SUCK IT!!!!!!!!!!!!!!!!!!!
I knew they made inferno harder, not easier.
- FistOfZakarum
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Member for 14 years and 7 months
Last active Fri, Sep, 16 2016 17:02:20
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Apr 4, 2012FistOfZakarum posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyPosted in: News
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Mar 30, 2012FistOfZakarum posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from Shrieker
Quote from BogatogFair enough, the amount of gear you'll get in a run through probably won't be sufficient to have a huge impact on the difficulty on a single run through.
I'm still not convinced that the overall level of difficulty in inferno has increased or decreased. All we know is that Acts 3 and 4 are more difficult than 1 and 2 right now. Maybe they tweaked it to be harder and then decided it was too hard for the whole game, but wanted the end to be even more difficult than originally planned.
Personally, I was fine with the static difficulty and was a fan of it as well. But I actually prefer the later acts to be more difficult.
Hopefully you're right about not being sure if the difficulty is increased or decreased.
Sorry for quoting this again but:
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
The "that" does in my opinion confirm that the other acts was as hard as the last act is now, but they've been decreased.
This is stupid logic. They never said a decrease, all I read is that they made Acts 3 and 4 now BRUTALLY hard. AKA, they wanted to increase the difficulty even more to give a ladder effect on the progressing acts difficulty.
Let's remember. All monster in inferno are 61+. How would they lower the monster level in acts 1 to make it harder than hell if they had to go to level 60 or lower for inferno. Doesn't make sense.
I approve the change, haters gonna hate.
See you at release lol. -
Mar 30, 2012FistOfZakarum posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookHELLO!?Posted in: News
They never said anything about DECREASING difficulty, where are people getting this idiotic notion from?
They said they're INCREASING the difficulty on Acts 3 and 4 to make it an ELITE level.
TL;DR You can't satisfy everyone. Might as well stop arguing with the fools that think this is a bad change.
Let's put it this way. Would you rather have the Skeleton King and the LORD OF TERROR have the exact same difficulty? No. -
Oct 6, 2009FistOfZakarum posted a message on Character Energy SourcesPosted in: NewsQuote from "emilemil1" »Uhm... sure...
Lets say that he has 2 skills.
Skill 1:
Move 1: Charge
Move 2: DoT
Move 3: Escape
Skill 2:
Move 1: Flurry
Move 2: Stun
Move 3: AOE
He starts out by using either Charge or Flurry, which activates DoT and Stun for a bit over 0.5 seconds. Same thing for DoT/Stun --> Escape/AOE. He can combine these moves to create varied combos.
And no, I didn't read your whole post. The quote is what matters (I was actually looking for a excuse to post...
...I like posting...)
Well that actually clarified things for me, glad to see they implemented this instead of the assasin style floating orbs. -
Oct 6, 2009FistOfZakarum posted a message on Character Energy SourcesPosted in: NewsQuote from "emilemil1" »But we already have a combo based character.
The Monk.
I don't think you read my whole post, please define how the monks "combo". -
Oct 6, 2009FistOfZakarum posted a message on Character Energy SourcesJust occurred to me that it would be cool to have a combo based character. They wouldn't have an energy bar necessarily but instead options of moves to go further with.Posted in: News
Example from currently unknown 5th class (we'll assume it's a Ranger esq. class):
- Opening Abilities Available: [Mark of the Hunter] - [Armor Pierce] - [Multishot] - [Etc]
From here we would combo out fo the opening move ^ , be able to cancel out of the combo and restart, or switch combo's to another finisher.
- Secondary Tier Abilities: [Find Weakness] - [Piercing Strike] - [Seeking Arrows] - [Etc]
-Third Tier Abilities: [Cripple] - [Dancing Blades] - [Precision Volley] - [Etc]
- Finishers: [Prey on the Weak] - [Heart Strike] - [Lock and Load] - [Etc]
Basically you have buffing / debuffing combos, single target high damage combos and AOE damage combos. Thought it would be cool to see implemented.
If this were the case though going back to my point on cancelling out of a combo or switching into another combo... obviously the later combo moves wouldn't be as powerful if you didn't start then from the original ability.
This was just a very abstract cool way of designing a different style of energy system for a very diverse class which uses both ranged and melee combat to its fullest. -
Oct 6, 2009FistOfZakarum posted a message on Diablo III, the Female MonkPosted in: NewsQuote from "Septar" »
As everyone knows
muscle=speed.
not really
[/COLOR]
Do you even know what you just said? Muscle is directly related to your speed so i don't see what the point of your post was. I don't mean she needs to look like the HULK or anything but at least be very very toned. -
Oct 2, 2009FistOfZakarum posted a message on What Do YOU Want To Know About Diablo 3?COW LEVEL!? Confirm or Deny!Posted in: News
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Oct 1, 2009FistOfZakarum posted a message on Diablo III, the Female MonkShe has better be at least visually muscled so i can believe that she has the monks speed.Posted in: News
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Sep 28, 2009FistOfZakarum posted a message on Character Energy SourcesHas it been confirmed yet that life/mana (or in this case energy depending on the class) leech will be in the game? Or is the orb system supposed to replace both that and potions?Posted in: News
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Implying I give a shit about what you think.
I'm not your buddy, dude.
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I'm not your buddy, pal.
Also that's just like, your opinion, man.
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To each their own, I don't see how you're fitting in more than 3 attacking abilities into your amazing build, when you figure it out let me know!
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I don't get what you mean by up close and personal to use them, you can be as far as you want to lay a trap from a pack of mobs. Using calitrops and having them come to you is a DH's main strategy any ways. I'm as well hopeful trappers are a staple build of the class.
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No the first build is still great, this is simply a variation, I will be trying both.
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It's not more damage. Evasive fire can also put you in bad positions unintentionally so I avoid it. My revised build idea is this:
http://us.battle.net/d3/en/calculator/demon-hunter#WSYlVd!Uce!cbZcbY
More damage on single target with Long Fuse instead of sticky bomb and it creates a much higher burst opportunity with less hatred spending due to killing priority targets. Flying strike synergizes well with Calitrops and does respectable damage for no Hatred and on a relatively short cooldown.
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http://us.battle.net/d3/en/calculator/demon-hunter#WSYdXV!aXT!cZZYcb
Solo or Group build I'm using this 100%.
I love mobility and Bola Shot. Also, sticky bombs.
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Theres nothing wrong with my single target damage, people are just chosing to be blind to its potential. Since it was stated by Blizzard that CC does work on bosses to an extent, Calitrops + smoke bombing a boss for 150-200% weapon damage over 3 seconds will be a good addition to the constant bolas. Bolas are also not bad dps.
If I stand and shoot 4 shoots before the boss gets to me and then am forced to run for lets say 6 seconds that will do 720% weapon damage before modifiers. Every time I calitrop I can reapply 2-3 shots and rinse and repeat.
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Hydra is a cast and forget spell that is great for many reasons which I won't list because I'm obviously not convincing anyone.
Mobility.
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It's ok, I just get irritated when people spew out random stuff for facts but it takes a true humble person to admit they're wrong. I love mobility and this build is probably the most mobile I've seen thus far, can't wait to see how it performs!
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http://www.diablowiki.net/Bola_Shot
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What Lackies said is incorrect and misinformation. Bola stacks on a single target, it does not overwrite the last one applied and reset the timer. I have thoroughly tested this in beta since patch 2.
Fire and forget kitting, I have plenty in my arsenal to allow for movement. Bola shot also hits for very respectable damage and also stacks on single targets. I don't think it will be an issue.
This is a burst damage build when combining bola shot, sharpshooter and sticky bomb. Its not meant to have consistent damage.