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    posted a message on Diablo III Wins Best Audio at GDC Online, 2012 Halloween Pumpkin Carving Contest, Blue Posts
    Quote from magiuspaulus

    One question that is probably asked before, but those MP level increasements, are they based on the current (1.04) hp/damage of monsters (so MP1 has 130% hp as opposed to a 1.04 A3 mob)? Would make sense, but i heard somewhere that MP lvl 3/4 is similair to current mobs, so just checking.

    No, they are based on the new standard Act 3 which is far easier than 1.0.4(mobs have about half the health).
    Posted in: News & Announcements
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    posted a message on Monster Power: More Guts, More Glory
    Quote from Sinkukekai

    The highest MPs are here for challenge guys, not to lvlup or anything else, just for challenge. I love it the way it is.
    Wanna lvlup and getting great items? Go for MP1-MP6, the rest is here for challenge.

    When do you not want to level up and get great items? That's why you play Diablo. A challenge is only meaningful if it helps you to accomplish that. Higher MP levels don't need to be way better for farming than lower ones, but they should at least have the same efficiency otherwise no one will ever play them.
    Posted in: News & Announcements
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    posted a message on Monster Power: More Guts, More Glory
    No big surprises here, other than the bonus item chance which is interesting. I like the general design, but I still don't understand why the bonuses don't scale up way higher in the last few MP levels. Going from MP8 to MP10, monster HP is doubled, yet you only get marginal bonuses for it. No matter how good your gear is, no one is capable of killing MP10 monsters quickly. It just isn't ever going to be worth it at those numbers.
    Posted in: News & Announcements
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    posted a message on PTR Patch 1.0.5 Updated
    Tested Haunt in 1.0.4 and it definitely isn't doing such tiny damage as if it was on 0 Intellect. Not sure what the actual bug is, or if it was PTR only or what.
    Posted in: News & Announcements
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    posted a message on PTR Patch 1.0.5 Updated
    Was it really not affected by Intelligence at all? I knew it was weak but didn't think it was THAT weak(i.e. 1/20 the intended damage).
    Posted in: News & Announcements
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    posted a message on Game Guide Not Up to Date, More on Legendaries, Blizzard at Comic Con 2012
    If players could create themselves uber characters in the PTR, they would use that to satisfy all their curiosity and it would kill the satisfaction of accomplishing that in the real game.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.5 Inferno MP 0 - 10 Hit Points Chart WIP
    I think they can still at least solve the MP problem using their matchmaking system. It should try to find a game at your chosen MP level, and then over time gradually include lower MP games until it eventually includes all the way down to MP0. This way you'll always get into a game eventually, and you're more likely to find something relatively near your level, where the players won't be too far below you(because people with bad gear will play MP0).
    Posted in: Diablo III General Discussion
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    posted a message on Identify item concept is wasting time and needs to be fixed!!
    Quote from Slayardarklaws

    Problem is not with the unwraping.

    It's what's inside the package and the number of packages.

    Sure, identifying 5rares/elite, when only 1 in a thousand is coherent ( I didn't say sellable, or even an upgrade, juste coherent and useable) is not only a wast of time, it's depressing.

    There needs to be way less item drops for a better ratio of decent items.

    I wouldn't mind finding only one rare per 3 elites if it rolled less random and more interesting stats. I wouldn't mind spending two seconds identifying it if there was something to be excited about during those two seconds.

    That's exactly what's happening in 1.0.5 with the ilvl changes. Basically everything you find will be effectively ilvl63. And higher MF will make them more likely to roll 6 affixes and thus more likely to be usable.
    Posted in: Diablo III General Discussion
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    posted a message on Identify item concept is wasting time and needs to be fixed!!
    Identifying in bulk eliminates the point of identifying in the first place IMO. If a 1 second cast time is still too long they can just make it instant.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.5 Inferno MP 0 - 10 Hit Points Chart WIP
    Quote from KageKaze

    Quote from Istvan

    Thanks for the info +1 for you, actually in Inferno we are playing like MP3? Thanks in advance.

    Live is somewhere around MP2 or 3 for 1.0.5. The main reason for this is due to damage taking roughly a 25% nerf in inferno.

    No, MP0(aka the standard difficulty) is just straight up nerfed beyond that - Act 3 enemies have about half the health as before. I think the 25% damage reduction(counterbalanced by the defense skill nerfs) applies to MP2-3, with MP0 monsters possibly doing even less damage than that.
    Posted in: Diablo III General Discussion
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    posted a message on Hellfire Ring Proc Damage Nerfed, State of Monks, New Customer Support Phone Hours, Blue Posts
    Quote from Ruppgu

    Man, can we get a new project manager to be in charge of D3? They had the proc in a great state where it was and all they needed to modify was the internal cooldown or the base damage before item scaling.

    Are their heads in the sand so much that they think people actually like the other legendary procs? The damage is so crappy on things like fire walkers, etc. that people don't care about them. In fact, as you get better gear, the procs get even worse by comparison. The procs are a giant failure and they keep designing things with that philosophy. They had some great ideas with the legendary procs and then dropped the ball hard on the design process of them.

    The entire design process of this game has been a head-scratcher for me.

    1.) Release game with horrible design decisions
    2.) Player base says the design decisions are horrible
    3.) Bliz says it's fine
    4.) Players leave
    5.) Bliz caves in and makes changes
    6.) Game gets better
    7.) Players come back
    8.) Bliz comes up with new design decisions that suck

    I see this being an endless cycle with this team. They've had a lot of great ideas that end up being bad due to design decisions. Item procs not scaling. Runes not scaling (just look at the haunt runes). Adding another reason to farm endgame and making the proc so bad that it's no longer something you'll want to farm for to get a BIS ring. Adding monster levels but making the rewards so bad that it's actually better to just farm with no monster level at all.

    Don't get me wrong, D3 is a great game but they've had some amazing ideas for this game and ended up dropping the ball on most accounts due to stupid decisions. Just imagine the game if it had competent leadership.

    I think you're being very dramatic but I agree that legendary effects should scale with DPS.
    Posted in: News & Announcements
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    posted a message on Public Test Realm Patch 1.0.5 Notes Update, PTR Maintenance for 1.0.5 Update, New Stash Tab Graphics
    They really should just make all legendaries ilvl63 and set the static stats accordingly, especially now that they're basically doing that to rares. I don't know why they want to intentionally reduce variety by giving some of them inferior potential.
    Posted in: News & Announcements
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    posted a message on Public Test Realm Patch 1.0.5 Notes Update, PTR Maintenance for 1.0.5 Update, New Stash Tab Graphics
    Can anybody decipher the bit about health globes and poison?

    Edit: Oh, it must mean potions.
    Posted in: News & Announcements
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    posted a message on Wizard Synergies and Meteor Tuning, State of Monks, PTR Patch on Thursday & Error 12 and Blue Posts
    Quote from Uldyssian

    If they can ad an option to take out all the cut-scenes, boss fight moments where they take away control of your character, as well as allowing hopping between acts, I will like this game a whole lot more. Right now it's as spoofed and theme park ride feeling as a modern FPS, shooting gallery, hand holding adventure.

    This is why most people farm starting on the last quest. I think a benefit of not being able to switch between acts is that it puts a reasonable time limit on each run so you have stopping points and opportunities to respec without feeling like you're throwing away your NV stack.
    Posted in: News & Announcements
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    posted a message on Wizard Synergies and Meteor Tuning, State of Monks, PTR Patch on Thursday & Error 12 and Blue Posts
    Quote from maxpain

    i dont disagree that it gives you that incentive to gear up more.. I LOVE the diablo games ... but blizz is trying REALLY hard to take the fun out of the game and all this i think is done for the stupid AH concept...

    but at my gear i was expecting MP5 to be doable and with the class changes and after many tried on the PTR i can say it is barely doable but not enjoyable at all.. and this is fail design for a game that is supposed to be the succecor of diablo2 which was fun for many months each time i played it...

    Also, all the skills that got proc coefficient nerfs also received other buffs in 1.0.5. Wizards are gonna be just fine.

    m8 only meteor got buffed a bit to balance the coefficient nerfs all the other skills are the same.. or almost the same

    The only proc coefficient nerfs were to Meteor and Spectral Blades. Blades got significantly buffed, see the original notes. A number of other spells were buffed as well.

    Has it occurred to you that you might need to modify your build to be viable in higher MP levels? It's all about sustainability, but you don't have any way to heal yourself and you can't use Diamond Skin to block reflect damage in Archon form. You should probably stack more Life on Hit or Life Steal. Or just play at MP2 and be happy with that, I don't know why people find that idea so offensive.
    Posted in: News & Announcements
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