, and for a relatively short time compared to shrines, but giving significant boost for the duration.
I really doubt !! everything seem to be for "team-play" : orb heal everyone like shrine effect everyone, They have a reason why, so they won't make something else who does the same thing as the shrines (repeated) in a different way. I think only items and some skills will buff only yourself...
Geeze, forbid that anything in the entire game doesn't involve just one player in particular, and anyway since when does -powerups on a single person- means less team work?
If anything, it encourages less team work, at least less CARING about your team if everything is ever automatically distributed to everybody.
That some orbs gives small boost discourage team work is getting to the level of -sad- here. It shouldn't have anything to do with that, especially not very short boosts.
But hey, its not like D3 online with random people will ever be any more interesting than in D2.
Geeze, forbid that anything in the entire game doesn't involve just one player in particular, and anyway since when does -powerups on a single person- means less team work?
If anything, it encourages less team work, at least less CARING about your team if everything is ever automatically distributed to everybody.
That some orbs gives small boost discourage team work is getting to the level of -sad- here. It shouldn't have anything to do with that, especially not very short boosts.
Blizzard implement "drop unshared" to prevent anyone to try to get the advantage first !! I think strongly they'll keep in that way...
I was hoping they would return to some D1 shrines the ones that have negative effects keeping the not sure what to do feeling like in D1.
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Pretty much all D1 shrines were permanent alterations. Some gave +2 to a stat, soe added durability to all your stuff except for one, which was lowered. One turned all (full) mana/healing potions into (full) rejuvenation potions.
Official Blizzard Quote:
Shrine buffs apply to the entire party as long as they're in range.
This sounds like a big asset to forming parties in-game, and to keeping everyone together so everyone gets the shrine bonuses. It could also mean each individual party member, regardless of ability, is even more important, since each party member has the opportunity to host a different shrine effect, much like the
Paladin did in Diablo II with auras. One can only wonder if they'll stack!
Bashiok also elaborated on a possible replacement for inventory clutter:
Official Blizzard Quote:
As far as "power-up orbs" it's something I thought of as well, which usually means the designers thought of it a year+ ago. Not as a shrine replacement though, but as a replacement for buff scrolls/elixirs. I just either forget to use them or let them sit afraid of wasting them. So they just take up bag space. I face the same dilemma in WoW and usually just end up throwing them on the AH because I realize I'll never use them. Obviously some people are better than me, and able to remember to use them, as they usually sell.
Sounds good- less time wasted managing your junk, and more time engaged in that fast-paced playing experience we've all come to love! True to the Diablo way and a welcome change in many ways.
On Topic:
It's nice to see that shrine buffs are shared. Me and a friend have equal levelled characters we play via LAN, and we avoid experience shrines to keep our levels together. Having the shrine affect the entire group you'll all feel powerful, instead of just that one person.
I'm quite indifferent to the absence of buff scrolls et all. I'm more like Bashiok that I rarely use that stuff since I never know when I might really need it.
Join the chat!
Hehe, yeah, I wasn't sure. I asked like fifty people and no one seemed to remember. Fixed the OP, thanks
Same. Actually though, his example of WoW is probably the only game where I even used buff items often and that was with raids, because you already at your peak and you need all you can get to get through the raids, so buff items could make a difference.
In pretty much any other games though, I always wonder when I should use them. I can enjoy them though if they can allow me to beat say, a boss that just destroyed me. Try again, buff up a little, and then you have a chance to beat it. The buffs need to be pretty strong though.
The only problem is that if they indeed take up precious inventory space, it can get annoying, but done well could have been an interesting thing for just the time where you can't get through some place in the game.
By the way, never liked shrines. I don't know why. The feeling they give me suck, and I only wish I had the shrine I want when I need it. And I never wanted that god damn floating icon above my character. That they buff everyone is nice, but I frankly don't care at all, shrines are meaningless to me.
Power up orbs would be interesting, if they only worked on one person, and for a relatively short time compared to shrines, but giving significant boost for the duration.
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
Geeze, forbid that anything in the entire game doesn't involve just one player in particular, and anyway since when does -powerups on a single person- means less team work?
If anything, it encourages less team work, at least less CARING about your team if everything is ever automatically distributed to everybody.
That some orbs gives small boost discourage team work is getting to the level of -sad- here. It shouldn't have anything to do with that, especially not very short boosts.
But hey, its not like D3 online with random people will ever be any more interesting than in D2.
Blizzard implement "drop unshared" to prevent anyone to try to get the advantage first !! I think strongly they'll keep in that way...
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
A lot of Shrines in Diablo 1 permanently decreased stats by 1-3 points.
You might want to check out shrines (Diablo I) for all the shrines.
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