They said they plan to have a bigger gap between seasons. We might see current season end before the holidays, and MAYBE get the patch, but the new season won't start til after, to address any bugs. At the same time, season could end before end of month, no patch til Jan 5th/6th, then season starts on 8th.
couldve swore at blizzcon they said we will be seeing it late december, was i dreaming?
- ZeroEdgeir
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Member for 11 years, 11 months, and 9 days
Last active Fri, Nov, 10 2017 01:25:20
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Dec 8, 2015ZeroEdgeir posted a message on Technical Patch 2.3.0b, Patch 2.4 Transmog ShowcasePosted in: News
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Jul 25, 2015ZeroEdgeir posted a message on Vote for Your Favorite Build, Community Buff on PTR, Archon Set Round-UpPosted in: News
Actually, it directly does affect people trying to test things on the PTR, when they cannot even make a game for 1hr, 2hr, 10hrs, etc. cause everyone is like "LOL Legendaries raining from the sky!"
PTR - Public Test Realm, for testing new changes for a patch, not having a lootfest cause the needs of the PTR require people to loot more items. "Fun" is to be had on the live servers. Testing of new mechanics is for the PTR.
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Jul 19, 2015ZeroEdgeir posted a message on Upcoming PTR Wipe and PatchPosted in: News
Well, unsure if it does more damage based on more fury or less... but the damage of the cleave would be 300% on the low end, and 400% on the high end. It will never do less than 300% weapon damage, or more than 400% weapon damage. At least that is how I see the text implying the effect.
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May 4, 2014ZeroEdgeir posted a message on Fire Monk For Express Rifts, Tal'Rasha and Vyr Sets In Action, The Lost Vikings and Rock N' Roll Racing Available For DownloadSmall note to include for the Rock N' Roll Racing: It's a lite version (right from the manual file included with it), featuring 3 tracks, and most of the other game systems are missing/not there. it's not the original soundtrack either, but for obvious licensing reasons, that isn't present. Plus, from what I can tell, both games lack gamepad support, or even a launcher/options of any sorts.Posted in: News
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Apr 20, 2014ZeroEdgeir posted a message on Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly RoundupPosted in: News
That is the point of Legendaries though, to be build and gameplay changers. Otherwise it is "Using X skill? Stack Attack Speed/Crit Hit and Damage/Cooldown Reduction, in this order..."Quote from SinR
can we please do away with builds that require certain pieces of gear? Or at least not showcase them on the front page?
Gear that changes HOW abilities work, is what makes different builds. -
Oct 13, 2012ZeroEdgeir posted a message on Azimuth - Hardcore Level 99 Paragon, Monster Power Level and Loot Drops, More on PvP and Blizzard Game Launches, Hellfire Ring CPosted in: NewsQuote from egg3rs
what a load of bliz PR horseshit, the section on pvp and the launch is just crap, "In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1."
Really? GREAT?
i would barely rate it sub-par on day one, based on connectivity and server issues alone.
So, you have say 2mil people play on your Open Beta weekend, figuring there will be a fair bit more for launch, maybe double that, based on pre-order info from retailers and digital orders + annual pass.
Turns out your estimations were off by about 100%.
HOW do you plan for that? Overcompensate to the point of ridiculousness, only to have to sit with unused hardware (refering to your connectivity and server issues).
I think they did damn well, considering that their servers got so heavily flooded on launch, they had no idea it was gonna be that bad. And Mike Morhaime ADMITTED TO IT. They planned based on expectations from retailer info and digital sales. The fact it doubled that or something crazy was beyond their scope of knowledge. Would you like them to start working with Ms Cleo to determine what the playerbase and customer wants, to try and pre-emp all our demands and interests? -
May 22, 2012ZeroEdgeir posted a message on Diablo 3 Patch 1.0.2.9749 Coming SoonFor those with ATI cards, I will say this: I have a Radeon HD 6670, and when I updated to the 12.x drivers, I went from stable, to having blue screens (only like once every 2-3 days, but it was always a graphic driver failure).Posted in: News
I rolled back to 11.8 (which was my previous driver update), and I have had no graphical issues, or blue screens, anywhere, since then.
Alot of complaints exist on the web of the 12.x drivers being horribly unstable, regardless of which video card you got with ATI. - To post a comment, please login or register a new account.
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You missed the point that Ruppgu made.
Yes, at Power Level 1, (baseline), enemies will do 25% less damage to us, and our defensive skills are weaker.
Blizzard blue post directly stated that a Power Level of 2 or 3 will put MONSTERS back to the strength they are in 1.0.4, while you still have the defensive skill changes of 1.0.5.
So, you now have the new defensive cooldowns, while they are doing the same damage they were doing BEFORE that change.
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Instead of Inferno Elites/Champions only taking 65% of the duration of a CC, they will take the full thing on the first application, and subsequent ones will become progressively shorter in duration, until they hit that 65% mark (6.5 seconds un-ended CC), and be back where we are.
This I approve of.
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The thing is, it was never INTENDED to be this strong. It's a bug. They are fixing it. If it had intentionally been designed to be this ridiculously strong, and then they turned around on it, then they wouldn't have made such a large post regarding it. It would have been a "This is being nerfed cause it's too OP". They explained the mechanics of how the spell works, and why it bugged out.
You say nerf,
They say bugfix.
Guess which one is far more accurate?
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And better Spirit Regen from Guardian's Path (since it gives +35% Spirit Regen with a two-hander).
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"Wizard - Hydra: If you have Life on Hit gear and your Hydra attacks the monster you will get no HP."
So it IS intended to work, and currently doesn't.
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Not just this game, but most games. The majority of the vocal playerbase should be thankful we see anything at all more than bug fixes (and even that is subject to question with some games). But no, they will whine and cry cause "it isn't enough!".
Realize something: You are entitled to nothing more than the product that you paid for. Anything after that is gravy. Patches, updates, new fatures, on a F2P game is all BONUSES. You are not entitled to get a single thing from the company once you pay for the game. A sub-based game is different to an extent (basically your sub entitles you to have server access, but that is it. Again, content is at the dev's discretion, not your demands).
Hopefully people will understand this concept, but... people have let me down plenty over the past, and I think I need to stop classifying most posters on the internet as "people", it might make me less pessimistic to others.
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1: MF is capped at 300% with the patch (375% if you got 5x Neph Valor).
2: As of right now, jars/chests/etc still not affected by MF.
3: Item level has zero bearing on Item quality (and vice-versa). More MF =/= More ilevel 63s. More MF = More Blues/Rares/Legendaries/Sets
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No, they outright said that some legendaries are plenty good as it is. Helm of COmmand is one of them they specifically mentioned. Those are ARE fine, won't be buffed.
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Why did you play after killing Diablo/Baal (depending if you had LoD or not) in Diablo 2? To farm more gear (and technically experience levels, but given that 1-98 = 98-99, that doesn't account for much other than GRIND). They was no end-game, except to farm. That IS the genre of ARPGs. Hack and slash to the end, and get to slaughtering faster and faster, farming more and more gear.
You seem to think there is supposed to be specialized content in some form of progression, like an MMO. Wrong genre.
OT: Very happy with all these changes. One question I hope gets answered: Will the buff to damage range for 61 and 62 weapons apply to crafted 62 weapons?
Yes, you considered it hard. Blizzard considered it TOO hard for what they wanted. Blizzard's vision and yours didn't line up. They made changes, and because you had accustomed yourself to playing in that harder environment, the changes made to balance (note: not nerf, no matter how much you wanna call it one) the difficulty properly, made the game easier for you.
In your eyes: Original Inferno was challenging, post-1.0.3 was nerfed.
In Blizzard's eyes: Original Inferno was over-tuned, post-1.0.3 was better balanced.
And since Blizzard is the ones who get the final say, you either take it, or walk away. But it will never be reverted. It made that part of the game actually possible to progress in without having scored tons of gold in the first month when certain items were hotter than hell and paid your way through it. It made it so with enough farming alone, you CAN progress (though even now, still more likely to see people buy a few items to boost along if one slot or another has been picky).
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This is all Diablo 2 was. And Diablo. And Titan's Quest. And Torchlight. And Borderlands (which, despite being an FPS, is an ARPG too). And DarkSpore.
What do you want? Raid content like an MMO? I think you don't understand how the genre works...
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I like what I see, alot.
Let's just hope this patch hits soon... like before Sept 18th. I got Borderlands 2 and then MoP to play at the end of September.
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Until Blizzard does patch 1.0.4, and makes the WD pets actually survive longer than a single hit in most of Hell and all of Inferno, it won't work. Their health doesn't scale at all right now, so they die instantly.
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I do run with a shield, sitting at 18.5k DPS. I may try Wicked Wind in place of Spectral Blades, cause it does seem to be a little more area-covering, though I'd lose alot of overall damage from Arcane Dynamo (My Meteors go from 55-70k crits up to 110-135k crits with the Dynamo up). Or maybe try Wicked Wind in place of the Meteor. I dunno. But it does look useful.
I have cleared up to Act 3, but found the enemies just beating my face in mercilessly, and my gear SHOULD allow for me to run it with little issue (though my Crit is only a 15.5% chance).
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They are "being ignored" because they don't have a blue post on them? You know they'd need to hire more people just to "acknowledge" all the bugs then?
You might see the bugs as "this needs to be fixed". That fix might be a lot more trouble than it seems to be. I imagine their list of "bugs to fix" is lengthy, they are aware of them, and will fix them as time, and priority, permits.
Not to mention, most of them likely require a client-side patch.
The Arcane Sentry beams being off in their detection may be accounted for by latency/lag.