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    posted a message on FoZ's Time Bomb build
    Quote from Celestial

    Quote from FistOfZakarum

    Quote from Celestial

    Quote from FistOfZakarum

    Quote from Celestial

    This build would have been perfect for D2; where spamming one dmg skill over and over was all you needed to do. I seriously hope this isn't the case with D3. If it is, then yeah this build looks to be viable - boring as shit - but viable nonetheless.

    To each their own, I don't see how you're fitting in more than 3 attacking abilities into your amazing build, when you figure it out let me know!

    I'll be too busy playing to care to keep you informed about my "amazing" build. Good luck in Inferno buddy.

    I'm not your buddy, pal.

    Also that's just like, your opinion, man.

    Welcome to sarcasm. But seriously, you come off like a douche so you deserve to get messed with on here.

    Enjoy D3 tonight BUDDY.

    Implying I give a shit about what you think.

    I'm not your buddy, dude.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on How to Prepare for Diablo 3 (Funny Video)
    You bought the shittiest food known to man, enjoy your shitty acidic body and unhealthy lifestyle.
    Posted in: Diablo III General Discussion
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    posted a message on FoZ's Time Bomb build
    Quote from Celestial

    Quote from FistOfZakarum

    Quote from Celestial

    This build would have been perfect for D2; where spamming one dmg skill over and over was all you needed to do. I seriously hope this isn't the case with D3. If it is, then yeah this build looks to be viable - boring as shit - but viable nonetheless.

    To each their own, I don't see how you're fitting in more than 3 attacking abilities into your amazing build, when you figure it out let me know!

    I'll be too busy playing to care to keep you informed about my "amazing" build. Good luck in Inferno buddy.

    I'm not your buddy, pal.

    Also that's just like, your opinion, man.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    Quote from Celestial

    This build would have been perfect for D2; where spamming one dmg skill over and over was all you needed to do. I seriously hope this isn't the case with D3. If it is, then yeah this build looks to be viable - boring as shit - but viable nonetheless.

    To each their own, I don't see how you're fitting in more than 3 attacking abilities into your amazing build, when you figure it out let me know!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    Quote from Zetox7

    I always loved the Spike Trap ability, most of my friends don't think that it will be viable though in inferno where as a DH you will not wanting to be up close and person. Thus not allowing much use of ST, but I still think that as the coefficient for its damage is amazing I want to eventually learn how to incorporate it into a build.
    In my discussion with a friend who played D2 extensively, he said that It might be useful for kiting a champion pack into it at the beginning of a fight but then after that most likely useless. What is so great about ST is the multiple variations of almost any circumstance that they give us with runes. Hopefully you and me both brotha can be using Traps owning it up!

    I don't get what you mean by up close and personal to use them, you can be as far as you want to lay a trap from a pack of mobs. Using calitrops and having them come to you is a DH's main strategy any ways. I'm as well hopeful trappers are a staple build of the class.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    Quote from riptide

    Quote from FistOfZakarum

    Quote from Alexjean

    I also do think its lacking a bit of single target for hell and inferno, but we all have yet to try it, so who am I to say this. Anyway, i also think that replacing Vault with Evasive Fire runed with displace. More damage, 5 less yards, mostly infinite backflips. And as I said, those are just pre-game thoughts. (without being an a-hole grammar nazi, remove the i from caltrops.)

    It's not more damage. Evasive fire can also put you in bad positions unintentionally so I avoid it. My revised build idea is this:

    http://us.battle.net...YlVd!Uce!cbZcbY

    More damage on single target with Long Fuse instead of sticky bomb and it creates a much higher burst opportunity with less hatred spending due to killing priority targets. Flying strike synergizes well with Calitrops and does respectable damage for no Hatred and on a relatively short cooldown.

    So you've finally agreed that your first build was overall crap. Anyway, the one quoted is much better, not my style. But still much better than the original idea.

    No the first build is still great, this is simply a variation, I will be trying both.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    Quote from Alexjean

    I also do think its lacking a bit of single target for hell and inferno, but we all have yet to try it, so who am I to say this. Anyway, i also think that replacing Vault with Evasive Fire runed with displace. More damage, 5 less yards, mostly infinite backflips. And as I said, those are just pre-game thoughts. (without being an a-hole grammar nazi, remove the i from caltrops.)

    It's not more damage. Evasive fire can also put you in bad positions unintentionally so I avoid it. My revised build idea is this:

    http://us.battle.net/d3/en/calculator/demon-hunter#WSYlVd!Uce!cbZcbY

    More damage on single target with Long Fuse instead of sticky bomb and it creates a much higher burst opportunity with less hatred spending due to killing priority targets. Flying strike synergizes well with Calitrops and does respectable damage for no Hatred and on a relatively short cooldown.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Build Template
    Quote from Antirepublican

    Quote from FistOfZakarum

    I don't agree with everything but overall it's good for people who have never played the class before. Nothing is required for a build to work, I'm using 4 Discipline moves in my build and I'm confident it will work very well.

    What is your build.
    Of course this is with solo play style in mind. Group play could be slightly different.

    http://us.battle.net/d3/en/calculator/demon-hunter#WSYdXV!aXT!cZZYcb

    Solo or Group build I'm using this 100%.

    I love mobility and Bola Shot. Also, sticky bombs.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 4K Life gain per hit - Battlemage [Item Spoiler]
    Don't know why you're skipping magic weapon with Blood magic which givers a static 10% weapon dps increase and a static 1.5% total damage to life on all your spells.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on FoZ's Time Bomb build
    Quote from Gronkyboi

    Wonder how Enrage timers would effect this build. This is in regards to a boss with no extra mobs, if any, I dont wanna spoil things for myself by reading the new info from the guides they just put up >.<

    Theres nothing wrong with my single target damage, people are just chosing to be blind to its potential. Since it was stated by Blizzard that CC does work on bosses to an extent, Calitrops + smoke bombing a boss for 150-200% weapon damage over 3 seconds will be a good addition to the constant bolas. Bolas are also not bad dps.

    If I stand and shoot 4 shoots before the boss gets to me and then am forced to run for lets say 6 seconds that will do 720% weapon damage before modifiers. Every time I calitrop I can reapply 2-3 shots and rinse and repeat.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Lightning Wizard
    Considering none of you have used hydra and only seen it in 1 or 2 videos your expert opinions on whether it will suck or not are quite invalid. Also, it does benefit from Arcane Dynamo so that point is moot.

    Hydra is a cast and forget spell that is great for many reasons which I won't list because I'm obviously not convincing anyone.

    Mobility.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on FoZ's Time Bomb build
    Im more than comfortable kitting a boss safely with calitrops and use smoke bomb / bola for damage. Keep in mind a lot of bosses will have mobs supporting them so this build will still have its uses with sticky bomb.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    Quote from Lackies

    It appears I was wrong about not stacking bolas... I could have sworn when I played in beta they didn't maybe it was just the bolas left after the mob died not exploding or soemthing., But w/e i can admit my mistake. In which case I guess its fine as your sole generator... I still think sticky bomb as your sole hatred spender kinda limits you on bosses, but the build isn't cripplingly bad as I origionally thought.

    It's ok, I just get irritated when people spew out random stuff for facts but it takes a true humble person to admit they're wrong. I love mobility and this build is probably the most mobile I've seen thus far, can't wait to see how it performs!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    Quote from Mysticjbyrd

    It would rape AoE, but what are you going to do about single target fights?

    What Lackies said is incorrect and misinformation. Bola stacks on a single target, it does not overwrite the last one applied and reset the timer. I have thoroughly tested this in beta since patch 2.

    Fire and forget kitting, I have plenty in my arsenal to allow for movement. Bola shot also hits for very respectable damage and also stacks on single targets. I don't think it will be an issue.

    This is a burst damage build when combining bola shot, sharpshooter and sticky bomb. Its not meant to have consistent damage.
    Posted in: Demon Hunter: The Dreadlands
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