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    posted a message on Official 1.0.4 Patch Notes and Patch 1.0.4 Confirmed for Tomorrow

    Originally Posted by (Blue Tracker / Official Forums)


    Caltrops
    • Skill Rune - Jagged Spikes
      • Can no longer trigger procs


    Wow, I can officially get rid of my 700 LoH weapon because it is now useless, Gloom here I come



    Originally Posted by (Blue Tracker / Official Forums)


    Smoke Screen
    • Skill Rune - Choking Gas
      • Now does 700% weapon damage over 5 seconds
      • Weapon damage % is no longer based on attack speed


    Hmm, interesting, Gas Bombs got a proc coefficiency nerf from 50% to 16% but nothing here for Choking Gas, doesn't choking Gas have the same coefficiency as Gas bombs pre-1.0.4? Is someone at home to check that out?


    and before the "dude, why you just working about the nerfs look at all the buffs"

    thats not me, not crying, I'm happy for the nerf, but the Defensive tank builds DH's will suffer for this, and those types will indeed have to chance there build/style by force either by small changes or huge.
    Posted in: News & Announcements
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    posted a message on Paragon Level EXP Chart
    Quote from Cyeron

    Quote from baron01

    Question is if ruby gem in a helm socket helps with Paragon leveling, which might potentially bring it closely to 100% extra exp. Same question goes for extra exp on gear.

    After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels

    ^_^

    Sounds good, but verify this for me with a link!
    Posted in: News & Announcements
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    posted a message on Introducing the Paragon System

    Originally Posted by (Blue Tracker / Official Forums)


    We know that a lot of you out there are level 60 -- maybe on multiple characters -- and this system provides a way to make progress every time you log in to the game.

    Elaboration needed, every time you log on, so these Paragon levels are per toon after 60, or per account?
    Posted in: News & Announcements
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    posted a message on Introducing the Paragon System
    I don't care that you can't be compensated for all the gold/money you spent on your MF set, to see that the devs put in the work to try and find even ground makes me more than content. I honestly appreciate the effort.

    But I do have one question that isn't clear to me, they said MF/GF caps at 300% before NV stacks right, so does that mean the total cap is 375%?

    Sounds like common sense but just for clarification
    Posted in: News & Announcements
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    posted a message on 1.0.4 Auction House Updates
    While these changes makes the AH way better, and easier to search. With this being a gear grind game, its going to make it hard as hell for the casual person that is looking for that last second auction down in the 30th page of a search now, so those that are just camping the ah are going to always get those last 2nd cuts.

    Before the rich campers wouldn't want to take the effort to go that deep, and the poor folks had to to try and find a deal they can afford, now the rich will get richer.
    Posted in: News & Announcements
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    posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Didn't anyone catch the DH Nat 4pc set nerf?

    Passive regen>20 disc any day of the week?
    Posted in: News & Announcements
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    posted a message on Developer Blog - 1.0.4 Systems Preview
    So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four.


    What does this mean, "by a factor of four"???
    Posted in: News & Announcements
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    posted a message on Developer Blog - 1.0.4 Systems Preview
    Quote from Erixxxx

    Invulnerable Minions, gone! :D

    This is a monumental change for kite classes, opens up so much, now kite classes aren't limited to abilities that pierce. No those glass cannons don't have to run this type of group into a corner, and die to get them out of there paths to continue. If they indeed get rid of this, I as a kite class with deal with fast affixes.
    Posted in: News & Announcements
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    posted a message on Diablo III Hotfixes for August 3rd - Rubberbanding
    Quote from Molster

    Quote from _MrBubbles

    Quote from Cinnamohn

    Sounds like they're taking Kripp's advice.

    I seriously belive that. Look at the AH stuff the just talked about and now the rubberbanding. Everything after Kripps vid.
    Coincidence? I really do not think so.


    It is... They have bee wanting to add those things/ been working on them well before the video =)

    This^

    I just logged in just to say that, Kripp's good but this is something that has been in the works.
    Posted in: News & Announcements
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    posted a message on Coming Soon to Diablo3.com
    Do AH times continue to tick down throughout Maintenance time guys?
    Posted in: News & Announcements
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    posted a message on Looking for Tested Analysis on Farming Efficiency by Act
    OMG Ferret, that was insanely well put, and broken down to a complete understandable science, that is absolutely the type of analysis I needed, thanks!!
    Posted in: Theorycrafting and Analysis
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    posted a message on Looking for Tested Analysis on Farming Efficiency by Act
    I've heard comments that Farming Act 1 was more efficient because of farming/Killing Speed even though drop rates are percentage points lower.

    I'd like to know has anyone taken the time to put numbers together to see if this was true, or would it be:

    Act 3>Act2>Act 1?
    Posted in: Theorycrafting and Analysis
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    posted a message on FREE Crafting all major 6 property + Legendaries!
    Tossing in a Bump for u!!
    Posted in: US Servers Trading
  • 0

    posted a message on WTS crossbow
    That is a beautiful X-bow, too steap for my pockets though
    Posted in: US Servers Trading
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    posted a message on 2 amazing DH rings
    1 million for the set
    Posted in: US Servers Trading
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