No I'm not suggesting something like runeword would happen to D3, I'm stating now D3 only have gem is a good state to keep in. Until other socketable items that are not dominant like runeword was to D2, invent themself, and make more builds, contrare to runeword.
Runeword makes strong builds, but shorten builds numbers that are superior. And no, I don't think runeword crafting system is by intention to be the only crafting system in D2. These stones were suppose to be socketables that creates interesting puzzles, puzzles that makes builds. They are not The Crafting System.
(These stones...I'm the priest from The Fifth Element =O)
In D3 gear (crafted and dropped), skill runes, gems, and the talisman will make up the items that contribute to your build of skills and traits.
I'm still pretty curious about "enchantments" unless I missed a full Bliz explanation of what they will be. From the vague wording I've been able to drum up, enchantments seem to very similar to item enchantments in WoW.. Totally different from jewels, charms, skill runes and items..
This is effectively an addition to simply crafting weapons, since the mystic artisan will be doing the enchantments.
Thoughts?
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"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
Yea pretty much. I don't know what they've said about them being on items, but we at least know that they'll be on weapons. (For pics I actually just wrote a wiki article on them: Enchantments) /plug.
But I do remember them reffering to enchantment/gems/extra sockets as being things that you'll want to put on pretty much every piece of gear you get. It was when they were talking about gold sinks or something of that sort.
I think the enchantments will add only a very small range of upgrades to existing equipment like an elemental effect and bonus on crit effects. I don't think they will want to overshadow the item recipe by going over board with these effects, Just extend the life of equipment and give some more personalization (my epic weapon XCL is fire while yours causes knock-back on crit)
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If that made sense to you, Bravo! I think I even confused myself...
Well all these little options make it so that each item could potentially be a little different. If they're available on every item, they could end up adding up to a somewhat powerful effect. From accounts of people playing at Blizzcon, skills got considerably more powerful with a rune in them. It could very well end up being similar with enchants on weapons. Or they could be not all that powerful, but either way its a nice customization feature.
I honestly can't see why they wouldn't add rare drops out in the world that are items used specifically in crafting high-end items, you make the items to create it rare enough that the reward from crafting is good enough to appease both sides.
I want to create a grandfather.
I find a unique batch of metal ore out in the world to craft the blade.
I find a damaged sword with a intact special hilt, giving me the hilt piece.
I use x amount of salvage and x amount of gold.
Junk = Grandfather.
Honestly better then turning just salvage + gold into everything.
Well all of the recipes for items that will be useful endgame will probably come from a drop off a monster, and the material comes from items that drop from monsters. So its really pretty much the materials dropping off them, just you have a choice to sell or salvage.
That ideas just an example of how to possibly apply, its nothing to take seriously.
I understand the principle of simplicity that blizzard is going for and agree with it but you'll always have the two sides that say X = high-end loot shouldn't be crafted and Y = high-end loot should be craftable.
I've been thinking that high-end recipes could possibly drop from mobs as well jack, it would be a much easier way to handle it so you wouldn't have to use the example above as a direct application unless they wanted truly rare items to be even rarer.
Does anyone wonders why the gear stats looks thin? Consider we are far into completeing the development already?
Call me crazy, but gears individuality lies in the stats. With no assurance on gears still being the large collective of power. Enchantments/Socketing becomes the system to MAKE a real gear, treasure finds value will be senseless. Finding the socketing will be the new definition of treasure finds, and that's just stacking up gems to dump into an easy trying gear.
Gears no longer states the most sensitive customization? That doesn't sound right.
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No I'm not suggesting something like runeword would happen to D3, I'm stating now D3 only have gem is a good state to keep in. Until other socketable items that are not dominant like runeword was to D2, invent themself, and make more builds, contrare to runeword.
Runeword makes strong builds, but shorten builds numbers that are superior. And no, I don't think runeword crafting system is by intention to be the only crafting system in D2. These stones were suppose to be socketables that creates interesting puzzles, puzzles that makes builds. They are not The Crafting System.
(These stones...I'm the priest from The Fifth Element =O)
I'm still pretty curious about "enchantments" unless I missed a full Bliz explanation of what they will be. From the vague wording I've been able to drum up, enchantments seem to very similar to item enchantments in WoW.. Totally different from jewels, charms, skill runes and items..
This is effectively an addition to simply crafting weapons, since the mystic artisan will be doing the enchantments.
Thoughts?
-Thomas Jefferson
But I do remember them reffering to enchantment/gems/extra sockets as being things that you'll want to put on pretty much every piece of gear you get. It was when they were talking about gold sinks or something of that sort.
Find any Diablo news? Contact me or anyone else on the news team.
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Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat
I want to create a grandfather.
I find a unique batch of metal ore out in the world to craft the blade.
I find a damaged sword with a intact special hilt, giving me the hilt piece.
I use x amount of salvage and x amount of gold.
Junk = Grandfather.
Honestly better then turning just salvage + gold into everything.
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat
I understand the principle of simplicity that blizzard is going for and agree with it but you'll always have the two sides that say X = high-end loot shouldn't be crafted and Y = high-end loot should be craftable.
I've been thinking that high-end recipes could possibly drop from mobs as well jack, it would be a much easier way to handle it so you wouldn't have to use the example above as a direct application unless they wanted truly rare items to be even rarer.
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat
This is correct. Not all recipes will drop off monsters, but I'm willing to bet the really good ones do.
Call me crazy, but gears individuality lies in the stats. With no assurance on gears still being the large collective of power. Enchantments/Socketing becomes the system to MAKE a real gear, treasure finds value will be senseless. Finding the socketing will be the new definition of treasure finds, and that's just stacking up gems to dump into an easy trying gear.
Gears no longer states the most sensitive customization? That doesn't sound right.