This is a forum, people come here to read and write about Diablo. Many posters can't watch videos whenever they can browse a forum.
So while you might very well have nice ideas, you could as well write them in Chinese
- Belloc
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Solmyr77 posted a message on My sugestions and improvements for Diablo IIIPosted in: Diablo III General Discussion -
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jphan posted a message on Price Check : MojoNo socket and no dmg increase on a skill, probably 3 mil or so.Posted in: US Servers Trading - To post a comment, please login or register a new account.
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Well, consider this: Patch 2.1 was a free patch -- we didn't have to pay for it. It introduced leaderboards and Grifts. Now, I understand that Grifts are, essentially, a minor update of regular rifts, (which is why I don't consider it to be much of a content update), but leaderboards are a pretty large undertaking. There was also the greed realm, which included a brand new boss fight.
Like I said: We didn't pay for patch 2.1, but it still included new content. With that in mind, what's to stop Blizzard from putting in a Boss-rush mode?
Think about it: Boss-rush is more competitive than Grifts could ever be, since you're fighting established bosses with established mechanics -- no randomness. It makes perfect sense for this mode to be implemented. I can't imagine it would take much more in the way of development resources than Grifts did, or even the Realm of Trials.
But, no, it's a suggestion for new content that doesn't involve repeatedly farming loot for the sole purpose of farming more loot, so your average Diablo 3 forum poster is never going to support the idea. That, apparently, isn't the kind of game that Diablo 3 is, right D3 community?
So, we're going to continue having forum posters complaining about how "the popularity of this game dropped so dramatically" and how "were heading back into the "dark age" of diablo 3 again." In fact, the most insightful part of DeboSc2's comment was his last line, "Oh well not like im gonna stop playing LOL". It sounds to me like DeboSc2 is a Diablo fan. Well, naturally Diablo fans aren't going to quit playing, because Diablo fans are fans of endless grinding and farming. The problem, though, is that the majority of people buying this game aren't Diablo fans -- they're gamers. I'm willing to bet that more people have bought and quit this game due to the grinding nature than are still playing it.
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Usually, when I ask this question, the answer is "just because an item is orange doesn't mean it's legendary," which is another way of saying, "I don't understand the question and I'm just complaining because I didn't get the item I wanted."
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Of course, they'd have to come up with something that isn't random, for once (like the boss rush idea I posted above :P)...
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edit: Sorry for the triple post.
I like the idea of multiple tiers of gear, but I'd want a pretty solid difficulty revamp if that's the direction they're going to go. I'd also like for there to be more source-specific legendaries. Like how some legendaries are restricted to caches -- have other legendaries restricted to other modes, or to bosses, or to chests, etc.
I came up with a mode that I'd like to see in Diablo 3. I'm going to copy and paste my reddit post.
One of the most common complaints I see about the Greater Rift system is how random it is. It's supposed to be competitive and, yet, no rift is the same... so, I was thinking... what kind of activity is easily measured and still competitive? BOSS RUSH!!!
What Is It?
Boss rush mode is a fairly common mode in action games where the player faces off against (most) every boss in the game, one after another, to see how many of them they can beat and how fast they can do so.
How Would It Work In Diablo?
Picture a large, specially designed room. Probably somewhat circular, though with little nubs along the edge. Plenty of room to move around in and pick strategic positions. Upon entering this room, you could click an object (or button) to start the Boss Rush mode. After a short countdown, the first boss appears and you kill it. Upon death, the next boss spawns. And so on until you finally kill Malthael. At this point, the bosses would start cycling through again, more powerful than the last time.
Okay, But Can't We Spice It Up a Bit?
Absolutely! You remember those little nubs around the edge of the room that I mentioned earlier? Well, let's put orbs there that will allow players to spawn the bosses early. That way, those of us that can kill each of the first wave's bosses in seconds can just spawn all the bosses right away and clear the first wave, bringing down our overall time.
Also, there could be specially placed buff shrines (non-random) that will recharge after a certain amount of bosses are killed, allowing for more potential strategies.
Let's Go Over Some Specifics
How would we start this mode? Well, people are starting to get bored of Greater Rifts already, so we could either add another drop to the final Greater Rift Guardian (meaning, you get it when you either choose not to upgrade your rift key or when you fail the timer). Alternatively, the Keystone of Trials could be used as the key.
Difficulty? Simply set the difficulty based on the game's difficulty level. Torment 6 players automatically start with Torment 6 bosses. Naturally, the only really interesting leaderboard for this would be the Torment 6 leaderboard, but other difficulties would still be present for those that can't handle Torment 6. Boss difficulty would obviously increase with new set of bosses.
Rewards
There would be three obvious sets of rewards for this mode...
Leaderboards: Fastest wave clears, most waves cleared. This way you could either choose to go for speed or for longevity.
Wouldn't This Just Get Boring, Eventually?Loot: Players would obviously expect some kind of loot reward, so why not add some more legendaries to be dropped specifically from this game mode? Utility items like Ramalandi's Gift could also be included. Perhaps the player would be guaranteed one item that would add a specific affix to a piece of gear for a specific slot. Say, you get an item that adds an All Resist roll to a ring, or an item that adds Cooldown Reduction to your helm. There are any number of potentially appealing items that could be made specifically to drop in this game mode.
Achievements: 'Nuff said.
Much like everything else in Diablo 3, yes, repeated use of this game mode is bound to get boring after so long. But now that we've got this system in place, what's to stop Blizzard from updating it on a regular basis?
Tired of Boss Rush mode? We'll add a new challenge! New bosses! Bosses from Diablo 2! Famous Nephelem of legend to test yourself against! There could be the Set Item challenge, where you fight bosses based upon the set items in the game. Finally, you get to fight Bul-Kathos, Natalya, Roland, and everyone else! Danger mode, where you have to actively avoid non-random (or random, though I'm trying to avoid that with this idea) environmental affects that limit your ability to navigate the room while fighting bosses. Really, there's no end to the new challenges they could come up with.
Tell Me What YOU Think
I think that this could be a great addition to the game... how about you? Comments, concerns, critiques? Go for it!
One last thing:
This just occurred to me, but Diablo 3 could really use something like the Brawler's Guild from WoW. For those that don't know, Brawler's Guild is an Arena where you fight progressively more difficult and unique bosses.
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It'll continue bleeding subs for another 10 years, at least. That's the mark of an extremely successful MMO. Indeed, it's probably the most successful MMO ever created. If Blizzard made another MMO, it'd probably be nearly as successful.
Also, WoW isn't bleeding subs. Yes, the subscriber numbers are going down, but they'll go back up when the expansion arrives. It's been doing this ever since the first expansion and it'll always be this way and, indeed, is exactly what anyone should realistically expect from a 10-year-old game MMO. Old players get tired, quit, come back, quit for good, and new players replace a portion of the old players. Meanwhile, new MMOs are crashing out of the gates, going free-to-play within a year of release, and are well and truly losing subscriptions at an astounding rate. If WoW is bleeding subs, then every other MMO is experiencing major brain aneurysms on a regular basis.
The game will remain profitable for a long time, whether that means 10 million subs or 3 million.
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You do realize that nostalgia is one of the main reason anyone plays old games, right?
My personal opinion: Anyone still playing Diablo 2 needs to find a new game to play.
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