Quote from Reaperherpderp
Quote from Deathkiss
Quote from Reaperherpderp
PLUS makes it super easy for the scrubs/idiots who are to retarded/lazy/dumb to do it. WIN
No one is too retared or dumb to do it. It's a few button clicks. No ones too lazy to do it either.
The problem is that its an action game, and you shouldn't have to do tedious, clunky, menu driven stuff in middle of action based combat to play effectively.
Maybe people who can't understand that argument are the "retarded" ones. Or... maybe people like that hope throwing insults arround will cloud the issue and keep people from noticing that the current MF swap mechanics feel cheesy, sloppy, and a bit stupid.
And people like you will be the FIRST ones complaining on how this loot based game is not dropping good loot anymore. People that MF swap were unhappy about the bad loot drops before, but we kept farming and MF swapping, because this is a FARMING GAME.
its the people like you who dont put on the MF gear and dont put in the effort of farming that QQ the hardest. you expect to find 10 million gold items every half hour. the game doesnt work like that.
Credibility instantly goes to zero when, in an attempt to insult people who are apparently "retarded," you fail to utilize the correct "too."
You must be too retarded/lazy/dumb to learn English.
GTFO
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But is yours going through a gajillion layers of proxy thanks to super awesome FDIC standards, thus turning the worst internet browser in history into a creeping slug of suicide-inducing rage?
Damn you.
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Check the game guide, as I believe it has the answers you seek: http://us.battle.net/d3/en/game/
Each type and iLvl of armor and weapon have a base range for armor and DPS respectively that is determined on drop, and then modified by the various affixes present.
-edit- beat by slow work IE. Damn you Tanis0!
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See, I was originally thinking that as well: that there was an oversight in including the "roll one of two sets of stats" one being 90-120, the other being 170-200.
Definitely interesting, and something I hope there's a response and/or update to.
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Got a screenshot of the item in question at all? Seems odd that none of the three stats would roll 170-200 (any of them can, one is guaranteed). If this is a legitimate bug, you should definitely report it on the official forums and/or via ticket.
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Ignoring the value of 'found' items, you can make a profit selling star gems (primarily emeralds and amethysts). However, when you take into account the value of the tomes you're using up, the fact is star gems are generally a loss when sold on the AH (15% cut is what does it). They're still profitable if you can sell them in chat, however.
All in all, star gems are something that are more valuable when crafted for personal use (saves gold instead of buying them), and higher up tiers of gems are where profit starts becoming worthwhile.
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I don't consider WW barbs to be in the same field as "melee" when it comes to comparative pricing for viable farming gear. The defensive requirements are half or less what it takes for a truly tank 'n' spank type character to be successful, and for farming viability DPS remains nearly the same. For the specs that don't tank, but still spank in melee range, often the DPS requirement is boosted, either by way of needing more of the same stats, or needing much more valuable stats or combinations of the latter (crit, crit damage, AS, LoH, etc).
As I said before, you will not put together a 200% base MF barb (that's before NV stacks, by the way) and still be rocking 1000+ AR, 40-50K DPS, for 10, 20 mil. 50 mil isn't completely out of reality, but the sheer dumb luck and time it would take to win exceptional items on bidding alone would be out of reach for almost everyone to achieve.
So for the sake of relativity, cheese builds don't count in the discussion.
The problem with the original poll is that gold funds in the present are always fluctuating. I can go from 50m to 1m in a single purchase, and vice-versa. Because that's the case, the discussion about how much gold one has hinges entirely on how to make gold, or what particular sales got us to the point we are. That's the nature of discussion boards, especially ones with a truly involved participant base.
PS: Most of us can't make gold at work, so we turn to making long posts
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Personally (CAUTION: anecdotal evidence ahead!) I've had much better luck in Act 3 with 0 to 21 MF (thanks Paragon!) than I did in Act 1 with 280 (again though, this is a barb versus DH, respectively). I daresay if the choice was mine, I would stick to Act 3 with 150% MF. Even with the changes to iLvl 61 and 62 items, the multiple times more probable chance of finding high iLvl items in later acts pushes it just out of reach, in my opinion.
That's my 4 cents.
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Yes, the fire grids in the Keep are absolutely ridiculous. I hate when I generate a map with them in it.
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The patch notes only indicate Fire Chains was nerfed by 20% (I swore I saw them mention Molten). However, I also believe they mentioned there was an issue where Molten was bypassing resistances, which was making it tick for more damage than intended. I haven't had time to search for it at work today, or I would post it.
Call it anecdotal for now, but I find molten to be doing significantly less damage than before (with no upgrades in gear or skills). I was nearly melting before; now I can actually walk on it for multiple seconds, and even fight in it if the mobs aren't heavy hitters themselves (Act 3).
-edit- It could also be that some affixes (including molten) are tied to a monster's base damage, and therefore was indirectly nerfed from the nerf to all monster types.
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2. This is interesting, but runs into the problem they tried to avoid from D2: needing to stash a ton of materials in order to have them for crafting. Space can already get limited, and having mules isn't fun for a lot of people (again, something they tried to get rid of by reducing need for it). Plausible system, but there are a lot of issues to be addressed before it could be viable.
3. Absolutely not. They already exist in legendary plans, and "guaranteeing" anything only waters down the market, reducing value and moving certain items and activities closer to "required".
4. Absolutely not. Same reason as above: it becomes required and removed much of the need for actually hunting items.
5. This I'm on the fence about; mostly I'm leaning towards yes, simply because a socket is already near required because of how valuable it is. It definitely is required at the top-end of gear. Allowing an easy, cheap way to do this would make it something you can count on as part of your item calculations, and remove much of the moaning about rolling a sick item without a socket.
6. No. Hell no. Obvious reason is obvious: overpowered, required items. Just no.
7. Perhaps. Again, it's still reasonable to find a great item through crafting. I would say it sounds alright simply for the chance to roll higher affix levels. On the same token, if it did happen, expect to see higher fees to do it, for reasons outlines in #1.
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Besides, we already have the ghost Cow King, ghost Deckard Cain would be too soon™.
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Well thank God for this thread, I was worried someone else might be making more gold than me.
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Added the bold at the end to make your statement a little more realistic. 200% base MF is pretty much impossible to achieve for 10 million and still farm Act 3 in a reasonable amount of time as melee. You're talking about taking the gear I'm wearing, which is worth somewhere in the neighborhood of 30-60 million depending on deals, and adding MF to nearly every piece. Yeah, it's not happening for 10 million.
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You do realize the base price for crafting a radiant star gem (without buying any of the materials) is 15,400,000 gold, right? Selling for 19 million nets you a return of 16,150,000 (a 550,000 profit). If you actually buy the materials? That's generally a net loss.
Again, these gems are intended to be a huge gold sink. You keep them forever (barring selling them or hardcore), meaning you only shell out that cost a handful of times generally. It's not meant to be a gem you get for every piece of gear. In fact, most of your slots will probably not see these gems for a long, long time (because as you said yourself, the cost is almost more than the piece is, so until it's a near perfect item you won't replace for a very long time, the extra 2 to 4 stats simply isn't worth it.
Again, there's no problem with the cost.