As always, great post.
I'm very happy with the skill point changes, in d2 it was always the same, get prerequisite, put points in this ability for twenty levels, and now put my next twenty levels in my other ability. Most of the time if felt like filler, I feel this a a nice fresh approach.
With the "auto stat distribution" at level up I think this is a chance you might actually feel some power increase at each level; unlike D2 I normally didn't notice much difference unless I finally got the gear upgrade.
I'm very happy with the new theoretical rune approach. Current version = yay I'm uber in my first week... now what? The new approach will allow for more longevity and an opportunity to try some of the other rune abilities I would normally not try. People also seem to be unsettled at the idea that this will be a waste of a rune, but it could enhance one of your other abilities... maybe not your focused skills but I don't think any rune will be a waste.
This would likely be great for early to mid game, end game may be a pain with the greyed out feature but if you actually find the proper abilities and stats you want it will be that much more fulfilling, i.e. if you found a zod every 2 hours of game playing in d2 = flooded market and everyone would be bored in a month. I remember the first time I found a Ber for the first time, I was buzzing for days.
I can understand people's frustration on the unknown rune type, the only two cents I could offer would be keep the rune colors visible but make the "more sought after" runes less likely to drop to compensate. I'm also loving the random stats, adds more flavor for the trade community.
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Cool story. Glad I haven't pre-orded anything, if nothing changes I won't be buying either. F U Blizzard.
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off topic: I'm still a troll and won't be leaving any time soon.
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There are a few MVP's asking about this on the forums, nothing is confirmed; however a point was mentioned that IF we want ladder characters + 6 hardcore + 6 softcore you would need more than 12.
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I
CAN'T
COMPRHENED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Derp.
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It's called hardcore mode.
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http://www.diablofans.com/topic/104469-death-needs-to-be-punishable-ideas/
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Look at how this problem became an issue, at one point this game was very difficult and death occurred frequently. I bet the OP never played this game pre inferno nerf and these changes were applied because the initial penalties did not serve any purpose. People weren't dying because they were careless they were dying because of poor game mechanics. Now we have an easy game with the levied penalties, suddenly silly threads like this are created.
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Then we might as well just copy D2 and piss off a portion of the fan base. Your suggestion is exactly what happened in D2, you just can't lose levels like FFXI. When coming up with idea’s you need something that will get a general overall approval from the community, if your idea only caters to you or a specific group of gamers it won't fly.
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What economy? There is no AH and trade is restricted for all top end gear.
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If people want to dump 1000 hours more than me to start at Plvl 375 compared to my Plvl 80 all the power to them. I voted a big fat NO. If you want to epeen your lack of no life that's what ladder is for.