- Eldritch
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Member for 17 years, 11 months, and 22 days
Last active Sun, Jun, 24 2018 04:20:12
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- 299 Total Posts
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Jul 10, 2008Eldritch posted a message on Official BlizzCast 5 Q&A SubmissionsRegarding multiplayer gameplay, how much control is the host liable to have over the game? For instance, might the host kick and ban players?Posted in: News
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Jul 9, 2008Eldritch posted a message on Activision and Blizzard Are OnePosted in: News
The President and CEO of Activision Blizzard is going to be Bobby Kotick of Activision.Quote from "Alcovitch" »Blizzard has said many many times before that they hold complete control over what games they make, how those games are made, how long they take to make, what platform they will release them on and when it's considered "done".
Anyone would be a fool to step in and mess with the receipe that Blizzard is working with. Everyone knows that whatever it is that they do behind closed doors, works. It works better then anyone else in the industry. A smart man who buys out Blizzard would say " Good job, keep doing whatever it is that you do!".
But otherwise, yes, I'm sure you're right. -
Jul 5, 2008Eldritch posted a message on Blizzard Comments On The Classes In Diablo 3Posted in: News
How could it? The Witch Doctor plays the role the Necromancer did.Quote from "AManWhoLikesHisMetal" »I keep hearing and seeing people alluding to the Necromancer not making a return...
I hope this isn't true, but whatever.
I somehow doubt that any of the current concept art depicts any unannounced playable classes -- only monsters, NPCs, and announced playable classes.Quote from "EvolutionXtinct" »I predict there will be a "cleric" class, one of the artworks shows a guy w/ a blue aura in his left hand w/ a long beard. I think this one will be mentioned next. - To post a comment, please login or register a new account.
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It's not that simple.
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It would make some sense. Diablo, Mephisto, and Baal are names that each refer to the same entity, anyway.
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Correct.
Did you choose that completely at random? It seems irrelevant. The point is this not that they look similar to any particular World of WarCraft player character archetype, but rather that they would fit right in because it is the same art style, attempting to compensate for the same minimalistic modelling and texturing -- these are the World of WarCraft's artists, after all.
Stylisation is great, but if the point of stylisation is to differentiate a franchise from others, why use another franchise's style?
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I understand that you think the environment is unimportant to the design, just a container for monsters. That's fine. Some people think they're Napoleon. Far be it from me to get in their way.
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Anyway, mind if I do something I never did at Hellgate Guru, and disagree with Sol Invictus? This is going to feel naughty....
Now that's a strawman right from the start, isn't it?
See, if I were to do to this statement what you did above, I would say: 'While we believe in utilising groundbreaking new technologies such as real-time 3D rendering and animation, Sol Invictus and his ilk would have Diablo III reduced to mere lifeless icons.'
I don't follow. The Durance of Hate and the Kehjistan Jungles only serve as examples of Diablo II's grim style in contrast to Diablo III's. I'm not sure what definitions of 'dark' and 'vibrant' you are using here.
Fair enough. Hell is fiery. That's vibrant, I suppose. What were the others, again?
What games are you playing? In PC gaming most of what I have seen lately is wave after wave of technologically regressive, artistically silly tripe, particularly in the RPG and RTS genres. There have been maybe three slightly less ridiculous games and you need a 'breath of fresh air'? I'm asphyxiating on the air you're craving.
The only game I can remotely conceive of as an abundance of grey and brown shades is not even released yet: Fallout 3, set in a world incinerated by nuclear blasts.
Also, Leoric was a complete gentleman and Gheed was an honest businessman.
I expect richer graphics of Diablo III than its primitive predecessors, but that does not imply simply replacing the extremely iconic art style with World of WarCraft's and desaturating it. It is unfathomable to me that you consider more of the same to be fresh. I'm not trying to be an ass, here, either. I am genuinely baffled and I want to understand.
Very much so. However, what we have seen of Diablo III does not.
I think I've figured it out. Are you posting from a mirror universe? Check your chin. Does it bear a Mephistopheles goatee? I'll sell you my soul to swap dimensions with me. Over here, games with realistic art styles and modern graphics arrive at a rate of about two per year, while cartoon styles and regressive or stagnant graphics are the norm and every single game to use them justifies itself with this nugatory argument -- especailly when degrading to it from a slightly or significantly less basic and silly-looking aesthetic.
A great way of doing that would be to make it not look like it was outdated three years ago.
Is this post stuck on a loop?
I still don't understand what you're on about with the Durance of Hate versus the rest of Diablo II. The fact that it incorporates a great deal of blood into the environment? I haven't seen anyone complaining that Diablo III's rivers are made of water and and the grass is green (although I don't doubt there are probably some), and I don't see how the absence of hundreds of gallons of blood makes the rest of Diablo II consist 'mainly of vibrant locations'.
I suppose by 'vibrant' you may mean 'flatly lit because it was made in the late 90s', but even that applies as much to the Durance of Hate as anywhere else, so... no, I remain stumped.
With or without the extremely important yet not predominant feature of progressive, immersive, or inspiring art and graphics, I also assume that it will be compelling and involving in many respects, and hope it will be in those I do not assume.
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Anyway, mind if I do something I never did at Hellgate Guru, and disagree with Sol Invictus? This is going to feel naughty....
Now that's a strawman right from the start, isn't it?
See, if I were to do to this statement what you did above, I would say: 'While we believe in utilising groundbreaking new technologies such as real-time 3D rendering and animation, Sol Invictus and his ilk would have Diablo III reduced to mere lifeless icons.'
I don't follow. The Durance of Hate and the Kehjistan Jungles only serve as examples of Diablo II's grim style in contrast to Diablo III's. I'm not sure what definitions of 'dark' and 'vibrant' you are using here.
Fair enough. Hell is fiery. That's vibrant, I suppose. What were the others, again?
What games are you playing? In PC gaming most of what I have seen lately is wave after wave of technologically regressive, artistically silly tripe, particularly in the RPG and RTS genres. There have been maybe three slightly less ridiculous games and you need a 'breath of fresh air'? I'm asphyxiating on the air you're craving.
The only game I can remotely conceive of as an abundance of grey and brown shades is not even released yet: Fallout 3, set in a world incinerated by nuclear blasts.
Also, Leoric was a complete gentleman and Gheed was an honest businessman.
I expect richer graphics of Diablo III than its primitive predecessors, but that does not imply simply replacing the extremely iconic art style with World of WarCraft's and desaturating it. It is unfathomable to me that you consider more of the same to be fresh. I'm not trying to be an ass, here, either. I am genuinely baffled and I want to understand.
Very much so. However, what we have seen of Diablo III does not.
I think I've figured it out. Are you posting from a mirror universe? Check your chin. Does it bear a Mephistopheles goatee? I'll sell you my soul to swap dimensions with me. Over here, games with realistic art styles and modern graphics arrive at a rate of about two per year, while cartoon styles and regressive or stagnant graphics are the norm and every single game to use them justifies itself with this nugatory argument -- especailly when degrading to it from a slightly or significantly less basic and silly-looking aesthetic.
A great way of doing that would be to make it not look like it was outdated three years ago.
Is this post stuck on a loop?
I still don't understand what you're on about with the Durance of Hate versus the rest of Diablo II. The fact that it incorporates a great deal of blood into the environment? I haven't seen anyone complaining that Diablo III's rivers are made of water and and the grass is green (although I don't doubt there are probably some), and I don't see how the absence of hundreds of gallons of blood makes the rest of Diablo II consist 'mainly of vibrant locations'.
I suppose by 'vibrant' you may mean 'flatly lit because it was made in 2000', but even that applies as much to the Durance of Hate as anywhere else, so... no, I remain stumped.
With or without the extremely important yet not predominant feature of decent art and graphics, I agree.
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Anyway, mind if I do something I never did at Hellgate Guru, and disagree with Sol Invictus? This is going to feel naughty....
Now that's a strawman right from the start, isn't it?
See, if I were to do to this statement what you did above, I would say: 'While we believe in utilising groundbreaking new technologies such as real-time 3D rendering and animation, Sol Invictus and his ilk would have Diablo III reduced to mere lifeless icons.'
I don't follow. The Durance of Hate and the Kehjistan Jungles only serve as examples of Diablo II's grim style in contrast to Diablo III's. I'm not sure what definitions of 'dark' and 'vibrant' you are using here.
Fair enough. Hell is fiery. That's vibrant, I suppose. What were the others, again?
What games are you playing? In PC gaming most of what I have seen lately is wave after wave of technologically regressive, artistically silly tripe, particularly in the RPG and RTS genres. There have been maybe three slightly less ridiculous games and you need a 'breath of fresh air'? I'm asphyxiating on the air you're craving.
The only game I can remotely conceive of as an abundance of grey and brown shades is not even released yet: Fallout 3, set in a world incinerated by nuclear blasts.
Also, Leoric was a complete gentleman and Gheed was an honest businessman.
I expect richer graphics of Diablo III than its primitive predecessors, but that does not imply simply replacing the extremely iconic art style with World of WarCraft's and desaturating it. It is unfathomable to me that you consider more of the same to be fresh. I'm not trying to be an ass, here, either. I am genuinely baffled and I want to understand.
Very much so. However, what we have seen of Diablo III does not.
I think I've figured it out. Are you posting from a mirror universe? Check your chin. Does it bear a Mephistopheles goatee? I'll sell you my soul to swap dimensions with me. Over here, games with realistic art styles and modern graphics arrive at a rate of about two per year, while cartoon styles and regressive or stagnant graphics are the norm and every single game to use them justifies itself with this nugatory argument -- especailly when degrading to it from a slightly or significantly less basic and silly-looking aesthetic.
A great way of doing that would be to make it not look like it was outdated three years ago.
Is this post stuck on a loop?
I still don't understand what you're on about with the Durance of Hate versus the rest of Diablo II. The fact that it incorporates a great deal of blood into the environment? I haven't seen anyone complaining that Diablo III's rivers are made of water and and the grass is green (although I don't doubt there are probably some), and I don't see how the absence of hundreds of gallons of blood makes the rest of Diablo II consist 'mainly of vibrant locations'.
I suppose by 'vibrant' you may mean 'flatly lit because it was made in 2000', but even that applies as much to the Durance of Hate as anywhere else, so... no, I remain stumped.
With or without the extremely important yet not predominant feature of decent art and graphics, I agree.
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So, no, I can't even imagine not supporting it.