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    posted a message on Against endless Paragon Level.
    Quote from Okakeri»

    Quote from Demonmonger»

    Quote from Hydrotoke»

    Cains/borns and ruby in helms are getting nerfed in 2.4. Monster kill xp is getting buffed to 50%.





    This is for sure happening in 2.4?

    Still does not change the fact that groups will be 3-4 times higher than solo players, when in reality it should only be 2 times higher at most.

    I still argue that 20-40% is the most logical, aka 2-4 players * 10%. And lets be real, even if there is a nerf to xp gains, in the end it will not be enough without a 800 paragon cap for in seasons only.



    What? Seriously, what?
    Diablo 3 is a multiplayer game. Making a group of 4 players only gain twice as much xp as a single player, and you would have to ask yourself WHY you would ever, EVER do multiplayer, as you are essentially gimping yourself.
    Also, groups are not 3-4 times faster at lvling then solo players, try around 10-15x faster.
    Imo, while the difference shouldn't be no 10-15x faster in MP, it should be at, the VERY least, 5x faster to do MP then to do SP, for all things.
    So much stupid self-entitlement in this thread that has absolutely no basis or explanations. Theres a few wise posters, but most people are coming across as self-entitled pricks, of the same vein of people who live on welfare.


    Not really, because you get 40% more xp, 40% more chance to drop legendary items, and very likely faster more efficient clears, as you said.

    There is plenty of incentive to group beyond just getting more XP. And even if XP was equal for grouping and solo, most players would still group for the sake of more items and faster runs. So why punish those that want to do it a different way? All because your view differs, it does not mean there is "stupid entitlement etc....". It simply means that people are expressing their views.


    I would also advise that you read a post more thoroughly before you make erroneous assumptions, like saying I said groups only get 3-4 times more xp, because that is clearly not what the context was, the context was within a previously presented change, so do yourself a favor and read everything as to not look foolish. When you factor in that they are cutting monster health in half for solo players, then factor in a nearly 200% deduction to bonus xp available in groups (borns, cains, ruby in helm, etc..), but an increase in overall xp gained you get a scenario where groups will still farm paragon around 3-4 times faster than a solo player, but at least the gap shrinks.


    I cherish everyone's opinion, but refrain from personal attacks Okakeri

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.
    Quote from RRenaissance»

    The problem is not that paragon is unlimited, the problem is that experience needed no longer increases exponentially after 750. If it would, people would be satisfied at a certain point, because it would no longer make sense (for that season) to focus on getting more levels.

    Read bagstone's 'paragon 10000' thread.



    I disagree with this thought completely, as 100 paragon levels will still mean a 5-6 GR difference when pushing ladders.

    Honestly, there is two possible solutions to the huge gap.

    A - Paragon cap at 800 (In season only!)
    B - Completely rework how paragon and experience gains work.

    Either way, we see the gap shrink, and once that gap shrinks, we will see diversity and parody on the ladders, really making D3 reach the level of greatness it has the potential to do.

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.
    Quote from Hydrotoke»

    Cains/borns and ruby in helms are getting nerfed in 2.4. Monster kill xp is getting buffed to 50%.

    This is for sure happening in 2.4?

    Still does not change the fact that groups will be 3-4 times higher than solo players, when in reality it should only be 2 times higher at most.

    I still argue that 20-40% is the most logical, aka 2-4 players * 10%. And lets be real, even if there is a nerf to xp gains, in the end it will not be enough without a 800 paragon cap for in seasons only.
    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.
    Quote from Shiroiro»

    In d3v many people were crying that after cap they don't get the feeling that they earn anything for their time invested and that was main reason people were quitting.



    But this was before Greaters!

    The idea that people would stop playing seasons if they put a paragon 800 cap level into effect for seasons only is just idiotic at best tbh. People play seasons because of various reasons, but few play seasons to grind paragon levels. Most play for a fresh restart, for pushing ladders, and for completing the season only achievements, or simply to mess around and have fun.

    Putting a 800 paragon cap to seasons would also bring parody to the ladder push, as you would not see the 7-8 GR difference that you see from the Paragon 1150 people and the paragon 800 players.

    Also, with a paragon 800 cap to seasons, I would personally make XP harder to attain. Make it so that the most dedicated of people can get paragon 800 by lets say season week 3-4, not day 3-4. Lets remove the massive XP buff for groups, and make it so that grouping only gives about 40% more xp than solo. This adds even more parody as those who do not have the time to wait for a proper group. They can play solo and still compete.

    In the end, ladders are about parody (which they currently lack), and I am sure there are many other ways to grant parody other than or as well as what I have stated above.

    Posted in: Diablo III General Discussion
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    posted a message on So we must play seasons to gain more Stash space?

    "Once the feature goes live (which will most likely be between seasons) you will be able to purchase a second stash tab. The first stash tab of the second stash is automatically given when the purchase is made. After that, all the remaining 4 tabs will be obtain by completing (at some level) your seasonal journey, but limited by 1 tab per season, and therefore per unique seasonal journey"


    Can you link the proof of one tab per season beyond the gold and earned tab please.

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4 means nothing, without abolition of paragon slavery

    Quote from Green»

    I think its not the paragons alone that are the problem. Its just that paragon farming is the best way to gain more power at some point of the game. I think they are trying to address that by adding additional recipe that will allow us to get more main stat on items, but it can't compete with paragons imho. It's ofcourse nice thing but it will just move a bit that point in time where paragons will be again the best way to gain more power.


    Yes, paragon is an infinite progression system to keep people playing. Been like this for what like 2 years now?
    O give me a break with this response.

    You do not play the game solely to gain paragon levels, YOU GAIN PARAGON LEVELS SO YOU CAN FISH GREATERS MORE EFFECTIVELY.

    Stop being a troll because someone has a different view than you!
    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4 means nothing, without abolition of paragon slavery

    LOL @ 'paragon slavery'. Go play a different game. There! You're free!

    It's not like you grind the paragon levels anyways MHM, Hello MKM's bot :)
    Posted in: Diablo III General Discussion
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    posted a message on Hardcore high GR videos

    This is why I get confused with all the buff wizard talks going on!

    Posted in: Hardcore Discussion
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    posted a message on Streamer goes to sleep. Bots openly on stream.

    The theory that they do nothing about botters is certainly interesting, when they openly said they have many punishments in line, and rather than warn, they are allowing people to keep doing things, even though Blizz has thrown hints that drastic repercussions will come to those who cheat.


    Give it some time and Blizz is going to drop the bomb on everyone who is cheating in this game, they just want all the creeps to come out of the woodwork first.

    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon 2015 - Diablo is dead
    Quote from TeabagMikhail»
    It aint about my paragon. Its about hard numbers. My paragon only lets you know that I have enough in-game experience to suggest why it is dying.
    The numbers themselves (active players) are what you need to focus on. Not my paragon. Its as irrelevant here as the price of Donald Trump's toupee in his campaign to become president.

    To suggest that time played is not part of the equation is well, you can finish that statement.

    I agree with you, end game has issues, and I feel they are caused by having infinite para and infinite GRift. Many of the community simply do not adhere to Hack and Slash mechanics and get consumed by a number. I think capping off Paragon at 800 and having Grifts end at GR 60 or 65 and instead incorporating multiple types of ladders as suggested above would really bring life to the D3 world.


    Also, try not to only critique my system suggested but instead see the concept. Obviously my suggestions have multiple gameplay flaws, but they are innovative and open new avenues. Something that can be built on.

    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon 2015 - Diablo is dead
    Quote from Shapookya»

    TeabagMikhail's tl;dr:

    The game has nothing to offer. I played for hundreds of hours this season and it became boring.


    The game is fine as it is right now. It's just not made to be played forever. Games like PoE have super bad droprates. That's the way to give a H&S longevity. Blizzard doesn't want this. And I can understand this. The majority of players play for a few hours a week. It's more important to give those players a fun and rewarding experience than enabling trading (which means lowering droprates a lot) just so those few players who play it hundreds and thousands of hours have still things to reach.

    I do not think trading=lower drop rates. Why? Because the gear is so deeply RNG based that all because you get a drop, it really does not mean it is useful. Trading is one aspect needed in D3, I will agree for sure. Another thing that would be nice is an end to this infinite scaling Grift. In theory it sounds nice, but in practice the way to clear the highest Grifts is nowhere near the dream of what a hack and slash is. If you have to fish for a rift, and skip tons of mobs, you are abandoning the essence of a true hack and slash.

    A change to Grifts to maybe make a max, and then have multiple ranking systems on it, such as GR65 being the max GR, but you can have things like:
    1- Most damage taken without dying (Tanking)
    2- Most life healed without dying (Healing)
    3- Most damage done without dying (DPS
    4- ETC... to really bring roles to the game as well, other than the current machine grind style which involves running in, seeing mob and map layout, and leaving if not ideal.

    The way it could work is the same 15 minute timer, if you live for 15 minutes in the rift, you qualify for one of the above, and as the season goes, people will chose a liking to certain categories, and can climb the ladder based on time at a locked GR level instead of an infinite GR that removes all true hack and slash playstyle from the game.
    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon 2015 - Diablo is dead
    Quote from TeabagMikhail»

    D3 is on life support.


    Last year at Blizzcon, a Blizz exec said on stage its languishing on the vine. How can you guys be in such denial?


    End game is fun for 2 days before effect of sets wears off.

    Mid game non-existent (you skip it)

    Early game is fun for 2 days (laughin at crappy gears, etc)


    There is no PVP, no trading, linear gear path with exponential power creep on finishing sets and getting ancients.


    I hit para 1100 in seasons and basically all there is left to do is get 200-300 more para and fish for the same rift as last time but 1 tier higher. Over and over.


    Last time I checked there are 600-900 active games in public, but this isnt the whole story. If you join seasonal and rifting communities, you will see its dead too. At ROS launch and Vanilla launch, you could get into games instantly. Now you have to mill around for 10-15 mins and even then you wont always get a game unless you're on Friday/saturday night (peak time). Looking at clans you can see only SoS is doing well, Dragon and SM have retreated into obscurity (though dragon still has a presence on NS), DNA used to dominate NS and S now its just casuals. The top clans are always a reflection of the state of the game because more player = better cream of the crop. Its ridiculously easily to get into DNA, Dragon or SOS now (SM doesnt recruit...which in the end will be their death anyway).


    If you ask me the game suffers from some major core issues. Its a really fun game in short bursts but they cant possibly keep up with this ITem-based philosophy. There are too many skills in this game to have 1 set + 2 legs for every single skill. The development investment required is too high, and its too narrow and lacking in diversity as it is now.


    Secondly the paragon grind with multiplicative XP ends up being too good that it ends up being the end game. Why bother grinding mats and crafting a +0.2% DPS upgrade. Just gain another 50 paragon (+250 mainstat) it will be 12 times more powerful ! D2 was about slowly and incrementally upgrading power through slight gear upgrades... which is what gave it a long life. D3 is about farming levels for no real purpose. You dont even get progression from setting a rift record. If ePeen is nothing to you, D3 is nothing to you, basically.


    Vanilla was way too RNG-based and AH-based, and careless and lazy affix design.


    ROS is way too jarring in progression and end game itself is lazy and to easy to attain.


    Unless they fix it, they wont even make an expansion. Why would they? IF only a few thousand people are playing, why bother sinking $$ into this game when Hearthstone and WOW bring in the dough hand over first?


    Making a good ARPG (NOT an MMO) takes an appreciation of progression, dept, balance, skill and detail. It is best done by little shops and guys who have a passion for the genre. I think John Yang is one of those guys but hes in a context with budgets, deadlines, MMO-loving overlords and what not. D1 and D2 where kinda "skunkworks" projects, so is Path of Exile. That is why they have so much more staying power. The devs have time to be aRPG artists. For Blizz, its all business. So the game is bland, septic almost and it shows in results. Blizz doesnt do games with nuance. They do flash and bang and CGI.

    If you hit Freaking Para 1100 then clearly the game is far from dead to you lmfao......

    I love when people are like "I play this game for around 300 hours every season, but the game is dead!"
    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon 2015 - Diablo is dead
    Quote from Gorok»

    Quote from ZimmZFrog»

    I guess the question is: can they improve Diablo 3 within Diablo 3?

    Or, would it be easier to close the chapter on D3 and move onto Diablo 4?





    Diablo 3 is hugely popular, one good indication of it is he fact we are still talking about it and quite often. This forum attracts lots of viewers, and you can see that by checking the views on topics. There are tons of popular Diablo 3 sites, many of which cater to a certain language/area. I will not be surprised that at one point Diablo will go over a 5 Million daily users figure once the Chinese version really takes off and the numbers are made public.
    That being said, the game is far from dead, it's only just started developing into a true Diablo success story. If you look further back towards Vanilla, the game had serious issues and looked completely different. Now lots of those issues were solved, and many were introduced. A Diablo IV game is not really an option right now, because this one is yet to be finished. Most likely a new D3 expansion. Starting to design a new game in the series so soon after the last one had a major update, makes no sense from a business perspective before anything else. It will simply be the same game with different content, which require new zones, new animations, new characters, tons of design, which ultimately is in vain, since players will feel confused and angered about this move.
    But I presume a simple mind will use the old 1.0 Logic most people on this forum seem to still employ, and claim Diablo IV will be made soon, even though the same backwards and limited logic dictates that if the 3'rd one came TWELVE FUC*ING years after the second one, we could wait another 10 to see a forth, MINIMUM! The setting is set for a second XP, we know all bosses are once again freed to take form and test us again, if necessary, and that Adria already promised us a new meeting with Diablo, preferably the male form we see in Heroes of the Storm, which is also a hint we cannot ignore. Either way the game is far from completed and even farther from being polished, so any idiotic discussion about 10 more Diablo games coming in 2016-2017 should be kept for ourselves and not be posted on forums where everyone can see them and make fun of us, k?!



    The problem with your logic is that you still seem to think business functions as it did 12 years ago!


    I am unsure about D4, but to assume that it will be 10-12, or even 3-4 years for D4 just makes little sense. Business is a constantly growing and evolving field, especially the video game industry.


    Some food for thought, 8 years ago Blizzard and the WoW team cared about taking time to make very in depth and expansive patches that had a wide focus, now, they fold to the ever growing demands of whiny millennials complaining for stuff NOW NOW NOW, and they pour out a new patch every 3-4 months that has a linear focus leaving millions of unanswered questions, and a lack of accomplishment in terms of telling a story and delivering it. So why keep doing it, because that is the current demand!


    The point is, business models change to cater to the masses in order to keep generating sales so they can continue to make the game they want to make, even if the game they want to make is now currently being driven by a bunch of impatient players who do not understand that the longer they wait, the more a company can focus on a vast array of detail, rather than linear machine grind mechanics.


    Based on a change in business models, I would expect D3 to do one of two things.

    1) Release D4 around 2017 or 2018, which opens up new components for graphics, play-style, etc....

    2) Release a large content patch with a 2nd expansion that revamps the entire graphics systems in the same way that a new game would.


    Either way, a large update to the system is likely by 2018 due to customer demand, which was not present during the mainstay of D2. And this integration will be more function-able as an expansion or D4 as this will be the highest sales generator possible to help alleviate the costs involved.

    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon 2015 - Diablo is dead

    Can someone help me here, please!!!!


    Why does no Blizzcon news mean the game is "dead"? It has more activity now than ever before with the revamped legendary items that keep pouring in, sets that are added, and now the cube. I personally see this game as "doing very well" or at least far closer to that then "dead"


    If you have a reason, please help me understand why it would be dead all because there is no news on something, because Blizzcon is rarely the only source they use to unleash big news.

    Posted in: Diablo III General Discussion
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    posted a message on Bring us back the old good days.

    I like how you guys read this and assume RMAH, where the OP mentions nothing of the sort.


    I for one like the concept of player trading, not through the AH, as well as a decrease in drop rate.


    I do not however support the removal of Kadala. Instead, I would like some portions of this game to be fixed, where others are variable. I would rather Kadala cost 500 bloods for a 100% chance at a legendary armor of your choice, and 750 bloods for a legendary weapon/jewelry of your choice. At this point, where you can convert set items and roll deaths breath into legendary items, why not to be honest?


    Incorporate my suggested Kadala improvement with player trading via a trade menu, not an AH, and I really like where the game could go. Right now, community is dead, games like Diablo thrive if there is a strong player community.

    Posted in: Diablo III General Discussion
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