So no need of forgotten souls? My main is a crusader, and for crafting a Piro Marella shield in 2.2 you need 2 forgotten souls (plus the other crafting materials).
I am looking for a perfect Piro, and the forgotten souls is (and will be in 2.3) my bottleneck.
In a normal bounty run, you get 4 (8 with the bonus) crafting mats.
If in 2.3 you only need 1+1 bounty mats, with 2 bonus bounty run, you will be able to craft 8 Piros. Am I right?
2 bounties versus farming 16 forgotten souls... I think I prefer the first, you don't depend on RNG to get legendaries to forge.
So we dont need deamon essence for craft the weaper bracers?
Also how long can take to pick up:
1 Caldeum Nightshade (New A2 Bounty Reward)
1 Arreat War Tapestry (New A3 Bounty Reward)
just 100x, this and 100x another for craft 100x bracers?
1 Caldeum nightshade its for finish all quests in A2 for example?
Im asking because in my opinion maby its better way to craft the bracers weaper in 2.2, before 2.3 for dont waste time for farm so long the Bountys...?
What is your opinion guys?
thank u
You get 4x bounty rewards from the cache, if its a bonus act you get a bonus cache for completing so its like 8x bounty rewards. So its best to do whichever act currently has the bonus then you just go from one to the next until you complete all 5 acts. that way you get 8 of each bounty reward and you can cube 8 items everytime you complete 1 full round of the Acts
From my point of view, to craft a legendary, you have to choose between the actual system (with forgotten souls, and no garanteed legendary drops to get them) or the future system (with guaranteed bounty craft mats, but maybe longer in time if you play solo).
I am saving all my forgotten soulds (I have nearly 400) to reroll a Furnace and a SoJ when 2.3 arrives...
Who cares that there is no requirement for Forgotten Souls for Reapers Wraps. I'm just glad they don't cost 72 Arcane Dust. I've blown right through full stacks of AC crafting them. Now it will probably be down to a single stack. :-)
Who cares that there is no requirement for Forgotten Souls for Reapers Wraps. I'm just glad they don't cost 72 Arcane Dust. I've blown right through full stacks of AC crafting them. Now it will probably be down to a single stack. :-)
Sometimes I use to farm white items (can'r remember now, Battlefields of Eternity?). Each piece gives about 8 white mats. In 2.3, 1 white = 1 blue. Now I have near 25.000 white mats waiting in my stash, so Forgotten Soulds (I only have 400) is my bottleneck.
It's simply better to go with F&R and cubing Unity or CoE. SoJ just isn't good anymore
The thing is that with F+R you need to use a generator skill. No matter which one, it has low damage, you loose dps when you use it, and you have used 1 of the 6 skill slots for it. When I speed farm, I am actually using an ancient In-Geom. After the first elite kill, I spam steed charge to the next elite, kill it and repeat again, till the final rift guardian. Because of that, I feel that a Unity+SoJ+CoE will be great for elites in T10.
If I use an ancient Furnace (with the In-Geom affix cubed), the elite damage will be awesome: 30% SoJ+ 15% Unity + 15% leg gem + 50% Furnace = 110%. I use fire shield bash, so for fire: 20% SoJ, 20% cindercoat, 20% amulet and 20% bracers = 80% (100% fire if I change the Leoric Crown for Roland Helm, and Roland gloves for MageFists with 20% fire). With the 500% of the 4 Roland Set pieces damage bonus and a 200% Drakon's Lesson braces, elites will melt even in T10, I think... If you have at that moment the 200% of the CoE... icing on the cake...
Anyway, for high rifts I will try the mannercookie fire shield bash build, with F+R and Unity cubed. I was just only saying that for pure speed farming, I will try the another ring combo... I think is still early to see what is gonna be the meta build in 2.3... maybe hammers? I'm not sure...
It's simply better to go with F&R and cubing Unity or CoE. SoJ just isn't good anymore
The thing is that with F+R you need to use a generator skill. No matter which one, it has low damage, you loose dps when you use it, and you have used 1 of the 6 skill slots for it. When I speed farm, I am actually using an ancient In-Geom. After the first elite kill, I spam steed charge to the next elite, kill it and repeat again, till the final rift guardian. Because of that, I feel that a Unity+SoJ+CoE will be great for elites in T10.
If I use an ancient Furnace (with the In-Geom affix cubed), the elite damage will be awesome: 30% SoJ+ 15% Unity + 15% leg gem + 50% Furnace = 110%. I use fire shield bash, so for fire: 20% SoJ, 20% cindercoat, 20% amulet and 20% bracers = 80% (100% fire if I change the Leoric Crown for Roland Helm, and Roland gloves for MageFists with 20% fire). With the 500% of the 4 Roland Set pieces damage bonus and a 200% Drakon's Lesson braces, elites will melt even in T10, I think... If you have at that moment the 200% of the CoE... icing on the cake...
Anyway, for high rifts I will try the mannercookie fire shield bash build, with F+R and Unity cubed. I was just only saying that for pure speed farming, I will try the another ring combo... I think is still early to see what is gonna be the meta build in 2.3... maybe hammers? I'm not sure...
TLDR. Started losing me with In-Geom. Completely lost me with Furnace. This the DH forum. In-Geom is usable, but, the last sword that had any affect on monster for DH used a Bug and it Topped the Leaderboard and subsequently was patched the next day. We can't equip the Furnace. There is no DH build that doesn't generate. SlowBall Lighting one of the most powerful builds for DH only generates, except to trigger F/R.
I would like to ask about the new revamped wizard set? From what I've read so far it's still not that good to compete with Tal Rasha's nor Delsere's sets. Has there been any work done on them concerning Archon downtime, CD and spells?
Sorry if this isn't the right section for this question :|
I only play DH, which is the purpose behind posting this in the DH section of the forums. Wizard and Crusader feedback and questions are based placed into different threads in different sections.
I'm in the PTR, I've got the cube, and I'm in a grouped game on T7. Are there any questions I can test out or answer for people?
Crafting costs of bracers, etc. It says they were "standardized" across slots, but without any indication of what that ultimately resulted in.
Aughilds:
30 Reusable Parts
30 Arcane Dust
50 Veiled Crystal
1 Caldeum Nightshade (New A2 Bounty Reward)
1 Arreat War Tapestry (New A3 Bounty Reward)
Demon's and Guardians:
20 Reusable Parts
20 Arcane Dust
30 Veiled Crystal
1 Caldeum Nightshade (New A2 Bounty Reward)
1 Arreat War Tapestry (New A3 Bounty Reward)
Kethryes' Splint:
20 Reusable Parts
20 Arcane Dust
30 Veiled Crystal
1 Caldeum Nightshade (New A2 Bounty Reward)
1 Arreat War Tapestry (New A3 Bounty Reward)
Reapers:
20 Reusable Parts
20 Arcane Dust
50 Veiled Crystal
1 Caldeum Nightshade (New A2 Bounty Reward)
1 Arreat War Tapestry (New A3 Bounty Reward)
Every other bracer is non-level 70.
I'll assume then that other slots are similar then, in that they require more crystal than dust/parts, finally.
Can I put a low level legendary on Cube and use its passive on a level 70 legendary?
So no need of forgotten souls? My main is a crusader, and for crafting a Piro Marella shield in 2.2 you need 2 forgotten souls (plus the other crafting materials).
I am looking for a perfect Piro, and the forgotten souls is (and will be in 2.3) my bottleneck.
In a normal bounty run, you get 4 (8 with the bonus) crafting mats.
If in 2.3 you only need 1+1 bounty mats, with 2 bonus bounty run, you will be able to craft 8 Piros. Am I right?
2 bounties versus farming 16 forgotten souls... I think I prefer the first, you don't depend on RNG to get legendaries to forge.
You can do split bounties with a speed build...
You get 4x bounty rewards from the cache, if its a bonus act you get a bonus cache for completing so its like 8x bounty rewards. So its best to do whichever act currently has the bonus then you just go from one to the next until you complete all 5 acts. that way you get 8 of each bounty reward and you can cube 8 items everytime you complete 1 full round of the Acts
From my point of view, to craft a legendary, you have to choose between the actual system (with forgotten souls, and no garanteed legendary drops to get them) or the future system (with guaranteed bounty craft mats, but maybe longer in time if you play solo).
I am saving all my forgotten soulds (I have nearly 400) to reroll a Furnace and a SoJ when 2.3 arrives...
(sorry for my English)
SoJ is a bad ring in 2.2, and it's a bad ring for 2.3. Furnace seems better to put in the Kanais cube.
Who cares that there is no requirement for Forgotten Souls for Reapers Wraps. I'm just glad they don't cost 72 Arcane Dust. I've blown right through full stacks of AC crafting them. Now it will probably be down to a single stack. :-)
This is one thing that is absolutely fucking ridiculous... Using one of these reagents should at LEAST grant you 5 crafts of an item.
Sometimes I use to farm white items (can'r remember now, Battlefields of Eternity?). Each piece gives about 8 white mats. In 2.3, 1 white = 1 blue. Now I have near 25.000 white mats waiting in my stash, so Forgotten Soulds (I only have 400) is my bottleneck.
I am thinking (for T10 farming), going with SoJ+Unity+ 200% CoE affix cubed.
It's simply better to go with F&R and cubing Unity or CoE. SoJ just isn't good anymore
The thing is that with F+R you need to use a generator skill. No matter which one, it has low damage, you loose dps when you use it, and you have used 1 of the 6 skill slots for it. When I speed farm, I am actually using an ancient In-Geom. After the first elite kill, I spam steed charge to the next elite, kill it and repeat again, till the final rift guardian. Because of that, I feel that a Unity+SoJ+CoE will be great for elites in T10.
If I use an ancient Furnace (with the In-Geom affix cubed), the elite damage will be awesome: 30% SoJ+ 15% Unity + 15% leg gem + 50% Furnace = 110%. I use fire shield bash, so for fire: 20% SoJ, 20% cindercoat, 20% amulet and 20% bracers = 80% (100% fire if I change the Leoric Crown for Roland Helm, and Roland gloves for MageFists with 20% fire). With the 500% of the 4 Roland Set pieces damage bonus and a 200% Drakon's Lesson braces, elites will melt even in T10, I think... If you have at that moment the 200% of the CoE... icing on the cake...
Anyway, for high rifts I will try the mannercookie fire shield bash build, with F+R and Unity cubed. I was just only saying that for pure speed farming, I will try the another ring combo... I think is still early to see what is gonna be the meta build in 2.3... maybe hammers? I'm not sure...
TLDR. Started losing me with In-Geom. Completely lost me with Furnace. This the DH forum. In-Geom is usable, but, the last sword that had any affect on monster for DH used a Bug and it Topped the Leaderboard and subsequently was patched the next day. We can't equip the Furnace. There is no DH build that doesn't generate. SlowBall Lighting one of the most powerful builds for DH only generates, except to trigger F/R.
I would like to ask about the new revamped wizard set? From what I've read so far it's still not that good to compete with Tal Rasha's nor Delsere's sets. Has there been any work done on them concerning Archon downtime, CD and spells?
Sorry if this isn't the right section for this question :|
I only play DH, which is the purpose behind posting this in the DH section of the forums. Wizard and Crusader feedback and questions are based placed into different threads in different sections.
are u guys getting terminated still?
also did u have problems logging in?
i am stuck at retrieving hero list,cant log in.
yea its still down,lets hope everything is fine the next time we can log in.
so everyone can actually test the game out.