- Tybudd
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Member for 11 years and 11 months
Last active Mon, Jul, 16 2018 23:47:23
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Jun 7, 2012Tybudd posted a message on Trading Forum Changes, Commodity Sales Return, Disparity Between Melee and Ranged, Blue PostsYeah, interesting change for melee, but I don't see the point in making the Mortors harder for range, the game is hard enough and as a ranged, mortors is what I hate the most besides the combination of speed and immune.Posted in: News
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Originally Posted by (Blue Tracker / Official Forums)
Caltrops
Wow, I can officially get rid of my 700 LoH weapon because it is now useless, Gloom here I come
Originally Posted by (Blue Tracker / Official Forums)
Smoke Screen
Hmm, interesting, Gas Bombs got a proc coefficiency nerf from 50% to 16% but nothing here for Choking Gas, doesn't choking Gas have the same coefficiency as Gas bombs pre-1.0.4? Is someone at home to check that out?
and before the "dude, why you just working about the nerfs look at all the buffs"
thats not me, not crying, I'm happy for the nerf, but the Defensive tank builds DH's will suffer for this, and those types will indeed have to chance there build/style by force either by small changes or huge.
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Sounds good, but verify this for me with a link!
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Originally Posted by (Blue Tracker / Official Forums)
We know that a lot of you out there are level 60 -- maybe on multiple characters -- and this system provides a way to make progress every time you log in to the game.
Elaboration needed, every time you log on, so these Paragon levels are per toon after 60, or per account?
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But I do have one question that isn't clear to me, they said MF/GF caps at 300% before NV stacks right, so does that mean the total cap is 375%?
Sounds like common sense but just for clarification
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Before the rich campers wouldn't want to take the effort to go that deep, and the poor folks had to to try and find a deal they can afford, now the rich will get richer.
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Passive regen>20 disc any day of the week?
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What does this mean, "by a factor of four"???
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This is a monumental change for kite classes, opens up so much, now kite classes aren't limited to abilities that pierce. No those glass cannons don't have to run this type of group into a corner, and die to get them out of there paths to continue. If they indeed get rid of this, I as a kite class with deal with fast affixes.
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This^
I just logged in just to say that, Kripp's good but this is something that has been in the works.
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I'd like to know has anyone taken the time to put numbers together to see if this was true, or would it be:
Act 3>Act2>Act 1?
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