UT3 Engine is an FPS engine, it would not fit an RPG game because it's disbalanced against many instances...
No it's not. Read up on the engine before you make generalized comments. Just because a majority of the games coming out on the engine happen to be games where you shoot things, it doesn't mean the engine is strictly for FPS type games.
Don't start an argument with me, just go look up some information on the engine.
Go do your homework on that engine before you boast about a video game that should be made with it, like equinox said. It is truely an engine built upon the shoot em' up game discipline and really bites the dust when it comes to mmoish games. I take it you haven't tried the massive phail known as FURY, and yes I'm going to also throw my input in about that engine creaping up into the outdated chest. It is getting a tincy bit old.
No it's not. Read up on the engine before you make generalized comments. Just because a majority of the games coming out on the engine happen to be games where you shoot things, it doesn't mean the engine is strictly for FPS type games.
It's a high-poly based engine. It's programmed to be a high-poly based engine. It's rooted in high-poly. It grew up like that.
An engine adjusted both for low-instance and high-instance would fail at both, and UT would never have that.
You don't take a high-poly engine and put a low-poly game (which Diablo III would be) in it. It makes no sense.
How about you look some info up on engine programming.
Quote from "Chaosdragon94" »
Equinox says the fucking most rediculous things ever.
First things first, that engine is adaptable to any situation.
Secondly, do not for two seconds state what kind of graphics D3 will have. There is no telling what Blizzard will pull out with the amount of money they have financing their projects now.
Thirdly, while the engine was released a few years back, it is in fact new, just like the Source engine is. Every 6 months or so, they release an update to the engine. With the UT3 engine, they are adding new facial animation software which makes the real time animation look very close to prerendered stuff you see in movies and CGI.
Source is also being updated with the new Havok 5.5 update which will allow deformable terrain and destructible objects, similar to red faction. Along with this, it's getting a completely new cloth animation system that looks incredible.
The only engine out currently that can compete with the UT3 engine is cryengine2 and it doesn't perform well enough to be used mainstream.
Most people on here don't have beefy systems so they are praying for the game to use a dated, poor looking engine in hopes they might actually be able to play. I on the other hand hope they use an engine that recommends 2 GB of ram and at least 512MB on the videocard.
I've done extensive research into all sorts of computer engines so if you'd like to argue with me, you've picked the wrong dude.
I don't get it. You hate me so much that me likeing PO is a bad thing?
She misunderstood what you were saying. It's the lack of reading comprehension I mentioned about this place.
EDIT
Here you go:
Tim Sweeney took the stage to show off a few new improvements to the Unreal Engine 3. First he spoke about ambient occlusion technology. This allows the geometry of an object and its surroundings be taken into account for shadows. The result is a truer representation of light reflections. We saw this with both environments and characters and the improvement is drastic to say the least ... new Unreal Engine 3 technology makes it possible. This leaves open the possibility for massive battles ... there can now be hundreds of enemies storming the screen ... specular and environmental reflections on the water and more realistic splashes and waves were shown to highlight dynamic fluid surfaces.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
To post a comment, please login or register a new account.
http://xbox360.ign.com/articles/853/853510p1.html Watch the second video labled : Unreal Engine 3 tech demo.
Watch some of the stuff, such as the Soft body physics
Please watch before you post.
Diablo III BETTER use a new engine.
It's the decisions you make when you have no time to make them that define who you are.
It's the decisions you make when you have no time to make them that define who you are.
They never use the newest graphics engines
But you can expect good cinematics
Fuck you, I'm a dragon.
No it's not. Read up on the engine before you make generalized comments. Just because a majority of the games coming out on the engine happen to be games where you shoot things, it doesn't mean the engine is strictly for FPS type games.
Don't start an argument with me, just go look up some information on the engine.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
But real graphics? Pht.
http://www.projectoffset.com/media/project_offset_august2005_1920x1080p.wmv
Long buffer, worth the wait.
I guess GW2 is more towards realistic graphics while project offset is like 50 50 animation realistic.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
An engine adjusted both for low-instance and high-instance would fail at both, and UT would never have that.
You don't take a high-poly engine and put a low-poly game (which Diablo III would be) in it. It makes no sense.
How about you look some info up on engine programming. Stop repeating everything goodguy says, it's pitiful.
Leave PO alone, please. It didn't do anything bad to you.
Secondly, do not for two seconds state what kind of graphics D3 will have. There is no telling what Blizzard will pull out with the amount of money they have financing their projects now.
Thirdly, while the engine was released a few years back, it is in fact new, just like the Source engine is. Every 6 months or so, they release an update to the engine. With the UT3 engine, they are adding new facial animation software which makes the real time animation look very close to prerendered stuff you see in movies and CGI.
Source is also being updated with the new Havok 5.5 update which will allow deformable terrain and destructible objects, similar to red faction. Along with this, it's getting a completely new cloth animation system that looks incredible.
The only engine out currently that can compete with the UT3 engine is cryengine2 and it doesn't perform well enough to be used mainstream.
Most people on here don't have beefy systems so they are praying for the game to use a dated, poor looking engine in hopes they might actually be able to play. I on the other hand hope they use an engine that recommends 2 GB of ram and at least 512MB on the videocard.
I've done extensive research into all sorts of computer engines so if you'd like to argue with me, you've picked the wrong dude.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
I don't get it. You hate me so much that me likeing PO is a bad thing?
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
She misunderstood what you were saying. It's the lack of reading comprehension I mentioned about this place.
EDIT
Here you go:
From: http://xbox360.ign.com/articles/853/853510p1.html
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
You might want to take notice of certain details before you start jumping into arguments.
This conversation took place four months ago...
Thread Closed.