- Jamoose
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KageKaze posted a message on Diablo Digest: D3 RoS News/opinion podcast and gameplay videos by KageKazeNotice: This post has been reviewed and granted approval by Daemaro.Posted in: Diablo III General Discussion
Notice: I will post my latest releases as replies into this thread as usual.
Post Updated 12/15/13
For those who don't know me, I am KageKaze. I create guides and tutorials on YouTube for several games and even have a newer "Diablo Digest" podcast for D3. I take a look at the current news for Diablo and try to break it down into into easily digestible bits and throw in my own thoughts about what current changes to the game mean for not only us, but for Diablo and Blizzard as well. Aside from that I do Analytical Playthroughs (okay so it's just a glorified Let's Play) on games and betas
UPDATE: I would like to say while I love Diablofans, this new forum editor is really weird and it took me a lot of time to get this to look nice
It's official, I hate the new post editor.. please see the latest reply to the thread for the latest videos for Diablo 3's PTR. -
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Shrunken_Head posted a message on How to Fix D3 PVP in 1 Easy PatchAlright guys so i know we are all sad Diablo 3 pvp didn't turn out to be what we wanted and we all want those arena matches.Posted in: Diablo III General Discussion
So here is an easy way for blizzard to balance and make Diablo 3 arena possible without having to redo the entire game. First of all they need to apply a second advanced tooltip to all abilities.
The original is seen by holding Ctrl (Regular damage %s) and the new one would be seen by holding Ctrl + Z (PVP Damage %s) Secondly they need to make all abilities do a % of a players health in PVP to avoid one shots and set the cap to 20% of a players maximum hp in 1 attack, so even if 3 players used all of their strongest attacks at once it would not result in a 1 shot. (3 x 20% = 60%) Example:
Third and last they need to reduce all CC by 50% against players or add diminishing returns and apply a debuff in the arena that removes all stats gained from items and sets all players HP to 30k for easy healing and damage skill balancing. Example:
FAQ:What about healing and stats gained from spells and glyphs do they apply?
Yes, setting every players health to 30k and allowing skills to be balanced differently in pvp would allow for easy balancing of all PVP healing.
Example:
What about Legendary effects and critical strikes do they work in pvp?
Critical Strikes would work in PVP but still cap damage at 20% of a players hp in 1 hit however critical strike stats as well as Legendary effects from items will not work in the Arena (this allows insane legendaries to be made without having them be balanced for pvp).What about Passives that increase armor and dodge?
The numbers would have to be tested but each class would have a set amount of mitigation dependent on main stat. (Str users would receive base armor, Dex users would receive base dodge and Int users would receive resists)
Blizzard may even have to give classes all base stats even though stats wouldn't raise ability damage or health in pvp zones. (this would be for passives like Nerves of Steel that increase armor based on vitality)But i want to attack my friend with my cool legendary build where can i do this?
Brawling would be the place for you everything i have listed would only be applied in the arena which would be a separate game mode from Adventure Mode in ROS.
Items in PVP would be strictly for vanity like cool weapon effects etc. this is to keep the game 100% balanced.What are my items for in PVP if i gain no stats from them?
Will there be a ranked ladder system?
Blizzard could add ranked and non ranked PVP with brackets based on Paragon levels and seasons that reset. (Every 10 Paragon levels would be a new bracket) Adding these rules would not only bring D3 PVP back it would make it accessible to even new players and would potentially put it at E Sports status. -
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Vomica posted a message on How to Fix D3 PVP in 1 Easy Patchinstead of trying to re-balance and retweak everything i suggest an even simpler metod to "balance" PVP. Have all stats on gear be a fixed value in PVP. so that you are only looking for the stat on the gear and not the value of the stat meaning the crapiest gear with the correct stats are exactly the same values as the best rolled gear in the game. so for example, a ring with 967 stamina will be 500 in pvp and a ring with 223 stamina will also have 500 stamina in pvp (assuming the rings av the same Ilvl ofc) now by doing this blizzard can easly tweak the number of each stats individually. say crit is to dominant then they can turn it down from 5% to 4%. or if no one is using pickup radius they can boost it from 1.2 to 1.5 per ger slot. now the skills can be the same in PVE and PVP. the hunt for pvp gear will just be the correct affixes and not stats on a high iLvl item. making so that its less luck based and more skill based.Posted in: Diablo III General Discussion -
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RasAlgethi24 posted a message on Paragon 2.0 UI SuggestionsPosted in: Diablo III General Discussion1. Add a subtract "-" button. Its very annoying when you want to make a minor adjustment you have to reset everything to do so.
2. Allow us to just hold down the + button to add points continuously. Instead right now we have to click the + button 50 times to max a stat.
3. Bring up the detailed stats page when the paragon page is up. Currently if you want to check what your current values are and how each point in whatever category affects them you have to leave the paragon page. For example say when you want to make a decision between armor, resists, and life to see what gives you more overall toughness, currently you have to add a point to one stat, exit paragon page, open stats page, check it, bring back the paragon page, reset, add a point in another category, etc.These all seem like very common sense additions to me. I cant fathom why Blizz while testing didn't think of these.
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Jaetch posted a message on ☆ The Archon Video Guide Series: by Jaetch [PRE 2.0 PATCH]The Archon Video Guide Series CompiledPosted in: Wizard: The Ancient Repositories
The following video guides are designed to help players who are new to (or confused about) the Archon wizard build, or simply need some pointers. Most experienced players may find much of the content in these guides very familiar, but hopefully there are some elements here that can still prove to be enlightening.
Disclaimer: names, items, places, etc. featured in the videos belong to Blizzard Entertainment, Inc. All music used belong to their respective recording artists. All included footage credited to their original recorders. No copyright infringements are intended. These videos are not to be used for personal profits.
Guides are currently Patch 1.08a viable.
===================================================================
The Archon Guide
CHAPTER I: Overview (00:02:14)
CHAPTER II: Gearing (00:03:40)
- Gear Choices (00:04:14)
- Upgrading Demo (00:29:29)
- FAQs (00:45:52)
CHAPTER III: Skill Selection (00:49:10)
- Active skill choices (00:49:42)
- Passive skill choices (00:51:20)
- Alternate skill choices (00:54:15)
CHAPTER IV: Gameplay (00:55:41)
- Using Archon - Using Critical Mass (00:56:55)
- Tips & Tricks (00:59:31)
CHAPTER V: Farming (01:02:49)
- Act I, II & III Routes - MP Selection (1:12:58)
- Paragon Farming (1:15:37)
CHAPTER VI: Ubers & Bosses (01:17:46)
CHAPTER VII: The Future (01:20:17)
Approximate run time: 86 minutes
===================================================================
The Archon Guide: XPAC I - Paragon Leveling
With the news of an expansion (Reaper of Souls) arriving for Diablo III, along with a new "Paragon 2.0" system, many players are now scrambling to raise their characters' paragon levels...
Approximate run time: 8 minutes
===================================================================
Notes:
- On occasion, pop-ups will show up on the screen. Feel free to pause the video to read them as they act as supplementary information to what I'm talking about.
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overneathe posted a message on The red scrolls in RoSThe scrolls used to drop quite a lot, but I've not seen one in a while. Their drop is either hotfixed or I'm just not seeing them. They used to drop randomly off monsters. It could also be that they were only dropping outside Rifts, where no one farms right now.Posted in: Diablo III General Discussion
They give 2 buffs randomly: Either an increased experience gain or increased damage against Elites. They aren't consumed but you can carry a big amount of them. Only one can be activated at a time. Obviously a work in progress.
What I see could happen in the future with these is, they could drop semi-rarely and should offer a better variation of buffs, but should be consumed on activation. -
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Det0x posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)Hey guysPosted in: Diablo III General Discussion
So as iam getting closer and closer to my goal of 10x paragon 100 barbs, i thought it could be time to update this thread alittle..
Not much have changed in this run over the close to 3 months I've been farming xp, but there is mainly a difference in how we start our runs nowadays.
Instead of just taking the chance on RNG, and hope for a Crypt spawn, we take a more active approach instead.
As you can check fields if Crypt spawned in fields in merely ~10 seconds*, we all scout for it in each of our own game.
First one that find Crypt invites the 3 other players, and we "resume normal operation", as explained in first post in this thread.
One other thing other thing i would like to note, is that experience per hour gain is hugely dependent on the "pathing" of your puller WD. So its really important for the which doctor to know how to clear both Fields and Crypt efficiently. (in the video posted below you can checkout the route of one of the best puller WD's i know)
In a group consisting of the same 3 barbs, the witch doctor can decide if your getting 350 or 450mil xp per hour by knowing where to go when..
And again to avoid accusations of a cherry picked run, i will upload a video netting us over 500mil xp per hour, with only 4 stacks in woods and no xp shines
Diablo 3: Advance group xp farm netting us over 500 mil xp per hour @ https://www.youtube.com/watch?v=iz6iDupnwl0
Since i was recording this run, i was only playing with 10-15 fps which made alittle hard to control to say at the least
78.374491 mil xp in 9min and 20 sec -> 503.8 mil xp per hour
This number actually rivals some of the pre-prep runs i have seen other people doing, which btw ain't efficient in (real) time used/ xp gained at all)
Players seen in video:
http://eu.battle.net/d3/en/profile/wesfeye-1142/hero/33165141 (Which doctor)
http://eu.battle.net/d3/en/profile/Xiansai-2641/hero/33222107 (refreshing to see a doomhammer rend barb
http://eu.battle.net/d3/en/profile/Crexus-2518/hero/33246495
* = How Can I Find The Crypts *faster*? @ http://forums.d2jsp.org/topic.php?t=69196977&f=68 -
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Det0x posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)Since there are many people trying to grind paragon levels nowadays, i gonna copy one of my threads over to this forum, which will show you the most efficient way to farm experience.Posted in: Diablo III General Discussion
Original thread can be found here: (contains alot more information) http://us.battle.net/d3/en/forum/topic/10039054064?page=1
Hey guys,
Ever since the information about the global Paragon system get released, there haven't been much else to do in the game, other then leveling characters in preparation.
So i thought i could share what i have been doing towards this goal.
Route:
1:The festering woods (for valor stacks)
1.5: If we only got 2-3 stacks in woods, we go Leoric mansion for 1-2 stacks
2: The Fields of Misery
2.5: If The Decaying Crypt and/or Scavengers Den spawns, clear them out (always made sure we had 5 stacks before doing so)
3: Repeat
Doing this run with a geared group, you can gain 350-400 mil xp per hour on average
Some "Pros" for doing this act1 run
- You can get 5 stacks in Festering Woods very fast (sometimes even 6stacks: 2 elites in Crypts, 3 elites outside + 1 out of 2 random Events)
- You can get +1 stack very easy in fields of misersy (random chest outside - "the old man" + chest in random dungeons)
- You got a decent chance to find ether 'Scavengers Den' or "Decaying Crypt" (both are awesome for exp/hour)
- All Mobs in fields are pretty fast (you can pull them all together with a wd using locust swarm - pestilence rune)
- Inside the "Decaying Crypt" you can make all those female zobies double or even tripple spawn using locust swarm - pestilence rune (afik they spawn 3 3 2 1 zobies and yes they all give exp + loot)
- 95 % of the Mobs (except trees and beastes myb will die to a decent stacked crit rend of 2 or 3 barb in a 4 man Party)
- The map layout is always the same in fields (easy team coordination)
Group composition: 3x WW/Rend barbs + 1x puller Which doctor
Reasons for a WD
- To kill elites to get to 5 stacks very fast (use fire bats + Voodoo+ Mass Confusion/hex 20%dps + Soj)
- To lure all Mobs together in fields of misery using locust swarm - pestilence rune + place your Voodoo im big packs
- To make all those female zobies in the decaying crypt double or even tripple spawn using locust swarm - pestilence rune
Reason for barbs
- To find all those elite outside the crypts in Festring Woods very fast ( barb is most effective due to perma Speed buffs)
- To freez the elite with a cold soj while in festering woods (they wont run out of the wd's bat range that fast + mass dps)
- To kill all the trash the wd lured together using rend with massive crit dmg and crit chance up to 93 %
So onwards to the video showing how its done, and proof for my claim in title
Diablo 3: Level 1 to Paragon level 100 in 34 hours, featuring a average 405mil xp per hour run @ http://www.youtube.com/watch?v=dEyZKTq5-vk
(showing gear and build at the end of the video)
I picked this "only 3 stacks in woods" video to avoid the accusations for a cherry picked run.
You can top out at over 450mil xp per hour in single runs, if you are lucky...
I would also like to add that its even possible to do it quite a bit faster faster then 34 hours. I was playing mostly solo in the start, and that slowed me down.. I would guesstimate ~30 hours is possible with the right "know how" and group.
If anyone have any comments or questions, feel free to ask -
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Det0x posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)Posted in: Diablo III General DiscussionI would also like to add that its even possible to do it quite a bit faster faster then 34 hours. I was playing mostly solo in the start, and that slowed me down.. I would guesstimate ~30 hours is possible with the right "know how" and group.
I have been leveling a new barb with especially this in mind, so all farming was done in group using the exact route and setup shown in first post...
Sadly i missed my mark by 25min Guess i can blame nubtro for this failure, as i have been carrying him around for a few hours
Official time: Level 1 to Paragon 100 in 31 hours and 24 mins.
Screenshot: http://i.imgur.com/cZZgWNR.jpg
Video: http://www.youtube.com/watch?v=hPaofJymsyg
Some statistics for my run:
Total xp needed from Paragon level 1 to Paragon level 100 = 10,454,400,000 xp
Total time used from level 1 to level 60 = ~1 hour and 45 mins
Total time used from Paragon level 1 to Paragon level 100 = 29 hours and 39 min
~10400 mil xp / 29.5 hours = ~ 352 mil xp per hour including everytime (deaths, looting, repair, identifying, etc etc)
Special thanks go out to "main" farming group: (no particular order)
Which doctors.
Akisto @ http://eu.battle.net/d3/en/profile/Akisto-1566/hero/31579655
InSSoulrage @ http://eu.battle.net/d3/en/profile/inssoulrage-2760/hero/31308419
MunQ @ http://eu.battle.net/d3/en/profile/MunQ-2808/hero/31740002
Rob @ http://eu.battle.net/d3/en/profile/Rob-2628/hero/30437409
Barbs.
Heroman @ http://eu.battle.net/d3/en/profile/Heroman-2376/hero/31740595
Tiiitou34 @ http://eu.battle.net/d3/en/profile/tiiitou34-2464/hero/31158196
Crexus @ http://eu.battle.net/d3/en/profile/crexus-2518/hero/31365228
Duus89 @ http://eu.battle.net/d3/en/profile/Duus89-1849/hero/31209624
Masterbubbel @ http://eu.battle.net/d3/en/profile/masterbubbel-1262/hero/31395707
Rob @ http://eu.battle.net/d3/en/profile/Rob-2628/hero/30835620
Nubtro @ http://eu.battle.net/d3/en/profile/Nubtro-2147/hero/30382844
Zaramos @ http://eu.battle.net/d3/en/profile/zaramos-2604/hero/31567660
Zeratul @ http://eu.battle.net/d3/en/profile/Zeratul-2588/hero/31729196 -
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user-12612958 posted a message on [proposal] Orb of NightmaresHello all, and thanks for reading. In this post, I would like to present an endgame system I’ve been thinking about the last few days, which I’ve called Orb of Nightmares. English isn’t my mother language, so sorry for my typo. Every comment is wellcome, it would be great knowing your opinion about.Posted in: Diablo III General Discussion
Let's go with it:
What’s the system about?
The Orb of Nightmares is based on combats with uber monsters. Those monsters have a real identity like Leoric, Nihlathak or Diablo, presented as shadow memories from the past you can face and defeat. Once you defeat one of those characters, you get a temporal buff.
Let’s divide the system in 3 parts: Before the Orb to talk about how to access one of those encounters, During the Orb to talk about the encounter themselves, and After the Orb to talk about the rewards.
Before the Orb
There are some considerations about how to enter one of these fights:- Avoiding a must-do system. Same as Nephalem Valor and the reason why it will be removed: we don’t want a task you have to accomplish every run to feel you’re not wasting your time.
- Making it flat: it becomes boring when there’s only one encounter that’s worth to fight.
The Archivist, new (and known) character. He travels through Sanctuary looking for lost pieces of information, and now he have listened about your great feats. That’s why he needs you to help him in a task: he have an artifact called the Orb of Nightmares. This legendary object lets revive ancient nightmares from the past and face them. For the Archivist, this means a great source of information given he could explore other’s nightmares to discover forgotten facts from the past, but he’s not in good shape to face such strong things. But with the help of a hero, he could get into even the worst nightmares (such those about The Butcher or even Diablo) to gather some information.
Tokens would be the new kind of item you can find. They could be anything personal (a journal, a doll, a small charm), an object loaded with the nightmares of someone who felt true fear about something. You can find those objects anywhere, but if you do, hurry up! Once in your hands, their charge will run out slowly (let’s say, 5 minutes). You have to take them to the archivist; he’s the one who can focus the token power into the orb. Once done, the token is destroyed and the orb is ready to take the archivist and you to a shadow world. Talk with him when you are prepared (there’s no countdown now).
During the Orb
The combat can be very different from one to another enemy, but in all cases, the scenario and the boss should look as something made from shadows and memories. The infernal machine’s ubers actually looks a bit this way with that smoky and dark appearance, so the thing would be taking them as a model and making them a bit less collourful.
We know that enemies should be recycled (models, textures, animations) so this system can be viable as a minor system, and same with scenarios. This is a limitation, of course, but we’ve seen how some effects can totally change a place as it happens in the Nephalem Rifts. As well, these combats refer to someone’s nightmares, so the idea is making everything dark, big and scary (not realistic).
Some examples I think that could be done with few effort:
The Dark Wanderer
Boss: Diablo
Senario: Old Tristam
Diablo himself walked through the roads of Tristam by his own feet. Despite of he was in a human form, the demonic chaos he unleashed fed the nightmares of both children and old men. It would be awesome fighting Diablo in this scenario (and even better if adding some fire to the town).
The Mad King
Boss: Leoric
Scenario: Leoric Countryard could look really awesome with a dark filter, as well as Leoric Manor.
Yes, Leoric as Skeleton appeared at Tristam Cathedral. But having his manor as an abandoned and enchanted place, local folks would probably feel fear about what lie into it. So, great reason to create an epic combat here.
The Flesh Ripper
Boss: The Butcher
Scenario: Tristam Cathedral with a dark filter looks really nice, and creating a closed arena with this appearance would be perfect. As well, adding some crippled corpses and blood would create a better feel of what the Butcher was.
The Betrayer
Boss: Necromancer (as Nihlathak)
Scenario: One of the caves of Act 1 would be ok, but creating a hall big enough for this combat. Some skeletons would also fit really well, even creating a short dungeon before reaching the big hall where Nihlathak would be waiting.
The Infernal Commander
Boss: Azmodan
Scenario: Diamond Gates (outer).
We know that Azmodan commanded some attacks against the High Heavens. He is supposed to be a great commander, meaning that even Angels may fear him. Of course, many demon militia would be needed.
The Summoner
Boss: Zoltun Kulle (as Horazon, a hat would fit well)
Scenario: Pandemonium Fortress with a cool filter could fit as the Arcane Sanctuary. Add Zoltun (Horazon) using many different elemental spells and some ghosts and you got it!
There are many possible combats to re-create by using D3 elements, so those are only a few of the many ideas I’ve been thinking (I’m still looking for an excuse to fight against the Ancients again, the most epic battle in D2 in my opinion). I want to hear your suggestions!
After the Orb
You fight the Boss, you defeat him and it’s corpse fades away in shadows. What now?
The reward is a really important part of the system. Not having rewards, or having a reward that doesn’t worth your time means that the system will be obsolete (see actual uber fights, wich you don’t really have to do if you are leveling in MP10).
In the adventure system we have the XP/Gold/Legendaries rewards almost covered with bounties, rifts and classical farming. Giving an extra way of getting these rewards is, at the end, making the equation more complicated and therefore is more possible for one of the systems to get obsolete.
That’s why I think that the best reward for these events is a temporal buff. You always say yes to improve even a little bit, and this will help you to get into the rest of the systems. Doing bounties is cool, but doing bounties with an extra 20% to all resistances for a while sounds better. As well, sounds cool watching all the shadows from the boss corpse converging around you and some letters saying “You have defeated this Nightmare! It power surrounds you, granting an extra 20% to all your resistances”.
The discussion here would come from:- How long would the buff last?
- How powerful would it be?
- 7 Minutes buffs (one per combat): +15% movement speed, +30% to all resistances, +15 to pick-up radius, +50% maximum resource, etc.
- 1 Hour buffs: +9% movement speed, +15% to all resistances, +9 to pick-up radius, +25% maximum resource, etc.
- Permanent buffs (for the rest of the actual game): +6% movement speed, +10% to all resistances, +6 to pick-up radius, +10% maximum resource, etc.
On the one hand, 7 minutes buffs would give you the same sense of a shrine: you have to run to take advantage of it. The way you play could change a lot, so a special care should be given to them.
On the other hand, permanent buffs doesn’t change so much the game, but can be accumulated, so the more you play, the more you get (long runs get better that short runs, as long as you are strong enough to defeat the bosses).
To sum up- Orb of Nightmares is a system based on uber bosses and exclusive for the adventure mode.
- You can only fight them when certain item drops, so there is no “must-do” system as Nephalem Valor was.
- The encounter is random, so you will fight every boss during the endgame.
- The reward is a buff, and this is welcome at Normal mode as well as at Torment VI mode.
- The Archivist is back!
- Possibility of bringing back lots of epic fights from the Sanctuary History.
Thanks for reading!
- To post a comment, please login or register a new account.
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I was surprised when these images were not posted in the original thread about this panel so i had to post them up for the people who missed them.
Personally, i think these sets are fucking amazing. Im crazy about the top left barb one... oh and the top middle WD one is fucking crazy.
Anyway, Diablo is all about the loot and it seems that Blizzard are well aware of the fact that geeks like me go absolutely nuts about the new shining armor that drops once you kill that big ass boss for the first time.
So what do you guys think of those?
I just took the pictures from a video on youtube and i couldnt find a better quality one. So, have fun
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In third world countries like Israel (LOL) piracy is not even ilegal... Except for busineses using legal software. I mean, you can buy an Xbox360 with a chip from any store. It basically works with pirated copies of games. Anyway yea, untill the country i live in will start enforcing some strict laws against piracy... Im not gonna do anything about it.
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The newest Blizzard battle.net logo has masonic and satanic clues in it. The triangle in the middle, and those 6 twisted lines that form this shape.
the triangle resembles the all seeing eye on top of the pyramid. A Masonic symbol for the all-seeing eye of god - a mystical distortion of the omniscient (all-knowing) Biblical God. You can find it on the $1 bill.
And the 6 lines who are connected to the number 666 which resembles some kind of connection to an apocalyptic monster that appears briefly about two-thirds into the Apocalypse vision who in modern culture resembles the Devil.
So there you go, the founders of Blizzard or at least the people who are in charge at the moment are connected to the Free Masons. They are probably Pawns that have almost nothing to do with any of the conspiracy theories that we know of but they serve as a structure for a much greater organization which controls our world.
/Rant.
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Oh and i hope that no one has actually posted this already.
http://www.youtube.com/watch?v=5I-Z1-vgL6c
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Anyway, i belive that in a few hours we will all be able to enjoy the sc2 beta once more. Oh and this time we are probably going to have a bunch of awesome custom maps.
By the way, some of the changes are:
All AI difficulties are available.
All quick match modes are available.
Ultralisk is immune to stun and mind control.
Infestor's Frenzy ability has been replaced once more with Infested Terran.
And a few more changes...
So, good luck everyone, have fun and hope to see you in game!
PS. If you are having errors while donwloading the new patch, just wait and try again.
Edit: I just noticed that i wrote "phae" instead of "phase"... If a mod can change that ill be thankful.
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Feels good to be back lol