If you read the entire post correctly, I doubt it affects solo play much. I mean in all honesty, which solo build rely's on self healing skills?
The meta wont change much while 50% of the sets in the game are total garbage at the same time LoN being nothing but a thing to house..4 gr builds maybe. 4! Out of a game that you can make dozens per character skill combinations that make sense. All of those should work in a sense but...here we are.
The nerf to some damage buffs can easily be reworked/coded to affect groups and not solo in the nerf, such as "for each player this buff affects, its impact is lowered by 50%". This means that for a 2 player group, the buff provides 50%, 3 player is 25% and 4 player would be 12.5% while still allowing a 100% buff increase for solo. I am not sure they will do this from the start, so we may have to go a single season without that coding, but I expect it by season 8.
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Yuck, you seem to have been brainwashed by the modern insanity of cookie cutter.......
Unlike the videos you watch, well over 50% of the D3 population is already trying random new and intricate things for the sake of trying them. We are sick of doing "the best" thing, and want to do "the fun" thing.
Introducing some manner of buffing passives is certainly an entertaining idea!
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I like the idea of an item adding a socket to the rings and ammy's.
Instead what I want however, is the ability to actually customize our gear to our liking. Drop rates are ridiculously stupid now, farming complete sets in little under 15 hours of gameplay, and near ancient sets in 30-40 hours of gameplay aside from 3-4 pieces. I think we need to lower drop rates substantially, give us back that HOLY SHIT feeling when a legendary item drops. Along with this, allow us to re-roll EVERY AFFIX on the item! But make the cost to do so extremely high. For instance, in order to unlock rolling 1 attribute on an item, you must pay 50m gold, and this increases to 100m, 150m, 200m, etc. Not sure I am fond of the gold idea, but if we all put our heads together we can think of something.
I get that the Dev crew wanted RNG to be the mainstay, but I think it is time to face the piper and understand that RNG is flat out terrible, things like Ramaldni's Gift give you huge amounts of power, yet you have some people Para 500 who have not seen one, and some people Para 100 who have 10-15 of them, that should never happen with an item so essential to max progression! Some extent of RNG is okay, like the stat rolls on the item, but at some point people need to realize that RNG is PICKING AND CHOOSING WHO IS SUCCESSFUL, not just playing ability!
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Sometimes Dex is preferred for HC members as the armor can be essential for gearing, but optimal end game gearing it is usually dropped. This needs to be pointed out.
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You need to make sure you hit 8500+ with your main stat, this usually is achievable through ancient items in your body slots, leaving your ring1, ring2, and neck open for ele damage, CC, CD, and Socket.
See some people trying to roll around with 7500 str and no str on their ammy or rings, and I just giggle. The Crit damage is multiplied off your damage, which is increased by your main stat or %Damage affixes.
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I am so sick of this qq need everything attitude.
In the past you got 2 crystals per 5 dust for a 2:5 ratio
They did nothing to arcane dust, nor should they have, in my eyes they simply have a bad ratio of yellow to blue drops currently in game, and this would drastically fix the crafting material disparity.
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Quite simply they do not want to be like everyone else, because they are the king, why stoop to the lower standards of other companies when you are the market setter?
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F2P and subs are not related in his context. As of right now D3 is B2P(Buy to Play) not a free play instant download off a website.
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So quit?
From what I hear we are getting 3 new classes, one of each main attribute, as well as 1 act with multiple avenues that make it feel like 2-3 acts in itself. We are getting reworked and new items, as well as 10 more levels, and possible a revamped paragon system.
That is just the surface, the Dev crew is working on so much more, and hoping for a release come end of this year or early next year.
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Have you cleared GR50-60, yeah, thought so......
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It is pretty much 100% (T6), 90% (T5), 80% (T4), etc... going 15 runs without one is quite a bit ludicrous, even for RNG standards.
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Curious as what you mean by the "road down to skeleton King." Do you mean just the port to him, or the actual dungeon preceding him as well? (The Cathedral?)
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Basically, any player that has exploited certain bugs within the game broke rules specifically stated by Blizzard and their Dev Crew.
So, a rollback essentially is going to take these accounts, and roll them back to the initial day of seasons, or the 1st known day of the Blood Shard exploit.
Lesson here, do not cheat, nothing good ever comes from it.
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I would actually love a firestrike mode similar to this where we just get bombarded with waves of monsters that increase with difficulty, and say every 5-10 waves we face a boss. Have specific rewards that are earned per tier (boss kill) that you survive.
My goal would be to allow them to chose lets say 1 set piece of the IK set, but we get a random piece of the set, and the stats obviously random as well. Essentially, I want a way other than dumb founded gambling to get my sets.
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I think they need to keep them, but adjust them, and I am pretty sure that is what Wyatt will do, as he hinted in the tavern talk.
The goal is to have you do trials, but once you unlock say GR25, you can then use your trial keystone and turn it into any GRift 1-25 without running the trial.
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Nope, the game is completely RNG based everything from the item that drops to the stats it rolls are decided by a pair of dice that roll in the background once the game dings a legendary drop for you.
The only thing needed is to run T1(or higher) if you want your set pieces to drop when grinding.
More often now however, people just speed farm T1-T6, whichever they can spawn and kill the RG in 5-7 minutes. The goal for this is quick Trial Keystones, and a few legs along the way. Greater Rifts seem to have the best drop:time ratio, so many people love grinding them for their gear, and using the blood shards at Kadala for that piece that keeps evading them.