last season they broke leader-boards with a patch 2 weeks prior to season close. this season they broke leader-boards by letting 2 groups use sever and removing it right after for the rest of the community to try. last season they dragged s1 in the mud for about 5 months and this season they don't even give us 1 and 1/2 months. with ancient weapons being so crucial and the amount of rng they cram down our throats you would think they would at least give us the time to grind out our gear before attempting to push leader-boards. idk, i never expect to be rank 1 in anything but i enjoy pushing for top 50. and when i see how poorly blizzard handles the seasonal leader-boards it makes me rethink why i am even bothering... its almost like the leader-board means nothing to them, they just want to roll a dice and see who comes out on top, and they will say "that was cool". but a lot of people out there take the competition of seasons very seriously and spend a lot of time pushing to be the best (and even more people enjoy watching them and encouraging them to keep trying via twitch/youtube)
randomness is fun and all but i think there has to be some sort of consistency here if there is to be any competitive spirit.
season length needs to be consistent please. 3 months would be a perfect time but please give your suggestions on season length. the biggest problem here is last month we had 5 months to gear and a months notice b4 end, this season we had no idea how long it would end and only 2 weeks notice. no one was ready and now everyone will be scrambling to post their clears. give us notice at the beginning of the season please
IF you ARE going to make seasons short from now on than you at least need to remove the rng and importance of ancient weapons somehow. this can be done in multiple ways. don't let the damage range on weapons be affected by ancient roll. allow a way (that involved grinding with NO rng involved) to upgrade a non ancient weapon into an ancient weapon. you could even allow ALL stats on ALL gear to roll 30% higher, so at least someone with an ancient ammy can compete with someone who has an ancient weapon. (i think option one is best) (also i got my ancient weapons, I'm not crying cuz i didn't get them I'm crying because it doesn't make sense)
stop changing things in the middle of a season! if you mess up and allow something broken to slip into a season than you should bite the bullet and let it play out! let everyone use it and attempt to post ranks, or let no one use it and removes ranks posted with it.... there should be no in between, wtf? isn't that common sense?
just to clarify, i LOVE diablo, i have been playing d3 since vanilla launch and never put it down for more than 1month at a time. I also played d2 for over 10 years before that! I'm going to play season 3 no matter how bad it is. i don't want to just post blind rage on forums, i want the game to be better. and it has the potential, my thought is - if enough people like me post this stuff to show blizzard the potential than maybe one day they will live up to it.
i would like to hear everyone's thoughts on this that's why i'm posting my QQ.
Every time I think about it or hear it, two month seasons seems SO short. Then I actually play it and realize that since I'm a Diablo fanatic, and two months is perfect.
The problem with seasons is that they have to make a choice between focusing on seasons or focusing on getting patches out in a timely manner. 2.1 came out recently, but 2.2 is almost ready to ship. Lots of people are really looking forward to that patch coming out, as it will put new sets into the game that might get them to play again. Seasons on the other hand are very niche feature. You want to hit top 50? Well, only 50 people can be in the top 50. Should Blizzard be catering to 50 people or the masses? Why should 1000s of people who want to new sets and such wait so 50 people can try to hit top 50 on the leader boards? it really doesn't make sense.
The problem with seasons is that they have to make a choice between focusing on seasons or focusing on getting patches out in a timely manner. 2.1 came out recently, but 2.2 is almost ready to ship. Lots of people are really looking forward to that patch coming out, as it will put new sets into the game that might get them to play again. Seasons on the other hand are very niche feature. You want to hit top 50? Well, only 50 people can be in the top 50. Should Blizzard be catering to 50 people or the masses? Why should 1000s of people who want to new sets and such wait so 50 people can try to hit top 50 on the leader boards? it really doesn't make sense.
Actually, what doesn't make sense is what you wrote. There's no choice between focusing Blizzard resources on seasons or patches. All a 'season' is is an exclusive leaderboard. Everything else they do, from items to class balance is applied to both. So no, they aren't spending any extra time because a new season needs to start.
*edit*, and to clarify, the season only items would just be patched in if there wasn't seasons in D3, so those don't take up any extra time either.
We talked about these problems a lot before. And Blizzard said ''we learned a lot from Season 1'' But i don't think they learned a lot. Or i don't know they are playing their own game competitively or not. Since there are many problems that still exist and it will be if they don't focus on fixing these problems;
1- Season Long
We know Seasons are different content of this game. And it should be race with limited time. So our goal is gearing/leveling/greater rift progressing as fast as we can for competition. Season 1 lasted almost 5 months and it was so boring after 3 months. So 2 months were just completely empty for most of the players who focused to achieve their goals as seasonal players. Season 2 started February 13 and April 5 is ending day of Season 2. So lets compare our current Seasons;
Season 1: 5 months
Season 2: Almost 1.5 month
How we can compare those timings and how we can truly gear up our characters at Season 2. We are all suggesting keep that Season long stricted. Yes everyone is excited about Patch 2.2 but you are taking your own decisions again. And one of the reason why leaderboards are mostly clunky is Season long. I don't talk about RNG, everyone knows RNG is big factor of this game.
But in competition you are adding more and more RNG with way more limited time. Since even gear progressing cannot be end in that short time with Ancient items that you added recently. We'll lack items even if we play a lot compared to other competitive (RNG GODS) players.
As a result keep the Seasons for 3 months long please. So we will know what we need to do in that time with our plans.
2 - Ancient Items - Weapons compared to non Ancients
So how about that. We stopped playing the game cause of no gear progression. And you introduced ancient items to fix that problem and keep the players in game. But there is something wrong with ancient items. Specially for Seasonal players.
If we talk about Season 2 long, we got 1.5 month to gear up our character. And those items are enough rare to complete our gear progression in only 1.5 month! What was the reason behind introducing ancient items with waaaaay short Season long. You should imagine how leaderboards are completely clunky cause of this reason aswell.
Ancient weapons. Hell yeah! If we got no Ancient Weapon there is no way we can truly compete with others who got Ancient Weapon. Cause damage ranges are way different. And it will effect our Greater Rift Progression no matter what.
Lets talk about most rare legendaries that we need to compete truly.
The Furnace (Barbarian leaderboard)
Needed bloodshards: 98,250
Needed bloodshards to get Ancient Furnace: 655,000
If we can think we are getting 100 bloodshards to calculate average gameplay time to get Ancient Furnace at T6 rifts, we need to complete 6550 T6 rifts to get that. Let's say we need 2.5 mins to complete one T6 rift. It's almost 272 hours play time which is almost 1.5 month with 8 hours play in a day, no joke. So even if we play 8 hours in a day we have a chance to not getting ancient Furnace. And we have a chance for not being in competition if we focus high competition. And this example is only bloodshard investment. And there is more items that we need to get to compete truly.
Lemme give an examples about that;
730 paragon player. Doesn't matter who is. He only got 1 ancient Furnace and he will stick that weapon how matter bad it is compared to other ancient Furnaces. We talked about damage range difference so he will obviously use that instead of non ancient version.
This is just Barbarian only and other characters are almost same except Demon Hunter's cheap ancient Weapon. Currently i'm 801 paragon and only got 1 ancient pair of weapons for my greater rift progression and i need to stick with them no matter what stats they got. It feels sucks deck sorry.
And there are many players who play even more than us if you think about it.
You should imagine how it's frustrating for players.
RNG, RNG and RNG.
Actually it's math but i prefer to play the game and get reward, then compete instead of sucking at MATH and RNG.
- Trials
Best part of the game. Seriously i'm having a lot of fun when i spent my time at trials more than greater rifting. Is that you want still? What's the point that you are testing me and others at trials. We gonna do which Grift level want to do no matter what. But trials. You are forcing us to spent our time to get just key for greater rifting. I can understand you are testing our gear/gameplay level. But why we have to do again and again and again even if we have tons of trial keys.
I don't understand reason behind the trials truely. Yeah you don't want us to spam keys and leave when we see 1 hard situation at Grifts maybe. That's okay. But what's the point for doing trials again and again and again. And sometimes we need to make a group plays for even trials. And i can imagine how many players are just searching group for just only their desire greater rift key.
Trials are completely unacceptable in current situation. Since, Making group for trials and wasting time to get just one key is unacceptable.
We gave a lot of feedback like;
- Please let us choose how many trial keys we want to spent for that trial. So we can take it way serious and we can spend less time at that garbage design.
- Or lets us unlock our Greater Rift Desire when we complete highest greater rift. Example we completed 45 as solo or 2 mans, what ever. Let us unlock 46 key and let us activate those with our trial key.
But no. RNG, Suffer a.k.a RNG, more time, more frustrate.
- Greater Rifts
So lets talk about how many RNG factors we got here. Season long (short time) RNG, Gearing RNG, Ancient Items RNG, Trials RNG,
And greater rifts. As potatoe player i'm starting to be amazed when i see people are getting their high ranking with zombies, unburieds, goats, perfect open area maps, Stonesingers. Since i'm thinking how good they are in this game and how i suck as a player. Stonesinger? Ofcourse. it's really skillbased boss and it has %50 less hp so even if i'm garbage player i can finish that grift in time maybe who knows.
%5 chance to get %50 less hp boss at high grifts. Lets say 7 mins left, no joke, we finished that rift in almost half of time that we need to finish. He can complete with decent timing. But i can't even kill boss in time. My or other's excuses are not getting Stonesinger, not getting good mob types and not getting good map and being horrible in this game according to leaderboards.
You told us that you balanced experience progression of mob types at Grifts. Do you even play your own game or what?
Can you imagine how many times we are leaving the game when the rift is completely worthless? And did you realize that you didn't even add ''close rift'' option still?
Anyway;
Competition = RNG*RNG = Beating RNG, not exactly beating the game or player. Ofcourse skill will matter, but you are adding more %rng gameplay with a lot of rng factors for even competition.
And we need to suffer with RNG to achieve something that you putted together for leaderboards instead of playing more, getting reward and competing. Not fun in my opinion when we have nothing to do except just keep trying more and more for just getting RNG.
In short period season with a lot of RNG factor, ofcourse we'll see more QQ posts. It's basically same for non-season aswell. Not that much difference. Only difference is we need to be more active when we choose seasonal competition. And keep in mind you did fix/patch thing in the middle of the season again like you did before. 4 man high competition is completely over cause of that.
There are a lot to say. Way more than that. But they simply don't care. Yeah it's also like QQ post but i'm pretty sure there are a lot of players who feel same way with me also.
I actually think that by making seasons last 2 months they are taking them even more srsly since everyone will plan and focus more on one class in a more fast competitive enviroment.
Rollback Post to RevisionRollBack
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
I care about seasons, and 90% of my friends list does as well. Almost everyone on my friend's list plays seasons.
I'm afraid apathy has blinded so many to the reality that many people do enjoy seasons. I do not, but I approve of seasons, as well as the way they set it up for D3. Much better than the way it worked in D2.
It's hard to ignore, 70% of my F/L are all playing seasons exclusively. I guess some people can't see both sides of things, and if they don't want to play that mode, they don't want it to exist. I don't get the drama. Even people that play non-season exclusively.....we still get new items at the end of every season. The trick is to not care more about what other people are doing than what you're doing, I suppose.
Weak players who players for fun a hour per day ofcuz dont care about season and ladder.
Its like a like playing chest, but i dont care about wolrd championship, becuz i realise i cant do anythign there my own.
But hey have some respect to guys who take it sereasly.
Thanks.
My 2cents - when Blizzard eliminate all my 5 month farm with releasing patch in 1 season - i was dissapointed and stop playin. Friends call me to play in season 2. They say - hey blizz realise their faults they wont do it again, it cant be worse, ok now i knew it can ^-.-^ Playing 9 houers per day, got 9 Blades of Prhophecy, non of them ancient, max grift at HC for me is 44, and im stuck at 19 place in ladder, cant go more with no ancient weapon ;D And have no time to get one.... But we have 2 classes who can just craft it ;D its ok. ^-.-^
Diablo aint all about the seasons. There are a lot of players playing non season aswell and there are a lot of players waiting for patch 2.2 to come back to the game. More people coming back to the game. More sales on next expansion.
They didn't want to push a patch in s2. But they don't want to wait forever either. Ending season 2 which a lot of the players complain about that there isnt anything to do anymore was the right call.
There are now more happy players than angry players
I'm happy with the seasons coming to and end. I got about 500 paragon level in SC before I started getting bored and rolled a HC char this week (to me its like starting a season inside a season). The reason I like seasons so much is it makes you start fresh, so you aren't making a new character with all the plans, all the gems and billions of gold. It's the reason I loved ladders in D2 as well, but I feel seasons in D3 are much better.
I'm happy with the seasons coming to and end. I got about 500 paragon level in SC before I started getting bored and rolled a HC char this week (to me its like starting a season inside a season). The reason I like seasons so much is it makes you start fresh, so you aren't making a new character with all the plans, all the gems and billions of gold. It's the reason I loved ladders in D2 as well, but I feel seasons in D3 are much better.
Im glad you enjoing seasons. How is your success in it, with 500 paragon? or at hc?
I can't complain. My barb and DH can clear around 40 GR (I honestly don't care about the leader board and haven't really tried much higher), though in that entire 500PL I didn't find a single Furnace or immortal templar relic. I still enjoy it though, I just get bored on my non-seasonal characters and the masses of items/wealth I have acquired, some of which are still from D3 launch.
However, despite this, I still think there should be no seasonal only legendary items. Everyone should get them, there should be no need to bribe people to play seasons. That's just me though.
However, despite this, I still think there should be no seasonal only legendary items. Everyone should get them, there should be no need to bribe people to play seasons. That's just me though.
I would be perfectly ok with them making all the new "seasonal" items available in all game modes at the start of a season. Seasons for me are fun because its a fresh start. They're fun because there are new items and reworked items to get. I have zero desire for the game to lock people out of these new items just because they dont want to reroll a character and go through that grind again. Some people don't enjoy doing that and I get it. People shouldn't be punished for not wanting to do seasons. The fresh start of a season should be incentive enough to play seasons. The new items and patch changes should apply to the whole game to be a reason for everyone to be excited for a new patch and season start. Don't want to reroll? there's still all this cool new stuff to play with. Want to reroll? start a seasonal character and have at it.
In season 1 I played all 6 classes and did not pay much attention to top leaderboard positions. My highest rank was in 4man group I ranked around the 550 mark with out really trying to hard. At the end of the season I decided that for season 2 I would focus on earning as high a rank as I could in solo. After 5 months of s1 (and the end of season patch drama) I decided to come up with a plan.
My plan for season two was to spend AS MUCH time as possible farming my GG gear for one class and paragons before wasting anytime doing trials and high grifts. I expected to spend atleast 50% of the season focused mainly on gearing before pushing. After seeing 5 months of s1 I was not even expecting that 50% mark to come until around mid April (which turns out will alrdy be season 3 by then). I am very happy with my seasonal progress so far. I'm paragon 700+ with ancient items (multiple viable ancient weapons included) across the board, as GG stats as I could roll. And I completed a grift 48 with very little phishing ranking me at 74 solo dh. I was expecting to be able to push for grift 50-51 by the end of the season (earning hopefully a top 15-25 rank). But a wrench was thrown into my plans. The 2 week notice has come and gone and I only have 3 50 keys saved for solo. THIS is my problem. Had I known s2 would only be 1 1/2 months I would have planned accordingly (and still had fun doing it). With the suprise ending tho I feel my grinding has been for nothing and I doubt I will make top 50
Season is an epic fail to start with. they better work on next extension or new game mod insted of making players start over and over trought the season without anything new except a few bad legendary
Season is an epic fail to start with. they better work on next extension or new game mod insted of making players start over and over trought the season without anything new except a few bad legendary
Seasons serve a dual purpose. The first is to give you a vehicle for starting fresh but also provides the benefit of carrying your items/gold/xp over to the remainder of your account. The second is to add a layer of competition to individuals for those that want to participate. Granted, streamers will almost always be at the top because of the time they commit to the game (or in some cases, the exploits they leverage).
I have no problem with introducing new legendary items to seasons as an incentive for people to play them, as long as they continue to drop them into non-season. I think Blizzard is doing a good job with improving the catalog of legendaries and benefits provided. I would prefer to stop seeing sets be the driving force to build changing mechanics, but it's easier to balance around sets and provide complimentary items then balance around individual affixes. This method also lets them spend time on new maps, expansions, and additions to the game (such as Kadala).
In the end, you aren't forced to play seasons, just like you are not forced to play hardcore. It always confuses me to see comments like this when they pop-up.
Hopefully this doesn't sound like baby rage. QQ
last season they broke leader-boards with a patch 2 weeks prior to season close. this season they broke leader-boards by letting 2 groups use sever and removing it right after for the rest of the community to try. last season they dragged s1 in the mud for about 5 months and this season they don't even give us 1 and 1/2 months. with ancient weapons being so crucial and the amount of rng they cram down our throats you would think they would at least give us the time to grind out our gear before attempting to push leader-boards. idk, i never expect to be rank 1 in anything but i enjoy pushing for top 50. and when i see how poorly blizzard handles the seasonal leader-boards it makes me rethink why i am even bothering... its almost like the leader-board means nothing to them, they just want to roll a dice and see who comes out on top, and they will say "that was cool". but a lot of people out there take the competition of seasons very seriously and spend a lot of time pushing to be the best (and even more people enjoy watching them and encouraging them to keep trying via twitch/youtube)
randomness is fun and all but i think there has to be some sort of consistency here if there is to be any competitive spirit.
season length needs to be consistent please. 3 months would be a perfect time but please give your suggestions on season length. the biggest problem here is last month we had 5 months to gear and a months notice b4 end, this season we had no idea how long it would end and only 2 weeks notice. no one was ready and now everyone will be scrambling to post their clears. give us notice at the beginning of the season please
IF you ARE going to make seasons short from now on than you at least need to remove the rng and importance of ancient weapons somehow. this can be done in multiple ways. don't let the damage range on weapons be affected by ancient roll. allow a way (that involved grinding with NO rng involved) to upgrade a non ancient weapon into an ancient weapon. you could even allow ALL stats on ALL gear to roll 30% higher, so at least someone with an ancient ammy can compete with someone who has an ancient weapon. (i think option one is best) (also i got my ancient weapons, I'm not crying cuz i didn't get them I'm crying because it doesn't make sense)
stop changing things in the middle of a season! if you mess up and allow something broken to slip into a season than you should bite the bullet and let it play out! let everyone use it and attempt to post ranks, or let no one use it and removes ranks posted with it.... there should be no in between, wtf? isn't that common sense?
just to clarify, i LOVE diablo, i have been playing d3 since vanilla launch and never put it down for more than 1month at a time. I also played d2 for over 10 years before that! I'm going to play season 3 no matter how bad it is. i don't want to just post blind rage on forums, i want the game to be better. and it has the potential, my thought is - if enough people like me post this stuff to show blizzard the potential than maybe one day they will live up to it.
i would like to hear everyone's thoughts on this that's why i'm posting my QQ.
Every time I think about it or hear it, two month seasons seems SO short. Then I actually play it and realize that since I'm a Diablo fanatic, and two months is perfect.
The problem with seasons is that they have to make a choice between focusing on seasons or focusing on getting patches out in a timely manner. 2.1 came out recently, but 2.2 is almost ready to ship. Lots of people are really looking forward to that patch coming out, as it will put new sets into the game that might get them to play again. Seasons on the other hand are very niche feature. You want to hit top 50? Well, only 50 people can be in the top 50. Should Blizzard be catering to 50 people or the masses? Why should 1000s of people who want to new sets and such wait so 50 people can try to hit top 50 on the leader boards? it really doesn't make sense.
Nobody really cares about seasons bro.
Actually, what doesn't make sense is what you wrote. There's no choice between focusing Blizzard resources on seasons or patches. All a 'season' is is an exclusive leaderboard. Everything else they do, from items to class balance is applied to both. So no, they aren't spending any extra time because a new season needs to start.
*edit*, and to clarify, the season only items would just be patched in if there wasn't seasons in D3, so those don't take up any extra time either.
^^ this is my point exactly. i want blizzard to take seasons seriously and make us care.
I care about seasons, and 90% of my friends list does as well. Almost everyone on my friend's list plays seasons.
We talked about these problems a lot before. And Blizzard said ''we learned a lot from Season 1'' But i don't think they learned a lot. Or i don't know they are playing their own game competitively or not. Since there are many problems that still exist and it will be if they don't focus on fixing these problems;
1- Season Long
We know Seasons are different content of this game. And it should be race with limited time. So our goal is gearing/leveling/greater rift progressing as fast as we can for competition. Season 1 lasted almost 5 months and it was so boring after 3 months. So 2 months were just completely empty for most of the players who focused to achieve their goals as seasonal players. Season 2 started February 13 and April 5 is ending day of Season 2. So lets compare our current Seasons;
Season 1: 5 months
Season 2: Almost 1.5 month
How we can compare those timings and how we can truly gear up our characters at Season 2. We are all suggesting keep that Season long stricted. Yes everyone is excited about Patch 2.2 but you are taking your own decisions again. And one of the reason why leaderboards are mostly clunky is Season long. I don't talk about RNG, everyone knows RNG is big factor of this game.
But in competition you are adding more and more RNG with way more limited time. Since even gear progressing cannot be end in that short time with Ancient items that you added recently. We'll lack items even if we play a lot compared to other competitive (RNG GODS) players.
As a result keep the Seasons for 3 months long please. So we will know what we need to do in that time with our plans.
2 - Ancient Items - Weapons compared to non Ancients
So how about that. We stopped playing the game cause of no gear progression. And you introduced ancient items to fix that problem and keep the players in game. But there is something wrong with ancient items. Specially for Seasonal players.
If we talk about Season 2 long, we got 1.5 month to gear up our character. And those items are enough rare to complete our gear progression in only 1.5 month! What was the reason behind introducing ancient items with waaaaay short Season long. You should imagine how leaderboards are completely clunky cause of this reason aswell.
Ancient weapons. Hell yeah! If we got no Ancient Weapon there is no way we can truly compete with others who got Ancient Weapon. Cause damage ranges are way different. And it will effect our Greater Rift Progression no matter what.
Lets talk about most rare legendaries that we need to compete truly.
The Furnace (Barbarian leaderboard)
Needed bloodshards: 98,250
Needed bloodshards to get Ancient Furnace: 655,000
If we can think we are getting 100 bloodshards to calculate average gameplay time to get Ancient Furnace at T6 rifts, we need to complete 6550 T6 rifts to get that. Let's say we need 2.5 mins to complete one T6 rift. It's almost 272 hours play time which is almost 1.5 month with 8 hours play in a day, no joke. So even if we play 8 hours in a day we have a chance to not getting ancient Furnace. And we have a chance for not being in competition if we focus high competition. And this example is only bloodshard investment. And there is more items that we need to get to compete truly.
Lemme give an examples about that;
730 paragon player. Doesn't matter who is. He only got 1 ancient Furnace and he will stick that weapon how matter bad it is compared to other ancient Furnaces. We talked about damage range difference so he will obviously use that instead of non ancient version.
This is just Barbarian only and other characters are almost same except Demon Hunter's cheap ancient Weapon. Currently i'm 801 paragon and only got 1 ancient pair of weapons for my greater rift progression and i need to stick with them no matter what stats they got. It feels sucks deck sorry.
And there are many players who play even more than us if you think about it.
You should imagine how it's frustrating for players.
RNG, RNG and RNG.
Actually it's math but i prefer to play the game and get reward, then compete instead of sucking at MATH and RNG.
- Trials
Best part of the game. Seriously i'm having a lot of fun when i spent my time at trials more than greater rifting. Is that you want still? What's the point that you are testing me and others at trials. We gonna do which Grift level want to do no matter what. But trials. You are forcing us to spent our time to get just key for greater rifting. I can understand you are testing our gear/gameplay level. But why we have to do again and again and again even if we have tons of trial keys.
I don't understand reason behind the trials truely. Yeah you don't want us to spam keys and leave when we see 1 hard situation at Grifts maybe. That's okay. But what's the point for doing trials again and again and again. And sometimes we need to make a group plays for even trials. And i can imagine how many players are just searching group for just only their desire greater rift key.
Trials are completely unacceptable in current situation. Since, Making group for trials and wasting time to get just one key is unacceptable.
We gave a lot of feedback like;
- Please let us choose how many trial keys we want to spent for that trial. So we can take it way serious and we can spend less time at that garbage design.
- Or lets us unlock our Greater Rift Desire when we complete highest greater rift. Example we completed 45 as solo or 2 mans, what ever. Let us unlock 46 key and let us activate those with our trial key.
But no. RNG, Suffer a.k.a RNG, more time, more frustrate.
- Greater Rifts
So lets talk about how many RNG factors we got here. Season long (short time) RNG, Gearing RNG, Ancient Items RNG, Trials RNG,
And greater rifts. As potatoe player i'm starting to be amazed when i see people are getting their high ranking with zombies, unburieds, goats, perfect open area maps, Stonesingers. Since i'm thinking how good they are in this game and how i suck as a player. Stonesinger? Ofcourse. it's really skillbased boss and it has %50 less hp so even if i'm garbage player i can finish that grift in time maybe who knows.
%5 chance to get %50 less hp boss at high grifts. Lets say 7 mins left, no joke, we finished that rift in almost half of time that we need to finish. He can complete with decent timing. But i can't even kill boss in time. My or other's excuses are not getting Stonesinger, not getting good mob types and not getting good map and being horrible in this game according to leaderboards.
You told us that you balanced experience progression of mob types at Grifts. Do you even play your own game or what?
Can you imagine how many times we are leaving the game when the rift is completely worthless? And did you realize that you didn't even add ''close rift'' option still?
Anyway;
Competition = RNG*RNG = Beating RNG, not exactly beating the game or player. Ofcourse skill will matter, but you are adding more %rng gameplay with a lot of rng factors for even competition.
And we need to suffer with RNG to achieve something that you putted together for leaderboards instead of playing more, getting reward and competing. Not fun in my opinion when we have nothing to do except just keep trying more and more for just getting RNG.
In short period season with a lot of RNG factor, ofcourse we'll see more QQ posts. It's basically same for non-season aswell. Not that much difference. Only difference is we need to be more active when we choose seasonal competition. And keep in mind you did fix/patch thing in the middle of the season again like you did before. 4 man high competition is completely over cause of that.
There are a lot to say. Way more than that. But they simply don't care. Yeah it's also like QQ post but i'm pretty sure there are a lot of players who feel same way with me also.
Meanwhile; (TL:DR)
https://youtu.be/DMKUMriSHZA?t=1m35s
I actually think that by making seasons last 2 months they are taking them even more srsly since everyone will plan and focus more on one class in a more fast competitive enviroment.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
I'm afraid apathy has blinded so many to the reality that many people do enjoy seasons. I do not, but I approve of seasons, as well as the way they set it up for D3. Much better than the way it worked in D2.
It's hard to ignore, 70% of my F/L are all playing seasons exclusively. I guess some people can't see both sides of things, and if they don't want to play that mode, they don't want it to exist. I don't get the drama. Even people that play non-season exclusively.....we still get new items at the end of every season. The trick is to not care more about what other people are doing than what you're doing, I suppose.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Weak players who players for fun a hour per day ofcuz dont care about season and ladder.
Its like a like playing chest, but i dont care about wolrd championship, becuz i realise i cant do anythign there my own.
But hey have some respect to guys who take it sereasly.
Thanks.
My 2cents - when Blizzard eliminate all my 5 month farm with releasing patch in 1 season - i was dissapointed and stop playin. Friends call me to play in season 2. They say - hey blizz realise their faults they wont do it again, it cant be worse, ok now i knew it can ^-.-^ Playing 9 houers per day, got 9 Blades of Prhophecy, non of them ancient, max grift at HC for me is 44, and im stuck at 19 place in ladder, cant go more with no ancient weapon ;D And have no time to get one.... But we have 2 classes who can just craft it ;D its ok. ^-.-^
where is tl:dr version of this topic?? or this is another qq thread about seasons and "i didnt get everything i wanted"?
Diablo aint all about the seasons. There are a lot of players playing non season aswell and there are a lot of players waiting for patch 2.2 to come back to the game. More people coming back to the game. More sales on next expansion.
They didn't want to push a patch in s2. But they don't want to wait forever either. Ending season 2 which a lot of the players complain about that there isnt anything to do anymore was the right call.
There are now more happy players than angry players
I'm happy with the seasons coming to and end. I got about 500 paragon level in SC before I started getting bored and rolled a HC char this week (to me its like starting a season inside a season). The reason I like seasons so much is it makes you start fresh, so you aren't making a new character with all the plans, all the gems and billions of gold. It's the reason I loved ladders in D2 as well, but I feel seasons in D3 are much better.
Im glad you enjoing seasons. How is your success in it, with 500 paragon? or at hc?
I can't complain. My barb and DH can clear around 40 GR (I honestly don't care about the leader board and haven't really tried much higher), though in that entire 500PL I didn't find a single Furnace or immortal templar relic. I still enjoy it though, I just get bored on my non-seasonal characters and the masses of items/wealth I have acquired, some of which are still from D3 launch.
However, despite this, I still think there should be no seasonal only legendary items. Everyone should get them, there should be no need to bribe people to play seasons. That's just me though.
I would be perfectly ok with them making all the new "seasonal" items available in all game modes at the start of a season. Seasons for me are fun because its a fresh start. They're fun because there are new items and reworked items to get. I have zero desire for the game to lock people out of these new items just because they dont want to reroll a character and go through that grind again. Some people don't enjoy doing that and I get it. People shouldn't be punished for not wanting to do seasons. The fresh start of a season should be incentive enough to play seasons. The new items and patch changes should apply to the whole game to be a reason for everyone to be excited for a new patch and season start. Don't want to reroll? there's still all this cool new stuff to play with. Want to reroll? start a seasonal character and have at it.
In season 1 I played all 6 classes and did not pay much attention to top leaderboard positions. My highest rank was in 4man group I ranked around the 550 mark with out really trying to hard. At the end of the season I decided that for season 2 I would focus on earning as high a rank as I could in solo. After 5 months of s1 (and the end of season patch drama) I decided to come up with a plan.
My plan for season two was to spend AS MUCH time as possible farming my GG gear for one class and paragons before wasting anytime doing trials and high grifts. I expected to spend atleast 50% of the season focused mainly on gearing before pushing. After seeing 5 months of s1 I was not even expecting that 50% mark to come until around mid April (which turns out will alrdy be season 3 by then). I am very happy with my seasonal progress so far. I'm paragon 700+ with ancient items (multiple viable ancient weapons included) across the board, as GG stats as I could roll. And I completed a grift 48 with very little phishing ranking me at 74 solo dh. I was expecting to be able to push for grift 50-51 by the end of the season (earning hopefully a top 15-25 rank). But a wrench was thrown into my plans. The 2 week notice has come and gone and I only have 3 50 keys saved for solo. THIS is my problem. Had I known s2 would only be 1 1/2 months I would have planned accordingly (and still had fun doing it). With the suprise ending tho I feel my grinding has been for nothing and I doubt I will make top 50
Season is an epic fail to start with. they better work on next extension or new game mod insted of making players start over and over trought the season without anything new except a few bad legendary
Seasons serve a dual purpose. The first is to give you a vehicle for starting fresh but also provides the benefit of carrying your items/gold/xp over to the remainder of your account. The second is to add a layer of competition to individuals for those that want to participate. Granted, streamers will almost always be at the top because of the time they commit to the game (or in some cases, the exploits they leverage).
I have no problem with introducing new legendary items to seasons as an incentive for people to play them, as long as they continue to drop them into non-season. I think Blizzard is doing a good job with improving the catalog of legendaries and benefits provided. I would prefer to stop seeing sets be the driving force to build changing mechanics, but it's easier to balance around sets and provide complimentary items then balance around individual affixes. This method also lets them spend time on new maps, expansions, and additions to the game (such as Kadala).
In the end, you aren't forced to play seasons, just like you are not forced to play hardcore. It always confuses me to see comments like this when they pop-up.