Yeah if you could get me the FTP that'd be sick. I wont mess around with your actual coding or the layout, I'll just give it a facelift. (Same bones, different look).
Also, if you want, include in that PM to me (with the FTP info) some basics like a colour sceme / any sort of style you want / any specific fonts, etc.
If you are recieving this message, it is because you have professed interest in an RP I am starting, Days of Amyorne. This was the official thread.
Progress Update
For a few weeks now I have been scarce on updates regarding it besides the occasional detailed post in the thread. I want to assure everyone that I was diligently working on the RDBMS for the site and the content to mix in. Currently, I have three working volumes, which each contain various sub-groupings of storyline material, to get through, although the precise ending is not finished yet.
The site is viewable here. It will contain the brunt of material to keep threads in the RP section here light and efficient. If anyone really cares, I'm working on adding a commenting system to the site, but no promises yet.
If I manage to get a confirmation back from all seven of you, I will create the character creation and OOC threads immediately and we can began laying out the personal foundations of the RP.
Here's to hoping for a great and engaging adventure- I am looking forward to what everyone manages to contribute.
-Seth
As soon as I get responses from the majority, I'll post the Character Creation thread. You can start now, but be aware that you may have to make changes to it.
It looks like I've gotten confirmation from Zhar, Turmobil, Donsro, scyberdragon, and, I think, Jetrall. I guess that's the basic majority so I'll put up the character creation thread momentarily.
This looks really cool seth. I really like how the layout is and everything. To bad i dont really do that much stuff. If i had time i would be able to do it. But im kinda busy. =] so yeah. Good luck. and if you need anything feel free to ask.
Is there any kind of social conflict between the Asrai and the humans?
It's not so much social conflict as isolationism keeping them apart. You see, for the past couple hundred years, the Asrai have, at large, been wiped out by the various corrupt Counts and Countesses of Aboron. I can't tell you why, though, or it would ruin some villains goals. Sorry
I didn't really want to say this ahead of time, but, well, if you look at the map, to the west of Aboron is a large area isolated by mountains and a sea to the south from most nearly everything. This is the Realm of Eternal Rain, where the Asrai now isolate themselves. Since the only real way out of the Realm is that area there, they have to cross through Aboron to escape. Which means that they would most likely be killed.
So, essentially, there are two reasons why they do not bother leaving. The primary reason (if you read their page) is that if they "breath the same air mortals do", which basically means live among mortals, they lose their mortality. They view mortality as a disease that you will catch if you are near mortals. The second reason is that they obviously don't stand much a chance leaving.
So, furthermore, since they have been largely absent from the rest of the world for a long time, their presence is basically unknown to the rest of Amyorne except in legends and myths. As for Aboron, well, the peasants get a good lump sum of gold if they turn in an Asrai to authorities, so, well, I bet you can fill in the lines there.
(Although there are obviously Asrai roaming about here and there, but they are not immortal like pure Asrai and are often part or largely human. This last fact often makes them indistinguishable from humans so no difference is usually noted.)
I hope that answers your question
This looks really cool seth. I really like how the layout is and everything. To bad i dont really do that much stuff. If i had time i would be able to do it. But im kinda busy. =] so yeah. Good luck. and if you need anything feel free to ask.
Thanks and will do. Although Jetrall may be compensating for my artistic skill and updating it some time in the future. I'd encourage a heavy thanks to him if that ever happens
Whoops, I take it back. My character is done
Might not be the longest story but I think it's nice
Well, it's unfortunate that some form of amnesia won't let us know the full story, but that is certainly good enough. If you ever feel the ambition until the start of the RP, you can add more in, if you'd like Good job.
Well, I already read about the eternal rain section. I meant more of the ones that left and live with the humans. Do they disguise themselves as humans? Do they co-exist in society (work together)? Do the Asrai keep to their own kind? Does the rebelion except the Asrai? Do they except them equally? Are they looked down upon or even seen in high regard?
Sorry for all of the questions. I know you are trying to keep a lot secret for now. I'm tryin to create my back story and I want it to be accurate.
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Well, I already read about the eternal rain section. I meant more of the ones that left and live with the humans. Do they disguise themselves as humans? Do they co-exist in society (work together)? Do the Asrai keep to their own kind? Does the rebelion except the Asrai? Do they except them equally? Are they looked down upon or even seen in high regard?
Well, a few things should be taken in to consideration. After that, your innate inductive reasoning should hopefully lead you to some conclusions.
1) The Asrai are not the favorites of Aboron, the only area you should be concerned about going in to this RP, and are killed off by the ruling party.
2) If they did not want to be killed, what do you think they would do? Would it be a good idea to all gather in one place outside of the magically-protected Realm of Eternal Rain? Would that gather more attention? If found out, would more Asrai be killed in one swift action than if they were separated?
3) Since most of the Asrai obviously do not leave the Realm, Asrai outside of the Realm are, by generation, less and less Asrilli and more and more human. What would this mean in relation to the question "Do they have to disguise themselves"? Would it mean that the need to disguise is not pressing? Does this become a non-issue since we're not dealing with pure Asrai?
4) What do you think of the old adage "if they're not against you, they're with you"? What do you think that would imply with the laboring base of Aboron being discontent with leadership? Would not the Asrai have the same enemy? Would they bother discriminating against each other in the face of such persecution and tyranny?
Obviously, none of the answers to any of these questions could ever be absolute. If they were, the story would be very boring with little wiggle-room for side quests and NPC's.
Sorry for all of the questions. I know you are trying to keep a lot secret for now. I'm tryin to create my back story and I want it to be accurate.
If you'd like, you could just PM me what you have so far and I can see if I can help you. I understand the Asrai can be difficult to work with.
Essentially, whenever I have a question about something I'm about to write I think "why is this the way it is, how did it come to be this way, and how could it play out in the future?" as well as "what would I, as a logical human being, do in such a circumstance?". As long as it isn't far-fetched, it will probably be fine. If it's outside the norm but works well you could very well be stimulating all of our imaginations and that could lead to interesting scenarios.
Alright, now I updated my character a little
Tell me what you think of it
I think it's good you're trying different things out and I enjoyed how you explored the situations presented to your character more fully. Doing so will only help strengthen what your character is or isn't.
My only question is what is the context? Is this battle at Nyord Sardi, which hasn't started yet (since the RP hasn't started yet) or is this a scene of resistance we're glimpsing from another time in Aboron, in another place? I am going to assume the latter since you mentioned encampments, but I just want to be sure (because battlefields also make use of encampments).
Also, people really don't kill other people without equal or surpassing motives. Why did he kill so many if he can't remember his motives? What is really driving him to murder fellow humans when he can't recall the wrongs against him (direct or indirect)?
Well, it's an interesting name, to say the least. I probably would have said "shape shifter" out of ignorant nostalgia. But anyway, self-transformation would fall under the Summoning Branch:
Fethala basreyavu
The [highlight]Summoning branch of magic will take the targeted element from a pre-existing state in the world and form or enhance it in some way[/highlight]. The Natural Element encompasses all physical matter and natural phenomena, from the brilliance of fire, to spikes of lightning, to malevolent or pacified water and the very body. The magic will focus on the invoker.
If you used Destruction on yourself, you would either be hurt or kill yourself It would be interesting to see if someone could think of a spell use for aferre basreyavu that helped the caster, though.
Well, I hope that at some point he either develops conviction of intention or remembers his own, otherwise he is fighting for nothing
Summoning, well, I had a back-and-forth struggle with the term.
Basically what I am using it to describe is a process of taking an element (like the body) and summoning up a latent use. In this mind set, the magician must realize that every solid thing is meant for any use in any situation.
Think of it this way: A miner digs up iron ore. The iron ore is a physical object without any defined intention yet. However, the miner can give it to a blacksmith, who can then refine it. But first the blacksmith needs to know what use to set it to, so he obtains a customer to order an iron hammer.
So, object -(refined)> use = hammering.
The difference comes here (this is a bit of theory): The magician would argue that any object, even the hammer in its "refined" state, is still able to be put to any use. Obviously, a normal human can only further use it as a hammer or a number of other primitive uses.
But with magic, that use can be anything provided the magician knows how to exploit the object.
So, instead of object -(refined)> user = hammering, we have the following:
any object -(refined by magic to suit purpose)> use = any use, limited by only ingenuity
Excellent! Given, there were a few fragments and spelling errors, and perhaps some places where I personally would have worded things differently, but overall that was creative and fresh. It felt somewhat like mixing a modern hospital show like ER or Grey's Anatomy with medieval fantasy. Good work, both of you
And something that you did, whether on purpose or by accident, that I thought was interesting was that you never bothered elaborating or emphasizing the fact that he is an Asrai. It seemed like with the scant amount of information available, you simply chose a completely different take on your character and avoided it completely. Does he know he's an Asrai? Does he remember his lineage or family? Not that these questions have to be answered; what you typed was plenty good.
Thanks. I am glad you found it unique and different. Creativity is something I strive for.
Sorry about the grammar mistakes. When I have time, I'll go back through and try to fix them. I am trying to improve my writing and grammar is tough for me.
As far as leaving out the actual mention of being Asrai, yes, I did it on purpose. I felt that with the vague information, my character would be vague in his history. I originally was going to go into more detail about his family leaving the eternal rain but I left it out for now. Yes, he knows he an Asrai, after all he is over 100 years old.
I was also purposely vague on his healing abilities because I am still a little confused on the spell casting aspect.
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I was also purposely vague on his healing abilities because I am still a little confused on the spell casting aspect.
Yeah, I haven't written out the rules about that yet, but at this point, just select whatever here. For incantation purposes, that would be the Mending Branch, the Natural Element (a body), and the Ally Context (assuming you are healing another being, not yourself, and that person is a friend of yours), which would translate to abdura basreyacera. The accent pronunciation-wise would be on the second a in basreyacera.
@ Turmobil: Make it reasonable however you decide to do it. For instance, gold inscriptions or embedding would not be affordable for most people in the working class of Aboron, since they're all essentially just peasants. But it depends on how you do it. It could have been passed down for generations or something.
The dual bladed staff is my all time favorite weapon. Have you ever played the first onimusha game. The wind staff!! That is when I fell in love with this weapon.
On topic: is the magic learned in trees. Can a healer only heal or can the summon or conjure as well. I wanted my character to be a healer but he obviously need offense as well.
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Simple carvings on an ironwood staff can look just as badass, perhaps the staff was given a black stain, and the carvings retained the colour of the wood?
May be more affordable/believable for a peasant.
And also, I'm not entirely sure how I'm going to work the spellcasting system into my character.
You mentioned that they would have to say something in order for a spell to be cast, but I was planning on making a character that was more or less born with psychic abilities, basically an inborn talent to manipulate surroundings. Not with elemental magics of course, but more like... pure force. Pretty much imagine his mind being a hand, if that helps clear anything up :/.
Don't mean to be all "FUCK THE SYSTEM YOU PLANNED", but I can't really see a system such as the one you mentioned tying in with the character I have planned. It just doesn't make sense for a person who has inherent abilities to have to use the old religion to form spells and whatnot.
I'm open to changing this, of course, if you wish me to use the system planned. I have a rather interesting idea on how his spellcasting would work, however. I was planning on describing the "force" he was shaping, basically a molding process, then describing him projecting it outwards to cause the desired effect.
Anyone, once again, I'll change this if need be, was just hoping you'd be down with the guy/system I was planning.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Zhar: Yes, incantations are required. They are a simple limitation to magic in Amyorne and one which I intend to enforce. There are exceptions, but for simplicity and to keep magic consistent, this is how it has to be for now. Things may change in the future, but I won't be telling you how that will work yet. The magic you are describing falls under the Force Branch.
scyberdragon: No, it doesn't function like a game. I want this to be more like a story than a game. Tiers of spells won't be in it. The Branches are just ways of organizing the function of magic conceptually. No one is unable to use any branch, with the exception that they have to know how to use it first.
All Asrai (and Darka'Numi, since they are the Asrai's alter ego) are born with the ability to use magic naturally (naturally as in from birth we know how to breathe- similar concept). It is, however, severely limited and cannot do anything practical (picture a small Asrai child flicking tiny bits of light about or causing a flower to open and close). The Asrilli Incantations, born of the Old Religion, serve as focuses to channel innate ability.
Let me say this again: the observations of the Old Religion are not up for question. They are assumed truth, like the Valar in the Lord of the Rings.
The main benefit here is that Asrai do not have to practice nearly as much as a human would have to to achieve the same results because they are born with natural competency, much like a child might be naturally inclined to athletics or the arts. However, in order to become really good, the child must learn how to express and read, say, music in written form. Similar concept.
Simple carvings on an ironwood staff can look just as badass, perhaps the staff was given a black stain, and the carvings retained the colour of the wood?
May be more affordable/believable for a peasant.
I concur. As long as it can be explained reasonably and not include excessive mythos, though, it will probably work.
Also, if you want, include in that PM to me (with the FTP info) some basics like a colour sceme / any sort of style you want / any specific fonts, etc.
As soon as I get responses from the majority, I'll post the Character Creation thread. You can start now, but be aware that you may have to make changes to it.
Definitely count me in.
~Edit~
It's up: http://diablofans.com/forums/showthread.php?p=487550#post487550. If you have questions or comments, please post them here, not in the CCT- it is strictly reserved for character creation posts.
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It's not so much social conflict as isolationism keeping them apart. You see, for the past couple hundred years, the Asrai have, at large, been wiped out by the various corrupt Counts and Countesses of Aboron. I can't tell you why, though, or it would ruin some villains goals. Sorry
I didn't really want to say this ahead of time, but, well, if you look at the map, to the west of Aboron is a large area isolated by mountains and a sea to the south from most nearly everything. This is the Realm of Eternal Rain, where the Asrai now isolate themselves. Since the only real way out of the Realm is that area there, they have to cross through Aboron to escape. Which means that they would most likely be killed.
So, essentially, there are two reasons why they do not bother leaving. The primary reason (if you read their page) is that if they "breath the same air mortals do", which basically means live among mortals, they lose their mortality. They view mortality as a disease that you will catch if you are near mortals. The second reason is that they obviously don't stand much a chance leaving.
So, furthermore, since they have been largely absent from the rest of the world for a long time, their presence is basically unknown to the rest of Amyorne except in legends and myths. As for Aboron, well, the peasants get a good lump sum of gold if they turn in an Asrai to authorities, so, well, I bet you can fill in the lines there.
(Although there are obviously Asrai roaming about here and there, but they are not immortal like pure Asrai and are often part or largely human. This last fact often makes them indistinguishable from humans so no difference is usually noted.)
I hope that answers your question
Thanks and will do. Although Jetrall may be compensating for my artistic skill and updating it some time in the future. I'd encourage a heavy thanks to him if that ever happens
Well, it's unfortunate that some form of amnesia won't let us know the full story, but that is certainly good enough. If you ever feel the ambition until the start of the RP, you can add more in, if you'd like
Sorry for all of the questions. I know you are trying to keep a lot secret for now. I'm tryin to create my back story and I want it to be accurate.
Find any Diablo news? Contact me or anyone else on the News team
Well, a few things should be taken in to consideration. After that, your innate inductive reasoning should hopefully lead you to some conclusions.
1) The Asrai are not the favorites of Aboron, the only area you should be concerned about going in to this RP, and are killed off by the ruling party.
2) If they did not want to be killed, what do you think they would do? Would it be a good idea to all gather in one place outside of the magically-protected Realm of Eternal Rain? Would that gather more attention? If found out, would more Asrai be killed in one swift action than if they were separated?
3) Since most of the Asrai obviously do not leave the Realm, Asrai outside of the Realm are, by generation, less and less Asrilli and more and more human. What would this mean in relation to the question "Do they have to disguise themselves"? Would it mean that the need to disguise is not pressing? Does this become a non-issue since we're not dealing with pure Asrai?
4) What do you think of the old adage "if they're not against you, they're with you"? What do you think that would imply with the laboring base of Aboron being discontent with leadership? Would not the Asrai have the same enemy? Would they bother discriminating against each other in the face of such persecution and tyranny?
Obviously, none of the answers to any of these questions could ever be absolute. If they were, the story would be very boring with little wiggle-room for side quests and NPC's.
If you'd like, you could just PM me what you have so far and I can see if I can help you. I understand the Asrai can be difficult to work with.
Essentially, whenever I have a question about something I'm about to write I think "why is this the way it is, how did it come to be this way, and how could it play out in the future?" as well as "what would I, as a logical human being, do in such a circumstance?". As long as it isn't far-fetched, it will probably be fine. If it's outside the norm but works well you could very well be stimulating all of our imaginations and that could lead to interesting scenarios.
I think it's good you're trying different things out and I enjoyed how you explored the situations presented to your character more fully. Doing so will only help strengthen what your character is or isn't.
My only question is what is the context? Is this battle at Nyord Sardi, which hasn't started yet (since the RP hasn't started yet) or is this a scene of resistance we're glimpsing from another time in Aboron, in another place? I am going to assume the latter since you mentioned encampments, but I just want to be sure (because battlefields also make use of encampments).
Also, people really don't kill other people without equal or surpassing motives. Why did he kill so many if he can't remember his motives? What is really driving him to murder fellow humans when he can't recall the wrongs against him (direct or indirect)?
Just some things to consider
If you used Destruction on yourself, you would either be hurt or kill yourself
Summoning, well, I had a back-and-forth struggle with the term.
Basically what I am using it to describe is a process of taking an element (like the body) and summoning up a latent use. In this mind set, the magician must realize that every solid thing is meant for any use in any situation.
Think of it this way: A miner digs up iron ore. The iron ore is a physical object without any defined intention yet. However, the miner can give it to a blacksmith, who can then refine it. But first the blacksmith needs to know what use to set it to, so he obtains a customer to order an iron hammer.
So, object -(refined)> use = hammering.
The difference comes here (this is a bit of theory): The magician would argue that any object, even the hammer in its "refined" state, is still able to be put to any use. Obviously, a normal human can only further use it as a hammer or a number of other primitive uses.
But with magic, that use can be anything provided the magician knows how to exploit the object.
So, instead of object -(refined)> user = hammering, we have the following:
any object -(refined by magic to suit purpose)> use = any use, limited by only ingenuity
Does that make sense to you?
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And something that you did, whether on purpose or by accident, that I thought was interesting was that you never bothered elaborating or emphasizing the fact that he is an Asrai. It seemed like with the scant amount of information available, you simply chose a completely different take on your character and avoided it completely. Does he know he's an Asrai? Does he remember his lineage or family? Not that these questions have to be answered; what you typed was plenty good.
Now for the others.
Sorry about the grammar mistakes. When I have time, I'll go back through and try to fix them. I am trying to improve my writing and grammar is tough for me.
As far as leaving out the actual mention of being Asrai, yes, I did it on purpose. I felt that with the vague information, my character would be vague in his history. I originally was going to go into more detail about his family leaving the eternal rain but I left it out for now. Yes, he knows he an Asrai, after all he is over 100 years old.
I was also purposely vague on his healing abilities because I am still a little confused on the spell casting aspect.
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Yeah, I haven't written out the rules about that yet, but at this point, just select whatever here. For incantation purposes, that would be the Mending Branch, the Natural Element (a body), and the Ally Context (assuming you are healing another being, not yourself, and that person is a friend of yours), which would translate to abdura basreyacera. The accent pronunciation-wise would be on the second a in basreyacera.
@ Turmobil: Make it reasonable however you decide to do it. For instance, gold inscriptions or embedding would not be affordable for most people in the working class of Aboron, since they're all essentially just peasants. But it depends on how you do it. It could have been passed down for generations or something.
On topic: is the magic learned in trees. Can a healer only heal or can the summon or conjure as well. I wanted my character to be a healer but he obviously need offense as well.
Find any Diablo news? Contact me or anyone else on the News team
May be more affordable/believable for a peasant.
And also, I'm not entirely sure how I'm going to work the spellcasting system into my character.
You mentioned that they would have to say something in order for a spell to be cast, but I was planning on making a character that was more or less born with psychic abilities, basically an inborn talent to manipulate surroundings. Not with elemental magics of course, but more like... pure force. Pretty much imagine his mind being a hand, if that helps clear anything up :/.
Don't mean to be all "FUCK THE SYSTEM YOU PLANNED", but I can't really see a system such as the one you mentioned tying in with the character I have planned. It just doesn't make sense for a person who has inherent abilities to have to use the old religion to form spells and whatnot.
I'm open to changing this, of course, if you wish me to use the system planned. I have a rather interesting idea on how his spellcasting would work, however. I was planning on describing the "force" he was shaping, basically a molding process, then describing him projecting it outwards to cause the desired effect.
Anyone, once again, I'll change this if need be, was just hoping you'd be down with the guy/system I was planning.
scyberdragon: No, it doesn't function like a game. I want this to be more like a story than a game. Tiers of spells won't be in it. The Branches are just ways of organizing the function of magic conceptually. No one is unable to use any branch, with the exception that they have to know how to use it first.
All Asrai (and Darka'Numi, since they are the Asrai's alter ego) are born with the ability to use magic naturally (naturally as in from birth we know how to breathe- similar concept). It is, however, severely limited and cannot do anything practical (picture a small Asrai child flicking tiny bits of light about or causing a flower to open and close). The Asrilli Incantations, born of the Old Religion, serve as focuses to channel innate ability.
Let me say this again: the observations of the Old Religion are not up for question. They are assumed truth, like the Valar in the Lord of the Rings.
The main benefit here is that Asrai do not have to practice nearly as much as a human would have to to achieve the same results because they are born with natural competency, much like a child might be naturally inclined to athletics or the arts. However, in order to become really good, the child must learn how to express and read, say, music in written form. Similar concept.
I concur. As long as it can be explained reasonably and not include excessive mythos, though, it will probably work.